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Understanding Dominion and the Golden Rule

A Note to the Reader: This chapter contains essential background information to enhance your reading experience. While it avoids major plot spoilers, it discusses core game mechanics and systems that the protagonist exploits. Read at your own discretion.

1. Dominion: The New Reality

Dominion is not a typical game. It is a fully immersive VRMMORPG with almost 90% realism, managed by the powerful AI Skynet. This means the world is dynamic, the NPCs are intelligent, and the rules are absolute. The stakes are also real: in-game gold will be convertible to real-world currency, turning this virtual world into a new frontier for fortune and power.

Question to Consider: With Skynet running the game, can the game truly be fair? Or are there hidden systems even the AI can't account for?

2. The Golden Rule: The Luck Anomaly

The most critical stat in Dominion is Luck. It is a fixed attribute, generated once at character creation, and it governs everything: drop rates, critical hits, dodge chance, and even skill comprehension.

Observation: Our protagonist's starting Luck stat is an anomaly, a number that should not exist. This impossible advantage is the foundation of his power, allowing him to acquire rare items and dominate early-game content.

Watch For: How does the protagonist's overwhelming luck affect the world around him? Does fortune always favor the bold, or will his unique status eventually draw unwanted attention?

3. The Hierarchy of Power: From White to Purple

You will encounter various equipment tiers, easily identified by color. While White (Common) and Blue (Uncommon) are standard, keep an eye on the truly rare tiers:

Gold (Yellow): High-end gear that elite players will spend weeks or months grinding for.

Artifact (Red): Extremely rare items with unique, often game-breaking, skills. The protagonist's initial access to these should raise an eyebrow.

Divine (Purple): Mythical, world-changing items. The discovery of even one Divine item is a server-shaking event.

Key Point: The protagonist's inventory will be home to multiple items from the Red and Purple tiers. This is a clear sign that he is operating on a completely different level of fortune and progression than the rest of the player base.

4. The Race for Mastery: Class Advancement

Players start as basic Fighters or Mages. The first major turning point is the Level 10 Class Advancement, which grants a massive, permanent boost to stats and unlocks core skills.

The Classes (Fighter Paths):

Warrior: The offense-focused path, built for high damage.

Knight: The defense-focused path, built to be an unmoving tank 

Archer/Assassin: Paths focused on Agility, range, and precision.

The Classes (Mage Paths):

Sorcerer: Elemental damage dealer.

Cleric: Essential support and healing.

Warlock: The summoner class.

With this little context, you are now ready to wit

ness the rise of the anomaly. Enjoy the story!

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