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Felix's Pathway

Mother Goddess of Depravity;

Origin of Evil;

The Indestructible;

Sovereign of the Physical World

— Honorific Name of the Mother Goddess of Depravity without the Brood Hive

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The main character is part of the Chaos Primogenitor pathway.

On Earth, the Beyonders of this Pathway do not advance through Potions, but by praying to the Mother Goddess of Depravity, who is the Above the Sequence of this Pathway, for a Boon. 

Now, Boons weren't explained that much however I will add my interpretations, like a lot for this. Boon recipients don't have to do the acting method from what i've gathered,however they will have to "cultivate it" my interpretation is getting experience with the boon I guess.

My idea is for Felix, even if he wants to advance after getting said experience he will achieve something for MGOD afte that he will pray for the Boon. 

This will contain only low sequences for now

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[Sequence 9] : Villain

Traits:

 Physical Enhancement: They obtain a robust physique.

New Abilities:

Intimidation: They can induce a sense of "fear" or "apprehension" into a target.

Combat Proficiency: A Villain possesses exceptional combat skills.

[Sequence 8]: Gardener

New Abilities:

 Knowledge (Botany, Alchemy): Upon advancement, a Gardener will obtain knowledge on a variety of plants as well as knowledge that lets them create various mystical concoctions.

 Several known official concoctions are listed below:

 Scorpion Poison: It is a poison to be primarily used on weapons. It can induce arrhythmia and respiratory paralysis, ultimately leading to death.

 Healing Agent: This is a Healing Agent that mends most external wounds, alleviates severe injuries and eliminates minor ailments.

 Bark Agent: This is an agent that temporarily toughens one's skin and muscles, rendering them as resilient as trees' bark.

 Berserk Agent: This is a concoction that grants the consumer temporary extraordinary strength. 

 Tool Mastery (Garden): A Gardener is very good at using a pair of garden shears or a scythe as a weapon. This ability likely extends to all gardening tools,

 Hammers and scissors are also a part of gardening tools as well.

Strengthened Abilities:

 Intimidation: They have a natural deterrent effect on creatures related to flowers, plants, and trees.

 Spiritual monsters and Spirits that were born from trees, plants, and flowers will become highly frightened at the sight of a Gardener.

[Sequence 7]: Heretic Spellmaster

New Abilities[3][5]

 Undying Lands: A Heretic Spellmaster is allowed to set up a series of magic circles and imprison at least a few dozen people in a location, then, later on, they can invoke these enchantments and consume the life force of the captives to materialize an area called the Undying Lands within that location.

 The Undying Lands are filled with life force and Souls, greatly enhancing the power of their Spells.

 Outside of the Undying Lands, a Heretic Spellmaster's Spells will become much weaker.

 Some Spells like Ghost Form is not able to be used while outside the Undying Lands.

 Spellcasting: A Heretic Spellmaster is able to cast Spells use through life force. The life force used may be their own, but it could also be the life force of others as well.

 Ghost Form: When activated, this Spell lets them turn invisible and intangible, allowing them to evade damage and maintain stealth; however, they can't interact with the real world in return.[8]

 As this Spell is tied to the Undying Lands, it cannot be used outside of it.

 The Midwife could no longer cast the Ghost Form upon leaving her Undying Lands.

 Blood Spirit: While in their Undying Lands, they can inject a recently deceased body with life force and encase it in a crimson shroud of blood, transforming it into a Blood Spirit.

 The Blood Spirit can be killed once again, presumably rendering it dead for good.

 The Blood Spirit is more like a mindless zombie than a resurrected person.

 Evil Word: They can Curse a target, inducing a variety of effects such as throbbing headaches, racing hearts, blurred vision, nosebleeds, and extreme dizziness.

 Blood Figure: Upon drawing out an enemy's blood, they can condense it into a small Blood Figure that consumes and draws more blood from the open wound.

 This draining rate will be more and more at increasing speeds.

 Life Ignition: Drawn blood can be Ignited, and the resulting flames will quickly spread across the target's blood, wound, and then the blood vessels.

 This will result in the Life of the target being drained rapidly.

 Using it on themselves will greatly enhance their abilities.

 Blood Armor: They are able to draw their own blood and use this Spell to transform the drawn blood into blood-colored full-body armor.

 Weak Black Flame: They can ignite a layer of malevolent Black Flames on a target, rapidly depleting their strength and stamina.

 Heretic Sight: They are able to detect if someone is under a Curse and location of their blood.

 Knowledge (New Life Ritual): They possess knowledge and can use the New Life Ritual.

 New Life Ritual: Through this Ritual, they can give New Life.

 Since it symbolizes rebirth and will sever the connections to the recipient of the Ritual, it can be used by a Heretic Spellmaster to eliminate hidden dangers such as Curses.

 Evil Creature Commanding: They can Command and control Evil Creatures.

 

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