Leaving the apartment, Klaus activated Celestial Wings, golden wings laced with divine threads lifting him above the shattered skyline.
He flew northward, toward the glow of newly-formed portals that signaled fresh dungeons.
The city—once vibrant—was now a mosaic of destruction and faint hope, survivors hiding in ruins while monsters prowled the streets.
He chose his targets strategically, starting with the old Anhembi Complex, now transformed into a massive dungeon.
Dungeon 1 — Mechanical Labyrinth
Upon landing, Klaus faced a pulsating black portal surrounded by shattered gears and hissing steam.
The system chimed:
[Dungeon Detected: Mechanical Labyrinth (Level Range 25–30). Completion Reward: 10,000 XP, Random Items.]
He entered.
Inside stretched corroded metal corridors and ancient machines humming with dark energy.
The first enemies were Level 25 automatons, bladed constructs animated by corrupted cores.
Activating Player Appraisal, he pinpointed their weak joints.
He cast Threads of Death, draining 200 VE per second as the silver filaments sliced through circuitry.
With a Woven Strike amplified by his Divine Circuit, he shattered two automatons—earning 800 XP and 500 VE each.
In thirty minutes, fifteen automatons fell: 12,000 XP gained.
The system flashed:
[Congratulations! You leveled up to Level 24. Attributes +4 each +5 bonus.]
His stats rose—Strength 154, Agility 154, and so on—Divine Power 157.
He placed his free point into Vitality, reaching 156.
The dungeon escalated: Level 28 automatons armed with energy shields.
Klaus used Dual Casting, unleashing Voracious Web and Golden Flame at once.
The web bound three foes while the flames consumed them—1,200 XP and 800 VE each.
An hour later, twenty more enemies fell: 24,000 XP, pushing him to Level 25.
He spent 10 EP to evolve Golden Flame → Rank A (Damage 400–500, Range 20 m) and saved 10 EP.
His Vital Essence climbed to 13,630 units.
The boss appeared: a Level 30 mechanical colossus with rotating cannons.
Klaus soared on Woven Wings, dodging fire while his threads drained 300 VE per second.
A final sword strike, empowered by Woven Strike, cleaved it in two.
Reward: 3,000 XP + 10,000 XP completion bonus = 37,000 XP, reaching Level 27
(Attributes ≈ 172 each).
He converted 2,000 VE → 20 EP.
Dungeon 2 — Corrupted Sanctuary (Catedral da Sé)
Next, the Catedral da Sé, wrapped in black vines and necrotic aura.
[Dungeon Detected: Corrupted Sanctuary (Level Range 28–35).]
Inside, the air reeked of death.
Enemies: Level 28 skeletal warriors wielding rusted swords and shields.
Using Draconic Vision, he spotted weak joints and skulls, then unleashed Threads of Death to drain 250 VE each.
Every kill gave 1,000 XP and 600 VE.
In forty-five minutes, eighteen skeletons fell—18,000 XP, raising him to Level 28.
The next wave: Level 32 spectral knights.
Klaus ascended with Celestial Wings, casting Voracious Web to bind and Golden Flame to burn.
1,500 XP / 900 VE per enemy.
After an hour and fifteen foes: 22,500 XP → Level 29.
He used 15 EP to evolve Death Weaver → Rank SS (+50% damage, 25 m range) and saved 5 EP.
His VE total reached 16,130.
The boss—a Level 35 Spectral Archbishop—summoned lost souls.
Klaus combined Woven Wings and Skill Synthesis, weaving a fiery net that drained 400 VE per turn and burned the boss to ash.
Reward: 4,000 XP + 10,000 XP completion = 54,500 XP, pushing him to Level 31
(Attributes ≈ 190 each).
He converted 2,000 VE → 20 EP.
Dungeon 3 — Cursed Forest (Ibirapuera Park)
The final dungeon of the day appeared in the warped wilderness of Ibirapuera Park.
[Dungeon Detected: Cursed Forest (Level Range 30–40).]
Enemies: Level 30 living vines laced with poison thorns.
Klaus activated Divine Resistance to counter toxins while Threads of Death drained 300 VE.
Each kill yielded 1,200 XP and 700 VE.
After forty minutes and twenty kills: 24,000 XP → Level 32.
Then came Level 35 hydras, multi-headed beasts.
Flying with Celestial Wings, he dual-cast Voracious Web + Golden Flame, burning regenerating heads.
1,800 XP / 1,000 VE each.
An hour later, twelve hydras down: 21,600 XP → Level 33.
He upgraded Curse Resistance → Rank A (+35% mitigation) using 20 EP and saved 20 EP.
VE reached 20,130.
The boss—a Level 40 Corrupting Tree—launched explosive roots.
Klaus activated Divine Circuit to accelerate casting, draining 500 VE with threads and finishing it with Golden Flame.
Victory: 5,000 XP + 10,000 XP completion = 60,600 XP → Level 35
(Attributes ≈ 208 each).
He converted 2,000 VE → 20 EP.
The Chest and the New Skill
When the corrupted tree fell, a radiant chest appeared at the forest's heart.
Klaus opened it; golden mist burst forth as the system declared:
[Item Obtained: Skill — Magical Creation (Rank C)]
Description: Allows the user to craft items or objects from available materials, infused with divine energy.
Effect: Consumes Divine Power + materials (metal for weapons, cloth for armor). Basic creation costs 20 Divine Power per item.
Testing it, Klaus gathered scrap metal from a fallen automaton.
Channeling 20 Divine Power, he shaped it into a rustic dagger glowing with celestial light.
"Useful," he murmured, storing it.
With 18,130 VE remaining and 60 EP in reserve, Klaus left the dungeon—stronger, sharper, and already envisioning the next step in his evolution.
Every battle forged him closer to transcendence.