1. Copper
New adventurers
Escorting caravans, gathering, pest monsters
No combat reputation
Altair starts here
2. Iron
Reliable fighters
Small monster groups
Minor dungeon outskirts (not core)
Town-level recognition
3. Steel
Veterans
Lead teams
Known within regions
Can handle serious threats
4. Silver
Famous in provinces
Strong combatants
Often contracted by nobles
Can influence small conflicts
5. Gold
National-level adventurers
Rare
Requested by kingdoms
Capable of changing battles
6. Platinum
Living legends
Feared and respected
One person can shift wars
Records kept by guild headquarters
7. Mythic
Barely documented
Their actions alter history
Often confused with divine beings
Many think they don't exist
