LightReader

Chapter 2 - Slime Research Codex - Volume 1

Author: Jack (Apprentice Magician / Slime Researcher)

All entries based on personal observation and confirmed facts

⚠️ Slime Evolution Fundamentals

Slimes evolve based on:

Repeated consumption of specific materials

Exposure to magic or abilities

Environmental conditions

Individual preference and personality

Wild evolution is rare due to:

Resource competition

Insufficient food diversity

High mortality in weak variants

"Under the right care and feeding, evolution becomes predictable."

— Jack

🔹 Regular Slime

Origin: Base species created by God Gain

Size: ~20 cm average diameter

Disposition: Curious, peaceful

Skills:

Digest Lv.2

Absorb Lv.3

Split Lv.1

Known Evolutions:

Sticky Slime

Acid Slime

Poison Slime

Cleaner Slime

Metal Slime (rare)

Many more ⁠(environmental variance)

Group Trait:

100+ combine → Big Slime

500+ combine → Huge Slime

Jack's Notes:

Strongest potential when raised with purpose and variety.

🔹 Sticky Slime

Evolution Trigger: Feeding on plant fibers (Green Caterpillars)

Role: Capture / restraint type

Skills:

Strong Sticky Solution Lv.4

Hardening Sticky Solution Lv.1

Sticky String Shot Lv.1

Jump Lv.1

Consume Lv.3

Absorb Lv.3

Split Lv.3

Advanced Stage – Big Sticky Slime Adds:

Physical Attack Resistance Lv.1

Maximize Lv.2 / Minimize Lv.4

Additional Evolutions (Jack Theory):

Thread Slime

Trap Slime

Web Slime (Prototype)

Jack's Notes:

Combining sticky + hard threads may grant web-slinging ability.

🔹 Acid Slime

Evolution Trigger: Digesting bones/tough materials

Magic Preference: Water + Poison

Skills:

Generate Acid Lv.3

Acid Resistance Lv.4

Physical Attack Resistance Lv.1

Woodworking Lv.1

Jump Lv.3

Absorb Lv.4

Digest Lv.4

Split Lv.2

Jack's Notes:

Could refine ores or assist alchemy facilities.

🔹 Poison Slime

Evolution Trigger: Eating poisonous herbs (high risk)

Magic Preference: Poison

Skills:

Generate Poison Lv.3

Poison Resistance Lv.3

Generate Paralyzing Agent Lv.3

Physical Attack Resistance Lv.1

Spear Mastery Lv.1

Jump Lv.3

Absorb Lv.3

Digest Lv.3

Split Lv.3

Jack's Notes:

Useful for toxin extraction — handle with caution.

🔹 Cleaner Slime

Evolution Trigger: Drinking bathwater / consuming filth

Utility Role: Sanitation & purification

Skills:

Cleanse Lv.4

Deodorize Lv.6

Deodorant Solution Lv.4

Disease Resistance Lv.5

Poison Resistance Lv.5

Jump Lv.1

Consume Lv.3

Absorb Lv.3

Split Lv.1

Uses:

Laundry services

Medical hygiene

Skin and hair improvement

Paper/document cleaning

Jack's Notes:

Possible bridge to Medic Slime with healing magic infusion.

More Chapters