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Chapter 152 - Chapter 152 "SD Gundam G Generation" Development Project

Sega Headquarters.

"first super robot wars" sold 210,000 units in its first week.

"kira kira island adventure" sold 220,000 units in its first week.

The latest sales weekly report was on Takuya's desk, and Takuya just calmly nodded, showing no surprise on his face.

"Understood. The Public Relations Department should keep a close eye on things. Square's "final fantasy" will be released next month, so make sure the promotional resources are in place."

"Yes!" The subordinate responded and left, but he was muttering to himself, it seems it was not beyond Executive Director Nakayama's expectation again. These are two excellent works, both expected to break 500,000 units in total sales.

After the subordinate left, Takuya packed up his materials and drove to Bandai Headquarters.

When Takuya stepped into the Bandai Headquarters building again, the scene that greeted him was completely different from last time.

The Development Department Head almost ran out of the elevator to greet him, with a complex expression on his face that was a mixture of admiration, excitement, and fanaticism.

"Executive Director Nakayama! Have you read the latest "Fami Tsū"?" The Development Department Head held a magazine tightly in his hand, which was the issue that hailed "first super robot wars" as a love letter to robot fans.

"I haven't had time yet."

"You must read it! 'A Love Letter to Robot Fans!' This title is simply brilliant! Recently, the video tapes of robot animations from Sunrise and Toei have suddenly become hot commodities, and they are hard to find in rental stores. Many old toys have even seen a sudden and significant increase in sales. It's truly amazing."

In the conference room, Mitsui Chuta and Yamashina Makoto had been waiting for a long time. The tension of the previous confrontation was gone, replaced by an almost fawning enthusiasm.

"Executive Director Nakayama," Yamashina Makoto personally poured tea for Takuya, "We truly owe you a lot this time. Not just "super robot wars," even with "kira kira island adventure," our Marketing Department people still can't figure out why girls like it so much."

Takuya smiled and picked up the teacup: ""kira kira island adventure" doesn't sell games; it sells social interaction. It's like going to karaoke; whether it's fun depends on who you go with, not how well you sing yourself."

With one sentence, the Bandai executives present suddenly understood.

"So that's it—" the Development Department Head murmured, and there were even more stars in his eyes as he looked at Takuya.

"Alright, let's skip the pleasantries." Yamashina Makoto waved his hand, his expression becoming serious and focused, "Regarding the new Gundam project, we have already made some preliminary ideas according to your previous proposal, but there are still many uncertainties.

Today, we would like to ask for your guidance."

"Okay, I will first explain my specific plan. If anyone has any questions, please ask them after I finish explaining the plan, and I will supplement or correct them." After Takuya finished speaking, he projected the proposal.

Takuya skillfully connected the projection equipment, and only his clear and steady voice remained in the conference room.

"First, the soul of the work—the art."

The classic image of SD Gundam appeared on the projection screen.

"I hope Bandai arranges for Mr. Koji Yokoi, the father of SD Gundam, to join the development team."

"Yokoi-san?" Yamashina Makoto remembered the incredibly young person who pioneered the SD product line for Bandai.

"Yes." Takuya affirmed, "He will personally supervise the SD image design and avatar icons for all mobile suits. Under the current mainstream TV resolution, the recognizability of mobile suit features is paramount. We must ensure that even on smaller screens, fans can instantly recognize what MS it is and what specific model it is. This is the foundation; we cannot be careless."

The Development Department Head immediately scribbled in his notebook, as if to engrave every word of Takuya.

"Second, the flesh and blood of the story—the plot." Takuya switched to the next slide, "Invite Sunrise's scriptwriting team to send people to supervise the game script throughout. Currently, there are not many available works, mainly the original "Mobile Suit Gundam," "Z," "ZZ," and "Gundam Sentinel." The level progression will strictly follow the original timeline, and only after completing the game once will the free stage selection function be unlocked. We want players to relive history first, and then give them the option to freely select stages to complete any missing elements."

"What about obtaining mobile suits?" Yamashina Makoto raised a key question.

"This is the third point, the mobile suit's lineage—development." Takuya pointed to a tree diagram on the screen, "We need an MSV compilation representative to be responsible for sorting out the entire MS development lineage. Players cannot simply gain new mobile suits by leveling up, but rather adopt a 'basic mobile suit + development parts' model. For example, only when a player obtains the key part 'Lunar Titanium Alloy' in a specific stage can their GM be developed into a Gundam. This will make every mobile suit development feel like a true technological breakthrough."

The Development Department Head's eyes lit up as he listened, murmuring, "So that's it, this way, the joy of collecting elements and exploring will fully emerge—"

Takuya nodded, adding: "This also allows us to control the mobile suit's technological tier, avoiding the appearance of mobile suits with strength beyond their era, which would disrupt the game's difficulty experience."

"For maps, use horizontal and vertical grids, not hexagonal grids."

"Why? Aren't hexagons more—" the Development Department Head instinctively asked.

"The controls are anti-human." Takuya answered directly, "The movement logic of the D-pad on a hexagonal map is a disaster for players. We are making a video game, not a tabletop wargame; a smooth experience is always the top priority."

The Development Department Head instantly shut his mouth, his face even flushing slightly. Yes, how could he have taken it for granted just by looking at a few PC wargames?

"For MS pilots, just use the original characters."

"Finally, the combat system."

A concept art of a combat screen appeared on the slide.

"The combat map is similar to "super robot wars," but because we have a squad mechanism, the squad leader's attack can include a support attack from another mobile suit within the squad. If the mothership has ship cannons, it can also include support bombardment."

"In addition, I have also designed a capture mechanism. After a mobile suit's mothership is destroyed, the mobile suit will become capturable, and the mothership can be directly recovered."

"The capture mechanism is mainly designed to give players a certain degree of freedom in choosing mobile suits, and it can also be considered an additional resource acquisition method."

"Then—what about Spirit Commands?" the Development Department Head asked cautiously, as this was one of the core successes of "super robot wars."

Everyone in the conference room held their breath; this was the question they cared about most.

Takuya looked at them and shook his head slightly.

"Remove them."

These two words made all the Bandai executives collectively freeze.

"The success of "super robot wars" lies in its inclusiveness, possessing a rich enough collection of works to support its diverse Spirit Command system." Takuya explained, "Relying solely on the Gundam series, we don't have such rich spiritual plot elements to draw upon. Forcing a imitation would only result in a poor imitation. However," he changed his tone, "for the spiritual aspect, we will design a mental state grading system. Under different mental states, mobile suits will have varying degrees of combat power bonuses. What we need to do is not to replicate the success of "super robot wars," but to uncover the unique charm of the Gundam brand."

After he finished speaking, the conference room was silent. Yamashina Makoto and Mitsui Chuta looked at Takuya with a look of heartfelt admiration.

This person not only understood the market and players, but he also understood Gundam better than these "insiders."

"So what will this game be called?" Yamashina Makoto asked the last question.

"sd gundam g generation." Takuya wrote the game title on the whiteboard next to him.

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