Elemental Incarnations
Examples: Fire, Water, Earth, Wind, Light, Darkness, Ice, Lightning, Time, Space.
Nature: conscious beings that embody their element.
Character: neutral, immutable, rarely appearing directly.
Role: maintain the laws specific to their element, regulate the universe.
Interaction with mortals: indirect—through natural phenomena, magic, or legends.
Cosmic Concepts
Examples: Fate, Harmony, Memory, Abyss, Luck
Nature: conscious entities embodying fundamental ideas.
Character: neutral, rarely visible.
Role: regulate universal laws, maintain cosmic balance.
Impact: indirect but profound.
Gods
Origin: born from cosmic energy.
Power: focused on specific domains (war, wisdom, death, love, etc.).
Limits: never above elemental incarnations or cosmic concepts.
Factions/Alliances: Order vs Chaos, or neutral/independent.
Interaction: can act directly in the mortal world, influence mortals, grant powers or miracles.
Acquired Gods
Origin: mortals or powerful beings who attain godhood through extraordinary deeds.
Recognition: confirmed by classical gods and strengthened by the faith or acknowledgment of mortals.
Race vs Title: race defines the being's nature (mortal or divine), while the title defines their role.
Avatars / Secondary Manifestations
Nature: local extensions or incarnations of a god.
Role: act as intermediaries between mortals and the cosmic plane.
Impact: localized and temporary.
General Hierarchy of Power
Elemental Incarnations → nearly infinite power, foundation of the universe.
Cosmic Concepts → extremely powerful, regulate universal laws.
Gods → powerful but limited by elements and concepts.
Avatars / Secondary Manifestations → localized power, act as intermediaries.
Overpowered Mortals → can rival acquired gods or avatars locally.