[Fire Mage Sprout (Purple)]Type: Ranged Offensive Mobile Plant Unit
Status: Level 1
Growth Potential: High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat Experience: 0
Physique:
Strength: 38
Speed: 32
Stamina: 50
Reaction: 44
Level-Up Requirement: Combat Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Combat Experience 1000
Description: A rare semi-autonomous elemental plant warrior born from the Plant Life System. Its body is composed of hardened vine-wood infused with volatile fire energy. It specializes in ranged combat and battlefield support, working best behind Guardian-type sprouts. Its intelligence and autonomy increase with evolution.
Abilities:
Fire Bullet: Condenses elemental fire into compressed flaming spheres and launches them rapidly at targets. Each impact causes burst damage and lingering burn effects.
Blazing Vine Spread: Extends burning vines across the ground or structures. These vines ignite the surroundings, forming temporary fire zones that restrict enemy movement and deal continuous damage.
Inferno Breath: Unleashes a powerful cone-shaped torrent of scorching flame from its core. High destructive force capable of breaking enemy formations or forcing elite creatures to retreat.
Ember Meteor: Channels fire energy into the air and calls down a concentrated flaming projectile from above. Deals heavy impact damage and creates a short-lived explosion radius upon landing.
Territory Regeneration: When inside the Host's territory range, the Fire Mage absorbs ambient plant and heat energy to slowly restore stamina and structural durability.
Evaluation: Finally, you have acquired a plant that can burn your enemies from a safe distance. With its destructive firepower and battlefield control, perhaps you can stop getting beaten up personally and let your Fire Mage handle the dangerous part for once.
[Light Mage Sprout (Purple)]Type: Ranged Supportive Mobile Plant Unit
Status: Level 1
Growth Potential: High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat Experience: 0
Physique:
Strength: 30
Speed: 30
Stamina: 55
Reaction: 49
Level-Up Requirement: Combat Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Combat Experience 1000
Description: A rare elemental plant mage born from condensed life-radiance within the Plant Life System. Its body is formed from luminous vine-wood and crystal-like leaves that emit purifying light energy. It specializes in healing support, curse purification, defensive shielding, and mental stabilization, while its presence can weaken dark-attribute creatures and suppress abnormal status effects. Its intelligence and autonomy increase with evolution.
Abilities:
Radiant Bolt: Condenses concentrated light energy into fast-moving luminous projectiles. These bolts deal moderate holy-type damage and are especially effective against shadow, undead, or corrupted enemies.
Purifying Bloom: Releases a wave of soft golden light that removes minor toxins, infections, fear effects, or low-tier curses from allies. It can also stabilize mental disturbances caused by terrifying creatures.
Halo Barrier: Generates a semi-transparent circular shield of radiant energy around a target or small group. The barrier reduces incoming damage and weakens hostile elemental impacts.
Dawn Restoration: Channels steady streams of warm light into allies, accelerating wound recovery, restoring stamina, and improving combat focus over time.
Territory Regeneration: When inside the Host's territory range, the Light Mage absorbs ambient life energy to gradually restore its stamina and structural durability.
Evaluation: A powerful support plant capable of healing allies and purifying harmful effects from a safe distance. With its radiant abilities and battlefield support, perhaps you can finally stay out of trouble and let your Light Mage keep everyone alive.
[Water Mage Sprout (Purple)]Type: Ranged Defensive Mobile Plant Unit
Status: Level 1
Growth Potential: High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat Experience: 0
Physique:
Strength: 32
Speed: 50
Stamina: 50
Reaction: 32
Level-Up Requirement: Combat Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Combat Experience 1000
Description: A rare elemental plant mage nurtured from deep life-roots and flowing natural water currents. Its body is composed of flexible aqua-vines and translucent leaf-membranes that store and manipulate liquid energy. It specializes in defensive battlefield control, damage mitigation, terrain manipulation, and tactical disruption, working alongside frontline sprouts to maintain formation stability. Its intelligence and autonomy increase with evolution.
Abilities:
Aqua Shot: Launches compressed water spheres at high speed. These projectiles deliver moderate kinetic impact and can disrupt enemy balance or interrupt charging attacks.
Flowing Vine Current: Extends fluid-covered vines across the ground, creating slippery or muddy terrain that slows enemy movement and reduces their stability.
Tidal Guard: Summons a rotating water shield around allies, absorbing part of incoming damage and reducing the effects of fire or explosive attacks.
Mist Veil: Releases a dense, drifting mist that obscures vision and reduces enemy targeting accuracy while slightly enhancing allied evasion and stealth capability.
Territory Regeneration: When inside the Host's territory range, the Water Mage absorbs ambient life and moisture energy to slowly restore stamina and structural durability.
Evaluation: A reliable defensive mage capable of controlling the battlefield while protecting your plants from harm. With its water barriers and terrain control, perhaps you can finally stop charging ahead and let your Water Mage handle the defense.
[Ice Mage Sprout (Purple)]Type: Elemental Offensive Plant Unit
Status: Level 1
Growth Potential: Very High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat Experience: 0
Physique:
Strength: 41
Speed: 41
Stamina: 41
Reaction: 41
Level-Up Requirement: Combat Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Combat Experience 1000
Description: A high-tier elemental plant mage born from the Plant Life System, embodying the power of frost, snow, and absolute zero. Its body is surrounded by a chilling aura that continuously lowers the surrounding temperature, slowing enemies even without direct attacks. It specializes in battlefield control, enemy suppression, and area freezing, while its intelligence and autonomy increase with evolution.
Abilities:
Frost Bolt: Fires a condensed shard of ice at the target. Deals moderate damage while slowing enemy movement and attack speed.
Ice Vine Bind: Summons frost-infused vines from the ground that lash onto enemies and wrap around their bodies. The vines rapidly freeze upon contact, immobilizing targets. With increased force, the frozen vines can tighten, pierce, or crush enemies, dealing continuous damage while restricting movement.
Glacial Shield: Forms a protective ice barrier around itself or an ally. Absorbs incoming damage and reduces attack impact.
Absolute Freeze: Releases a burst of extreme cold energy that temporarily freezes enemies solid, preventing them from acting. Particularly effective against multiple targets.
Territory Regeneration: When inside the Host's territory range, the Ice Mage absorbs ambient life energy to gradually restore its stamina and structural durability.
Evaluation: A Mage that can slow enemies, trap them in ice, and freeze entire groups? With this much battlefield control, perhaps your enemies will finally stop running around and make themselves easy targets for the rest of your plants.
[Storm Mage Sprout (Purple)]Type: Elemental Offensive Plant Unit
Status: Level 1
Growth Potential: Very High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat Experience: 0
Physique:
Strength: 34
Speed: 41
Stamina: 34
Reaction: 55
Level-Up Requirement: Combat Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Combat Experience 1000
Description: A high-tier elemental plant mage born from the Plant Life System, specializing in lightning, storms, and high-speed combat. Its body is infused with concentrated electric energy, allowing it to unleash rapid attacks, chain damage, and powerful battlefield disruption. It excels in both single-target burst damage and multi-target combat, while its intelligence and autonomy increase with evolution.
Abilities:
Lightning Bolt: Fires a concentrated bolt of lightning at a target, dealing high burst damage and briefly stunning the enemy. Its extreme speed makes it difficult to dodge.
Storm Vine Attack: Summons electrically charged vines from the ground that lash toward multiple enemies. The vines bind and strike targets while releasing bursts of lightning through their bodies. Damage slightly decreases with each additional target, but all affected enemies suffer shock and movement disruption.
Thunder Field: Creates an electrified zone around a target area. Enemies inside continuously take lightning damage and suffer reduced movement speed.
Flash Step: Converts its body into lightning for instant movement, allowing rapid repositioning and short-distance teleportation.
Storm Overload: Temporarily increases lightning output and attack speed. Enhances all abilities, increases damage, and reduces cooldowns.
Territory Regeneration: When inside the Host's territory range, the Storm Mage absorbs ambient life energy to gradually restore its stamina and structural durability.
Evaluation: A lightning-powered Mage with instant movement and enough electricity to turn the battlefield into a storm zone. At this point, your enemies might want to bring lightning rods instead of weapons.
[Earth Mage Sprout (Purple)]Type: Elemental Defense Type Plant
Status: Level 1
Growth Potential: High
Upgradeable: Yes
Daily Plant Essence Generation: +30
Physique:
Strength: 35
Speed: 25
Stamina: 40
Reaction: 20
Level Up Requirement:
• Combat / Kill Experience ×100
Upgrade Requirement:
• Plant Essence ×1500
• Combat Experience ≥1000
• Level 10
Description: A sturdy and resilient plant entity. The Earth Mage Sprout embodies the power of land, stone, and minerals. This unit specializes in battlefield control, defense, and sustained combat. Its body is formed from hardened bark, stone fragments, and crystalized earth energy, making it naturally resistant to damage.
Abilities:
• Stone Pulse — Releases a wave of earth energy that travels through the ground. Damages enemies in a straight line and slightly stuns them. Effective for disrupting advancing enemies.
• Earth Vine Bind — Summons thick, stone-infused vines and root tendrils from beneath the ground. They coil around enemies, restraining them in place for a short duration while reducing their movement speed and restricting escape.
• Crystal Shield — Generates a hardened earth barrier around itself or an ally. Absorbs incoming damage and increases defense.
• Terra Spear — Condenses earth energy into sharp stone projectiles. Launches multiple piercing attacks capable of breaking enemy defenses.
• Territory Reinforcement — Enhances the ground within the Host's territory. Increases durability of plant units, boosts defense, and slightly improves regeneration. Turn even barren land into fertile lands.
• Territory Regeneration — When inside the Host's territory range, the Storm Mage absorbs ambient life to gradually restore its stamina and structural durability.
Role: A defensive control-type mage that excels in stabilizing the battlefield. The Earth Mage Sprout is best used to lock enemies in place, protect allies, and reinforce territory structures. While it lacks speed, its durability and control abilities make it essential in prolonged battles and defensive scenarios.
[Earth Mage Sprout (Purple)]Type: Elemental Defensive Plant Unit
Status: Level 1
Growth Potential: High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat Experience: 0
Physique:
Strength: 48
Speed: 34
Stamina: 55
Reaction: 27
Level-Up Requirement: Combat Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Combat Experience 1000
Earth Core
Description: A sturdy and resilient elemental plant mage born from the Plant Life System, embodying the power of land, stone, and minerals. Its body is formed from hardened bark, stone fragments, and crystallized earth energy, making it naturally resistant to damage. It specializes in battlefield control, defense, territory reinforcement, and sustained combat, while its intelligence and autonomy increase with evolution.
Abilities:
Stone Pulse: Releases a wave of earth energy that travels through the ground, damaging enemies in a straight line and slightly stunning them. Effective for disrupting advancing enemies.
Earth Vine Bind: Summons thick, stone-infused vines and root tendrils from beneath the ground. They coil around enemies, restraining them while reducing movement speed and restricting escape.
Crystal Shield: Generates a hardened earth barrier around itself or an ally. Absorbs incoming damage and increases defense.
Terra Spear: Condenses earth energy into sharp stone projectiles and launches multiple piercing attacks capable of breaking enemy defenses.
Territory Reinforcement: Enhances the ground within the Host's territory, increasing the durability and defense of plant units while slightly improving regeneration. It can also transform barren land into fertile ground.
Territory Regeneration: When inside the Host's territory range, the Earth Mage absorbs ambient life and earth energy to gradually restore its stamina and structural durability.
Evaluation: A Mage that turns the battlefield into a fortress while locking enemies down? With this much earth and stone, perhaps you can finally stop worrying about your plants getting knocked around.
[Wood Mage Sprout (Purple)]Type: Environmental Support Plant Unit
Status: Level 1
Growth Potential: Very High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Territory Development / Purification Experience: 0
Physique:
Strength: 27
Speed: 27
Stamina: 55
Reaction: 55
Level-Up Requirement: Territory Development / Purification Experience 100
Examples: Restoring barren land. Creating forests. Growing crops. Purifying contaminated soil. Removing environmental pollution. Assisting ecological recovery. Creating new vegetation.
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Total Experience 1000
Description: A high-tier environmental plant mage born from the Plant Life System, specializing in ecological restoration, vegetation growth, and environmental purification. Its body is composed of living wood, dense vines, and concentrated natural energy, allowing it to restore barren environments and accelerate plant growth. It specializes in large-scale ecological development and works especially well with Earth and Light Mages. Its intelligence and autonomy increase with evolution.
Abilities:
Forest Blessing: Enhances the growth speed, vitality, mutation success rate, and evolution potential of nearby plants and trees.
Seed Creation: Produces seeds, saplings, herbs, vines, and various vegetation suitable for environmental restoration and agriculture.
Fertile Earth: Can only be activated together with an Earth Mage. The two Mages work together to gradually convert barren land into fertile soil suitable for farming and plant growth.
Nature Purification: Can only be activated together with a Light Mage. Removes toxins, pollution, corruption, radiation residue, and harmful substances from plants, soil, and vegetation.
Worldroot Nourishment: Requires both an Earth Mage and a Light Mage. The three Mages work together to accelerate ecological recovery, strengthen vegetation, and greatly improve environmental stability.
Eden Creation (Locked): Requires Wood Mage, Earth Mage, Air Mage, and Light Mage. Unlocks after evolving into a Druid. The four Mages can slowly transform large wasteland regions into permanently fertile ecosystems capable of sustaining life for generations.
Eternal Green World (Locked): Requires Wood Mage, Earth Mage, Air Mage, Light Mage, and Water Mage. Unlocks after evolving into a Treekin. The five Mages can create a self-sustaining ecological zone capable of remaining fertile and habitable for centuries. Even nuclear contamination, biological corruption, and severe wasteland damage struggle to affect such regions.
Territory Regeneration: When inside the Host's territory range, the Wood Mage absorbs ambient life energy to gradually restore its stamina and structural durability.
Evaluation: A Mage that can turn wasteland into forests and barren soil into farmland? At this rate, you might not need to conquer new territory—you can simply make the territory come to you.
[Air Mage Sprout (Purple)]Type: Elemental Support-Offensive Plant Unit
Status: Level 1
Growth Potential: Very High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat / Work Experience: 0
Physique:
Strength: 27
Speed: 55
Stamina: 34
Reaction: 48
Level-Up Requirement: Combat / Work Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Total Experience 1000
Air Core
Description: A high-tier elemental plant mage born from the Plant Life System, specializing in atmospheric control, wind manipulation, and air purification. Its body is composed of lightweight vines and compressed natural energy, allowing it to manipulate air currents while maintaining high mobility. Unlike the destructive Storm Mage, it focuses on environmental stability, battlefield control, and removing airborne contamination. Its intelligence and autonomy increase with evolution.
Abilities:
Wind Blade: Launches compressed air blades capable of slicing enemies from a distance.
Gale Burst: Releases powerful gusts that disrupt enemy formations and knock opponents backward.
Purification Breeze: Removes toxic gases, poisonous fog, smoke, spores, and airborne contamination.
Air Shield: Creates a rotating wind barrier that weakens incoming projectiles and ranged attacks.
Heavenly Purification: Requires a Light Mage. Together, they can cleanse airborne toxins, radiation particles, corruption, poisonous mist, and environmental contamination across large areas.
Life Wind Domain: Requires an Earth Mage and Light Mage. Creates a purified zone where toxins are continuously removed while biological beings inside experience accelerated recovery and healing.
Eden Creation (Locked): Requires Wood Mage, Earth Mage, Air Mage, and Light Mage. Unlocks after evolving into a Druid.
Eternal Green World (Locked): Requires Wood Mage, Earth Mage, Air Mage, Light Mage, and Water Mage. Unlocks after evolving into a Treekin.
Territory Regeneration: When inside the Host's territory range, the Air Mage absorbs ambient life energy to gradually restore its stamina and structural durability.
Evaluation: Fast, versatile, and capable of cleaning the air itself. With an Air Mage like this, even poisoned wastelands might finally get a chance to breathe again.
[Metal Mage Sprout (Purple)]Type: Defensive Construction Plant Unit
Status: Level 1
Growth Potential: Very High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat / Work Experience: 0
Physique:
Strength: 55
Speed: 20
Stamina: 55
Reaction: 34
Level-Up Requirement: Combat / Work Experience 100
Upgrade Requirement:
Reach Level 10
1500 Plant Essence
Total Experience 1000
Description: A high-tier elemental plant mage born from the Plant Life System, specializing in metallic energy manipulation, defensive construction, and territorial development. Its body combines living wood with metallic energy, allowing its creations to retain the flexibility and regenerative properties of plants while possessing exceptional durability. It specializes in fortifications, infrastructure, defensive barriers, and strengthening plant units and structures. Its intelligence and autonomy increase with evolution.
Abilities:
Ironwood Reinforcement: Strengthens plants, structures, weapons, and armor by fusing living wood with metallic properties.
Ironbark Shield: Creates massive defensive barriers made of metallic wood capable of absorbing heavy damage.
Living Fortress Growth: Grows reinforced defensive structures, watchtowers, walls, gates, and fortifications directly from the ground.
Steelvine Control: Creates metallic vines capable of binding enemies, reinforcing structures, or supporting allies.
Living Alloy Enhancement: Temporarily upgrades plant units and structures with enhanced durability, strength, and resistance.
Territory Regeneration: When inside the Host's territory range, the Metal Mage absorbs ambient energy to gradually restore its stamina and structural durability.
Evaluation: A Mage that can grow walls, fortresses, armor, and reinforced weapons from the ground? At this rate, you won't need a construction team—you just need your Metal Mage.
[Space Mage Sprout (Purple)]Type: Spatial Utility Plant Unit
Status: Level 1
Growth Potential: Extremely High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat / Utility Experience: 0
Physique:
Strength: 22
Speed: 44
Stamina: 44
Reaction: 54
Level-Up Requirement: Combat / Utility Experience 100
Upgrade Requirement:
Reach Level 10
2000 Plant Essence
Total Experience 1000
Description: A rare spatial plant mage born from the Plant Life System, capable of manipulating dimensional energy and bending the space around it. Its body is composed of flexible dimensional vines and condensed spatial energy, allowing it to interact with distant locations and dimensional pockets. It specializes in transportation, storage, logistics, spatial manipulation, and strategic battlefield support. Its utility and power increase dramatically as it evolves, while its intelligence and autonomy continue to develop.
Abilities:
Spatial Storage: Creates a dimensional pocket capable of storing items, resources, equipment, and other objects without occupying physical space.
Blink Step: Instantly teleports a short distance, allowing rapid repositioning, evasion, and movement across obstacles.
Spatial Transfer: Transfers objects, resources, or supplies between two designated locations through a temporary spatial connection.
Dimensional Mark: Creates a spatial anchor at a designated location, allowing the Space Mage to establish a fixed point for future transportation and teleportation.
Space Distortion: Distorts the space surrounding a target area, reducing enemy accuracy, disrupting movement, and making precise attacks more difficult.
Spatial Prison: Traps enemies inside a dimensional confinement zone. Ordinary physical attacks cannot break the prison from within.
Voidvine Manifestation: Summons specialized vines through spatial rifts. The vines can emerge from unexpected directions to bind enemies, strike targets, or launch lethal surprise attacks.
Territory Regeneration: When inside the Host's territory range, the Space Mage absorbs ambient spatial and life energy to gradually restore its stamina and structural durability.
Evaluation: A plant that can store supplies, teleport, move resources, imprison enemies, and even attack through dimensional rifts? At this point, your biggest problem may be finding an excuse not to use your Space Mage for everything.
[Time Mage Sprout (Purple)]Type: Temporal Control Plant Unit
Status: Level 1
Growth Potential: Extremely High
Upgradeable: Yes
Plant Essence Generation: 30 Per Day
Combat / Utility Experience: 0
Physique:
Strength: 25
Speed: 50
Stamina: 40
Reaction: 49
Level-Up Requirement: Combat / Utility Experience 100
Upgrade Requirement:
Reach Level 10
2500 Plant Essence
Total Experience 1000
Description: A rare temporal plant mage born from the Plant Life System, capable of manipulating the flow of time through concentrated temporal energy. Its body is formed from ancient vine-wood surrounded by constantly shifting temporal particles, allowing it to accelerate, slow, and temporarily distort the passage of time. It specializes in battlefield control, ally enhancement, enemy suppression, and temporal utility. Its intelligence, autonomy, and mastery over temporal energy increase dramatically with evolution.
Abilities:
Temporal Bolt: Fires a concentrated projectile of temporal energy. Upon striking a target, it disrupts their perception of time, briefly slowing their movements and reactions.
Time Slow: Creates a temporal field around a target area, slowing the movement, attacks, and reactions of enemies within the affected zone.
Time Acceleration: Accelerates the flow of time around an allied plant, temporarily increasing its movement speed, attack speed, reaction speed, and ability recovery.
Temporal Barrier: Creates a layer of distorted time around itself or an ally. Incoming attacks are slowed as they approach the barrier, reducing their impact.
Time Step: Briefly accelerates its own perception and movement through time, allowing it to evade attacks and rapidly reposition over short distances.
Temporal Lock: Temporarily freezes a target within a localized time field, preventing movement and actions for a short duration. Stronger enemies can resist or shorten the effect.
Time Reversal (Locked): Rewinds the recent physical state of a plant or object, restoring it to a condition from several moments earlier. Unlocks after reaching a higher evolution stage.
Territory Regeneration: When inside the Host's territory range, the Time Mage absorbs ambient temporal and life energy to gradually restore stamina, structural durability, and temporal energy.
Evaluation: A Mage that can slow enemies, accelerate allies, and eventually turn back time? Be careful with this one. Once it starts controlling time, even your mistakes might become reversible.
