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Chapter 3 - Chapter 3

Teamfight Arena was pretty similar to Magical Fight, all things considered.

Both used the same quarter-view perspective with 2.5D graphics.

You looked down on the battlefield from a fixed viewpoint, controlling your character—your avatar in the fight—to duke it out.

Unlike RTS games that demanded insane multitasking with multiple units, here you only controlled one champion, maybe with a summon or two for a handful of them.

Neutral monsters were scattered around the map, and hunting them down netted you gold and experience.

Of course, killing enemy players did the same.

Every level-up boosted your stats and let you unlock skills, while gold bought items.

Digging into the details, the controls had some differences, but the basics were close: keyboard for skills, mouse for movement and targeting.

Skills mapped to Q, W, E, R—with R being the ultimate—exactly the same setup.

It was 5v5 team battles, and the win condition was racking up 50 kills against the enemy team.

No rounds; if you died, you waited out a respawn timer before popping back up at a random spot.

Higher levels meant longer respawns, and the spots weren't totally random—there were set points.

The bases were almost identical too. You could swear they used Magical Fight as a blueprint for Teamfight Arena.

That level of similarity probably let it swallow up the entire playerbase and kill off Magical Fight.

And those were my thoughts after grinding Teamfight Arena nonstop.

It's so damn frustrating!

Magical Fight was packed with all sorts of consumable items.

More precisely, only consumables.

Using those items with their various effects at the right moments? Pure fun.

But Teamfight Arena? All gear items, every last one.

Stuff you couldn't use—they just sat there boosting your stats or giving passives.

The only consumables left were potions and wards for vision.

Some gear had active effects, but with barely any item consumption or restocking, the game felt simplistic.

Especially since it lacked my favorite Magical Fight feature: the Grimoire system.

That's what's driving me insane! So suffocating!

The Grimoire system.

Magical Fight's alpha and omega, the heart of it all.

Every character got 5 points per level-up, which you could spend on stats.

Strength, agility, magic power, attack, defense, health regen, mana regen.

Skip the fine print—point is, they made your character stronger.

But you could dump those points into Grimoires instead.

Do that, and your final character specs would end up lower.

In exchange, Grimoires gave you massive immediate advantages in fights.

Future growth or right-now power? It forced real decision-making.

Plus, with your hands so busy, it tested your mechanical skill too.

Still not clicking?

Let me break it down simply.

Here's what each Grimoire did exactly:

2-Grimoire: 2 points, instantly resets cooldowns on all items and skills.

3-Grimoire: 1 point, restores 100% health.

4-Grimoire: 1 point, restores 100% mana.

5-Grimoire: 2 points, instantly respawns you at your death spot with 50% health and 30% mana.

6-Grimoire: 1 point, teleports you to any spot on the map instantly.

Powerful stuff, right? But to keep it balanced, Grimoires had a 30-second cooldown and a limit of 12 uses every 10 minutes.

Even that adds layers to think about—headache fuel.

Caught that I skipped 1-Grimoire? Sharp eyes.

The star of the show: 1-Grimoire costs 2 points and, for 20 seconds, drops all Grimoire costs to 1 point and removes their cooldowns.

Spam every Grimoire nonstop!

Within that 12-use-per-10-minutes limit, sure.

But here's the fun twist—what if a teamfight kicks off around 19:45?

Time your uses right, and you could squeeze out 24 casts.

Blow them all in one go!

Sure, holding onto that many points instead of stats is a huge risk.

But it lets you pull off mad movie moments. Insanely cool.

Dig deeper, and there's no end to it—that's Magical Fight's charm!

Teamfight Arena has none of that.

Just two basic spells you pick before the game starts, no swapping mid-match. Lame, right?

Heal, Ignite, Flash—stuff like that.

A bit of health recovery, some damage, a super-short teleport.

All effects you could grab easily from consumables in Magical Fight.

Pair them with 1- and 2-Grimoires, and you could spam for 20 seconds straight.

In Teamfight Arena? Cooldowns from 90 seconds short to 300 long.

Your personal firepower felt so restricted.

Frustrating as hell.

It's like racing an F1 car full throttle around the track, then suddenly switching to a rickshaw!

From F1 league to rickshaw battles—who'd find that fun?!

Magical Fight got buried by this trash game.

What even is mass appeal?

Sigh.

I get it.

I know.

Games that hard to learn can't blow up.

But did it have to die completely?

Right?

And the most infuriating part!

Teamfight Arena wouldn't let you queue ranked right away—you needed level 30!

Why?!

Why am I stuck in newbie hell all day?!

Sure, I'm a newbie here.

But an expert from other games! A legend!

They could let me jump straight into ranked, no problem. Right?

...Looked it up online: Teamfight Arena requires over 133 games to hit level 30.

This is torture!

Arrrgh!

📨 Whisper from Jeon Jeonseol"Hey, how long do I gotta grind levels in this shitty game?" "Internet says over 133 games for level 30—is that for real???" "Let me into ranked! Newbie stomping is boring!"

This jerk.

Ignoring my whispers mid-game?

Fine, maybe in a crucial fight. Gamers get that.

"Argh! This trash game makes me wanna quit!"

Still pissed, though.

If Magical Fight hadn't flopped! So unfair!

'Wonder what tier he's at.'

Heard Teamfight Arena had tiers to gauge skill easily.

My one true rival in my heart, Victory—what's his rank?

Already friended him, so I clicked his profile in the friends list.

🏆 RANK 🏆Challenger 2706

Looks badass, whatever it means.

How good is that?

Checked the game rankings page.

📊 Leaderboard Top 51. Victory - Challenger 2706 2. TP WILD - Challenger 2541 3. KFT YANGHAK - Challenger 2490 4. 운빨줫망겜 - Challenger 2486 5. MAR Adios - Challenger 2483

This guy's the number one on the Korean server?

Of course.

That's more like my rival.

"Ha."

I wanna crush him already.

Pin him down and dominate.

Show him exactly who's superior!

Gamer blood boiling!

Can't stop grinning.

Imagining it gets me every time.

But right now, it's pure agony!

Somebody get me out of newbie zone!

◇◇◇◆◇◇◇

Victory—real name Jeon Woo-seung—was streaming.

His team's official personal channel.

Showing his face on monitor often built recognition and fan closeness.

The personal stream of Victory, the world's top pro gamer pulling global hype.

Currently drawing over 52,000 viewers.

Then, mystery whispers hit Victory's inbox.

📨 Whisper from Jeon Jeonseol"Hey, how long do I gotta grind levels in this shitty game?" "Internet says over 133 games for level 30—is that for real???" "Let me into ranked! Newbie stomping is boring!"

Honestly, awkward.

Whispers during streams weren't common.

His circle knew he was a pro, so they held back.

Seol-ah didn't know jack. She had no clue Woo-seung was a pro!

'You're a newbie too.'

Reading the whispers, Woo-seung chuckled.

'Should reply that I'm streaming.'

Two thoughts crossed his mind.

Block weird whispers to avoid trouble.

Or keep trolling by hiding his pro status a bit longer.

💬 Chat— Viewer1Who's that? Friend?— Viewer2Girlfriend maybe????— Viewer3Wanna duo for free too lol

To the chat questions, Woo-seung replied lightly.

"Just a friend. Dude."

He decided.

Instead of outing the stream, just ghost quietly.

Wouldn't want random drama whispers.

Then, moments later.

More incoming whispers.

📨 Whisper from Jeon Jeonseol"Yo, you're rank 1?" "Coming for it lol" "Wash your neck and wait"

Yeah.

That's more like you.

Woo-seung couldn't hold back the laugh.

— FanGirl1Why's Tori smiling like thatㅜ So heart-flutteringㅜㅜㅜ— FanGirl2Melting here

Woo-seung, handsome enough for a huge female fanbase.

Chat flooded with girls swooning over his smile!

— Dude1Who's gonna take #1 from him?— Dude2Sounds like a total noob talking— Dude3Puppy doesn't know fear

Male viewers zeroed in on who Jeon Jeonseol was.

Did this bold claim match real skill?

That was the buzz.

📰 Breaking News[Author: Anonymous] [Title: Who's Jeon Jeonseol who whispered Victory?] Checked the stats site—30-game win streak? For real? Pros all smurf from level 30, so who the hell is this?

They were dying to know about Jeon Jeonseol.

Communities buzzed about him all day.

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