SPOILER AHEAD!
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║Game System Online║
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{Level: 33}
[• EXP: 192/886 •]
{Health Points}
[• HP: 1172 / 1172 •]
{Divinity}
[• D: 1225 / 1225 •]
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{Statistics}
[Strength] 25 (D-) (World Avg: C+)
[Intelligence] 35 (D) (Academy Avg: C+)
[Willpower] 35 (D → D+) (Academy Avg: C+)
[Speed] 40 (D+ → C-) (Academy Avg: B-)
[Endurance] 34 (D) (Academy Avg: B-)
[Appearance] 70 (B+) (Academy Avg: C)
[Personality] -1 (G) (Academy Avg: C)
[Luck] 60 (B) (Academy Avg: C)
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{Inventory}
[Water]
[Rucksack]
[Basic Sword]
[Cooked Meat]
[Hands Of Lethe]
[Stranger's Mask]
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{Runes}
[Root Rune: Luck (Rank 5)]
[Second Rune: Wise Fool (Rank 4)]
[Description: He who knows that he knows nothing. The bearer may channel Divinity directly through his weapons and armor, bypassing all Runes. Effectiveness is determined entirely by Luck. It may yield nothing… or an effect belonging to an item of much higher class.]
[Third Rune: Fortune's Wheel (Rank 5)]
[Description: The hand that spins Fate itself without mercy or pattern. The bearer may call upon any Ability no better than a Derived Element, regardless of origin, but its nature is determined entirely by Luck. The Element, its strength, and even the chance of manifestation itself lie at fortune's whim. It may grant the perfect power… or nothing at all.]
[Fourth Rune: Living Ligature (Rank 5)]
[Description: Flesh and Rune become one. When Fortune's Wheel grants an Element, this Rune brands that power into the bearer's body. Living glyphs bloom beneath the skin, glowing with the Element's hue. Reshaping muscle, bone, and breath to match its nature, granting a combat-oriented bonus. Yet its harmony with the first ability depends solely on Luck.]
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{Rune Path}
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{Titles}
[Stranger]
[Sixty-Second Fool]
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{Soul Glyphs}
[Rule Breaker]
[Description: ???]
[Beholding Eyes]
[Description: Your Eyes Are Those Of The Author.]
[Father Of Calamity]
[Description: Where you go, Calamity goes.]
[Dealer]
[Description: You are Hephaestus's heir. A Dealer, a Deck Builder, a Jester, who could do what most couldn't, changing the very makeup of your Runes, better synergizing them with your truth. Each Rune could be your Joker.]
[Dual Fated]
[Description:
You are the Luckiest of Runethera.
You are the Unluckiest of Runethera.
Bearer of Fortune, Harbinger of Ruin.
Fated for Divinity, Bound to Calamity.
You are the Dual Fated.]
[Hermes's Disciple.]
[Description: The bearer carries the whisper of the Trickster God. When facing those of a lower Class, their will bends subtly toward generosity, compelling them to offer a finer deal, gift, or concession within their means.]
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{Reputation}
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{Quests}
[Main Quest: Break The World]
[Objective]
[• Be Seen As A Pillar Of Resistance]
[• Break The Great Houses' Hold On The Realm]
[•Redefine It In House Eris's Image]
[• Tear This Realm's Very Core]
[Rewards: ???]
[Subquest: Rise of House Eris]
[Objective]
[• Establish House Eris as an official, recognized Noble House.]
[• Spread Her name throughout the realm, from the Third to the First Stratum.]
[• Restore the Goddess Eris to Her rightful throne as a Higher God.]
[Sub-Objectives]
[- Secure recognition and legitimacy for House Eris.]
[- Recruit followers and ensure their loyalty.]
[- Defend against rival Houses seeking to suppress Her return.]
[- Reach the First Stratum and proclaim Her dominion.]
[Rewards]
[★ Divine Favor: Eris's Blessing]
[★ Divine Favor: Eris's Protection]
[★ New Soul Glyph: Father Of Calamity]
[Failure Penalty]
[✖ Divine Wrath: Loss of Eris's Favor]
[✖ Goddess Eris will further crumble into obscurity.]
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[Strength]: Affects melee damage, carry capacity, and knockback.
[Intelligence]: Increases Divinity reserves and Rune efficiency.
[Willpower]: Divinity regeneration and resistance to mental effects.
[Speed]: Movement speed, initiative, evasion, fatigue, and attack speed.
[Endurance]: Base Health (HP), HP growth at level-up, and resistances to bleed/poison.
[Appearance]: Social presence, people's reactions, and charm checks (Beauty, presence, intimidation).
[Personality]: Speechcraft, bartering, and faction disposition (Charm, persuasion, manipulation).
[Luck]: Small multiplier to all chance-based rolls (critical, loot quality).
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F = 0–9
E = 10–19
D = 20–39
C = 40–59
B = 60–74
A = 75–89
S = 90–100
