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At 16, every person awakens one Occupation. The power and rarity of these Occupations are ranked in the following ascending order:

Common: The vast majority of the population (e.g., Mage, Warrior, Archer).

Uncommon: (e.g., Battle Mage, Knight).

Rare: (e.g., Elementalist, Guardian).

Epic: (e.g., Archmage, Berserker).

Legendary: (e.g., Dragon Knight, Sage).

Mythic: (e.g., Void Walker, Divine Healer).

Unique: The absolute rarest and most powerful. They are considered higher than both Legendary and Mythic occupations.

Special Note: Unique occupations are incredibly difficult to train and understand, but those who succeed become the strongest beings in Althos.

Progression Lore: It is widely believed that higher-ranked occupations (like a "Knight") are simply the evolved forms of common ones (like a "Warrior").

2. Skills

Skills are the active and passive abilities granted by the System.

Skill Grades

Every skill has a "Grade" that determines its base power and complexity.

Basic: The starting point for all skills. (e.g., Basic Fireball, Basic Magic Shield).

Intermediate: An evolved version of a Basic skill.

Advanced: The peak of power for 99.9% of all Awakeners.

Awakening: Everyone awakens with one Basic active skill and one Basic passive skill related to their Occupation.

Grade Upgrade Costs (SP):

Basic -> Intermediate: 5,000 SP

Intermediate -> Advanced: 10,000 SP

MC-Exclusive Grade: Transcendent(Until the system announces it worldwide as an achievement and gives mc a title for it)

Advanced -> Transcendent: 1,000,000 SP

Special Note: This rank is unknown to the public. No one has ever accumulated 1 million Skill Points to spend on a single skill upgrade, so it is considered an impossible feat.

Skill Tiers (Tiers 1-9)

Separate from Grades, every skill also has Tiers. Tiers are a direct measure of the skill's power, which can be leveled up independently.

Tiers: 1 (lowest) to 9 (highest).

Upgrade Cost: Requires a huge amount of SP. The cost increases exponentially with each Tier.

Example: Upgrading Fireball [Tier 1] to Fireball [Tier 2] costs 50,000 SP.

3. Talents

Talents are the most unique aspect of an individual's power.

Ranks: F-Rank (lowest) to SSS-Rank (highest).

Secrecy: Talents are completely hidden by the System. There is no way for anyone to know another person's Talent unless the individual chooses to reveal it. This makes Talents the ultimate personal secret.

4. Skill Points (SP)

SP is the universal currency for power. It is required to upgrade both Skill Grades and Skill Tiers.

Normal Gain:

Killing a monster = ~2 SP

Leveling up = A small bonus (e.g., 10 SP per level)

Scarcity: SP is incredibly scarce and valuable, which is why most people remain weak. The cost of 50,000 SP to reach Tier 2 is a lifetime goal for many.

MC's Talent:100 SP per second (which becomes 1,000 SP per second due to his 10x System).

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