Blake controlled Red Wolf to patrol outside the Administration Building. Saeed showed no reaction — just wandering aimlessly inside, minding his own business.
But the instant Red Wolf's foot crossed the threshold?
A red alert icon lit up over Saeed's distant model.
Normal players wouldn't see this indicator. Blake was running developer mode, which revealed the hidden mechanics — basically wallhacks for debugging purposes.
"Saeed doesn't activate instantly."
"From trigger to full combat mode, there's a window of about one to two seconds."
"During this phase, he'll move toward you, but he won't open fire yet."
"This is your golden opportunity to burst him down. Miss it, and..."
Blake paused for effect.
The footage fast-forwarded to show Saeed fully activated.
"You've fallen into a trap!"
The boss moved like lightning — a single combat roll closed half the distance across the hall. His machine gun roared to life, bullets snapping directly onto Red Wolf's head.
"See that? His roll isn't an i-frame. It's an attack displacement."
"And his targeting? Headshot-locked. Every. Single. Time."
Blake's voice carried a hint of dark amusement. "You want to go toe-to-toe with him in a straight gunfight? Cool. Experience what it's like to face an aimbot with legs."
On screen, Red Wolf — fully kitted with Tier 5 helmet and Tier 5 vest — crumbled like wet paper.
The M249 rounds ripped through him. Helmet durability evaporated. Health bar went from full to zero in 0.23 seconds.
[EXTRACTION FAILED]
"That's what happens when you try to out-DPS him." Blake's tone shifted, playful now. "But even the strongest boss has a weakness."
"Saeed's weakness is his head. And he's extremely vulnerable to melee."
"Standard or Classified mode — doesn't matter. Three to five clean knife hits to the skull, and he drops."
The scene reset. Red Wolf respawned.
This time, Blake charged straight for the Administration Building.
"Knifing him is the most efficient method. But it's not risk-free."
"You'll need some skill. And some smoke."
Red Wolf tossed a tactical smoke grenade just before entering Saeed's activation range. Dense gray clouds billowed outward, choking the corridor.
"Red Wolf's signature ability: two short-duration smoke grenades that stack. Forty-second cooldown per charge."
"This smoke is Saeed's kryptonite."
"Unless you're literally in his face, his targeting and lock-on degrade hard inside the cloud."
Using the smoke as cover, Red Wolf closed the distance on Saeed, who had lost his target and was hesitating, sweeping his gun back and forth.
First strike!
Headshot!
Saeed's health bar dropped a visible chunk.
The boss reacted, raising his weapon — but Red Wolf was already inside his guard.
Second strike!
Another headshot!
Saeed let out a guttural growl and executed a lightning-fast side roll. Mid-roll, his combat knife lashed out—
SLASH!
Red Wolf's health plummeted by 70 points, instantly entering critical state.
"See that? He can counterattack. And his damage is insane." Blake's speech quickened with the tension.
But at that critical moment — Red Wolf landed the third strike.
The blade punched through Saeed's skull.
The boss's movements froze. His lean frame crumpled to the ground. A loot box — distinctly different from regular enemy drops — materialized beside the corpse.
"High risk, high reward."
"Compared to dumping a hundred rounds of Tier 5 ammo into him? The cost-benefit is obvious."
Blake wrapped up the tutorial: "Remember the formula. Smoke grenade. Close the gap. Knife to the head."
"That's the optimal solution for Saeed. Just watch out for his counter-slash on the way down."
He opened Saeed's loot box. The video ended on a shot of the rewards — including a Pioneer Test qualification token sitting in the boss drop.
Blake uploaded the footage raw, no cuts, no polish. Delta Force was already the hottest topic on the internet. The hype was self-sustaining at this point.
And this gameplay demo — packed with hardcore mechanics and visceral action — hit like gasoline on a bonfire.
The internet detonated.
YouTube Comments:
"HEAD-LOCKING AIMBOT BRO. Is this thing even beatable by a human??"
"Tier 5 helmet and vest deleted in 0.23 seconds?? Dev team, we need to talk (ಠ_ಠ)"
"I don't know exactly how good Tier 5 gear is, but if the BOSS only has Tier 4 helmet and Tier 5 vest, then this loadout has to be endgame BiS right?"
"lmao so the strat is to just knife him?? galaxy brain"
"THE SMOKE KNIFE COMBO THO"
"This boss design is actually sick. Not just stat-bloated — there's a real counter-mechanic!"
"Red Wolf's smoke is CRACKED. That's how you use an ability!"
"Video only showed the smoke. There were two other skills in the loadout that didn't get demonstrated... one looked like a frag, couldn't tell what the other was"
"The PRESSURE. I'm already sweating. Please RNG gods give me test access ༼ つ ◕_◕ ༽つ"
"If you actually run into Saeed your hands are gonna be shaking so hard you'll keyboard smash yourself to death"
"Wait wait wait. So there's Standard mode and Classified mode right? Standard Zero Dam... Classified Zero Dam... Class Zero Dam... CLASS ZERO... guys we need to call Classified mode 'Zero Class' from now on"
"LMAOOO 'Zero Class' I'm dead. 'Yeah bro we're running Zero Class tonight' sounds so tryhard I love it"
"'Going to Zero Class to get schooled by Saeed' (ツ)/¯"
"Standard for chill runs, Zero Class for sweat sessions. Perfect balance of casual and hardcore. I love this design!"
"HORIZON INTERACTIVE GETS IT. I'm simping for this game. GIVE ME ACCESS. GIVE. ME. ACCESS."
Beyond YouTube, gaming forums and social media were flooded with the demo footage.
Hashtags like #DeltaForceGameplay, #ZeroDamSaeed, #ZeroClass, and #SmokeKnifeCombo rocketed up the trending charts.
Players were simultaneously terrified by Saeed's lethality and thrilled that there was a clever counterplay. That "extremely dangerous but beatable if you're smart" design had everyone's competitive instincts firing on all cylinders.
In Vinny's stream, he was rewatching the demo on loop, muttering to himself.
"Smoke... knife... headshot..."
"The execution looks simple, but the timing has to be frame-perfect."
He grinned at the camera. "Chat, if I get picked for the test? I'm going straight to Zero Class. Gonna teach Professor Saeed a lesson."
Beat.
"...Assuming he doesn't teach me first."
Meanwhile, in Crane Interactive's executive office.
Ivy stared at the screen. The beautifully designed boss fight. The enthusiastic comment section. The trending hashtags.
She clicked over to her system interface.
[Current Quest: Create a masterwork of garbage that surpasses Desert Bus.]
The goal felt further away than ever.
What kind of monster have I actually hired?
PLZ THROW POWERSTONES.
