LightReader

Chapter 40 - Chapter 40: You’re Telling Me This Is a Single-Player Game Made by a Small Company?!

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Extra chapters available on patreon ❤️‍🔥

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Use the discount code "D776B" while upgrading limited period 💥♥️

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"Oh my god, chat… I'm actually speechless."

The stream camera turned on with a soft flicker, and LilySixSix—a mid-tier creator with a cult-like fanbase—rubbed her eyes like she'd been dragged out of a dream at gunpoint.

"I was dead asleep," she complained, tying her hair up with one hand while fixing the webcam angle with the other. "Then Tank calls me—like, full emergency—wakes me up, wakes Bubbles up too… and he's yelling, 'It dropped! It dropped!'"

She rolled her eyes hard enough to power a small generator.

"Why would Northstar Games do this? Who releases a game in the middle of the night? Who taught them that?"

Even while she complained, Lily looked way too awake for someone who claimed she'd just crawled out of bed. She had already slapped on quick makeup, thrown on a clean hoodie, and planted herself in front of her PC like she'd been waiting for this moment her whole life.

Because she had.

The moment Tank—who lived in the "never sleeps" part of the internet—confirmed it, Lily didn't hesitate. She bought the game instantly. Now the download bar sat on her screen, crawling upward like it was taunting her.

Neon Blade: Echoes of Lumen.

Finally.

Viewers flooded in like a dam had cracked. Lily wasn't a headline superstar on SharkStream, but her community was loyal in a rare way. With bigger streamers, half the chat was random people who would disappear tomorrow. With Lily, it felt like ninety out of a hundred were ride-or-die.

Which meant her stream didn't just watch her.

They talked with her.

And Lily talked back.

"I'll say one thing," she said, leaning closer to the screen. "The price is honestly shocking."

She tapped the purchase receipt, showing it on stream.

"I thought Ethan Reed was going to play cute and set it at, like… ninety-eight credits. You know. 'Not over a hundred,' technically." She smirked. "But it's eighty-eight. And they're giving a launch coupon too."

Chat exploded.

[Original price 88, but 78 for the first three days. That's basically compensation for the delay.]

[Lily, your internet is still slow. Other streamers already downloaded.]

[I got it too. Icon looks clean. Can't play till tomorrow though—my speed is trash.]

[I'm watching Lily's run first before I buy.]

[Isn't it a story game? Doesn't watching first ruin it?]

Lily grabbed an apple from her desk, took a bite, and chewed thoughtfully.

"Look, story games are tricky," she said. "Some of you want a blind playthrough. Some of you want to see if it's worth it before spending. No judgment."

She pointed at the screen.

"But I'm telling you—if this is trash, I will roast them. Loudly."

The download size glared back at everyone: 17 GB.

"Seventeen gigs," Lily repeated. "Yeah… this is not some tiny indie pixel thing."

Even with her decent internet, it took half an hour. The whole time, Lily fought the urge to jump to someone else's stream and peek. Her chat kept tempting her with updates—"this streamer is already in," "that streamer saw the intro," "someone said the graphics are insane."

Lily refused.

"No spoilers," she warned. "I waited too long for this."

Then—finally—a clean little ding.

The download finished.

Lily cracked her knuckles dramatically and inhaled like she was about to run into combat.

"Alright. It's 3 AM. Let's see what Northstar Games cooked."

She clicked Start.

And then…

Lily went silent.

The screen didn't show a cheap splash logo.

It didn't show a basic menu.

It didn't show a "log in" screen, or a storefront, or a battle pass, or any of the usual corporate nonsense that infected modern games like malware.

Instead, the opening scene hit like a film.

A slender, emerald-green blade floated in a sea of mist—so long it barely looked like a sword. A man stood balanced on it as it cut through the clouds. Behind him, a girl in violet wrapped her arms around his waist like she was laughing at gravity itself.

Then the scene shifted.

A heavier blade—broad, brutal—glided into view, and two figures stood on it: Mira Vale and Logan Fairchild.

Mira's expression was gentle, amused, like she knew a secret she wasn't sharing yet. Logan… Logan looked like carved ice. Calm. Distant. His sleeves hid his hands, and his face carried the kind of cold discipline that made you want to step back without knowing why.

The scene lasted only a few seconds.

It barely explained anything.

But Lily stared like someone had just slapped her awake again.

"…Wait," she said slowly. "Hold on."

She leaned toward the screen.

"You're telling me… this is a single-player game?"

Her voice rose.

"This looks like a movie intro."

She blinked hard.

"Where's the account login? Where's the server list? Where's the 'maintenance' sign? Don't tell me this is actually—"

Chat detonated.

[Holy hell—Northstar is flexing.]

[This is cinematic. Like, real cinematic.]

[Mira Vale… wow. WOW.]

[The visual quality is insane. Better than some animated films.]

[Sis, just wait. In-game graphics are even crazier.]

[What does any of this mean though?]

[Lily, go go go!]

The sword riders vanished into the sky. A circular mirror UI formed, hovering like a polished lens.

Four menu options appeared:

A New Beginning

Old Memories

A Future Like a Dream

Sword's Journey

The first two were obvious—new game and save files.

But Lily immediately clicked the third.

"A Future Like a Dream" opened into a blank display filled with question marks.

"…Okay," Lily said, nodding. "So this is probably where cutscenes unlock. Like a gallery."

Then she clicked Sword's Journey.

Four character profiles appeared—basic introductions—followed by a long row of locked entries. Weapons. Equipment. Relics. Medicines. Lore fragments.

"So it's got a codex," Lily murmured, impressed. "They built a whole system for this."

She didn't waste more time.

"Alright. No more teasing. Let's charge."

She selected A New Beginning.

A short safety notice flashed, then the Northstar Games logo appeared.

Loading began.

The loading screen wasn't static.

It was driven by a cute stylized chibi version of Mira Vale, running across the screen with playful little animations that changed depending on loading progress.

Lily laughed once, surprised.

"They didn't have to do that, but they did."

Then the first real cutscene began.

A ruined wooden table filled the screen. Three cigarettes burned slowly in front of a memorial tablet engraved with a name:

Orion Kellan.

Next to it, tied up and squealing faintly, was a small wild boar—alive.

Lily stared.

"…"

Then she exploded.

"WHAT?!"

She pointed at the screen like the game could feel shame.

"Who does a memorial offering like this? Who ties up a living boar next to the shrine? What kind of family tradition is this?!"

Chat was already dying laughing.

Then the protagonist appeared.

Jace Kellan.

And Lily's tone instantly changed.

"Oh—okay—hold up." She leaned forward, eyes bright. "He looks even better in-game than the promo shots."

Jace spoke.

And the portrait in the corner moved naturally with the voice—mouth synced, expression shifting with emotion.

Lily's eyebrows shot up.

"The voice acting is legit," she said. "No wonder Ethan Reed thanked the cast like that. These are pros."

She wasn't even playing yet and she could already see the detail everywhere—lighting that breathed, textures that didn't look flat, color grading that felt deliberate.

Even if the gameplay turned out to be average, Lily was already thinking the visuals alone could carry huge praise.

Then the cutscene ended.

And the moment Lily gained free movement—

her entire stream collectively lost their minds.

Jace stepped forward into the open world, and the environment was absurdly alive: mountain fog drifting naturally, water reflecting light like it mattered, trees swaying as if they had weight, shadows behaving like actual shadows.

Lily stood there, mouth open.

"No," she said slowly. "No. You're telling me a small company made this?"

She spun the camera angle around, looking at everything like she was inspecting a crime scene.

"The lighting. The water. The depth. The terrain detail—are you kidding me?"

Then she frowned.

"Wait… wasn't this supposed to be turn-based?"

Jace could run.

He could jump.

He could climb small ledges and move with a smooth animation set that looked closer to an action RPG than a classic turn-based game.

With visuals like this, Lily started doubting everything she knew.

"This doesn't feel like turn-based," she muttered. "This feels like—"

Her thoughts were cut off because the game gave her a task.

Find the missing wild boar inside the cave.

Lily guided Jace forward, still half-dazed, and entered the cave.

The first monster appeared: a bat-like creature.

She tapped it.

And the battle interface snapped into place.

Okay. Turn-based confirmed.

But then Lily blinked again.

"…Wait."

This wasn't the clunky turn-based system she expected.

The screen didn't freeze into static poses.

The environment still felt alive.

There was an action bar at the top, but combat was controlled with mouse inputs that felt more dynamic than old-school menus.

Jace raised his sword into a defensive stance. The enemy shifted and fluttered, ready to strike.

Lily's face twisted.

"This is turn-based… but it's not that turn-based."

She clicked attack.

Jace moved.

Not a stiff step-forward animation.

He strode in, flipped his body, and slashed with a clean basic strike.

The bat recoiled.

A damage number popped up.

And the screen shook—just slightly—like the hit actually had weight.

Then the bat lunged forward, wings slicing the air.

Lily's eyes widened.

"Why is the animation so detailed?" she demanded. "Turn-based games usually just—hit, number, done."

Chat screamed.

[That impact feedback is satisfying!]

[The shake is perfect. Feels heavy.]

[Lily's face is priceless right now.]

[This doesn't look 'cheap' at all.]

[Turn-based, but premium??]

Jace's turn came again.

Lily clicked attack again.

But this time, Jace moved differently.

He shouted softly, charged forward, leaped high, and slammed the blade down in a sharper strike.

The screen shook harder.

A bigger number popped up.

Critical hit.

Lily froze.

"…Do they have multiple animations for normal attacks?"

Her voice rose into disbelief.

"If basic attacks have different animations, what are the skills going to look like?"

Her chat had the same thought, and the stream boiled down into one shared conclusion.

Northstar Games—are you guys serious?

Because at this point, nobody was asking if the game was "good."

They were asking how a so-called small studio delivered something that looked like a full-budget cinematic production.

And Lily, still sitting there at 3 AM, finally said the line that became the clip of the night:

"You're telling me this is a single-player game made by a small company?!"

----------------------------------------

Extra chapters available on patreon ❤️‍🔥

patreon.com/Samurai492

__________________________________

Use the discount code "D776B" while upgrading limited period 💥♥️

______________________________________

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