LightReader

Chapter 24 - 5

You woke up in a strange room surrounded by a half-dozen unfamiliar faces. A werewolf warrior introduced herself to you as Packleader Sonoma. She'd had her warriors cut off the humans who were rescuing you, and brought you and your friends back to her base—a hidden werewolf enclave. As she told it, the humans driving your getaway car had intended to sell you and your packmates off on the black market as experimental test subjects: a fate worse than death.

As your mind caught up with what had happened since you'd passed out, you nearly fell back with shock. There are other werewolves outside of Haven! We weren't all wiped out! you'd thought. All your life you'd been told that your pack in the Haven refuge was all that was left of your kind, but now you could see the truth: there were hundreds of wolves living outside human rule, free from the clutches of the human military. You would soon learn that there were even more.

Packleader Sonoma was planning to attack a human facility where hundreds of werewolves were imprisoned. The Battle of Haven had provided her the perfect cover to liberate several new potential warriors for her cause, and she wanted you to join her. You walked with her throughout the grounds of her camp, relieved to find most of your friends and packmates among the living. Finally, Sonoma gave you a choice in how to aid your species' cause.

You could join the bulk of Sonoma's forces as false captives, led into the prison by her trusted allies in the military. From there you could liberate your werewolf brothers and sisters using specially designed drugs to augment your werewolf strength and speed.

You could choose to provide logistical support from within the prison: planning, mapping, and hacking the humans' security systems to aid the breakout.

You could leash and train your inner beast through Sonoma's elite cabal of assassins, taking out key guards to speed the escape.

Or you could train as an undercover agent, sent into the prison to learn from the guards and integrate yourself in time to aid the operation through strategic choices and manipulations.

In the end, the choice was clear. You chose…

By the time your training was complete, you felt like you were ready for anything the humans could throw at you. You couldn't remember a time in your life that you'd felt so confident in your abilities.

The day finally came when Sonoma's inside operatives arrived at the camp. They were led by a werewolf named General Rivera, and despite her diminutive stature you could tell just by the strength of her face and the fierceness of her gaze that she was ready for war.

The Story Continued in Werewolves 2: Pack Mentality.

Sonoma's plan began smoothly, but that didn't mean it was easy on you. If you wanted to convince the military that you were a real captive, that meant undergoing the same intake procedure as any other captured werewolf, and the experience nearly drove your inner beast mad with fury. You were muzzled and transported by truck, watched over by heavily armed soldiers who taunted you at every turn.

When you finally arrived at the top-secret prison, your group of wolves was greeted by Warden Washburn, a brutal bigot of a man with a fondness for revolvers and putting holes in the skin of disobedient werewolves. He wounded Sonoma to make the prisoners' position clear: No wolf was safe, and to act out in any way was to sacrifice your right to live.

With his demonstration out of the way, Washburn led your group toward a small clearing. The ground opened up, revealing a ramp descending into the blackness below. As the walkway was revealed, bright spotlights snapped on in pairs, two by two, down into the depths of the earth.

Welcome to The Nail

More Chapters