[SYSTEM ACCESS: GLOBAL DATABASE]
[SUBJECT: GEOGRAPHY & POWER LEVELS]
I. THE GEOGRAPHY (The Underworld)
Hell is no longer a pit of fire and brimstone. Over the last 2,000 years, it has been paved, industrialized, and gentrified. It is now a Mega-City divided into 9 Sectors.
Sector 9: The Fringe (Current Location)
* The Slums / The Border.
* This is the "Wild West" of Hell. It is the only unmonitored gateway between Earth and the Underworld.
* Environment: Covered in toxic "Green Smog" (Soul Pollution). Ruined factories, scrap yards, and warlord territories.
* Inhabitants: Scavengers, Exiles, Forgotten Spirits, and Ren Wu.
* Economy: Black Market trading of illicit souls and Spirit Artifacts.
Sectors 4 - 8: The Industrial Belt
* The Factory Floor.
* Here, billions of souls work in massive processing plants to refine "Incense" (Spirit Energy) for the elites.
* Environment: Grey skies, endless machinery, strict corporate police.
* Rule: Controlled by the "Middle Managers" (Judges).
Sectors 1 - 3: The Capital (High Hell)
* The Elite Zone.
* Protected by the Great Wall of Silence.
* Environment: pristine blue skies, white marble skyscrapers, luxury estates.
* Inhabitants: The High Judges, The Ancient Clans, and The Eternal Minister.
* Rule: Absolute Order. This is where the "Real Gods" live.
Earth:
* The Source.
* To the Underworld, Earth is just a resource node—a farm that produces "User Traffic" (Souls and Belief).
II. THE POWER SYSTEM (The Corporate Ladder)
In the modern Underworld, strength is measured by Tier.
* Tier F (The Damned): Normal human souls or weak laborers. Can be destroyed by a strong gust of wind.
* Tier E (Awakened): Street thugs. Can reinforce their skin with Qi. Immune to knives, but not bullets.
* Tier D (Soldier): Mercenaries. Can punch through concrete. Standard corporate security.
* Tier C (Warlord): [Current Level of Chief Kui]. A local boss. Can survive a grenade impact. Moves faster than the human eye.
* Tier B (City Lord): A tactical threat. One Tier-B entity can level a city block in 10 minutes.
* Tier A (Disaster): Walking nuclear weapons. The Capital signs treaties with them rather than fighting them.
* Tier S (Legend): The Old Gods. Myths. They reside in Sector 1.
III. THE MAGIC SYSTEM (Bureaucracy)
Ren Wu does not "cast spells" like a wizard. He enforces Laws.
The Source: Karma (Debt)
* Ren uses the Black Ledger to see the "Karmic Debt" of his enemies.
* Attack: He doesn't throw a fireball; he issues a "Decree of Cleansing."
* Defense: He doesn't hold a shield; he declares "Sovereign Immunity."
* Control: He doesn't use mind control; he forces you to sign a "Vassal Contract."
The Economy: Spirit Silver
* Money = Mana.
* In this world, currency is crystallized spiritual energy.
* Ren's Cheat: He is a "Pay-To-Win" player. As long as his bank account is full, he can cast god-tier spells. If he goes broke, he becomes a mortal.
IV. REN WU'S UNIQUE STATUS
Ren is an anomaly in the System.
* The Body: A Tier-F Human (Weak).
* The Soul: A Tier-SSS Sovereign (Ancient).
* The Conflict: He is a Grandmaster Swordsman who woke up in a world of guns. He hates the new system, but he knows the "Source Code" better than the people running it.
Strategy Guide:
Ren Wu will not beat you in a fistfight.
He will buy your debt, foreclose on your soul, and hire your bodyguard to kick you out of your own house.
