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Chapter 3 - Chapter 3: A Decade of Cheats, A Lifetime of Plans

I've been grinding basic training, messing with Burning PT, all that jazz, and now I'm ten years old.

Oh, I don't go to school.

I do homeschooling through online courses.

Blame the Inspectors' invasion.

Their attack, and the war to kick them out, wrecked everything.

People died, buildings got smashed. Point is, there's barely any schools left, and teachers are hard to come by.

The world's calming down now, so maybe things'll change, but for my generation, online learning's the deal.

That's what the news says. Rural areas might have schools, but here near Geneva, the Federation's hub?

Yeah, the damage is no joke.

Anyway, I found something new about my cheat powers.

Checked my status screen recently, and I hit Level 3. In Super Robot Wars, you only got EXP from killing enemies, but here, training gives you some too.

Still, seven years of light training for just two levels?

That's painfully slow.

What caught me off guard was the PP—Pilot Points.

Thought you only got those from kills, but looks like you get some when you level up in this world.

I'm Level 3 with 20 PP, so probably 10 PP per level.

Like in the game, you spend PP to learn special skills or boost stats.

Lucky me, my stat growth is nuts.

Every stat except SP goes up by 4 per level, and SP jumps by 8.

I don't recall the exact numbers from the game, but I think stats only rose 5–8 points over ten levels, depending on your type.

For me, ten levels means +40 to everything.

That's how crazy my growth is. So, I'm saving PP for skills or terrain adaptability, not stats.

Terrain adaptability's my priority since it boosts accuracy, evasion, and damage.

Problem is, I don't have enough PP to unlock it.

Skills I can learn now are Guts, Counter, Infight, Gunfight, and Commander.

In OGs, Guts and Counter were trash, so I'll skip those.

Infight helps melee, but I'm a shooting guy, so that's low priority.

Leaves Gunfight—boosts ranged attack and range—or Commander, which helps allies' accuracy and evasion.

Both are solid, but terrain adaptability's better for my own accuracy, evasion, and damage.

Normally, I'd go for SP skills, but my SP Boost cheat already maxes that out.

So, I'm hoarding PP for terrain adaptability.

Think it takes 60 PP to go from A to S, so I need four more levels.

"Four more levels, huh?" I sigh.

Seven years for two levels means this'll take a bit.

But I'm ten.

In three years, at thirteen, I can join the Federation's military academy instead of middle school. That should make EXP easier to grind.

"Three years to tough it out."

Oh, I learned the Accel Spirit Command.

Status says it's 4 SP, but with SP Boost's Focus effect, it's probably 5 SP.

Tested it in the park, and my speed—call it agility in RPG terms—shot up for about a minute.

Didn't expect a Spirit Command to juice up my actual body.

Blew my mind.

If Accel boosts speed, does Hot Blood pump strength? Iron Wall for defense? Guts or Super Guts for healing? The more I think, the crazier it gets, so I'll drop it there.

But with my cheat status screen, Scan is basically free—0 SP to check enemy stats.

The slime's doing great too.

Since I set it to "move like an extension of myself," it feels like an extra arm.

Hard to explain—like a third hand you control perfectly.

Downside? No self-awareness, despite being a "slime." I wanted some autonomy, but it only moves when I tell it to.

No biggie—it's still busted.

Tested its high-pressure mercury slashes on an orichalcum gift from my dad, who showed up after months. Cut right through.

A spear-shaped thrust pierced it too.

Auto-defense relies on my reflexes since the slime's got no will or magic.

In Fate/Zero, it blocked mines and machine guns, so it's probably solid for personal fights.

But this is Super Robot Wars—M950 machine guns, beams, lasers? Different story. Might block something, but I ain't testing it against a laser cannon.

Maybe I'll try it in a safe spot once I'm a pilot.

The slime's real MVP is auto-search.

In Fate/Zero, it scanned a whole floor of the Einzbern castle in seconds. Even in this high-tech world, it's better for close-range precision.

Weird thing, though—if I'm right, the search uses enhanced tactile senses for sound and temperature.

Since it's my senses, I should be processing all that data, but the slime handles it automatically.

Never got brain overload, so it's working fine.

"Maybe it's got some kind of consciousness," I mutter to the empty house. No answer, not even from the slime.

"Eh, whatever. Another reincarnation perk, I guess."

Feels a bit unfair getting these powers with no user manual.

In fanfics, gods usually hook you up with a guide, right? I can't even remember what the god who reincarnated me looked like.

Just know my past life ended, and I woke up as Axel. Still, I feel like I met a god.

"Guess that's divine power for ya."

I'm not my old self anymore—I'm Axel Almer. God stuff can wait.

I shake it off and think about the slime. Its attack and search will be handy for PTs or AMs.

Zengar's Grungust Type-3 and Dygenguar used liquid metal for their Zankantou, so there's precedent.

For recon, it can't beat radar for long-range, but for close-up precision, it's king.

Oh, and combining the slime with spatial storage unlocked something nuts: "Budget Golden King Cosplay." Yeah, I said I couldn't do a Gilgamesh move, but I figured out a hack.

Here's the deal:

Keep the slime in spatial storage. (Works outside too, but that's not golden king vibes.)

Open the storage, release the slime partially, and shape tentacles into spears or slashing blades.

Bam—you're a knockoff Gilgamesh!

It's a gimmick, but as a surprise attack, it's got potential.

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