Long ago, when the stars first weaved magic into the veins of the world, eight great realms rose from the void, five kingdoms bathed in light and wisdom, and three tribes born of nature, sky, and spirit.
From the gleaming spires of Aurelia, knights swore to defend peace beneath the golden sun. In the emerald forests of Vernis, druids healed the land and spoke with spirits unseen. Floating high above the clouds lay Zephyra, where aviators and wind mages danced with storms. Ignara, a realm of volcanic flame and molten forges, gave birth to warriors and blacksmiths alike. And beyond the western seas stood Nerathis, scholars and seers who read the flow of tides and time itself.
The Three Noble Tribes kept the balance between men and nature —
The Moonclaw, blessed by the moon's instinct and strength.
The Stormfang, wielders of lightning and thunder.
The Starveil, mystics of the astral dream.
Together, these eight powers built an era of peace.
But peace, like dawn, is fragile.
From the ashes of forgotten wars rose a cursed land — Umbraheim, once a radiant part of Aurelia, now twisted by an ancient evil buried deep beneath the earth. Its king, Mordrath, was consumed by the Void, a darkness that devours both heart and soul. With him came the Duskfang Tribe, shadow-born assassins who pledged their lives to his reign of corruption.
Now, the light falters. Kingdom turns on kingdom. Tribe turns on tribe.
And as darkness spreads across the horizon, ten souls chosen by destiny rise — the Chosen of Light.
Not all of them are heroes. Not all will survive.
But all are bound by fate — to either save the world... or watch it burn.
