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[Blacksmith Skil]

đź”® [Enchanted Stone Craft] (Passive)

Allows the Blacksmith to create elemental stones by consuming 10 elemental ores.

Level 1: Success Rate 25%

Level 2: Success Rate 50%

Level 3: Success Rate 75%

Level 4: Success Rate 100%

Level 5: Success Rate 100% + 50% chance of producing 2 stones instead of 1

⚙️ [Iron Tempering] (Passive)

Enables creation of Refined Iron by consuming 2 Iron Ore.

Level 1: Success Rate 25%

Level 2: Success Rate 50%

Level 3: Success Rate 75%

Level 4: Success Rate 100%

Level 5: Success Rate 100% + 50% chance of double iron production

🔩 [Steel Tempering] (Passive)

Enables creation of Steel by consuming 5 Refined Iron and 1 Coal.

Level 1: Success Rate 25%

Level 2: Success Rate 50%

Level 3: Success Rate 75%

Level 4: Success Rate 100%

Level 5: Success Rate 100% + 50% chance of double steel production

🔥 [Skin Tempering] (Passive)

Increases resistance to heat and fire.

Level 1: Insignificant resistance

Level 2: Small resistance

Level 3: Medium resistance

Level 4: Considerable resistance

Level 5: Great resistance

🗡️ [Smith Weapon] (Passive)

Allows forging of class weapons. Higher levels improve quality, rarity, and might.

Level 1: Skill equal to a novice forger

Level 2: Well-rounded novice forger

Level 3: Journeyman forger

Level 4: Artisan forger

Level 5: Master forger

Level 6: Elemental forger

Level 7: Elemental grand master forger

Level 8: Apex master forger

Level 9: Apex grand master forger

Level 10: Divine forger

🛡️ [Smith Armor] (Passive)

Allows forging of armors with increasing quality and refinement potential.

Level 1: Novice armorsmith

Level 2: Well-rounded novice armorsmith

Level 3: Journeyman armorsmith

Level 4: Artisan armorsmith

Level 5: Master armorsmith

Level 6: Elemental armorsmith

Level 7: Elemental grand master armorsmith

Level 8: Apex master armorsmith

Level 9: Apex grand master armorsmith

Level 10: Divine armorsmith

đź’Ž [Oridecon Research] (Passive)

By studying the magical mineral Oridecon, the Blacksmith gains the ability to forge elemental weapons and armors and to embed Enchanted Stones into metal during forging.

đź§Ş [Research, Refine and Combine] (Passive)

Increases knowledge in weapon/armor enhancement. Allows refining and, at higher levels, combining equipment to raise rarity.

Requirements:

• Rank 1: Phracon

• Rank 2: Emveretarcon

• Rank 3–4: Oridecon

• Armors: Elunium

Level 1: Refines Rank 1 weapons

Level 2: Refines Rank 2 weapons

Level 3: Refines Rank 3 weapons

Level 4: Refines Rank 4 weapons

Level 5: Refines Armors

Level 6: Refines Rank 1–2 Elemental weapons

Level 7: Refines Rank 3–4 Elemental weapons

Level 8: Refines Elemental Armor

Level 9: Can combine equipment (small chance)

Level 10: Can combine equipment (higher success chance)

⛏️ [Ore Discovery] (Passive)

Increases the chance of obtaining ores from defeated monsters.

⚔️ [Hilt Binding] (Passive)

Adds:

• STR +1

• +0.1× melee physical damage vs all enemies

• Increases duration of Adrenaline Rush and Power Thrust by 10%

đź’Ą [Power Thrust] (Active)

Temporarily increases the weapon's physical damage. Affects party members as well.

Small chance for the weapon to break from overuse.

Level 1: 30s, +0.1Ă— damage, 18 SP, 0.1% break chance

Level 2: 90s, +0.2Ă— damage, 16 SP, 0.1% break chance

Level 3: 180s, +0.25Ă— damage, 14 SP, 0.1% break chance

Level 4: 240s, +0.3Ă— damage, 12 SP, 0.1% break chance

Level 5: 300s, +0.5Ă— damage, 10 SP, 0.1% break chance

đź”§ [Repair] (Active)

Repairs damaged weapons and armor by consuming materials.

Cost: 5 SP

Requires Anvil + Iron Hammer in inventory.

Materials consumed:

• Rank 1 weapon → Iron Ore

• Rank 2 weapon → Iron

• Rank 3 weapon → Steel

• Rank 4 weapon → Oridecon

• Armor → Steel

⚡ [Adrenaline Rush] (Active)

Boosts Attack Speed by 30% and increases party Attack Speed by 20%.

Level 1: 30s, 20 SP

Level 2: 90s, 23 SP

Level 3: 180s, 26 SP

Level 4: 240s, 29 SP

Level 5: 300s, 32 SP

🛑 [Hammer Fall] (Active)

Creates a shockwave by striking the ground, dealing damage and inflicting Stun.

Requires Mace-type weapon.

Cost: 10 SP

Level 1: 30% stun chance / +10% AoE damage

Level 2: 60% stun chance / +25% AoE damage

Level 3: 80% stun chance / +50% AoE damage

Level 4: 100% stun chance / +75% AoE damage

Level 5: 100% stun chance / +100% AoE damage

 

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