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Chapter 1 - Game rules of home

[SYSTEM LOG: HOME PROTOCOL WELCOME TRANSMISSION]

Welcome, Players.

You have been selected to enter HOME humanity's greatest secret.

HOME was created by world governments to contain those who could not be contained. Assassins. War criminals. Experiment subjects. People whose minds broke beyond repair.

Officially, HOME does not exist.

Unofficially, it is the world's final prison and its most beautiful lie.

LOCATION: UNKNOWN DESERT

HOME stands in the center of a wasteland, far beyond any map or nation.

No city lies within a thousand miles. No signal escapes its walls.

The air is clean, the skies are artificial, and the sand never shifts.

To those who wake inside, it feels like paradise.

To those who understand, it is a scientific labyrinth.

STRUCTURE: 20 LAYERS

HOME is built like a tower buried into the desert floor 20 layers, each one larger and more dangerous than the last.

Each layer has:

Its own ecosystem,

Its own ruler, known as a King,

And its own rules.

Within every layer live thousands of individuals murderers, geniuses, and failures. They call themselves citizens of HOME.

Each King commands their own network called Pawns, masked followers who enforce their law.

Breaking a rule under their watch means one thing:

Elimination.

RANKING SYSTEM

HOME classifies its residents by threat and ability.

LAYER RANKS TYPE

1–10 A / B / C / D Common criminals. Unrecorded by the outside world.

11–20 S / SS / XS Unclassifiable. Mentally unstable. Inhuman intelligence or ability.

Those who climb in rank gain privileges, such as forming families, groups, or moving between floors.

To move up, you must defeat all 29 trials within your layer, or challenge the King directly.

Lose and you're erased.

LAWS OF HOME

"Survive by obeying. Die by mistake."

1. Forming unauthorized teams is forbidden.

2. Betraying your assigned group leads to elimination.

3. Wielding weapons without permission is forbidden.

4. Outsmarting the system is a punishable act.

5. Challenging a King without clearance equals execution.

6. Attempting escape activates brain reset protocol.

7. Speaking forbidden words ("I want to go home," "I want to return") will trigger automatic removal.

8. Approaching an Eliminator turns you into one.

9. Removing a Mask from any Pawn or King results in instant termination.

10. Surviving without purpose is not allowed. You must fight to exist.

Remember: in HOME, not fighting is also a way to die.

THE ILLUSION OF FREEDOM

Every player believes they joined a high-stakes experiment to win billions.

They were promised glory. Freedom. Wealth.

But the truth is simpler and crueler.

They are already prisoners.

Their minds rewritten, their memories altered.

HOME's origin is unknown. Some call it The White Room Project.

Others whisper it is a government-made Eden a paradise for the broken.

FINAL WARNING

Welcome to HOME, the Eminence of the Slave.

You are free to smile.

You are free to fight.

You are free to die.

But remember:

This is not a fantasy.

There are no powers.

Your mind is your only weapon.

Those on floors 1 10 are human.

Those on 11 20 are monsters disguised as men.

Survive. Climb.

Or disappear like the rest.

> System Broadcast End.

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