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SKILL TREE OVERVIEW

The Infinite Evolution System has three major categories:

Combat Skill Tree

Offense, mobility, weapon mastery, elemental manipulation.

Survival & Adaptation Skill Tree

Resistances, sensory upgrades, body evolution, regeneration.

System-Breaking / Glitch Skill Tree

Time loops, stat rewriting, space distortion, illegal skills unavailable to normal players.

šŸ—”ļø 1. COMBAT SKILL TREE

Below are the main branches.

šŸ”„ A. Elemental Manipulation Branch

Ethan starts with no class, so elemental skills unlock only by interacting with elements.

šŸ”„ Fire Path

Tier 1

Spark – small ignition

Heat Control – sense temperature changes

Tier 2

Firebolt – ranged fire projectile

Flame Veil – weak protective heat layer

Tier 3

Inferno Burst – explosive AoE attack

Heatwave Dash – movement burst using heated air

Tier 4 (Epic)

Solar Flare – blinding, high-damage heat explosion

Dragonfire Breath – continuous beam of superheated flame

Tier 5 (Mythic)

Starheart Core – body houses a miniature "energy core"

Living Flame – flames take form and fight independently

Tier 6 (Ascendant)

Starquake – collapse a local pocket of space through heat expansion

Solar Dominion – command any fire within a 10-km radius

ā„ Ice Path

Unlocked by exposure to frost dungeons.

Tier 1

Frost TouchCold Endurance

Tier 3

Ice ShardsCryo Shield

Tier 5

Absolute Zero Field (freeze everything within range)Ice Regeneration (freeze injuries to heal)

Tier 6

Entropy Collapse

⚔ Lightning Path

Unlocked by being struck by lightning or absorbing electrical monsters.

Tier 1: Static Charge

Tier 3: Thunder Leap

Tier 5: Godspeed Mode

Tier 6: Absolute Voltage (body becomes living lightning)

Ethan can hybridize branches, creating unique evolutions:

Plasma Arts (Fire + Lightning)Cryo-Storm (Ice + Lightning)Molten Core (Fire + Earth)

šŸ—” B. Weapon Mastery Branch

Each weapon style evolves into supernatural forms.

Sword Path

Tier 1: Basic Swordplay

Tier 2: Sword Intent

Tier 3: Phantom Slash

Tier 4: Dimensional Cut

Tier 5: Void Edge (cuts concepts)

Tier 6: Horizon Sever (cut space-time)

Unarmed Path

Tier 1: Combat Instinct

Tier 2: Iron Fist

Tier 3: Shockwave Punch

Tier 4: Bone-forged Body

Tier 5: Mountain Breaker

Tier 6: Primordial Fist (shatter cosmic barriers)

🧬 2. SURVIVAL & ADAPTATION SKILL TREE

Ethan's greatest advantage:

the more he suffers and survives, the stronger he becomes.

🧘 A. Resistance Path

Unlocked by being poisoned, burned, frozen, etc.

Tier 1

Poison Resistance

Heat Resistance

Pain Dulling

Tier 2

Venom Conversion (turn poison into energy)

Thermal Regulation (immune to cold/heat swings)

Tier 3

Adaptive Skin (thickens against threats)

Tier 4

Elemental Absorption (absorb damage as mana)

Kinetic Dampening (reduce physical impact)

Tier 5

Hazard Immunity (ignore environmental damage)

Damage Reflection (returns 10–20%)

Tier 6

Absolute Immunity (temporary invulnerability)

šŸ‘ B. Sensory Evolution Path

Tier 1: Night Vision

Tier 2: Heat Vision

Tier 3: Mana Sight

Tier 4: Weakness Detection

Tier 5: Foresight (predict enemy movements)

Tier 6: Cosmic Perception (see hidden Administrators)

šŸ’‰ C. Regeneration Path

Tier 1: Rapid Healing

Tier 2: Muscle Recovery

Tier 3: Blood Reinforcement

Tier 4: Limb Regrowth

Tier 5: Heartforge (heart can't stop beating)

Tier 6: Immortal Regeneration (regrow body from a drop of blood)

šŸŒ€ 3. GLITCH / SYSTEM-BREAKING SKILL TREE

These are illegal evolutions only Ethan can obtain.

ā³ A. Time Distortion Branch

Tier 2: Error Loop (repeat last 3 seconds)

Tier 3: Stutter Step (blink between milliseconds)

Tier 4: Chrono Break (undo fatal attacks)

Tier 5: Phase Drift (exist slightly out of sync with reality)

Tier 6: Temporal Dominion (freeze time in a localized space)

🧩 B. Data Corruption Branch

Abilities that break the System.

Tier 1: UI Desync (hide stats from others)

Tier 2: Stat Injection (borrow unused points)

Tier 3: Skill Hijack (copy skill fragments from others)

Tier 4: Code Rewrite (modify skill functions)

Tier 5: Corrupted Avatar (split into glitch clone)

Tier 6: System Override (take control of dungeon code)

🌌 C. Spatial Mutation Branch

Tier 1: Spatial Instability (random micro-teleports)

Tier 2: Void Step

Tier 3: Dimensional Tear (cut open small rifts)

Tier 4: Riftwalk

Tier 5: Null Zone (erase abilities inside area)

Tier 6: Worldstep (travel between worlds freely)

šŸ”ŗ D. Ascendant Ability Branch

Unlocked only after killing an Administrator.

Tier 1: Reality Anchor (cannot be displaced or deleted)

Tier 2: Will Manifestation (thoughts become force)

Tier 3: Conceptual Domain (rewrite rules locally)

Tier 4: Origin Form

Tier 5: Universe Rewrite (final arc ability)

šŸ”„ MUTATION SYSTEM DETAILS

Mutations = special evolutions triggered by abnormal choices or extreme survival moments.

Example Mutations:

1. Predator Instinct

Triggered by killing stronger monsters.

Ā -Track enemies through walls

Ā -Damage increases the more injured Ethan is

2. Adaptive Muscle Morph

Triggered by lifting impossible weights during battle.

Ā -Muscles restructure for superhuman bursts

Ā -Gains temporary strength multipliers

3. Chaos Core

Triggered by absorbing corrupted mana.

Ā -Grants unstable power spikes

Ā -Risk: may damage body unless stabilized

4. Echo of Death

Triggered by surviving fatal injuries.

Ā -One-time death immunity

Ā -Creates clone upon revival

🧬 How SKILLS Evolve (Logic System)

Each evolution has three triggers:

1. Experience Threshold – simple leveling

2. Environmental Trigger – e.g., "survive 300°C" for Flame evolution

3. Behavior Trigger – e.g., "kill an enemy who vastly outlevels you" to unlock Overdrive

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