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Chapter 4 - Chapter 4. The Jobclasses

After many months had passed, Danir's seventh birthday finally arrived. A surge of excitement coursed through him, nearly making him forget the smallness of his child's body. Today was different. Today, he could finally open his grimoire and choose his jobclass—the first step toward shaping the path he had longed for since his rebirth.

After a simple birthday dinner with his mother and uncle, he hurried to his room, heart pounding in anticipation. Every step felt heavier with expectation, every breath charged with the thrill of possibility. He closed the door behind him, leaving the warm glow of the cabin behind, and prepared to make a choice that would define the course of his life in this new world of his.

Danir had spent hours reading through the descriptions of the various job classes in his grimoire, but he still couldn't decide which path to take. Every class held possibilities, each promising a different life—and he wanted to choose carefully, with no regrets.

Determined to gather more information, he made his way to the library once again, his small footsteps echoing through the quiet halls. He searched the shelves until he found the book he had been looking for: The Jobclasses Guide. Settling into a reading table, he opened it and began to study its contents carefully.

"Every person bestowed with the blessing of the Grimoire of Power is obliged to choose their desired jobclass." he read aloud quietly, absorbing the words.

"Jobclasses are the classifications that determine the role a person they will going to have in society. They may choose to become a commoner—a non-combatant civilian—or an adventurer, who fights and explores beyond the safety of ordinary life."

Danir's eyes widened as he continued. "Those who choose a commoner's jobclass cannot hold an adventurer's jobclass as their secondary jobclass. For example, a Scriptor may take Cook as a secondary job, but will have no combat role. Adventurers, however, are allowed a secondary class as a commoner. A Wizard, for instance, could have Scriptor as a secondary class—allowing mastery of both combat and practical skills."

He paused, fingers tracing the edges of the page. So many choices, so many paths… the responsibility of deciding weighed heavily on him, but a spark of determination lit his mind. He would choose wisely. He would forge his path in a way that no one—not even fate itself—could control.

Danir scanned the pages of The Jobclasses Guide, reading through the list of commoners jobclasses—those roles meant for non-combatants, each with its own expertise and limitations.

"#1. Craftsman – Skilled carpenters and artisans, building homes, crafting furniture, carving statues, and creating works of art. Limited to leveling intelligence and strength.

#2. Merchants – Experts in trade and negotiation, able to sell materials and goods effectively. Limited to intelligence growth.

#3. Scriptor – Masters of language, numbers, and ancient runes. Intelligence-focused.

#4. Engineer – Builders of complex mechanisms: zeppelins, ferrying ships, carriages, lumbermills, windmills—tools that powered the economy. Limited to strength and intelligence.

#5. Alchemist – Potion-makers who could craft magical and mundane elixirs from rare ingredients. Intelligence-focused.

#6. Cook – Culinary masters capable of transforming magical beast meat and uncommon ingredients into extraordinary dishes. Limited to strength and intelligence.

#7. Farmer – Experts in cultivating crops, herbs, and raising livestock. Strength and intelligence growth.

#8. Statistician – Analysts who compute, collect, and evaluate data for the kingdom's economic and social progress. Intelligence-focused.

#9. Judiciar – Legal experts in lawmaking and enforcement, maintaining social order. Intelligence-focused.

#10. Loremaster – Custodians of libraries, museums, or guildhouse archives. Intelligence-focused.

#11. Lumberjack – Skilled in felling trees and selecting the finest timber. Strength and intelligence growth.

#12. Miner – Specialists in extracting minerals from the earth. Strength and intelligence growth.

#13. Blacksmith – Crafters of armor and weapons from raw minerals. Strength and intelligence growth.

#14. Healer – Blessed with magical healing abilities, often non-combatants but occasionally recruited by adventurers. Intelligence-focused.

#15. Comadrona – Experts in assisting women during childbirth. Intelligence-focused.

#16. Ferryman – Skilled sailors and navigators of the seas. Strength and intelligence growth.

#17. Fisherman – Experts in fishing and sea navigation, similar to ferrymen. Strength and intelligence growth."

Danir leaned back in his chair, frowning thoughtfully. "So… this grimoire gives us the power to become experts in whatever profession we choose." He paused, a shadow of confusion crossing his young face.

"But… if everyone has this blessing, why are there still beggars? Paupers? People struggling in life?" The question lingered in his mind, unanswered, like a puzzle that stretched beyond the pages of the grimoire.

"This world isn't really have much difference in my former world but at least, I have my expertise to grow." He thought.

Danir's eyes widened as he turned the pages to the adventurer job classes, his excitement bubbling over. These were the roles for those who dared to leave safety behind, to fight monsters, explore dangerous lands, and carve their names into legend. Then he continued reading in the adventurer's jobclasses, and the following are:

"#1. Knight-Paladins – Masters of blade and shield, wielding swords, halberds, axes, lances, or spears. They also possessed certain magic abilities, unlocked only after meeting specific requirements, combining the strength of a knight with the divine power of a cleric.

#2. Enchanters – Specialists in giving buffs, enhancing their own abilities or empowering their allies with magical support.

#3. Gunslingers – Experts in firearms paired with magical enhancements, blending precision and destructive power.

#4. Archers – Masters of bows and arrows, also paired with magical enhancements for ranged dominance just like what the gunslinger have.

#5. Clerics – A rare hybrid jobclass, possessing the abilities of priests, healers, and enchanters all in one.

#6. Mages – Specialists in offensive magic, commanding elemental and destructive spells to strike fear into enemies.

#7. BladeMagus, have expertise in wielding blade weapons along with magic. But, have the highest death rate among the Jobclasses knowing that their grimoire doesn't have any magic skills to be unlock, instead, their grimoire only have empty seven pages reserved for the magic they need to acquire after slaying some magic-beasts or any creatures that have a magic entities in their body.

Given that all of the adventurers who chose this jobclass turned out to be dead, and it was being rumured to be the weakest jobclass among the jobclasses that's why nobody will ever choose this after those unfortunate fallen adventurers.

#8. Wizards – Masters combining the powers of a cleric and a mage, versatile in both offense and support magic.

#9. Tamers – Gifted with the rare ability to tame magical beasts and form loyal companions.

#10. Summoners – Experts in summoning creatures or spirits to fight alongside them. This class required an enormous reserve of mana to wield effectively.

#11. Priests – Specialists in purification, exorcism, and debuffing curses, capable of combating dark spirits and malevolent entities.

#12. Skivers – Agile warriors skilled with light blades such as daggers, shortswords, chakrams, or kunai, excelling in speed and precision.

#13. Brawlers – Masters of hand-to-hand combat and martial arts, relying on raw strength and technique rather than weapons."

"Why is it so hard to choose?" Danir muttered to himself, staring at the pages of his grimoire.

The adventurer job classes all seemed so powerful, so full of possibilities, that he couldn't decide on his own. He knew better than to rush—he needed guidance.

Hurrying his way home, he found his mother and asked, "Mother… what do you think is the best job class?"

Meliorra smiled gently. "Son, I love teaching children and cooking, so for me… it's being a Scriptor and a Cook. I can't tell you much about the violent classes—I have no experience with them."

Danir nodded, though a thoughtful frown tugged at his small brow. "Hmm… if mother can't guide me, maybe uncle tamer knows something." Danir thought as a grin of excitement spread across his face as he darted out of the house toward the barn.

"Hey, Uncle Tamer! Mind if I borrow a little of your time?" he called, nearly bouncing with impatience.

"Of course, what's up?" Mychal replied, smiling warmly.

Danir hesitated for a moment before blurting out, "What's the best adventurer job class… I mean, the one that would suit me best?"

Mychal threw back his head and laughed heartily. "Ahh! The best? Hahaha! Well, son… you know, even after retirement, I never get bored. That's why I always say the best is being a Tamer. You can still care for your magic beasts, even when you're not adventuring. And the best part? Gambling on beast fights in the arena! Hahaha!"

Danir forced a polite smile, but inwardly, he felt a pang of disappointment. His uncle's answer was overly biased, focused on his own love for the Tamer life, not on what would truly suit Danir.

"Uh… okay, Uncle Tamer. Thanks." Danir said quietly, stepping out of the barn. His small face carried a frown, but he kept his composure. "I'll need to find the right answer on my own. I can't rush this. I have to choose wisely."

So he waited. Days passed slowly, each one filled with quiet reflection. Danir decided he wouldn't act until he saw the right sign, until the path that truly fit him became clear.

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