1. Magic Immunity (Passive)
The user becomes immune to many types of magic.
2. Self-Healing / Regeneration (Activate)
The user can rapidly recover from injuries and can heal minor to moderate internal damage, including wounds to vital organs. Severed limbs can be reattached, but entirely new limbs cannot be regenerated.
However, this ability does not grant immortality. The user can still be killed if critically struck—for example, being stabbed through the heart or throat, suffering a destroyed brain, or being decapitated.
3.Flight
User Can Flight As Long there is mana or magic.
4. Berserker
When this magic is activated, the user's body shifts into a monstrous battle form. Flames erupt from their head, their teeth sharpen into fang-like points, and the upper half of their face becomes shrouded in shadow—leaving only their eyes visible as glowing, feral orbs.
In this state, the user's physical abilities are amplified to an extreme degree, far beyond normal limits. The form normally erases the user's sentience, driving them into a mindless, rampaging state and stripping away sensations such as pain.
However, due to the user's immunity, they retain their awareness and control, functioning as a calculated predator rather than a mindless beast. And It Has been elvoved even futher so it turn into Super Berserker and Unlock Overcharge Ability (Kaioken-like Boost). Allows the user to forcibly amplify physical and magical output in short bursts. These boosts can be stacked for higher multipliers, but the strain increases exponentially with each level. Any attempt to copy or replicate this ability through mimicry or copy-type magic causes immediate mental collapse in the copier due to the unstable and self-destructive spell structure.
Overcharge requires: Berseker Ability On Exceptional mana control A highly conditioned body
Exceeding the body's tolerance results in: Severe internal damage Mana burnout Instant death if the multiplier surpasses survivable limits
