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prologue

The story takes place on a world called

Elyndros. Elyndros has 3 continents

🏰 AURENVALE – "The Heart of Crowns"

Political Specialization: Monarchical Hierarchy and Noble Courts

A lush and temperate continent divided by bloodlines and prestige.

The Elderstone Range runs diagonally through the continent's heart, shaping borders and defining royal defenses.

Valeron — The High Throne Kingdom

Capital rests where the Elderstone Range meets the plains. Lightning storms over the peaks feed the royal forges.

Borders: Seraphine, Rhenmar, Ardenn

Seraphine

Lies on the eastern lowlands, far from the mountains, surrounded by fertile crystal valleys. Its nobles rely on peace treaties more than fortifications.

Borders: Valeron, Elandra, Falnwick

Rhenmar

Positioned against the western wall of the Elderstone foothills, it's considered Aurenvale's "iron gate." Mountain passes serve as strongholds for the royal sky knights.

Borders: Valeron, Kareth, Ardenn

Elandra

A southern sea-border kingdom. Its cliffs face the Azure Sea, and no mountains touch its land — only long rivers flowing down from Elderstone melt.

Borders: Seraphine, Falnwick

Ardenn

Northern forest realm bordering the upper ridges of the Elderstone Range. Mist often blankets its ancient ruins, where the remnants of the First Orb War still hum faintly beneath the soil.

Borders: Valeron, Rhenmar

đŸŒČ THAL'CERYN – "The Wild Continent"

Political Specialization: Dominion Tribes and Mana Sovereignty

The Spine of Beasts coils through the continent's center — jagged and massive — but it doesn't divide all realms, leaving much of Thal'Ceryn wild and open.

Nyr'Fal — The Obsidian Crown

Built into the living mountain of Blackspire Peak, part of the Spine's core. Mana rivers flow through its obsidian tunnels, fueling its black citadel.

Borders: Morgath, Korvath

Morgath

Sits at the southern edge of the Spine of Beasts, where magma still seeps between mountain cracks. Its heat sustains the fire-cities below.

Borders: Nyr'Fal, Vel'Sai, Sornveil

Vel'Sai

Located on open jungle lowlands untouched by mountains. Druidic tribes thrive in humidity and tangled vines.

Borders: Morgath, Tyrshal, Sornveil

Korvath

Touches the northern end of the Spine, where the cliffs give way to stormy plains. Its gate citadel overlooks the frozen horizon.

Borders: Nyr'Fal, Tyrshal

Tyrshal

Resting far from the mountains, high on open tundra. Flying whales drift above, unbothered by the Spine's reach.

Borders: Vel'Sai, Korvath

Sornveil

Swampland kingdom lying completely beyond the reach of the Spine. Dense fog and bogs protect it better than any mountain wall.

Borders: Morgath, Vel'Sai

🌊 IRYNDEL – "The Shattered East"

Political Specialization: Trade Confederation and Maritime Diplomacy

Mostly sea and island realms. The Skybreaker Range only runs through the westernmost islands and cliffs — the rest lie open across the oceanic east.

Aelira — The Floating Capital

Hovering near the highest peaks of the Skybreaker Range, Aelira's floating citadel is anchored by mana chains to the tallest mountain called Aelspire.

Borders: Eiren, Dravenn Reach (via air routes)

Orris

Western coastal kingdom under the Skybreaker foothills. Its cliffs and tunnels connect to ancient mining routes long abandoned by dwarven traders.

Borders: Crestal, Dravenn Reach

Dravenn Reach

Built directly between mountain and sea, serving as the primary aerial dockyard through a Skybreaker valley pass.

Borders: Aelira, Orris

Kel'Ryn

Central island kingdom untouched by the Skybreaker's shadow — surrounded by winds and open sea.

Borders: Norwyn, Tahlmere

Norwyn

Northern coastal realm, touching the frozen extensions of the Skybreaker chain known as the Glacial Horns.

Borders: Kel'Ryn, Valdara

Tahlmere

Southern tropical island chain with no mountains at all — known for calm seas and open skies.

Borders: Eiren, Kel'Ryn

Eiren

Floating citadels connected to the lower ridges of the Skybreaker's base; its stability depends on the mountains' mana resonance.

Borders: Aelira, Tahlmere

Valdara

Eastern fortress kingdom built on high cliffs but separate from the Skybreaker's reach. Its walls face the Eastern Rift — a massive whirlpool said to reach the underworld.

Borders: Norwyn

The kingdom we start in is Seraphine in a small barony named House Thessaniel located on the AURENVALE continent the city is called Brindleford

Brindleford is a small farming city located on the planes of Seraphine with few monster or dungeons around House Thessaniel makes most of its income from the yearly harvest house Thessaniel is well off financially for the area they live in making enough to even hire Lv 20 guards the lord of the house lord Willam is a Lv 30 healer with a rare class along with his wife Jessica being Lv 20 healer, with the few monster around their town the people of their area we mostly

Around Lv 5-10 with some adventures being as high as Lv 20 and most having common or uncommon classes and even fewer mages, the story starts off here in the early spring when the lords wife Jessica gives birth to a very special girl laeh Thessaniel and a boy max Thessaniel

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