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Card tiers and Hunter ranks

Card tiers:

Tier 1: Common: colour: grey

Tier 2: Uncommon: colour: green

Tier 3: Rare: colour: blue

Tier 4: Mythical: colour: purple

Tier 5: Legendary: colour: golden

Tier 6: Mistical: colour: crimson

Tier 7: Divine: colour: aroura/multicoloured

All humans who have the potential to become hunters, awaken what is known as a soul space, where hunters keep their cards stored.

Potential of a hunter is based on the amount of cards slots awakened upon their awakening.

Cards can either be created, using materials drop from monsters or items found in rifts, or cards can be directly found in rifts.

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Hunter ranks:

E rank: weakest hunters

D rank: still week but better

C rank: no longer just fodder

B rank: true hunters

A rank: talent above the rest

S rank: Monsters

N rank: Monsters but dialed to 10

X rank: Are you even human anymore?

Rift ranks:

E rank

D rank

C rank

B rank

A rank

S rank

N rank

X rank

Information on rifts:

Rifts are spacial anomalies, that suddenly began appearing during humanities late 21st century. Certain parts of countries experienced what are known as rift break, where the world connected to the rift begins overwriting the surroundings of the rift.

Rifts connect earth to other planes of existence, where other sentient or monster races live.

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