[This chapter will serve as a creation of the world of the novel. As information is gradually revealed in the story, it will be transferred here. As such, it will contain minor spoilers.]
General Information-
Eternias Lore:
During the First Epoch, after the first god war, ??? destroyed existence and reshaped it in his own image using ???, ushering in the Second Epoch. During that time, he created his own world that only he would govern, naming it Eternia. However, he was eventually murdered by ???, and his remains were scattered across the world he once cherished.
Continents
Eternia has eight continents, seven ruled by humans and one inhabited by demons:
Vaeloria – Neutral kingdom, a hub for diplomacy and trade.
Soldra – Sword kingdom, home to master swordsmen and military traditions.
Huanglong Domain – The home of cultivators.
Thaelon – Mage kingdom, where magical arts are mastered.
Sky Kingdom Zephyrion – The engineer kingdom, famed for invention and technology.
Aurelia – Kingdom devoted to the goddess of Light.
Demonic Continent – Home to demons.
Verithar – Void kingdom, shrouded in mystery.
Dwarven Kingdom – Inhabited by dwarves, renowned for craftsmanship.
Enemies
Monsters in this world are ranked from Tier 1 to Tier 7.
There are also powerful demons: the 72 Demon Lords, four princes, three princesses, and the Demon King. Demon Lords range from the peak of Tier 5 to the end of Tier 6, while the princes and princesses are Tier 7, one realm above even the strongest demon lords.
The current threat to humanity comes from monsters that emerge from tears. They appear if a tear is not dealt with in time, similar to gates but different. When humans enter a tear, they travel across the multiverse to a "fallen world." In most cases, they must destroy the heart of the fallen world—the monster that caused the world to fall.
Not all fallen worlds are hostile. Some contain allies necessary to overcome the enemies, adding an element of unpredictability and strategy.
In this world, there are many ways to gain power. Cultivation, aura, magic, and more—all of them have their own ways of improving abilities. But here's the main thing you need to know: the tier system. It shows just how strong someone is and how dangerous they can be.
Tier 0 – Normal human. Easily manageable.
Tier 1 – Superhuman level. Still easily manageable.
Tier 2 – Can destroy towns. Still manageable.
Tier 3 – Can destroy cities. Manageable.
Tier 4 – Can destroy mountains. You need to be careful.
Tier 5 – Can destroy a state. Extreme caution required.
Tier 6 – Country level. Kill them at all costs.
Tier 7 – Can destroy moons. Just… don't fight them.
Monsters can evolve too.
Now, let's compare the different paths to the tiers.
Foundation Establishment = 0-star aura / zero circle → Tier 0
Qi Gathering = 1-star aura / first circle → Tier 1
Bone Tempering = 2-star aura / second circle → Tier 2
Profound Heaven = 3-star aura / third circle → Tier 3
Radiant = 4-star aura / fourth circle → Tier 4
Ethereal = 5-star aura / fifth circle → Tier 5
Soul Harmony = 6-star aura / sixth circle → Tier 5
Genesis = 7-star aura / seventh circle → Tier 6
Spirit Emperor [Low] = Peak 7-star aura / peak seventh circle → Tier 7
Any path can eventually reach Tier 7, and Tier 8 if the right conditions are met. Sometimes stages overlap because the strength is still very similar.
Lets move on to the system window
Name: Vergil
Tier: 0
Level: 1
Title: Commoner (usually earned from notable acts or recognized nicknames)
Lifespan: 65 years (can be increased)
Spouses: None
Race: Human
Equipment:
Basic Clothing (+2 Defence)
Skills:
Passive: None
Active: Authority of Predation (???)
Special Traits:
Special Constitution: None
Arts: None
Special Eyes: None
Arts, Special Constitution, and Special Eyes are either innate or can be acquired under unique conditions.
Confidants: None
Available Stat Points: 0
Confidants represent Vergil's bonds with others. They must be formed through mutual trust and a sealed pact. Artificial relationships or lies do not count—both parties must be genuine. As a bond grows from rank 1 to 10, Vergil and the other party gain new skills and additional benefits.
Not every confidant will receive effects. Only those with the potential to reach their peak can form effective bonds. Otherwise, no effects will be gained.