[Entering the game. Your identity is still a stable boy.]
[Day 1: Because you lingered a second too long looking at a noble lady, she mocked you, calling you a low-born stable hand.]
[...]
[Day 3: You realized this is just a game and decided to stop enduring. You snuck into the Countess's chambers.]
[You forcibly took her intimate garments to use as blackmail. Watching her superficial resistance crumble as she knelt to service you, her mouth working skillfully to please you, you felt you finally understood the rhythm of this world.]
[...]
[Day 5: You still haven't found any clues, but strange phenomena have begun to appear in the town. People are dying with their limbs twisted in impossible angles.]
[You didn't care. The Countess stopped pretending to be unwilling, completely submitting to your powerful physique and your increasingly practiced techniques.]
[...]
[Day 10: The dead in the town have begun crawling out of the graveyard. The sight of the walking corpses terrified everyone. You still found no clues, and you still didn't care.]
[Panic spread through the town. You discovered that the living dead attack others, but they ignore you.]
[You became even more depraved.]
[You rescued a mother and daughter. First, you coerced the mother into sex by threatening her daughter's safety; then, you turned around and forced the daughter to serve you by promising to protect her mother. Both yielded to your lust.]
[After the ruse was exposed, you tricked them into a humiliating thresome, promising that if they served you together, you would leave them some food before you departed.]
[At night, you sensed they intended to ambush you. After using them one last time, you grew bored. You planned to leave some food and move on.]
[Morning: Unfortunately, you found they had also died from the unknown curse, their bodies twisted. You buried them deep.]
[Day 13: You remained indifferent to the town's mutation. You found the mother and daughter had crawled back out of the earth.]
[Though you didn't plan on 'necrophilia,' you seemed to have a special attraction for them. You didn't resist, spending several days of bliss with their undead forms. You found them to be even 'wetter' than when they were alive. You particularly favored the daughter—petite, yet possessing massive, heavy breasts.]
[...]
[Day 16: Almost no living humans remain in town. The walking dead are everywhere. You saw the flower shop owner emerge naked, draped only in a bath towel; you guessed she died and reanimated while bathing. You claimed her body right there on the street.]
[You entered a house and found a couple. You pushed the sleeping husband aside and flipped up the wife's skirt. You felt she was a bit lacking compared to the mother-daughter duo.]
[...]
[Day 20: You haven't seen a living person in a week. But you have possessed every woman in town you found attractive. Rather than seeking clues about the mutation, you were more curious why that mother and daughter were attracted to you. Sadly, it seemed to be a fluke. You assumed it was because you had fucked them so many times while they were alive.]
[You have earned the Achievement: "Human Scum" — You don't care about the truth or saving anyone; you only care about women.]
[You still didn't care about the investigation.]
[You spotted a woman you were interested in wandering the streets. You planned to test her 'depth' as usual.]
[You assumed she would ignore you like the others. In your total lack of caution, your throat was slashed open. You managed to stab her back one last time before dying.]
[You died together.]
[Simulation Over.]
[You may use a charge to load from the current plot point or restart the simulation.]
[Remaining Simulations: 5 (Refreshes 6 times daily, or purchase for 1,000 Silver)]
[Current Funds: 0 Gold, 0 Silver, 121 Copper]
[Current Mission: The townspeople are becoming stranger. Try to find clues!]
[Rewards: Constitution +1, Charisma +1]
[Restart / Load?]
"..."
In the stables.
Silas opened his eyes. Before him was the mottled wood of the horse shed. The air was thick with the smell of fodder and horse manure.
He had to admit... aside from not knowing what the hell he was doing at first, this game was pretty addictive. Even though it was just text, Silas could feel the images and sensations described behind the words.
The only downside was that he couldn't physically "enter" the simulation to experience it firsthand.
He wasn't from this world.
In his previous life, he was a hard-working modern man who had finally clawed his way up to a Sales Manager position. He had just bought his first luxury German sedan and was enjoying the attentions of his assistant—a girl who looked stunning in black stockings—on a road trip.
The mood was perfect, his hand was on her thigh, and she had even whispered that it was okay if he didn't have a condom. Then, everything went black... and he woke up here, at the recruitment site for stable boys for the Knights.
Relying on his silver-tongued sales experience and some bullshit about "postpartum care for mares," Silas successfully branded himself as an "Equine Expert from the East" and landed the glorious job of a bottom-tier stable boy.
If he only relied on his modern knowledge, Silas wasn't sure if he could ever break through the rigid class system of this world. The restrictions on commoners were just too suffocating.
But the good news was that upon his transmigration, this little game called [Love & Trials] appeared before his eyes.
Don't ask why he acted like a total scumbag in the simulation and ignored the quest. Silas had spent his whole life working like a dog to become a "success," only to die right before he finally got to taste the fruits of his labor. That lingering resentment had clearly influenced his simulated personality.
But whatever, it was just a game.
[Player: Silas]
[Title: Scum (You have no conscience, but you act with extreme decisiveness)]
[Constitution: 5 + 1]
[Strength: 7]
[Agility: 7]
[Charisma: 2 + 1]
[Spirit: 8]
[Skills: None]
His Constitution and Charisma both went up by 1 point. Silas couldn't feel a massive change, but his stomach didn't hurt as much. Used to three meals a day, the two daily servings of sandy black bread given to stable boys were almost unbearable.
But why did Charisma go up? Is it because I spent the whole simulation dealing with women?
Whatever.
Silas lay back down. It was still early. As a newcomer with only a few coppers, he couldn't buy anything, and as a stable boy, horses were more valuable than he was—he couldn't just leave his post.
Playing the game was the only way to forget the hunger.
Speaking of which, the town in the simulation seemed to be based on the town he was currently in, though the game version was smaller and more dilapidated. Was it the town's past? Or just a game dungeon?
It didn't matter. Whether it gave him Strength or Charisma, as long as it kept his mind off his empty stomach until the next shift, he was game.
[You chose to Restart.]
[You were born.]
[...]
[Influenced by your family, you inherited the family estate after your parents passed away and became a despicable merchant. You are obsessed with women, especially using money to corrupt virtuous beauties. You love nothing more than seeing a prideful woman fall due to greed.]
Silas paused. The identity changed when he restarted?
Nice. So I'm a corrupt tycoon this time?
[Though you cannot change your lecherous habits, you are somewhat more interested in the mission this time.]
[Due to your business, you came into contact with a nun from the convent. You have your eyes on her. You know her convent is struggling financially. Unfortunately, your multiple attempts to corrupt her with gold have failed.]
[...]
[Day 8: You vented your frustration over the nun onto a noblewoman who mocked you for being a 'lowly merchant.' You threatened to hand her lingerie over to her husband. Soon, you found her strangely submissive—every time you threatened to expose her, she became incredibly aroused.]
Fine, fine. It seemed he was destined to deal with that noblewoman again. Silas suspected she just enjoyed being degraded by someone of "lower status."
[Unfortunately, despite your 'serious' efforts, you found nothing of interest. You realized that as the town began to mutate, you didn't even need money—you could just take whoever you wanted.]
[...]
[Day 10.]
[You dragged four or five beautiful women into a room. After playing with them until you were exhausted, you tied them up and fell asleep surrounded by a pile of soft breasts and thighs.]
[Nightfall.]
[You began to find the mindless pursuit of women boring and prepared to gather food while searching for clues. You remembered the nun you met as a merchant. You figured that since the town had fallen into chaos, she would surely yield this time. You prayed she hadn't become a mindless zombie like the others—that would ruin the conquest. Thinking of her hidden curves beneath those modest robes, your lust was rekindled.]
Silas had no words.
This "Merchant" identity was a pure pervert, even without the "Scum" title's influence. He knew where the church was, though as a stable boy, he had never interacted with the nuns. But the merchant version of him had met her many times.
Wait, I'm supposed to be doing the mission! Why is it turning into 'Extort the Nun' again?
[You arrived at the perimeter of the convent. No one answered your knock. Unable to restrain yourself, you scaled the wall. Behind the door of the confessional, you heard voices—the nun seemed to be talking to some children.]
Scaling the wall because I couldn't wait? Real classy... Silas thought.
Well, whatever. Might as well see how this nun tastes. Once he was done, he'd get back to the main quest.
[The nun appears to be normal. You decide to...]
[IMPORTANT CHOICE TRIGGERED]
[Option 1: Leave immediately. You cannot be distracted by lust again!]
[Option 2: Push the door open. You're here for the nun!]
The text stopped scrolling. Silas saw two choices. This was the first time this had happened.
Is this related to the mission?
[You chose Option 2.]
"..."
Silas's vision went dark for a split second, then snapped back into focus.
The scene around him was no longer a stable. The smell of horse shit was gone.
"We can't let that evil man get his way!"
"That's right! Sister Rose has done so much for us, it's our turn to help her!"
"I love Sister Rose... that disgusting merchant better not think about touching her! We'll find food ourselves! I can go two days without eating!"
"..."
Silas stood outside the confessional door. Through the wood, he could hear the muffled chirping of children.
Wait... I'm actually here?
He could feel his own body. He could move. He could experience it.
So... do I still play the 'Merchant' and go in to extort her?
