Chapter-41: interconnected limitations of stat points
His nerves are in high tension state because a single hit from the black bear is fatal to him. This kind of boss monster is something that has to be fought with a team battle. Now Visva is fighting it alone.
Visva after the repeated attacks killed the six arms bear monster successfully. He put the body into to his space and then looked at the iron treasure chest on the side. This is still an iron treasure chest.
But the items inside might be advanced, based on the guarding monster, the items in a treasure chest changes. He was sure that there is something good inside the treasure chest and he carefully opened it.
There is nothing and he pushed the body of a goblin towards the treasure chest. Immediately there is a green substance that was shot out like a spit of the squid. Visva knows that it is another kind of poisonous acid.
Visva saw the body of the goblin directly dissolved within few seconds of contact and the liquid turned into a pool on the side. Fortunately he is cautious. When it was done he leaned over to check the contents in the box.
This time there is only a colorful fruit inside that looked like an orange other than some dungeon coins and food, water supplies. He immediately stunned looking at this fruit. It is called the all stats fruit.
It shines in 7 colors glittering like a gem stone. As soon as Visva recognized this fruit he felt something and the system made an announcement that he has successfully obtained the identification skill.
This is double happiness. This glittering fruit when consumed can improve all the stats by 1 point directly. Also this improvement has nothing to do with the improvement through exercise. That is the improve stats would appear as equipped stats.
When his stat points reaches certain level that is 10 + stat points this 1 point would naturally got added to the original stats directly. The first 10 stat points are a special threshold and the system lets the adventures work hard to improve these stats in various creative ways.
Well one can use free stat points to improve these stats but that would be a bloody loss to do that. Also Visva knows about a warning. That is he has to level up before he can improve his stat points in later levels.
Only for the first 10 stat points he doesn't have to increase his level directly. But after getting 10 points in his stats in all stats he has to increase 1 level to improve 1 stat point in any stats after 10 stat points.
Just like that that is if he wanted to reach 12 stat points he needs to be at least level 2. Also there is a relation between the stats as well. Strength, agility should be less than 1.5 times that of vitality. Intelligence should be less than 2 times that of vitality.
Sense stats should be less than 1.5 times that of intelligence stats and charm stats did not have many restrictions. Each of these stats is restricted because anything more would have impact on the body and mind of the player.
These limits are the permissible limits. If they cross the limits they will have backlash when using the specific stats. If the strength stats are higher when he fights there would be damage to his body.
Similarly when the sense stats are higher than the limit there will be strong backlash and brain might get stuck just like computers. Charm did not have many problems but too much charm would attract attention from others and can cause you unnecessary troubles.
If charm reaches a certain level higher than that of the level of the monsters they might be charmed as well and they would try to assault the person in a different way other than killing that is the mating instinct would activate.
The first 10 stat points can be called as safe zone or buffer zone. The level improvement is actually like improving the cap of the upper limit. This is necessary and one cannot use his full potential unless you push up the limit cap.
Just like that all the things are arranged. Fortunately Visva knows what to do and what not to do. His current target is 10 stat points in all stat categories as quickly as possible through normal effort.
Now that he got this special fruit called the 7 color glittering fruit and he did not wish to consume it right now. Technically he can consume it without any hindrance to his training plan it is not the time. There is a special recipe that he knows that can maximize the benefits.
So he quickly put it in his space and immediately moved to the entrance where the protagonist should come. Naturally the protagonist is quite fast. Still he needs time to come all this way. So Visva made a quick move and attacked the wolves here using the dirty tricks.
That is he disregarded the fur and other parts of the wolf and used the acid he just collected from the pool of the trap into plastic mug that is acid resistant. Visva specifically bought it and he poured it on those wolves after using bright flash spell.
When they are stunned they are stationary targets. He poured the acid on them and ran away. The sprint is what he practiced in the past few days. It has worked now in the best way. He first attracted the wolves to the pathway then did all these things in an order as planned.
His Sherlock Holmes persona and the persona of Shikamaru are perfect for this situation. Tokuchi's persona is more related to gambling that is to collect the acid in the mug he prepared early. He anticipated this and gambled on it.
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