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Character Sheet (Spoilers)

Name:

Tsor Odinson. Konahrik (True Name)

Ysmir (Dragon Name)

Tsor Itsuka (Mortal persona)

Aliases/Tiles: Last Son of Asgard - The Thunderer - Konahrik - Dragonborn/Dovahkiin - Ysmir, Dragon of the North - The Devil who fell from Heaven - God of [insert Divine Domain].

Family:

All-Father Thor Odinson, Father (dead)

Jane Foster, Mother (dead)

Amora the Enchantress, Mother (dead)

Gaea - Elder Goddess, Grandma (dead)

Odin, Grandpa (dead)

Tatsuo Itsuka, Fater (alive)

Haruko Itsuka, Mother (alive)

Kotori Itsuka, Sister (alive)

Shido Itsuka, Adoptive Brother (alive)

Gender: Male

Age: 14 (Start of story)

Race: Hybrid of Asgardian/Human/Saiyan/Kryptonian/Viltrumite/Otsutsuki

Bloodline: Royal Asgardian (Thor/Jane/Amora's lineage), Elder God (Gaea specifically thanks to Thor), Spark of the Phoenix Force (Thanks to Thor), Metahuman, Legendary Ancient Saiyan, Awakened Krytonian, Royal Viltrumite, Pure Otsutsuki, Every playable race in Skyrim (Modded included), Mink (poor random Mink), Hanma/Kure Clan hybrid (poor Baki Kure. Hanma), Yōkai (poor random Monkey Yōkai).

Divine Domains: War, Thunder, Strength, Energy, Reincarnation, Resurrection, Evolution, Celestial Bodies, Rage, Hammers.

Looks: (img here)

Height: Saiyan God/Base - 8'11"

Wrathful State/LSSJG - 12'12"

Great Ape - about as tall as Godzilla Earth

Legendary Ancient Saiyan God (SSJ5) - 15'12"

Weight: Saiyan God/Base - 885Ib

Wrathful/LSSJG - 995Ib

Great Ape - find the heaviest Godzilla and use that.

Legendary Ancient Saiyan God (SSJ5) - 1,565Ib

[Armaments]

Mjolnir: One of two last remaining mementos of Tsor's Divine heritage. Mjolnir is a symbolic weapon of Thor, now inherited by his son Tsor. A hammer forged from Uru metal, whose chief properties are durability, the ability to maintain enchantment, and absorb energies. Mjolnir resembles more of a short handle mallet than a traditional Warhammer. Mjolnir itself is already extremely durable and combined with the various enchantments placed upon it by Odin, is even harder. It has survived heat as extreme as the heart of the Sun, and blasts powerful enough to destroy planets.

Worthiness Enchantment - This enchantment surrounding Mjolnir prevents it from being wielded by anyone save for those who have been found worthy. Thus far, this includes Thor, the Red Norvell, Beta Ray Bill, Captain America, and now Tsor. To anyone else, Mjolnir cannot be lifted from the ground nor wrestled from Tsor's grip.

Transformation - Tsor can use Mjolnir to transform from a Mortal persona to Tsor and vice versa.

Mystical Link - Mjolnir obeys Tsor's commands as though it were alive, and if Tsor's will is stronger enough, the hammer can pass through nearly any barrier to reach him should he so chooses; Mjolnir will eventually return to Tsor while he is in his Mortal persona.

Weather Control - Wielding Mjolnir grants Tsor the ability to control the baseline elements of a storm, i.e., rain, wind, Thunder and lightning, ice, snow, etc.

Flight - Tsor is capable of hurling Mjolnir with great force and, by holding onto the leather strap, is capable of flying through the air at tremendous speeds. While in an Earth-like atmosphere, Tsor generally flies at Mach 32, and changes course in mid-flight. He can hover in mid-air with the winds like Storm.

God-Blast - Tsor is capable of channeling different amounts of his godly energies in combination with the mystical properties of Mjolnir. These energies can be channeled through his hammer forged a single energy beam known as the God-Blast, which is able to kill even True Immortals.

Anti-Force - Tsor is capable of producing an indescribable powerful blast known as the Anti-Force, which is capable of annihilating entire planets.

Thermo-Blast - Tsor has the ability to produce a universe shaking Thermo-Blast, capable of decimating even entire planets and beings as powerful as Ego the Living Planet.

Energy Absorption & Redirection - Tsor is able to use Mjolnir to absorb energy blasts directed towards him. Once the energy is absorbed, Tsor can redirect it back amplified towards the source.

Matter Manipulation - By spinning Mjolnir in a precise manner at cyclotronic speeds, Tsor can manipulate matter from a molecular level to a vast scale, which allows him to create other configurations and even allow him to transmute the elements themselves.

Electromagnetic Spectrum Manipulation - Tsor's father, Thor, was able to absorb and manipulate the electromagnetic energies of the Celestial Mothership.

Energy Sensing - Mjolnir cannot detect practically all types of energy. It reacts particularly strongly to evil psychic energy, and supernatural energy. Mjolnir can also track down the energy pattern of someone in hiding, detect any Asgardian's aura by their electrons discharge, and can sense and track the energy radiating from mystical objects.

Nether World Power - Tsor can use Mjolnir to tap into the power of the Nether Worlds (Dark Dimensions).

Teleportation - By grasping Mjolnir by the leather strap and rapidly swirling it, Tsor can channel energies for purposes of Opening gateways through means of a vortex and in this vortex, time has no meaning, which means he and others can pass through to their destinations instantaneously. He can open gateways which allow him to travel across locations no matter how great the distance, within moments or even across entire dimensions.

Transmigration of Souls - Tsor's hammer has the ability to manipulate souls.

Life Force Absorption - Tsor's father, Thor, once used this ability on the super villain Presence, who was forced to surrender to prevent himself from being reduced to a lifeless husk.

Illusions Detection - Mjolnir. An distinguishing images, holograms, and different illusions from reality.

Chronokinesis - The Power of Time. Tsor, by spinning Mjolnir faster than light, can open a portal to the fourth dimension of time to travel to the past and the future.

Force Fields - With Mjolnir, Tsor is capable of creating powerful barriers, force fields and vortex that are impenetrable.

Resurrection - Tsor can Resurrection someone by channeling his power through Mjolnir.

Alpha Particles - Tsor's hammer can harness Alpha Particles from the atmosphere and could use it to atomize any weaponry.

Negation of Mystic Energy - Tsor's father, Thor, used this ability on the Juggernaut himself to negate the mystical energies that grant him his mystical invulnerability, allowing him to defeat Jagger automatically in combat. He was also able to stop Mephisto from taking human souls together the Dark Dimension.

Undead Lethality - As a former religious relic, Mjolnir is lethal to the undead.

Megingjord: Inherited from Thor. The belt increases Tsor's base physical capabilities two-fold. Comes equipped to the Enchanted Asgardian Armor.

[Genetic/General/Special Abilities]

Hybrid God/Human/Alien Physiology: The combined Physiology of the mentioned races and bloodlines above. The cells of each race/bloodline are playing nice through the influence of Higher Powers (i.e. Tsorforce). The Smart Atoms interaction with every cell Tsor possesses, makes them far more efficient and effective than their individual races counterparts.

Royal Asgardian Physiology (Thor/Jane/Amora's Lineage): Being born from these lineages, Tsor is born an very powerful and healthy Asgardian compared to other Asgardians. From All-Father Thor he inherited the Tsorforce, his innate Divine Domains, and knowledge of Primordial Runes. From Jane the Asgardian Goddes of Health, he inherited physical attributes and a life span far greater than his predecessors. From Amora the Enchantress, he has a far greater innate talent for Sorcery.

Godly-Dense Tissue: Due to Tsor's deep genetics, Tsor has nine times the skin, muscle, and bone tissues compared to the same tissues of a human body, contributing to his godly strength and weight.

Vast Energy Manipulation: Drawing upon his deeply rich genetics, Tsor has a beyond prodigal talent for manipulating mystical/cosmic energy. He can use this energy in a variety of ways, like channeling his godly energies through Mjolnir to create rays powerful enough to kill even True Immortals.

Weather Control - Being a God of Thunder, Tsor has the ability to control the elements of storm, both with and without Mjolnir. Tsor can summon and control the near-infinite powers of the storm, causing rain, wind, Thunder and lightning. He also has the ability to create unnatural weather like fire rain, as well. Tsor has the ability to create electrical storms, hurricane winds, tornados, tidal waves, blizzards, as well as earthquakes that can run across an entire planet. Tsor hasbthe ability to affect the weather on a planetary scale. Tsor is able to stop any of the weather conditions that he creates. Tsor can also discharge lightning bolts from his hands that are lethal and raw in power, also engulfing his hands in lightning to amp his strikes.

Pólemokinesis (War Manipulation): Tsor's Divine Power as God of War. The power to manipulate war, strife, combat and other forms of conflict. Users have the power to influence all forms of conflict including mental, physical, spiritual and conceptual ones, regardless of the area and numbers involved, control how they progress and draw power both from the conflict alone as well as the dying. They are, naturally, extremely skilled in all forms of fighting, weapons, and both strategy and tactics as well as statistics of War. The user can start conflicts by influencing people or events, raise their personal and fanatical armies, control and create weapons of every kind and even grant others extensive abilities of combat.

Cosmic Pyrokinesis: Inherited from his father Thor, Tsor is capable of generating cosmic flames that he can wield in a manner similar to his usual lightning.

Geokinesis: Due to his heritage, Tsor has the ability to manipulate the earth. He has the potential ability to combine his Earth control and his energy manipulation to create attacks that won't harm his allies, only his enemies.

Chlorokinesis: The ability to control plants life. Inherited from Gaea's lineage.

Riding/Horsemanship Proficiency: Tsor, for some unknown reason (It's the Asgardian genetics), is an ungodly prodigy at Horseback Riding. To the point that Tsor competed professionally at Horse Racing at an early age.

Mastered Weapon Proficiency: Tsor is masterfully skilled at wielding War Hammers (Mjolnir) and various other weapons created/possessed by him.

All-Speak: Thanks to All-Speak, Asgardians can communicate and be understood by any sentient races.

Power Restraint: Due to both his Father's knowledge and his own experiences, Tsor has learned to restrain his immense power when dealing with mortals (unless he is fighting a target chosen by the group chat).

Rune Magic (Primordial Runes): Discovered first by Odin and later taught to Thor, these Runes are often compared to True Magic. All-Father Thor, in his haste to get Tsor to safety, directly injected the complete knowledge he possessed into his unborn son's soul with Thorforce. This gives Tsor a vast amount of powers, rituals and spells he can use.

Tsorforce: Tsor has inherited the Power of the All-Father. This enables him to tap into the resources of cosmic and mystical energies of the dimension Asgard existed within, enhancing all of his abilities in turn.

Physical Augmentation - Tsorforce dramatically enhances Tsor's strength to the point he can severely damage Vibranium by accidently striking it.

Teleportation - Tsor could teleport an entire Realm onto Earth if he wishes.

Force Field - Tsor can contain nuclear missile explosions.

Portal Creation - Self explainitory.

Time Manipulation - Just as it sounds.

Healing - Tsor can grow back missing vital body parts even if some time has passed.

Power Absorption - The Godly Version of this power (Thor himself has two feats on Zeus and Galactus using this power).

Metahuman Physiology: This section is to catalog Tsor's Humanity, inherited from his birth mother Jane Foster. Tsor's Meta/X-Gene/Quirk is Gyrokinesis, or more widely known as Complete Gravity Manipulation. One of the Fundamental Forces of Reality, Tsor's already infinite potential is even more cracked when factoring in this ability. In terms of Quirk names, let's call this "Absolute Gravity".

M-Gene: Composite Rajang + Kirin Hybrid Physiology (Kirijang is what I'll call this). This gene heavily influences the Great Ape Form, merging to form a whole new Great Ape Transformation. The Great Ape Form, overall, has the size and power of the Great Ape, the muscular and powerful build/horns/elemental powers of a Composite Rajang, and the mystical ability/schlong & scrotum/Elder Dragon Elemental Mastery a Composite Kirin possesses in addition to making the materials of the horns the same as a Kirins. These changes are also reflected in the Legendary Anciant Saiyan God form (a.k.a. SSJ5... yes it includes the schlong & scrotum).

Hanma/Kure Clan Bloodline: One of the three prior attempts before the story started. Tsor's time with this vessel was a bit longer as his vessel, Baki Kure. Hanma, lasted 18 years before Tsor's soul became too much to bear. Tsor's Otsutsuki Physiology recorded and stored the biological data of Baki Kure. Hanma. Baki accomplish quite a bit in his short life; he was born between a lovingly union of Yujiro Hanma and his Kure Clan wife (they clapped each other every damn day), Baki can use Removal (Kure Clan genetic trait) at 100% output, learned both the Kure Clan's Traditional and Family Arts, learned Niko Style (replaced Ohma Tokita), unlocked Perfect Demon Back/Brain/Skeleton/Heart, fought every opponent his cannon counterpart and Ohma Tokita fought, and became the Worlds Strongest Teenager right before his death.

Ogre Brain: The folds of the brain take the form of a demonic or ogre-like face, which represents the Hanma's fighting spirit and determination to Advance in their goals no matter what. This is heavily connected to the Demon Back transformation, as the Demon Back is another form of their fighting spirit and tenacity materialized into a physical form.

Demon Back - The Demon Back is a technique in which a fighters muscles twist and flex to form the shape of a Demon's face, granting the user an exponential power boost and increase of physical capabilities (x3).

Ogre Skeleton: The bones are denser and thicker in a specimen with an Ogre skeleton, which allows them to have a large frame and an abnormally increased production of erythrocytes. This allows a Hanma to have increased resistances to electricity and poison

Ogre Heart: The heart of a specimen with an Ogre Heart is four times the size of a regular human heart. This allows for the production of higher-quality blood, in turn, higher levels of physical capabilities. Ogre Heart also alleviates high-levels of heart stress.

Kure Clan Tradition: Refers to the techniques, specifically the Clan's assassination Arts, used by the Kure to give and take life away.

Avidyā - Is a technique that claws at the eyes and blinds the target, leaving them open to further attacks.

Lion Bite - Is a technique that can violently twist the necks of multiple individuals, if not just a single target. This technique is almost invariably lethal in execution and it can easily help deal with a small group of targets in a single movement.

Zhong Kui - Named after the deity of the same name, is a technique designed to strike at the back of the neck.

Kure Family Tradition: A separate set of techniques suited and designed for combat sports in mind.

Buddha Killer - Is an elbow uppercut to the head.

Copy - As the name implies, allowsnthe user to replicate and mimic an opponent's technique for their own benefit.

Depth Charge - An armor piercing blow targeted at the liver.

Earth Scrapper - Is a leg sweep that can throw off an opponent's balance for a follow-up.

Hard Slam - Is a shoulder tackle.

Heaven-Shaking Supreme Fang - Is a downward elbow strikes to the nape of the neck; used as a counter.

Leg-Thrust - Is a heel kick to the chest.

Mountain Breaker - Is a double punch to the head and chest.

Silhouette - Is a super-close ranged technique that involves staying behind an opponent and mimicking then, acting like their shadow, before striking.

Removal: It is the genetic abilitiy to consciously remove the brain's limits on an individual's muscular output. The percent they have access to varies from each individual (Baki Kure. Hanma, a.k.a. Tsor, has 100% Removal percentage). The technique makes the user's skin turn a dark shade of red-violet. The Kure are also able to use the Removal in localized parts of the body.

It must be known that while Removal does increase the user's strength, it doesn't increase their stamina proportionally.

Niko Style: The style is made up of four different katas, or forms, each of which must be fully mastered in order for the Niko Style to be complete. This style places a high focus on adaptability and applicability; many of the techniques are not set patterns, but rather basic principles which can be applied in multiple situations.

The Niko Style utilizes unique styles of training to maximize the user's physical conditioning. This includes underwater shadow-boxing (which combines anaerobic exercise with water resistance) to improve muscular and cardiovascular functions.

The Niko Style's Four Katasbare Adamantine, Flame, Redirection and Water. Each Kata has an 'ultimate technique' which are not necessarily the most powerful techniques, but are rather "aces in the hole" that can be used no matter what condition the user is in.

Adamantine Kata: The Adamantine Kata involves tightening of the muscles (thus hardening one's body) for both defensive and offensive purposes.

Flying Axe Kick - Is a flying kick enhanced by the Adamantine Kata. The resulting force is able to stagger physically bigger opponents.

Indestructible - Allows the user to either defend from powerful blows or attack the opponent with immense power, through instantaneously clenching all of their muscles at the moment of impact; tensing and tightening of the muscles increases the solidity and density of the user's body, thus preventing the impact of outside attacks from inflicting much, if any, damage. This gives the technique massive defensive and offensive power.

By the user also picturing themselves as if they are rooted to the ground, the technique has the capability to withstand blowsnfrom opponents up to a certain weight limit. The sturdy muscles presented by Indestructible are durable enough to mitigate attacks as brtual as Rashasa's Palm (in this case, because it prevents the permeation of the palm strikes rotational energy). However, Indestructible is not infallible and can be broken through by overwhelming powerful blows or by attacks that can gradually wear Indestructible down. It also isn't as the more rigid the muscles become, the more maneuverability is sacrificed. This technique also can't strengthen the joints.

Ironbreaker - Is a strike-enhancing technique that is delivered while tensing and tightening the muscles increases the user's hands or feet. It produces attacks powerful enough to leave an impression of one's Fist in their opponent's body, or elevate blows able to carve into rock to the point of blasting apart a boulder as if it had been hit by an explosive. However, for users who haven't mastered Ironbreaker, there exists the risk of causing the tightened muscles to stiffen to the point of paralysis.

Ironbreaker: Chain - A continuous barrage of Ironbreaker enhanced strikes.

Iron Fingers - A technique that involves tightening the muscles increases the fingers thereby hardening the joints of the fingers. This is an extremely versatile technique and can be used as a dabbing attack against the opponent's vitals, as a pinching hold or even to enable movements of the fingers even when broken.

Bone Binding - The ultimate technique of the Adamantine Kata. Using precise and delicate muscle control, the user is able to move body parts where a bone has been broken.

Flame Kata: The Flame Kata is centered around movement and positioning, giving them user incredible speed and agility.

Flashfire - Is a style of movement that allows for the user to flicker like a flame. This technique is able to confuse the enemy by creating afterimages.

Phantom Pace - Is a technique where a user quickly sidestep at the moment right before their opponent's attacks, causing the opponent to think their attack phased right through them.

Raging Fire - Is a sprinting technique that is performed after digging their toes into the ground, allowing them to accelerate at unthinkable speeds.

Earth-Shrinking - The ultimate technique of Flame Kata, Earth-Shrinking with the essence of the technique laying in "standing on one's bones alone" without the use of the muscles. It relies on shifting one's center of gravity to move, with its "interval" visibly different from regular motions. It yields the illusion that the user is back stepping and the distance between the user and the opponent suddenly shrinks.

Redirection Kata: The Redirection Kata involves seeing and manipulating the "flow of power", using minimal motions to turn the opponent's attacks against them. As a result, this Kata requires incredible kinetic vision and delicate physical control.

Weeping Willow - The most basic move of the Redirection Kata, Weeping Willow alters the trajectory of their opponent's attacks by redirecting their flow of power. In this manner, the user can make their opponent's attacks miss as well as make animals opponent lose their balance, allowing an opening for an attack.

Change of Scenery - The user hurling their opponent with a twisting throw.

Chi Blockage - Is a powerful palm strikes that was originally created to destroy the nerves. However, it can also be used to supress the automatic nervous system.

Entanglement - Is a technique that goes one step beyond the Weeping Willow. By not only altering the trajectory of the opponent's attacks but grabbing onto them whilendoing so, the user can redirect the power back into their opponent. This can cause dislocation of the joints.

Entanglement: Strike - Another form of Entanglement that uses the opponent's attacks redirected to the rather than dislocating the joints.

Flowing Edge - Is a defensive technique that reflects an attacks trajectory by applying power to its side. It can even be used to deflect projectiles (such as bullets) by calculating the angle of incidence of the projectile and creating an angle to defect the projectile off of hard bone in orderbto change the projectiles trajectory.

Marionette - The ultimate technique of the Redirection Kata, Marionette amplifies the body's internal power and control of their body with minimal usage of energy, enabling them to move and fight when their stamina is extremely limited.

Water Kata: The Water Kata is a grappling-based kata that places emphasis on flexibility and fluidity of motion.

Bind of Pisces - Is an armband that involves immobilizing the opponent's arms by pinning one arm by their head with one's legs and the other arm with one's hands.

Dancing Serpent - Is where the user bends their entire body backward to avoid the opponent's attack.

Guillotine - Is a technique that is performed while the opponent is off balance, the user grabs the front of their opponent's neck with both hands (while facing in the opposite direction to them) and then violently pulls and lifts their opponent's body up off the ground using their neck as a lever, heavily damaging the opponent's neck.

Jellyfish Clutch - Is where the user runs at the opponent and catches them in a headlock, leaning down using the momentum of their run. This movement is used to viciously snap the opponent's neck back.

Screw Cutter Jizo - Is a technique that, while the opponent is off balance in a supine position, the user grabs their opponent's arm with both hands, before flipping them over into a prone position and then tightly holding that arm in a manner similar to an arm lock that also involves sitting on the opponent's shoulder.

Seagrass Hold - Is a technique used to evade and then lock a thrusting movement; the user quickly dodges a thrusting weapon (such as a spear) or thrusting attack (such as a punch or jab) and grabs and locks the offending weapon/limbs under their armpit in one fluid motion.

Water Dragon's Vein - A variation of the bow and arrow hold, Water Dragon's Vein is where the user lies on their back with their arms clutching their opponent's neck and knees, and their legs pushing up on their opponent's back. This causes loss of consciousness within seven seconds, due to the carotid sinus reflex, though is has been surmised that the true purpose of this technique is to snap the opponent's spine.

Water Mirror - The ultimate technique of the Water Kata, Water Mirror can be used when the user cannot use their normal locks and holds, such as if they had broken their arm. This technique involves using a part of their opponent's body to place their opponent in a lock or a hold. Because there is no specific form for Water Mirror, it allows the user to be flexible and change the way they use it in a fight situation. For example, Ohma grabbed Cosmo's arm and used it to put him in a choke hold; he also dislocated Cosmo's shoulder and broke his wrist to prevent himself from escaping.

Nil Kata: The Nil Kata is not one of the four Katas of the Niko Style per se, but rather a compilation of breathing exercises.

Void - Is a breathing exercises similar to Ibuki breathing and weighing, which involves deep exhalations through increasing the abdominal pressure, focusing awareness towards the body's meridian. This is used as a means of concentration and internal regulation.

Combined Katas: Some moves of the Niko Style utilizes principles from different katas.

Absolute Destruction - A combination of Flame and Water Katas, Absolute Destruction is a technique that appears to use the principles of Fa Jin to deliver a powerful impact.

Binding Demon - A combination of Redirection and Water Katas, Binding Demon consists of utilizing one's arm & leg to restrain the target's arms against their torso from behind, seemingly using their own force to bind them.

Bone Consumption - A combination of Redirection and Water Katas, Bone Consumption involves loosening the joints to increase the range of motion before resetting them.

Demon Wheel - A combination of Redirection and Adamantine Katas, Demon Wheel consists of knocking their target off balance with a palm strikes and then immediately following up with an upward elbow strike in an arc.

Fire Water - A combination of the Flame and Water Katas, Fire Water is a rapid transition from a foward dash to a low tackle, evading any incoming attacks while aiming to tackle the opponent to the ground at the same time.

Flashing Steel - A combination of Raging Fire and Indestructible, Flashing Steel is the fastest attack of the Niko Style. It involves charging the opponent at a high speed and delivering a blow with tightened muscles. The momentum and hardness interact to make for a devastating blow; it's best used as a counter, utilizing both the opponent's and the user's momentum to maximize inflicted damage. However, despite its speed, it's linearity makes it predictable.

Flashing Steel: Blast - A blow with the elbow using Flashing Steel.

Flashing Steel: Smash - A punch using Flashing Steel.

Flashing Steel: Pierce - Abfinger jab using Flashing Steel.

Flickering Flame - A combination of the Flame and Redirection Katas, Flickering Flame is a technique that shifts the user's center of gravity when at full sprint, enabling the user to change directions mid-dash immediately and still maintain top speed. The technique puts heavy strain on the legs, however.

Ironbreaker: Revolution - A combination of the Adamantine and Water Katas, Ironbreaker: Revolution is where the user first throws their opponent to the ground and immediately follows up witha revolved Ironbreaker punch.

Leech - A combination of the Refirection and Flame Katas, Leech is where the user sticks his fingers on his opponent's skin, and then uses the physical control of thebRedirection Kata and thr acceleration of the Flame Kata to seemingly burn off the opponent's skin.

Swimming Swallow - A combination of the Redirection and Water Katas, Swimming Swallow is a rush of blows with unpredictable and quickly-altering trajectories, making them incredibly difficult to guard against.

Will-O'-the-Wisp - A combination of Redirection and Flame Katas, Will-O'-the-Wisp is a turning sidekick that redirects the flow of the kick into a full-body stomp. The attack is powerful enough to smash a hole into the ground when utilized.

Secret Techniques: There are four known Secret Techniques of the Niko Style.

Advance - A peculiar technique, the user over-clocks their heart to enhance their speed, torque, and ultimately, their damage output. Advance has a maximum output. However, unleashing the full strength of Advance after continuous use does have dire consequences.

Demon Slaughterer - The Primary Secret Technique, is the application of all four Katas acting as one. As such, can only be performed by someone who has mastered all four Katas. The training for the technique requires the user to have experienced the heightened sense of awareness that comes with a near-death experience. It is a counter that enables the user to completely ward the impact of an opponent's attack. The user utilizes Redirection to change the direction of the attacks power, Water to allow the power to flow throughout the body and Flame to check positioning. Finally, Adamantine is used to deliver the diverted power back to the opponent while also adding their own power to the attack, drastically augmenting the damage inflicted.

Demon Slaughterer is also a formless move, making it deceptively deadly because no matter what attacks the opponent performs, the user can divert and return it back with more power. However, the move does have a few weaknesses: besides having to be a master of the Niko Style, the Redirection and Water Katas are key to achieve the move in the first place. If the Redirection Kata is used improperly, the flow of the attack won't change and will instead hit the user. Of the Water Kata is used improperly and their body is not completely relaxed, the flow of thebatta k will move randomly in the user's body, damaging themselves or lowering the damage of the final attack.

Bhumisparsha - The Secondary Secret Technique, the user enters a state of tachypsychia, an altered perception of time, allowing them to see everything around them in slow motion. While this does not increase the speed of the user's physical actions, it allows them to identify and react more effectively, making it easier for the user to dodge and counterattack. The technique is highly taxing on the brai , due to forcing the brain to analyze what it sees at high speeds, and will permanently damage the brain of it's overused. It causes life-like hallucinations.

Divine Devil - The Tertiary Secret Technique, it surpasses the Advance in sheer power. A combination of Advance and Bhumisparsha, Divine Devil utilizes both techniques at an even higher level than a normal user would be capable of. The user's heartbeat is so rapid, only those close to the user can hear it clearly. Said acceleration can also be used to fling the user's blood at an opponent at high speeds with mild piercing force.

However, because of the immense strain of using two already damaging enough tech questions at once, the user can only maintain its full strength for so long before they need to pull it back. Like Advance, Divine Devil has a maximum output. However, unleashing the fullnstrength of the technique after continuous use does have dire consequences.

Myostatin-Related Muscle Hypertrophy: Individuals with this condition have reduced levels of myostatin, a muscle-inhibiting protein, resulting in exceptional muscle mass and strength.

Osteosclerosis: A rare bone disorder that causes extremely dense and strong bones, making individuals resistant to fractures.

Savant Syndrome: This rare condition can lead to extraordinary talents in specific areas, such as music, mathematics, or memory.

Indomitable Human Spirit/Will

Adrenaline

Mink Bloodline: One of the three prior attempts before the story actually started. Tsor's time with this vessel was brief as just the mere presence of his soul was too much for the poor Mink. The Mink atleast lasted for 3-years before perishing. During that time, the Mink found an ancient manuscript for a fighting style called, "Kamishiki" (Literally Rokushiki, but I added three more techniques including Seimei Kikan). The Mink may not have learned it, but Tsor's soul remembers and the memories of the manuscript are as clear as day for him.

Tsor's Otsutsuki Physiology recorded and stored the biological data of the Mink. Minks are a antromorphobic humanoid race that can generate/shape/and manipulate static electricity (via their fur) they call, Electro. Depending on their brand of animal, they also gain enhanced physical capabilities, reaction speed, and senses. Under a Full Moon they have a transformation that's called, Sulong Form.They also greet, show affection and finish every sentence with the word,"Garchu". (Special Note, the Sulong Form has merged into the Great Ape Form, granting it Electro and an increase in physical capabilities/reaction speed/senses).

Electro: Tsor can generate/shape/manipulate static electricity via his fur. This can only be done in the Great Ape and Legendary Ancient Saiyan God (SSJ5) Forms. Under a Full Moon, the output and overall power of Electro is stronger by magnitudes.

Kamishiki: Ten techniques that elevate a practitioner well beyond a superhuman and closer to the realm of Gods.

True Shigan - Also known as "Finger Pistol". Shigan is a close-quarter combat technique, in which the user uses their finger(s) to pierce the target's flesh, at a very high speed. The resulting wound is roughly the size of a bullet wound.

True Shigan is the next evolution; the prerequisite for this variant is that the user's Shigan, with just a finger, must create a wounded perfectly comparable to modern day 0.50 caliber rounds.

Instant Soru - Also known as "Shave". Soru allows the user to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.

Instant Soru is the nect evolution; the prerequisite for this variant is that the user must at least be able to kick off the ground a hundred times in the blink of an eye.

Space Geppo - Also known as "Moon Walk". Weapon allows users to push themselves off the air itself with superhumanly strong kicks, allowing them to travel through and remain in mid-air for an extended period of time.

Space Geppo is the next evolution; the prerequisite for this variant is that, in one jump, a user must be able to cover the distance between the ground and the stratosphere.

Absolute Tekkai - Also known as "Iron Body". Tekkai hardens the user's body to the level of iron, an effect that seems to extend to their skin, greatly boosting their physical durability. Tekkai can also be used to enhance the user's attacks by said increased hardness.

Absolute Tekkai is the next evolution; the prerequisite for this variant is that the user must be able to hardening their body to the level of diamond and be able to move just as normally.

Flowing Kami-E - Also known as "Paper Arts". Kami-E allows the user to relax their body and make it take on the characteristics of a piece of paper; this grants the user the extraordinary flexibility that allows them to avoid any attacks. The body being in this paper-like state also allows the user to float on the wind, as well as the ability to bend and control their body.

Flowing Kami-E is the next evolution; the prerequisite for this variant is that in addition to extraordinary flexibility, the user must be able to absorb their opponent's force of their strikes and use their entire body weight plus the user's own, while in Kami-E to deviled incredibly powerful blows.

True Rankyaku - Also known as "Tempest Kick". Rankyaku is a powerful projectile technique, in which the user starts by kicking at very high speeds and strength, which results in a sharp compressed blade of wind that can slide through objects and greatly damage a human body.

True Rankyaku is the next evolution; the prerequisite for this variant is that the user's Rankyaku naturally combines the strength/size/cutting edge of it's other variants into one and that the user's Rankyaku can slice entire mountain ranges, all without just one leg.

True Rokuogan - Also known as "Six King Gun". Rokuogan is the ultimate attack of the Rokushiki style. The user places both their fists right in front of the target to focus their physical strength to launch a devastating shock wave from their knuckles in a forward direction, causing several internal injuries to the victim. The burst is reminiscent of the Reject Dial, and it's capable of bypassing the defenses of a rubber body.

True Rokuogan is the next evolution; the prerequisite for this variant is that the user's Rokuogan must naturally have a greater radius/attack power than a typical one.

Seimei Kikan - An existing technique now added to Kamishiki style. Seimei Kikan allows the userbto completely control all of their body parts, even parts that cannot normally be controlled, such as hair. In this case, the user can manipulate their hair to such a refined degree that they can actually wrap their hair around their opponent in order to bind them. The user's hair can even be shaped into the form of multiple hands which are just as versatile and prehensile as real hands.

The user can also control their involuntary functions, such as digestion and muscle mass (if used with Kami-E).

Clear Mind - A new technique added to Kamishiki. Clear Mind is a temporary meditative state that rids the user of hesitation as well as heightening the user's senses, for up to a maximum of 5 minutes before the user suffers from sensory overload.

Transcendence - The final technique of Kamishiki, the final step toward the gods. Transcendence is a technique that bridges the body, mind and spirit together, temporarily increasing as well as augmenting the user's natural capabilities and the other Kamishiki techniques, up to a maximum of 2 minutes.

If used defensively, the user can "Hyper Armor" through attacks that can obliderate the landscape with ease, avoiding critical damage while powered up for the next 2 minutes.

Observation Haki: The power to perceive and observe beyond normal senses, feeling the spirit of others, their voices, and intents through careful observation.

Sensing Prescence - A user is able to perceive the presence of others in a big area, determining enemy numbers and the strength of each.

Sensing Others - A user can sense the presence of others outside of their line of sight by sensing their spirits, letting them see others even when not possible.

Sensing Attacks - A user can observe enemy movements carefully to predict the trajectories of their attacks and projectiles.

Future Sight - The advance ability to peer into the future, getting a visual image of what is to come. Said future can change.

Emotions Sensing - The ability to sense the emotions of others through observation, allowing one to understand how others feel on the inside.

Voice Hearing - A heightened ability to perceive the presence of others on a large area that allows the user to feel their emotions. Always active.

The Voice of All Things - The ability to hear the voices of animals and inanimate objects.

Armament Haki: The power to manifest one's own spirit into an armor around their body, coating it around their skin or a weapon, making it stronger and negating Devil Fruit invulerability.

Hardening - A user can coat parts of their body to strengthen attacks or protect from them. Stronger Haki beats weaker haki.

Full-Body Armament - The ability to coat one's entire body in Haki. Somewhat useless as it's a superfluous use of Haki.

Devil Fruit Armament - The ability to combine the toughness of Haki with the properties of a Devil Fruit. Depicted with swirls and a change of color.

Armament Flow - The ability to make Haki flow out of the body to hit like a 'piercing shockwave', allowing your attacks to hurt enemies without touching them.

Internal Destruction - The advanced form of Armament Flow that destroys items and enemies from the inside. Has been seen as "touching but not touching the target".

Imbuement - A user can coat weapons or projectiles so that it gains the properties of Armament, hitting fruit users.

Permanent Infusion - The ability to permanently coat a weapon in black, becoming a "Black Weapon", though it doesn't retain Haki properties.

Conquerer's Haki: The power wielded by the few with the ambition to reach for the top, manifesting their willpower to submit others.

Conquerer's Aura - A user can emit a shockwave that will cause those of weak will to freeze and those of weaker will to fall unconscious. Can also be used to tame or scare wild beasts. Two Conquerers can create a clash of wills.

Conquerer's Coating - The ability to coat one's body or weapon with Conquerer's Haki, dealing extra damage and leaving a lightning trail. Can be used in combination with Armament Coating.

Conquerer's Armament Flow - The combination of Conquerer's Coating with not just basic Armament Coating, but also Advanced Armament Flow, allowing them to hit enemies without touching them. Implicitly, Internal Destruction can also be used in combination as well, making for unbelievably powerful strikes.

Offscreen Haki - A user's Conquerer's Haki is so god damn strong that the user can achieve great feats off chapters (a.k.a off screen).

Wifi Haki - A user's Conquerer's Haki is so damn strong, that by being kilometers away from their target, said target can become subjected to the user's Conquerer's Haki from that far away.

Observation Killer - A user's Conquerer's Haki is so damn strong and ignorant that their sheer aura can just straight up deny Future Sight.

Yōkai Bloodline: One of the three prior attempts before the story started. Tsor's time with this vessel lasted only for 5-years before the vessel perished, unable to contain Tsor's immensely powerful soul. Tsor's Otsutsuki Physiology recorded and stored the biological data of the Yōkai. Yōkais are a supernatural race usually found in Asia. Tsor's particular brand of Yōkai is animal yōkai, Monkey brand.

Senjutsu: Also known as Sage Arts, it is the power to control the flow of life energy (Ki) in living beings. Using it, one can strengthen both their internal and external bodies or even cause vegetation around them to bloom or wither. Senjutsu users are able to sense the Ki and Auras of others, thus letting them track targets from far away distances. It can be used to see through illusions by detecting the flow of the spirit or Ki of others.

Senjutsu is also capable of dealing internal damage to others by targeting their blood vessels and internal organs, and through disrupting the Ki of their opponents Ki or severing it, it is possible to cause direct damage to their spirit and life-force and using this as an attack could result in killing their opponent. As such, there are very few ways to defend against Senjutsu. Senjutsu can be used to disrupt the Aura of others, thereby preventing them from using their abilities. Senjutsu is also capable of forcefully putting others to sleep. By controlling the Ki of others, Senjutsu can be used to extract Curses and poisons from their bodies. Senjutsu can also be used to hide one's presence and avoid detection.

Senjutsu also has healing capabilities that are effective for either one's physical or mental condition, relieving any fatigue and restoring one's Life Span, however, this method requires physical contact. Sejutsu can also be used to increase the luck of others by controlling the flow of their Ki.

As a technique that deals in the understanding of nature, Senjutsu users are capable of manipulating things related to it, such as mud, earth, and plants.

Touki: Touki is, in essence, the external manifestation of one's Life Force, in other words their Ki, which would be wrapped around them as an aura. Using this, a person achieves heightened offense, defense, and speed. It also has the added effect of damaging others from the slightest touch, and defending its user from a wide array of attacks, while knocking their foes back too. Touki can be used to coat weapons, augment your voice via Touki, and utilize Touki as a ranged projectile.

Yōjutsu: Also known as Demon Arts, is an Magic technique exclusive to Yōkai, revolving around the Manipulation of Yōki to cause various mystical effects ranging from producing poisons to barriers. Youjutsu users can Mist Poison effectively against specific races, Illusions meant to confuse and disorient opponents, and Elemental Manipulation related to their brand of Yōkai.

Legendary Ancient Saiyan Physiology: Legendary Ancient Saiyans have a far greater physique compared to regular saiyans, allowing for enhanced stamina, enhanced healing factor, regeneration of Ki, enhanced Zenkai Boost, a far greater life span, and increased S-Cell count production.

As an Legendary Ancient Saiyan, their tail is not a weakness. Their Great Ape Transformation gives a x25 power boost. They don't need a constant supply of Blutz Wavesbto stay transformed. After transforming back, they are not exhausted. Legendary Acient Saiyand have a far greater innate talent in fighting and adaptability. The LSSJ Transformation is far stronger than normal SSJ. During battle, their power constantly grows. The color of a Legendary Ancient Saiyan's Ki is an Emerald Green with accent borders of Evil Ki.

The downside is that Legendary Ancient Saiyans are easy to anger, and very cruel to who they consider enemies. They are far more battle hungry than your average Saiyan. Finally, their Ki is slightly chaotic, which makes it harder to master their Ki and LSSJ.

Ki Manipulation: Tsor can create, shape, and manipulate his Ki. By learning to harness this inner latent energy, Tsor can gain Superhuman capabilities and use them in cases of extreme combat.

Divine Evil Ki: Tsor was born an Asgardian God. His Natural Base State is the Saiyan God Form. Red hair, red eyes to match, and Divine Evil Ki flowing around him all ethereal-like.

Ki Sense: Tsor can sense the energy of all beings.

Ki Transfer: Tsor can grant some of his energy to a wounded person to restore some of their energy.

Spirit Control: Tsor learned Spirit control, this allows him to sense Ki at much greater distances. Through Spirit Control, Tsor has learned: Instant Transmission, Multiply, Gigantification, Healing, and Forced Spirit Fission.

Saiyan Power: A genetic trait Saiyans have. This is the trait responsible for allowing a Saiyan to push past their limits in the heat of battle.

Zenkai Boost⁴: A genetic trait every Saiyan possesses. Everytime a Saiyan recovers from the brink of death, their power skyrockets in accordance to what made them almost die. Tsor's Legendary Ancient Saiyan Physiology, Smart Atoms, and Kryptonian Physiology all boost this genetic trait even further beyond.

Awakened Kryptonian Physiology: Due to your Kryptonian Physiology, your body is able to store solar energy activity within your bio-cellular matrix as an energy pattern linked to your body's electromagnetic field. Due to this, you possess various Superhuman powers while under the rays of a yellow, blue, or white star such as the sun. The difference between an Awakened Kryptonian and an Un-Awakened one is that unlike those peasants, all of Tsor's Meta-genes are fully unlocked. What that means is that he only needs to be under the rays of a yellow/blue/white star just once and he has those powers F.O.R.E.V.E.R... Tsor is no longer solar radiation dependent for his powers. Not even exposure to Red Sun Radiation can de-power him.

Solar Energy Absorption: Due to your Kryptonian biology, your body absorbs and stores different frequencies and energy types have different effects on your body. Red Stars (formally), such as the sun of Krypton, gradually drains Kryptonian powers, eventually leaving them vulnerable as a normal human, but energy from a yellow/blue/or white star fuels a Kryptonian's powers. Duento how solar radiation is dispersed over distances, the closer you get to a star, the more energy your b ody absorbs. There is no apparent limit to how much solar energy your body can absorb, so your potential is infinite. Due to being also made up of Smart Atoms, it has made absorbing and storing solar energy far more efficient and effective than plain ol' Kryptonians. Under a Red Sun, a Viltronian's Smart Atoms would remember the peak of their power under a Yellow/Blue/White Sun, so the hybrid would retain their power at a far longer rate than a plain ol' Kryptonian would.

Sun-Dipped: By going through the sun or staying inside the sun for a while, this increases Tsor's power tremendously. Depending on the amount of stars Tsor flies through, he receives an increase in everything. However, this is only a temporary power-up, though Tsor's Smart Atoms would allow Tsor to remain in this state for way longer.

Bio-Electric Aura: Your body generates a faint, but powerful biological, electromagnetic energy aura that extends a few millimeters beyond the surface of your body. This bio-electric Aura acts as a sort of invisible shield, protecting your body and your clothes at all times. This Aura is a natural byproduct of your solar-powered kryptonian physiology and acts as a passive defense mechanisms, reinforcing your invulerability by absorbing and diffusing kinetic and energy-based impacts before they can damage your tissues. You can also extend this Aura to also encompass other people and objects to protect them from harm.

Heat Vision: You can, as a conscious act, fire optic beams of intense heat at a target by looking at it. These beams can burn to be hotter than the surface of the sun and can be expanded to encompass your entire field if vision. You can completely control the beam's temperature, size, and rate of fire. You can also alter the course of the beams to make turns and you can also detonate the beams on command like solar bombs.

Solar Flare: You can release solar energy directly from your cells in order to generate powerful bursts of explosive force. Similar to your heat vision, you can control the temperature and size of these blasts, but as a last resort, you can instantly expel all the solar energy you have stored away in one Gigantic explosion. Though this attack is incredibly powerful, it also leaves you exhausted and totally drained, leaving you as vulnerable as a normal human for a good while.

Super Breath: You are able to create hurricane force winds by exhaling air from your lungs. You can also chill the air as it leaves your lungs to freeze targets. You can even reverse the process to pull large volumes of air vapor into your lungs. This also allows you to let out powerful, supersonic screams.

Electrokinesis: By transferring your body's stored solar energy into electricity, your body can emit powerful Bio-Electricity. You are able to manipulate this electricity to create electrical blasts, generate bolts of lightning, and increased the power and speed of your attacks.

Tactile-Telekinesis: Youbare able to manipulate the bio-electric energy your body produces in order to telekinetically manipulate people and objects. This allows you to move and control people/objects, tear apart/crush or otherwise destroy them, and you can even condense or expand this aura to generate powerful telekinetically energy attacks.

Torquasm-Rao: A meditative martial art which allows you to tap into your body's innate instincts and enter the Theta State, essentially a heightened state of consciousness and awareness which allows you to move, dodge, defend, and attack instinctively (Kryptonian Ultra Instinct).

Torquasm-Vo: A mental martial art meant to defend its userbfrom telepathic attacks and illusions. It also allows the user to communicate telepathically as well as fight and train in a psychic plane.

Klurkor: A hard physical martial art which shares similarities with karate. Primarily a striking martial art, Klurkor is based on targeting the body with a variety of blows such ad punches, kicks, knee strikes, and elbow strikes.

Horu-Kanu: A martial art which focuses on pin-point precise pressure point combat. The user targets vital points throughout the person's body in order to trigger violent reactions and reflexes. Though this form can be practiced non-lethally, it can also br incredibly deadly as certain pressure point attacks can have fatal outcomes.

Royal Viltrumite Physiology: While Viltrumites are biologically indistinguishable from humans, their bodies are made of "Smart Atoms", atoms with variable properties which can be arranged to produce several useful properties. Vilttumites can harness background energy to augment their natural abilities to an extreme degree. With Royal genetics, Tsor's Smart Atoms are even more efficient and effective compared to Thragg, the strongest known Viltrumite.

Reactive Adaptation²: A Viltrumite's powers will naturally grow stronger with age, but they can also be increased by repeatedly pushing them to their limits. Combine this with Legendary Ancient Saiyan God's (SSJ5) mystical ability of Reactive Evolution, and you have a damn monster.

Enhanced Lung Capacity: Viltrumites can hold their breath for two weeks without breathing. As Tsor doesn't need to breathe to function, this atleast boosts his Super Breath to inhale/exhale quality air.

Dominant Genetics: As Viltrumite DNA aggressively reproduces itself, a Vilttumite's offspring will share Viltrumite characteristics. Unless a hybrids other half is just as dominant or influences of Higher Powers says otherwise, Viltrumite DNA would slowly replace the hybrid DNA, turning them into near-pure Viltrumites with age.

Pure Otsutsuki Physiology: An ancient clan of horned humaniod creatures. As a parasitic species, they have spent thousands of years traversing through the cosmos in order to carry out the Otsutsuki Will, a doctrine which dictates that clan members consume the life energy and genetic material of other worlds in order to continuously evolve, with the ultimate goal of attaining Godhood.

Chakra Manipulation: Tsor can create, shape, and manipulate his Chakra.

Chakra Pill Creation: All Pure Otsutsuki can transform Chakra they absorb into chakra pills and use them to increase their strength and extend their life.

Empowerment: Activating Kāma causes the user to become vastly stronger and faster than before the activate Kāma (x10).

Portal Creation and Dimensional Travel: With a Space-Time Portal, the Otsutsuki can create a rift in Space-Time, which allows anyone enveloped to transfer to a chosen location including foreign dimensions.

Enhanced Absorption: Can freely absorb Chakra, not just techniques.

Immortality: Otsutsuki can convert themselves into data, replicate themselves and implant this as a mark that works as a "highly compressed Otsutsuki backup file" on a chosen body, turning them victim into a "vessel". Overtime, the Kāma will gradually overwrite the vessels genetic profile until they transform into an Otsutsuki, and during this process, the vessel also gains access to the abilities of the Otsutsuki that marked them. Should the Otsutsuki be slain, their soul will migrate to one of their vessels and become anchored to the world of the living, which allowsnthe Otsutsuki to manifest and take complete control of the vessel's body for short bursts, during which they can act freely. When the Kāma completes, the Otsutsuki will reincarnate through their body, and the vessel will completely cease to exist, this is even applicable after the physical body of an Otsutsuki is destroyed. This is known as Karmic Resurrection. The abilities/powers/genetics the vessel possessed before the Kāma Seal is now recorded and stored for the Otsutsuki's use.

Aura Supression: Otsutsuki can erase/nullify their Chakra Signature, making them undetectable even to Sensor-type Masters.

Power Bestowal: Otsutsuki can bestow Kāma onto others, giving them access to powers and abilities previously unusable by the Kāma recipient.

Gentle Fist: Is a form of hand-to-hand combat used by members of the Otsutsuki and Hyuga Clan. It inflicts internal damage through attacking the body's Chakra Pathway System, subsequently injuring organs which are closely intertwined with the area of the network which has been struck. To do this, the user surgically injects a certain amount of theater own chakra into the opponent's chakra pathway system, causing damage to surrounding organs due to their proximity to the chakra circulatory system. Even the slightest tap can cause severe internal damage.

By employing the use of Byakugan (Jōgan in Tsor's case), an experienced user can target the tenketsu, thus enhancing the havoc and control a Gentle Fist practitioner can impose upon an opponent's chakra network. These 361 tenketsu (more if one has additional limbs/appendages) are key gate-keeping interceptions in the chakra circulatory network, thus forcibly opening or sealing them whatever manner the Gentle Fist user sees fit, is a powerful tactical option to have. The affected person's chakra flow can either be increased or disturbed completely, preventing them from using techniques.

Any chakra-based substances can be destroyed with Gentle Fist. Because Gentle Fist is mostly taijutsu, some believe users can only emit Chakra from their hands due to the hands being the most mobile limbs on the body. However, users can emit Chakra from any tenketsu, binding them with chakra-based substances is straight up impossible.

Being a close-quarter combatbstyle, Gentle Fist practitioners have a disadvantage against long-range fighters.

Because the chakra pathway system is invisible to the naked eye, the Byakugan (Jōgan in Tsor's case) is required for most techniques of this style. The ability to inflicts severe internal trauma with minimal external forces, combined with Chakra network manipulation, makes Gentle Fist a fearsome taijustu style. In contrast to this, the technique can also be used for supplementary purposes like fixing a dislocated shoulder joint.

Shinjutsu: The techniques/abilities of the Divine. It is said that Ninjutsu is a pale imitation of Shinjutsu.

Jōgan (Gold variants) - Featureless Gold Iris' and pupils, with blackened sclera surrounding it. Known as the "Pure Eye", the grandfather of all Doujutsu.

These eyes can read muscle movements like the Sharingan can, can see Chakra pathways and tenketsu points like Byakugan with a bonus of seeing negative emotions and weak points of indivuduals, and these eyes can see through seals/dimentional barriers like the Rinnegan with a bonus of seeing through/pin-pointing spacial distortions.

The Unique Ability of Tsor's Jōgan is called Avalokiteshavara. It boils down to three applications/abilities: Thousand Eyes, Thousand Hands, and Eleven Heads.

Thousand Eyes - is essentially the All Seeing Eye of God on crack, cranked up to x1000. Thousand Arms - is a Chakra Cloak that can form literal thousands of Chakra arms, all of which can use the user's complete abilities/techniques.

Eleven Heads - is an extreme improvement of the baseline Jōgan ability to see through dimensional barriers and spatial distortions, allowing the user to see through 11 multi-versal barriers outside of the user's current one.

There is one more secret power if all applications/abilities are combined called,True Avalokiteshavara. It is the Shinjutsu version of Susanoo in that an avatar, made of pure Divine Chakra, is formed. This secret ability juices the other three abilities by another thousand times, with an added bonus of being able to interact with the different multi-verses. It's overall look is similar to Shibai Otsutsuki's God Form, but differences are dependant on the individual.

True Double - A clone that is 99% you with your powers. The only thing missing is Acknowledgement in saying the following words; "You...you're next" to the clone, who gains the final 1%, becoming the new you. No worries of betrayal from the clone. Every thing the clone did/has done can be absorbed back into you to benefit.

Frenzied Fury - The user manifests malleable Red Chakra that floats in a chakram-like formation behind their back, through which they extract and shape various weapons and tools. The weapons created have high durability (as seen with Kinshiki/Momoshiki). The user can also produce multiple weapons at once, which they telekinetically manipulate to target distant enemies. When the technique is undone or the user is stunned, the weapons disintegrate like broken glass and make room for new ones to be produced.

Kāma - A mark on the palm of either hand. This seal records and stores the biological data of the Otsutsuki who placed the seal. If placed on another being, they become a Otsutsuki Vessel. Should the Otsutsuki be slain, the Otsutsuki who placed the Kāma will have their soul migrate to one of their avialable vessels, becoming anchored to the world of the living and will eventually overwrite their vessel perfectly as the biological data of the perished host is recorded and stored, thus, reincarnating the Otsutsuki. This process is known as Karmic Resurecction. The Kāma Seal also grants the Otsutsuki 80% chance to reincarnate with their memories intact, should they perish without an available vessel.

The seal allows one to absorb energy, grants an overall x10 boost to all attributes, have affinity of all 5 Chakra Nature's plus Yin/Yang/Yin-Yang Release, access to Space-Time Jutsu known as Yomotsu Hirasaka (the ability to shift between dimensions), the ability of True Flight, and a passive regenerative healing factor.

Composite Dovahkiin/THE Last Dragonborn (Modded): Just as it sounds. Special Note that the Werewolf/Vampire Lord/Lich Forms (Modded) combined into one Composite Form, which then fused again into the Great Ape Form to once more, combine into a Composite Great Ape Form (Modded).

Godly Strength: Due to genetics and being the Asgardian God of Strength, Tsor is the physically strongest of the Asgardian Gods to ever exist. Even without sunlight, Tsor is already God-Level in terms of strength. Factor in the sunlight and the Belt of Strength that increases Tsor's base physical capabilities two-fold and his transformations... put the fries in the bag.

Superhuman Speed: Tsor is able to move at incredible speed by sheer force of will. This extends to his perceptions and allows for feats such as catching bullets in mid flight as well as crossing over light-years in a matter of minutes/seconds. Tsor can comfortably move and fight at well over the speed of light. Tsor can even move fast enough to control the vibration of his molecules, allowing him to turn invisible, phase through solid objects, and increased the power of his strikes. Tsor's speed is further boosted by solar energy and his godly energies.

Godly Durability: Due Tsor's deep genetics, Tsor's body is just about indestructible. One would need, at bare minimum, God-Slaying capabilities to have a chance at breaking Tsor's body.

Godly Endurance: Should an opponent actually break through Tsor, he has endurance beyond human capabilities, as it is proven fact that Viltrumites can survive disembowlment, skinny-dipping in lava, and bombs blasts without permanent physical damage, hell even Asgardians can fight without their heart and still be fine for the next five minutes. Add up the rest of Tsor's deep genetics and you have yourself Godly levels of Endurance.

Superhuman Agility: Tsor possesses a level of agility and acrobatics precision far beyond that of any human. His superhuman muscle control, balance, and coordination allow him to perform complex aerial maneuvers, rapid directional changes, and fluid movements both in flight and on the ground. In combat, he can dodge high-velocity projectiles, perform tight aerial rolls and flips, and seamlessly transition between speeds and stances without sacrificing stability or momentum. His acrobatics prowess is further amplified by his ability to manipulate his flight position with perfect control, allowing him to fight in three dimensions with grace and tactical precision.

Superhuman Reflexes: You possess reflexes far greater than any normal human being. This allows youbto easily react to danger and events, and perceive the world in slow motion. Your mind is able to process information at such speeds that you can perceive attoseconds.

Godly Stamina: Due to genetics, Tsor, without sunlight, can battle for five years straight without food or rest before fatigue finally catches up to him. With sunlight, it's becomes limitless.

Superhuman Senses: All of your senses are at superhuman levels, allowing you to perceive the world in far greater detail than the average human.

Superhuman Smell: Your senses of smell are hyper-active, capable of detecting and distinguishing scents over vast distances. You can identify chemical traces, track individuals by scent alone, and detect airborne toxins or pollutants at the faintest concentrations across vast distances. Through smell alone, you can gauge an individual's power level.

Superhuman Touch: Your tactile perception is incredibly acute, allowing you to register minute shifts in pressure, temperature, and texture with astonishing precision. You can feel vibrations through solid surfaces, detect structural instabilities, or sense disturbances in airflow.

Superhuman Taste: Your sense of taste is far greater than any normal human. You are capable of singling out every specific ingredient in food by tasting it. You can even identify complex chemical compositions and detect toxins or contaminants within food or drinks.

Superhuman Hearing: Your hearing is sensitive enough to hear any sound at any volume or pitch from miles away. With skill and concentration, you can block out ambient sounds to focus on a specific source or frequency.

Godly Sight: You possess super-sight, being able to process the entire electromagnetic spectrum as well as having vast control over selective perception and focus. You have x-ray, infrared, microscopic, and telescopic vision. Tsor's Godly Sight allows him to extend his range to the edges of the Milky Way Galaxy.

Nigh-Invulnerability: Due to the your heritage, interaction of your dense molecular structure/atomic bonds and supercharged bio-electric aura all being further bolstered by your continued exposure to yellow/blue/white sunlight, you are nigh-invulnerable to most all forces. Just genetics alone would allow Tsor to withstand attacks from several of the Marvel universe's most powerful beings.

Longevity: Due to Tsor's heritage and genetics, Tsor is incredibly long-lived and would be in his physical prime and have Perpetual Youth during it all (several hundreds of millenia worth of Natural Lifespan). With continued exposure to Yellow/Blue/White Suns, Tsor's Lifespan becomes infinite.

Self-Sustenance: Due to genetics, Tsor doesn't need to eat or sleep (but he still can) and he doesn't require oxygen to breathe.

Vacuum Adaptation: Due to your body's immense physical resistances and your non-reliance on oxygen to breathe, you can survive in the vacuum of space without aid.

Regenerative Healing Factor⁵: Due to Tsor's deep genetics, Tsor's Healing Factor can heal from injuries that would normally kill humans 1,000 times over. He can even heal from fatal injuries like to his heart/brain/and balls all being obliderated at the same time, in a short while. Under sunlight and this short while becomes mere minutes.

Flight: Tsor possesses multiple methods of flight and can use all of them at the same time. Winged Flight (only in Great Ape/SSJ5), Viltrumite Method (as natural as breathing for them), Kryptonian Method (manipulating Graviton particles to fly), Otsutsuki Method (True Flight, they evolved into it), Throwing Mjolnir (Asgardian Way), Flight via Ki, Flight via Elements.

Genius Level Intellect: You have incredible intelligence and computational abilities. Your mind works sharply and with extreme speed relative to normal humans. Your mental capacity is also far greater than any normal human, allowing you to take in and process information at an accelerated rate. This allows you to read through large amounts of information at super-speed and retain it. Your mind is able to process information at such speeds that you can perceive attoseconds.

Master Combatant: Due to Tsor's unintended "past lives" and his Divine Domain of War, Tsor is, by nature, a Master Combatant in all forms of fighting, weapons, and both strategy and tactics as well as statistics of War.

Acrobatics: Your agility, balance, and bodily coordination are far beyond that of a normal human. Your muscle control, balance, and coordination allow you to perform complex aerial maneuvers, rapid directional changes, and fluid movements both in flight and on the ground. This also allows you to easily make sharp turns and maneuver while flying and moving at superhuman speed.

Paramecia Evolve-Evolve Fruit: Allows the user to manipulate the evolution of living organisms such as plants, animals, people and even themselves, transforming them into stronger, better entities or reverting them back into their primal counterparts. The user can accelerate or reverse the evolution of organisms, customize the evolution of organisms, make animals as intelligent as humans by evolving their minds, create unique defense mechanisms and natural weaponry such as claws or horns, make themselves or others more adapted to a specific environment and much more. This fruits Awakening allows the user to create and control evolutionary paths to create fully customizable organisms out of regular beings that they have full control over.

[Techniques]

Throwing Mjolnir

Trapping (via Mjolnir)

Thunder Drop

Thunderclap

Elemental Warp (via Thunder)

FOR [insert realm]!!!

God-Blast

Anti-Force

Thermo-Blast

Flight (via Ki)

Ki Blast

Sledgehammer

Divine Evil Ki Constructs

Vegeta's Technique™️ (Movie Edition)

Instant Transmission

Multiply

Gigantification

Healing

Forced Spirit Fission

Kaio-Ken (x1 -> x100)

Powered Shell

Eraser Cannon

Eraser Blow

Gigantic Supernova

Gigantic Cross

Gigantic Roar

Puny [insert Race/Name/Status] (formally known as Gigantic Rage)

Omega Blaster

Omega Catastrophe

Dragon Burst

Dragon Fist

Great Ape Fist

Fist of Fury

E.V.E.R.Y.T.H.I.N.G!!!!!

Ninjutsu:

Strength of 100 Seal

Yin Seal: Release

Creation Rebirth

Ninja Art: Creation Rebirth-Strength of 100 Seal

The Eight Inner Gates:

1st Gate of Opening, Primary Lotus

2nd Gate of Healing

3rd Gate of Life, Reverse Lotus

4th Gate of Pain

5th Gate of Limit, Hidden Lotus

6th Gate of Youth, Morning Peacock

7th Gate of Shock, Daytime Tiger

8th Gate of Death, Evening Elephant & Night Tsor

Gentle Fist:

8-Trigrams: [8 -> 512] Palms

8-Trigrams: Air Palm

8-Trigrams: Palm Rotation

8-Trigrams: [insert element] Senbon

Twin Lion Fist

Schizo Shadow Boxing

Niko Style:

Adamantine Kata - Flying Axe Kick, Indestructible, Ironbreaker, Ironbreaker: Chain, Iron Fingers, Bone Binding.

Flame Kata - Flashfire, Phantom Pace, Raging Fire, Earth-Shrinking.

Redirection Kata - Weeping Willow, Change of Scenery, Chi Blockage, Entanglement, Entanglement: Strike, Flowing Edge, Marionette.

Water Kata - Bind of Pisces, Dancing Serpent, Guillotine, Jellyfish Clutch, Screw Cutter Jizo, Seagrass Hold, Water Dragon's Veins, Water Mirror.

Nil Kata - Void.

Combined Katas - Absolute Destruction, Binding Demon, Bone Consumption, Demon Wheel, Fire Water, Flashing Steel, Flashing Steel: Blast/Smash/Pierce, Flickering Flame, Ironbreaker: Revolution, Leech, Swimming Swallow, Will-O'-the-Wisp.

Secret Techniques - Demon Slaughterer, Bhumisparsha, Divine Devil, Advance.

Electro

Kamishiki (formerly known as Rokushiki):

True Shigan

Instant Soru

Space Geppo

Absolute Tekkai

True Rankyaku

Flowing Kami-e

True Rokuogan

Seimei Kikan

Clear Mind

Transcendence

Armament Haki

Observation Haki

Conquerer's Haki

Gyrokinesis (a.k.a. Absolute Gravity):

Reverse Red

Almighty Push

Lapse Blue

Universal Pull

Planetary Devastation

Hollow Purple

The Space Program

Infinite Mass Punch

Senjutsu:

Sage Art: Infinite Mass Dragon Fist

(Black Hole)

Sage Art: Infinite Mass Great Ape Fist

(White Hole)

Sage Art: Infinite Mass Fist of Fury (Singularity)

Youjutsu:

Mist Poison

Illusions

Elemental Manipulation of Monkey Yōkai brand

Composite Dovahkiin/THE Last Dragonborn

[Transformations/States of Being]

Saiyan God/Base Form - This is the baseline state of Tsor as he was born an Asgardian God (All-Father Thor's direct son), thus, born with Divine Evil Ki.

Composite Great Ape (Modded) - A Transformation every Saiyan with a tail has access to under a Full Moon. Tsor's Great Ape Form has been heavily modified/influenced by another couple of factors: The M-Gene, Composite Dovahkiin/THE Last Dragonborn (Werewolf/Vampire Lord/Lich Forms), and the Sulong Form of the Mink Bloodline. (25x multiplier)

Wrathful State - This state is where a Saiyan uses the immense power of the Great Ape in humanoid form, all without the loss of speed. Uses the same multiplier of the Great Ape Form (25x).

Legendary Super Saiyan God - The form we all know and love. The LSSJ Form is only achievable for Legendary Saiyans. This form's looks hasn't changed from what we all know it as (except it has the bangs of God Broly), but it is now powered by Divine Evil Ki along with the usual Emerald Green Ki. For as long as Tsor's body can hold on, the more power he can generate and handle (trust me it's alot). Multiplier = Limitless or until the body can't handle no more.

Legendary Ancient Saiyan God (SSJ5) - Take what you know of SSJ5 and toss it to the trash, cause Tsor's plan for SSJ5 is the combination of his various genetics, Composite Great Ape Form (Modded), LSSJG Form, Mystical/Divine rituals (Primordial Runes), Evolve-Evolve Devil Fruit, and all the Special Moons. Once achieved, this form becomes the new baseline state for Tsor, and his human form becomes a regressed form (similar to Frieza). This form has both SSJ4 GT/Daima traits, injected with copious amounts of divine steroids. Multiplier = Limitless or until the dimension Tsor is currently in is destroyed (if it can take even a minute of Tsor's existance in this form, then that is a strong-ass dimension).

True Avalokiteshavara - An avatar made of Divine Chakra. This state can directly observe and interact with 11-Multiversal Dimensions outside of the user's current one. This state can only be used through the Jōgan.

Warrior's Madness - A forbidden Asgardian Power. This state increases an Asgardian's physical and combat capabilities by tenfold. Prolonged use of this power runs the risk of succumbing to one's own sanity.

Tsorforce - The Cosmic power and might created by All-Father Thor and passed down to his descendant. (As Tsor is their direct and only son plus END and NOTHINGNESS bearing down on the last of their wards, Thor, Jane, and Amora sacrificed themselves to grant their unborn son 100% of Thorforce and more).

CHIM - The state of awareness, of the dreams of the Godhead. Due to being the Composite Dovahkiin/THE Last Dragonborn (Modded), Tsor automatically has CHIM.

[Resistances/Immunities]

Mystical/Cosmic Energies: Due to Tsor's various genetics, Tsor has deep resistances to both mystical and cosmic powers.

Telepathic Influences: Due to Tsor's deep genetics and Torquasm-Vo, Tsor has a deep resistances to telepathic-related powers.

Kryptonite: Due to Tsor's various genetics, Kryptonite isn't as effective at stunting Tsor as compared to full-blodded Kryptonians. One would have to jam Kryptonite into Tsor and do their damn-ist to keep it that way.

Extreme Temperatures: Due to genetics, Tsor has deep resistances to subzero temperature and intense heat, and is flat out immune to the sun (i'll let you figure this out...).

Reality Warping: Due to Tsor's various genetics (mainly Asgardian/Kryptonian/Otsutsuki), Tsor is flat out immune to Reality Warping shenanigans.

Human Ailments: Due to Tsor's genetics, Tsor is immune to human ailments such as diseases, toxins, poisons.

Lead and Radiation Poison Immunity: Just as it sounds, thank to genetics.

[Weaknesses]

Tsorsleep: When Tsor uses the Tsorforce too greatly or too fast, he needs to replenish his energies by entering the Tsorsleep. There is no definite time frame as to when he has to enter the Tsorsleep or how long he has to be in it.

Warrior's Madness: It is undeniable strength, but it is also a weakness. As stated before, there comes the risk of falling to one's own sanity in prolonged use of this power.

Hyper-Specific Sound Frequencies: This weakness disturbs Tsor's equilibrium in his inner ears, especially so with his Superhuman Hearing. Though this only messes with his Viltrumite side, Tsor is much more than that, so that means opponents only get one shot at dealing meaningful damage to Tsor.

Enchanted Silver: Mainly due to being a Composite Dovahkiin/THE Last Dragonborn (Werewolf/Vampire/Lich).

The Sea: Due to eating a Devil Fruit. Tsor has methods of escaping the sea's clutches, just not cleanly during the heat of battle.

God-Slayers: These are individuals with the capabilities of slaying Tsor, but it does not grant them a guaranteed chance as they gotta earn that shit.

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