LightReader

The World Compendium

### Foreword

This volume concludes of knowledge about the world of the novel. The information contained herein is gradually revealed within the main story and is duplicated here for ease of access.

*"Knowledge is power. But reading the compendium before finishing the story is cheating."*

— Professor Whiskerbottom (probably)

---

## Table of Contents

1. [The Seven Kingdoms of Eldoria](#the-seven-kingdoms)

2. [Power System — Aether & Core](#power-system)

3. [Ranking System](#ranking-system)

4. [Major Academies](#major-academies)

5. [Glossary of Terms](#glossary)

6. [Calendar and Timeline](#calendar)

7. [Magic Integration](#magic-integration)

8. [Political Landscape](#political-landscape)

9. [Bestiary](#bestiary)

10. [Currency and Economy](#currency)

11. [Religion and Beliefs](#religion)

---

## The Seven Kingdoms of Eldoria

---

### 1. Mana Empire

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Von Reinhart |

| **Capital** | Aethelburg (The City of Spires) |

| **Population** | 35 million |

| **Primary Path** | Aether (Mage) |

| **Specialty** | Raw spellcasting, elemental manipulation, arcane theory |

| **Currency** | Crowns (enchanted gold coins) |

| **Academy** | Starfall Spire |

| **National Dish** | Thunder Stew |

| **Colors** | Royal Blue and Silver |

| **Motto** | *"Knowledge is power. Power is control."* |

**Culture:**

The Mana Empire values intellect above all else. Social status is determined by magical aptitude and scholarly achievement. Noble families compete to produce the strongest mages, and political marriages are common tools for securing powerful bloodlines. The Von Reinhart family has ruled for 400 years, their gravity affinity appearing in each generation.

**Military:**

- Standing army: 50,000 soldiers

- Battlemage corps: 10,000 (Rank 4+)

- Special forces: Imperial Griffon Knights (aerial unit)

**Key Locations:**

- **Starfall Spire** — The imperial academy, a tower that pierces the clouds

- **The Obsidian Court** — Imperial throne room, carved from solidified shadow

- **Archive of Whispers** — The largest magical library in the world

- **Gravity Gardens** — Public park with artificially altered gravity

---

### 2. Chakra Kingdom

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Kazehaya |

| **Capital** | Kamigoroshi (City of Gods) |

| **Population** | 20 million |

| **Primary Path** | Core (Knight) |

| **Specialty** | Inner energy cultivation, wind and shadow techniques |

| **Currency** | Ryō (coins with holes for stringing) |

| **Academy** | Shadow Leaf Dojo |

| **National Dish** | Wind-Grilled Fish |

| **Colors** | Black and Crimson |

| **Motto** | *"Flow like wind. Strike like shadow. Be uncaught."* |

**Culture:**

The Chakra Kingdom values harmony, discipline, and the flow of natural energy. Samurai traditions dominate, and even commoners practice basic chakra control. The Kazehaya clan has ruled for 800 years, their wind affinity appearing in every generation. Ancestor worship is common, and family honor is paramount.

**Military:**

- Standing army: 30,000 samurai

- Shadow warriors: 20,000 (special forces, ninja traditions)

- No mage corps — knights only

**Key Locations:**

- **Shadow Leaf Dojo** — Training ground hidden in misty mountains

- **Whispering Woods** — Entrance exam location, haunted by ancestor spirits

- **Wind's Rest Palace** — Kazehaya family seat, built on a mountain peak

- **Tea House of a Thousand Dimensions** — Famous tea house where portals occasionally open

---

### 3. Qi Empire

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Qi |

| **Capital** | Yanhuang (The Phoenix Throne) |

| **Population** | 40 million |

| **Primary Path** | Balanced (Hybrid Theory) |

| **Specialty** | Energy flow manipulation, precision casting, alchemy, phoenix arts |

| **Currency** | Taels (weight-based system) |

| **Academy** | Tianlan Royal Magic Academy |

| **National Dish** | Phoenix Noodles |

| **Colors** | Gold and Crimson |

| **Motto** | *"Burn. Fall. Rise. Repeat."* |

**Culture:**

The Qi Empire is the largest and most populous kingdom, a melting pot of cultures and traditions. They value balance — between mage and knight, between fire and water, between tradition and innovation. The royal family's phoenix bloodline allows them to resurrect from death, though the cost is severe.

**Four Great Houses:**

1. **Qiuyue** — Phoenix flame specialists

2. **Hitsugi** — Hellflame mages

3. **Jin** — Earth and metal affinity

4. **Zhao** — Water and healing arts

**Military:**

- Standing army: 80,000 soldiers

- Hybrid corps: 20,000 (mage-knight hybrids)

- Phoenix Guard: 500 (elite royal guard, all Rank 7+)

**Key Locations:**

- **Tianlan Royal Magic Academy** — Oldest and most prestigious academy

- **The Phoenix Throne** — Imperial palace, blessed by the Celestial Flame

- **Alchemist's Quarter** — District where experimental magic happens

- **Garden of a Thousand Spirits** — Cemetery where phoenix-blooded nobles are interred

---

### 4. Glaciar Kingdom

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Frostweaver |

| **Capital** | Iskald (The Frozen Throne) |

| **Population** | 12 million |

| **Primary Path** | Core (Knight) |

| **Specialty** | Cryomancy, ice sculpting magic, aurora weaving |

| **Currency** | Icicles (frozen magic that melts if unused) |

| **Academy** | Frosthold Collegium |

| **National Dish** | Frozen Heart Stew |

| **Colors** | Ice Blue and White |

| **Motto** | *"Cold endures. Stillness wins. We outlast."* |

**Culture:**

The Glaciar Kingdom exists in the northern wastes, where survival itself is a test of strength. They value endurance, patience, and stillness. The Frostweaver bloodline can manipulate ice at a fundamental level, and their knights are known for outlasting enemies through sheer refusal to die.

**Military:**

- Standing army: 20,000 (all Rank 3+)

- Winter Guard: 1,000 (elite, Rank 6+)

- No navy (ice makes it unnecessary)

**Key Locations:**

- **Frosthold Collegium** — Academy built inside a glacier

- **The Aurora Spire** — Tower where aurora weaving is studied

- **Everwinter Market** — Underground trade hub, warm despite the cold

- **Tomb of the First Frostweaver** — Sacred site, temperature never rises above freezing

---

### 5. Pyre Desert Tribes

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Emberkhān Council (tribal) |

| **Capital** | Mobile (moves with ruling tribe) |

| **Population** | 15 million (nomadic) |

| **Primary Path** | Aether (Mage) |

| **Specialty** | Fire magic, earth shifting, desert survival |

| **Currency** | Sunstones (store sunlight) |

| **Academy** | Sunspire Oasis (mobile) |

| **National Dish** | Sun-Bread |

| **Colors** | Orange and Gold |

| **Motto** | *"Blaze brighter than death. Become the fire."* |

**Culture:**

The Pyre Tribes are nomadic, moving through the southern deserts with the seasons. They worship the sun as the source of all magic, and their fire mages are considered the most passionate in the world. Tribal leadership is determined by annual competitions of magic, combat, and survival.

**Seven Major Tribes:**

1. **Emberkhān** — The ruling tribe

2. **Sunwalker** — Scouts and pathfinders

3. **Sandheart** — Earth mages and builders

4. **Flametongue** — Fire mage specialists

5. **Dawnbringer** — Healers and priests

6. **Dustrider** — Camel breeders and trainers

7. **Oasiskeeper** — Guardians of watering holes

**Military:**

- No standing army — every adult is a warrior

- Tribal champions: 1 per tribe, Rank 8+

- Sun Khan's personal guard: 100 elite warriors

**Key Locations:**

- **Sunspire Oasis** — Mobile academy, location changes daily

- **The Burning Heart** — Desert's center, where the sun touched the world

- **Trading Caravans** — Mobile markets that travel between tribes

- **Sandworm Graveyard** — Dangerous, valuable for reagents

---

### 6. Nocturnia (Underground Cities)

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Crimson Court (Vampire Lords) |

| **Capital** | Nethros (The City That Never Sleeps) |

| **Population** | 8 million |

| **Primary Path** | Aether (Mage) |

| **Specialty** | Blood magic, shadow weaving, nocturnal arts |

| **Currency** | Night Pearls (grown from vampire tears) |

| **Academy** | Umbral University |

| **National Dish** | Crimson Wine |

| **Colors** | Crimson and Black |

| **Motto** | *"Light fades. We remain. Shadows remember."* |

**Species Breakdown:**

- **Vampires:** 500,000 (aristocracy)

- **Day-walkers:** 5 million (humans adapted to underground life)

- **Drow:** 2 million (dark elf equivalent, magical affinity)

- **Other:** 500,000 (various underground species)

**Culture:**

Nocturnia exists beneath the surface, a vast network of caverns and cities lit by bioluminescent fungi and magical crystals. The ruling vampires are ancient, patient, and politically sophisticated. Day-walkers make up the majority of the population. Vampires are the aristocracy, and bloodline determines social status.

**Military:**

- Shadow Legion: 15,000 vampire knights and shadow mages

- Day-walker Guard: 30,000 (surface-capable soldiers)

- Crimson Assassins: Unknown number

**Key Locations:**

- **Umbral University** — Classes held only at night (surface) or always (underground)

- **The Crimson Court** — Vampire lords' meeting place, deep underground

- **Fungal Forests** — Bioluminescent farms that feed the population

- **The Sun Gate** — Only entrance to the surface, heavily guarded

---

### 7. Umbra Region (The Forbidden Zone)

| Aspect | Details |

|--------|---------|

| **Ruling Dynasty** | Obsidian Throne (identity unknown) |

| **Capital** | Unknown (believed mobile) |

| **Population** | Unknown (estimated 2-5 million) |

| **Primary Path** | Forbidden — both paths at terrible cost |

| **Specialty** | Necromancy, soul manipulation, forbidden arts |

| **Currency** | Soul Shards (banned elsewhere) |

| **Academy** | Black Tower Academy (location unknown) |

| **National Dish** | Unknown |

| **Colors** | Black and Void |

| **Motto** | *"We died. We continued. Ask nothing else."* |

**Known Facts:**

- Located on the far side of the continent, isolated by magical storms

- Necromancy and soul magic are openly practiced

- Graduates of Black Tower Academy are scattered across the world

- Border regions have standing orders to report any Umbra activity

- Most kingdoms have execution-level laws against Umbra magic

**Official Policy (All Kingdoms):**

Do not engage. Do not approach. Do not acknowledge. Report immediately.

---

## Power System — Aether & Core

---

### Fundamental Principle

All beings possess a **Soul Core** — the concentrated essence of their existence. How this core expresses power determines one's path.

| Type | Users | Power Source | Philosophy |

|------|-------|--------------|------------|

| **Aether (Mana)** | Mages | Mind + Calculation | Understand reality |

| **Core (Aura)** | Knights | Body + Will | Impose yourself on reality |

Both originate from the same thing: **Existence Pressure** — the soul forcing reality to obey.

---

### Aether (Mage) System — The Calculation Path

*"Reality obeys those who understand it."*

Mages do not "cast spells." They **rewrite rules** using formulas engraved in their mind.

**Fundamental Concept:**

- Every spell = **Equation**

- Power = **Imagination × Control × Stability**

- The smarter the mage → the stronger the magic

**Spell Hierarchy:**

| Level | Name | Description |

|-------|------|-------------|

| **1-3** | Simple Formulas | Fireball, Shield, basic elemental |

| **4-6** | Complex Equations | Multi-variable spells, environmental |

| **7-9** | Theorems | Reality-bending, spatial magic |

| **10** | Universal Constants | Spells that become laws of reality |

**Mage Specializations:**

- Elemental Equationists

- Runic Geometers

- Chronos Theorists

- Void Calculators

- Bio-Alchemists

**Limitations:**

- Spell failure = Mental backlash

- Overclocking = Permanent brain damage

- Required: Mana Circuits

---

### Core (Knight) System — The Manifestation Path

*"The world bends to those who impose themselves upon it."*

Knights don't learn techniques. They **force reality to acknowledge them.**

Aura is not energy. It is **the soul leaking into the body.**

**Fundamental Concept:**

- Every technique = **Conviction made manifest**

- Power = **Will × Experience × Resolve**

- The stronger the spirit → the stronger the aura

**Core Hierarchy:**

| Rank | Name | Description |

|------|------|-------------|

| **D** | Hairline Fracture | First awakening, aura barely visible |

| **C** | Cracking Surface | Aura visibly manifests, faint glow |

| **B** | Seeping Soul | Aura takes properties of the knight |

| **A** | Core Exposure | Aura affects environment |

| **S** | Soul Bleed | Aura becomes law |

**Knight Archetypes:**

- The Unyielding (defense)

- The Edge (cutting force)

- The Beast (animal traits)

- The Ember (flame)

- The Anchor (gravity/weight)

- The Storm (wind/motion)

**Limitations:**

- Core exhaustion = Physical shutdown

- Will breaking = Permanent power loss

- Every aura use = Permanent soul damage

---

### The Hybrid Anomaly

Rare individuals possess **Dual Manifestation** — the ability to use both Aether and Core simultaneously.

**Hybrid Dangers:**

- Soul fragmentation

- Mana circuits conflicting with aura pathways

- Existential instability

---

### Special Hidden Rank

| Title | Description |

|:-----:|-------------|

| **Absolute** | A being who fuses Aura + Mana perfectly. They ignore the entire ranking system. |

No known living Absolutes exist. The last one was recorded 800 years ago.

---

## Ranking System

---

### Knight Path — Way of the Blade

| Tier | Rank | Title |

|:----:|:----:|-------|

| **Tier 1** | 1 | Trainee |

| | 2 | Fighter |

| | 3 | Warrior |

| **Tier 2** | 4 | Aura Knight |

| | 5 | Elite Knight |

| | 6 | Great Knight |

| **Tier 3** | 7 | Sword Expert |

| | 8 | Swordmaster |

| | 9 | High Swordmaster |

| **Tier 4** | 10 | Sword Saint |

| | 11 | Sword King |

| | 12 | Sword Emperor |

| **Tier 5** | 13 | Blade Sovereign |

| | 14 | World Cutter |

| | 15 | Godslayer |

---

### Mage Path — Way of Mana

| Tier | Rank | Title |

|:----:|:----:|-------|

| **Tier 1** | 1 | Mana Sensitive |

| | 2 | Apprentice Mage |

| | 3 | Adept Mage |

| **Tier 2** | 4 | Scholar Mage |

| | 5 | High Mage |

| | 6 | Archmage Candidate |

| **Tier 3** | 7 | Archmage |

| | 8 | Grand Archmage |

| | 9 | High Archmage |

| **Tier 4** | 10 | Sage |

| | 11 | Great Sage |

| | 12 | Elemental Lord |

| **Tier 5** | 13 | Mana Sovereign |

| | 14 | World Magus |

| | 15 | Magic God |

---

### Balance Rule

| Knight Rank | = | Mage Rank |

|-------------|---|-----------|

| Sword Saint (10) | = | Archmage (10) |

| Sword Emperor (12) | = | Great Sage (12) |

| Blade Sovereign (13) | = | Mana Sovereign (13) |

| Godslayer (15) | = | Magic God (15) |

**Neither side is stronger — only different fighting styles.**

---

## Major Academies

---

### Tianlan Royal Magic Academy (Qi Empire)

| Aspect | Details |

|--------|---------|

| **Location** | Yanhuang, Qi Empire |

| **Founded** | 873 years ago |

| **Enrollment** | 4,000 students |

| **Specialty** | Balanced curriculum, hybrid theory |

| **Known For** | Oldest and most prestigious academy |

| **S-Class** | Elite track, only 15 students per year |

---

### Starfall Spire (Mana Empire)

| Aspect | Details |

|--------|---------|

| **Location** | Aethelburg, Mana Empire |

| **Founded** | 652 years ago |

| **Enrollment** | 3,000 students |

| **Specialty** | Aether calculation, battle magic |

| **Known For** | Strongest mages in the world |

---

### Shadow Leaf Dojo (Chakra Kingdom)

| Aspect | Details |

|--------|---------|

| **Location** | Kamigoroshi, Chakra Kingdom |

| **Founded** | 800+ years ago |

| **Enrollment** | 500 students |

| **Specialty** | Core manifestation, sword arts |

| **Known For** | Rigorous entrance exam |

---

### Frosthold Collegium (Glaciar Kingdom)

| Aspect | Details |

|--------|---------|

| **Location** | Inside a glacier, Glaciar Kingdom |

| **Founded** | 521 years ago |

| **Enrollment** | 800 students |

| **Specialty** | Cryomancy, survival arts |

| **Known For** | Building is literally frozen |

---

### Sunspire Oasis (Pyre Tribes)

| Aspect | Details |

|--------|---------|

| **Location** | Mobile (changes daily) |

| **Founded** | Unknown |

| **Enrollment** | 1,200 students |

| **Specialty** | Fire magic, desert survival |

| **Known For** | Finding it is the entrance exam |

---

### Umbral University (Nocturnia)

| Aspect | Details |

|--------|---------|

| **Location** | Nethros, Nocturnia |

| **Founded** | 700+ years ago |

| **Enrollment** | Classified |

| **Specialty** | Shadow magic, blood arts |

| **Known For** | Classes at night only |

---

### Black Tower Academy (Umbra Region)

| Aspect | Details |

|--------|---------|

| **Location** | Unknown |

| **Founded** | Unknown |

| **Enrollment** | Classified |

| **Specialty** | Forbidden arts |

| **Known For** | Graduates find *you* |

---

## Glossary of Terms

---

### General Terms

| Term | Definition |

|------|------------|

| **Aether** | Another word for mana; magical energy |

| **Aura** | Soul energy manifested by knights |

| **Chakra** | Inner energy, specific to Chakra Kingdom |

| **Core** | The soul's physical manifestation |

| **Existence Pressure** | The soul's ability to impose on reality |

| **Mana** | Magical energy used by mages |

| **Mana Circuits** | Neural pathways for spellcasting |

| **Soul Core** | The essence of a being's existence |

---

### Combat Terms

| Term | Definition |

|------|------------|

| **Domain Expansion** | Knight technique, impose personal reality |

| **Dual Casting** | Casting two spells simultaneously |

| **Territory Pressure** | High Swordmaster ability |

| **Will Strike** | Knight attack that damages the soul |

---

### Ranks and Titles

| Term | Definition |

|------|------------|

| **S-Class** | Elite student track at Tianlan |

| **Sword Saint** | Rank 10 knight |

| **Sage** | Rank 10 mage |

| **Absolute** | Legendary rank, fuses both paths |

---

### Species

| Term | Definition |

|------|------------|

| **Day-walker** | Human adapted to Nocturnia |

| **Drow** | Dark elf equivalent, underground species |

| **Vampire** | Nocturnia aristocracy, sunlight sensitive |

---

## Calendar and Timeline

---

### Time Measurement

| Unit | Duration |

|------|----------|

| **Day** | 24 hours |

| **Week** | 7 days |

| **Month** | 30 days |

| **Year** | 360 days |

---

### Current Era

**Year 1473 of the Third Age (Post-Unification)**

The Third Age began after the Great Unification War, when the seven kingdoms established formal borders and diplomatic relations.

---

### Major Holidays

| Holiday | Season | Kingdom | Description |

|---------|--------|---------|-------------|

| **Sun's Peak** | Summer Solstice | Pyre Tribes | Sun worship festival |

| **Moon's Grace** | Winter Solstice | Chakra Kingdom | Ancestor veneration |

| **Founder's Day** | Spring Equinox | Qi Empire | Academy founding |

| **Night of Whispers** | Autumn Equinox | Nocturnia | Vampire new year |

| **Blaze Festival** | Mid-Summer | All | Fire magic competition |

---

## Magic Integration

---

### Daily Life Applications

| Application | Description |

|-------------|-------------|

| **Lighting** | Magical orbs, enchanted lanterns |

| **Heating/Cooling** | Temperature regulation runes |

| **Cooking** | Self-stirring pots, heat spells |

| **Cleaning** | Self-cleaning enchantments |

| **Transportation** | Teleportation gates, enchanted vehicles |

| **Communication** | Message spells, enchanted mirrors |

| **Medicine** | Healing magic, alchemical remedies |

| **Entertainment** | Illusion theaters, magical sports |

| **Agriculture** | Weather manipulation, growth spells |

---

### Magical Items

| Item | Description | Rarity |

|------|-------------|--------|

| **Focus Crystal** | Helps channel magic | Common |

| **Enchanted Weapon** | Weapon with permanent spell effect | Uncommon |

| **Teleportation Gate** | Fixed location teleport | Rare |

| **Sentient Item** | Item with consciousness | Very Rare |

| **Cursed Blade** | Weapon with malevolent spirit | Extremely Rare |

---

## Political Landscape

---

### Alliances and Rivalries

| Kingdom | Allies | Rivals | Neutral |

|---------|--------|--------|---------|

| **Mana Empire** | Chakra, Qi | Pyre | Glaciar, Nocturnia |

| **Chakra Kingdom** | Mana, Qi | None | All |

| **Qi Empire** | Everyone | None | All |

| **Glaciar Kingdom** | Mana, Chakra | Nocturnia | Qi, Pyre |

| **Pyre Tribes** | None | Mana | Qi, Glaciar |

| **Nocturnia** | None | Glaciar | Mana, Chakra |

| **Umbra Region** | None | Everyone | None |

---

### Current Tensions

1. **Umbra Region border incidents** — Increasing in frequency

2. **Nocturnia-Glaciar territorial disputes** — Underground resources

3. **Mana Empire-Pyre Tribes cultural clashes** — Trade negotiations strained

4. **S-Class selection** — Political implications for noble families

---

## Bestiary

---

### Common Creatures

| Creature | Description | Danger Level |

|----------|-------------|--------------|

| **Sandworm** | Desert creature, can swallow caravans | High |

| **Frost Wolf** | Northern predator, ice affinity | Medium |

| **Phoenix** | Legendary bird, flame affinity, resurrects | Extreme |

| **Moon Rabbit** | Nocturnia creature, lunar affinity | Low |

| **Dummy Construct** | Training golem, judgmental | Varies |

---

### Rare Creatures

| Creature | Description | Location |

|----------|-------------|----------|

| **Dragon** | Ancient, intelligent, elementally aligned | Mountains |

| **Griffon** | Eagle-lion hybrid | Mana Empire |

| **Kirin** | Sacred beast, appears to worthy rulers | Chakra Kingdom |

| **Vampire Lord** | Ancient vampire, noble status | Nocturnia |

---

### Legendary Beings

| Being | Description | Status |

|-------|-------------|--------|

| **Celestial Flame Phoenix** | God of fire and rebirth | Worshipped |

| **Wind God** | Chakra Kingdom deity | Worshipped |

| **Obsidian Lord** | Umbra Region ruler | Unknown |

| **First Mage** | Legendary founder of magic | Deceased |

---

## Currency and Economy

---

### Currency by Kingdom

| Kingdom | Currency | Description |

|---------|----------|-------------|

| **Mana Empire** | Crowns | Enchanted gold coins |

| **Chakra Kingdom** | Ryō | Coins with holes for stringing |

| **Qi Empire** | Taels | Weight-based, magical scales |

| **Glaciar Kingdom** | Icicles | Frozen magic, melts if unused |

| **Pyre Tribes** | Sunstones | Gems storing sunlight |

| **Nocturnia** | Night Pearls | Grown from vampire tears |

| **Umbra Region** | Soul Shards | Banned elsewhere |

---

## Religion and Beliefs

---

### Major Deities

| Deity | Domain | Worshipped In |

|-------|--------|---------------|

| **Celestial Flame Phoenix** | Fire, rebirth, cycles | Qi Empire, Pyre Tribes |

| **Wind God** | Wind, freedom, shadows | Chakra Kingdom |

| **Moon Spirit** | Night, mystery, magic | Nocturnia |

| **Sun God** | Light, life, judgment | Pyre Tribes |

| **Earth Mother** | Nature, growth, death | Glaciar Kingdom |

| **Knowledge Seeker** | Wisdom, magic, progress | Mana Empire |

---

### Religious Practices

| Kingdom | Primary Practice |

|---------|------------------|

| **Mana Empire** | Secular, philosophical |

| **Chakra Kingdom** | Ancestor worship |

| **Qi Empire** | Balanced, multiple deities |

| **Glaciar Kingdom** | Nature worship |

| **Pyre Tribes** | Sun worship, fire rituals |

| **Nocturnia** | Moon worship, ancestor veneration |

| **Umbra Region** | Unknown |

---

## Final Notes

This compendium will be updated as new information is revealed.

*"The world is vast. And two idiots are going to break it."*

---

`[System: Volume 0 — Complete]`

`[System: World Information — Archived]`

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