⑨ Consciousness Transfer.
Description:
The inspiration for this technology came from the Soviet-era technology recovered by Gamma Mobile Task Force in Moldova: 3D printing of Bose-Einstein condensate super-soldiers.
This included the technology for consciousness transfer.
Given that the original method of directly extracting the brain, spinal cord, and neural network was too cruel, Dr. Rebecca Chambers led part of the Hive's research team to refine and improve this technology.
The final result was Umbrella's successful mastery of the latest consciousness transfer and a series of associated technologies.
When an Umbrella soldier suffers irreparable injuries and is on the verge of death, consciousness transfer technology can be used for surgery to transfer the soldier's consciousness to a clone.
Theoretically, this soldier has undergone a 'body swap' surgery.
Because a self-clone is used, there will be no rejection reactions whatsoever.
The reason, and the only reason, curbing the development of this technology is its exorbitant cost, which essentially eliminates the option for ordinary people to undergo this surgery.
However, this is not an issue for Umbrella employees; C-level employees and above have various medical benefits included in their compensation.
However, the success rate of this surgery is not 100%; there is still a 30% chance of failure.
Furthermore, the company does not encourage employees to undergo this surgery, as even a self-clone cannot compare to the original body.
If a senior agent, permanently disabled due to injection of the 'Black Tyrant' serum, insists on undergoing consciousness transfer surgery, the company will consider approval on a case-by-case basis.
Note: Senior Agent Jame, who has retired to a civilian position, has not applied to the company for consciousness transfer surgery.
Associated Technology: Network World.
Since Umbrella has mastered very mature consciousness transfer technology, Microsoft, as an affiliated company, utilized this technology to develop an 'immersive' virtual reality device.
This device comes with a full-body suit, which has nerve stimulation functions inside to provide the wearer with the most realistic tactile sensations.
Coupled with the corresponding helmet, the wearer only needs to think to perform various actions in the virtual software, eliminating the need to purchase expensive and space-consuming walking devices.
The estimated price is $499.
Subsequently, Microsoft executives sought assistance from William Russell, the owner of the company, hoping to build a virtual 'Network World'.
This project was approved, and Serina and Cortana assisted Microsoft's engineering team in building the 'Network World'.
At the same time, at Russell's direction, Umbrella once again went on a massive acquisition spree, purchasing the copyrights to most games, movies, and novels on the market to enhance the entertainment value of the 'Network World'.
On July 1, 2013, Microsoft-Umbrella's virtual reality device was officially released, and the massive online game titled "The World" also launched.
To play "The World" smoothly, one needs to purchase the latest console, the Xbox Series X.
The Xbox Series X is priced at $399.
"The World" is priced at $129.
The full set costs $1027, excluding tax.
Compared to the consoles and games previously released by Microsoft-Umbrella, the price of $1027 is already very expensive.
However, "The World" offers extremely high freedom and simulates various colonized scenarios for players, including Earth, the Moon, Mars, and Titan.
Almost all buildings can be entered, there are a huge number of vehicles, and numerous NPCs provide storylines.
Players can save up enough gold to buy a spaceship to explore the solar system, or become an interstellar mercenary, police officer, thug, gangster, soldier, and so on.
Most importantly, when combined with the virtual reality device, it allows players to experience a 'living' world.
Players can do anything they want in "The World."
Of course, as Umbrella operates with the philosophy of 'the customer is God,' they offer interest-free mortgage payments.
The release date coincided with the summer vacation in most countries, making "The World" the most popular game of 2013, bar none.
Furthermore, as "The World" will be continuously optimized, it is expected that this game will continue to be a massive hit.
⑩ Artificial Intelligence.
Description:
Since their inception, intelligent artificial intelligences have provided Umbrella with numerous conveniences.
These include control over the internet, assisting researchers in developing technology, detecting anomalies at the first instance, and aiding Spartan teams in controlling the Divine Body, among others.
According to a Marine Corps second lieutenant's assessment, "They are omnipotent."
Before 2012, Umbrella had two intelligent artificial intelligences: Serina and Cortana.
However, as the company rapidly expanded, only two artificial intelligences could no longer meet the company's needs.
Therefore, between 2012 and 2014, the Hive created thirty more intelligent artificial intelligences using suitable brains.
Each distant colonial star system, each Spartan I warrior team, and the flagship of Umbrella's regular fleet are equipped with an artificial intelligence for assistance.
They also assist Serina in monitoring various parts of the solar system to detect anomalies at the first instance, reducing Serina's workload.
Associated Technology: Prosthetic Body.
'Prosthetic Body' is a human body created by the Hive based on multiple technologies such as cloning, consciousness transfer, and flesh weaving.
A prosthetic body possesses physiological organs, skin, and muscles similar to humans, but its brain is distinctly different from a human's.
The back of a prosthetic body's head has a chip slot for an artificial intelligence chip to be inserted.
Once the chip is inserted, the artificial intelligence can use the prosthetic body's senses to interact with the real world, and it can also greatly extend their lifespan.
When necessary, artificial intelligences can use their prosthetic bodies to fight alongside combat units.
Repeated simulated battles have confirmed that the combat power of artificial intelligences equipped with prosthetic bodies is comparable to that of task forces equipped with AAES III.
Furthermore, they are not afraid of radiation, viruses, microorganisms, and various other substances harmful to humans, so they can also replace engineers in dangerous areas for maintenance work.
The above are the tremendous changes Umbrella has undergone in these three years.
——
Time: Present.
Location: An office in an unknown location.
This spacious office has giant floor-to-ceiling windows, with pleasant scenery outside, and bright sunlight streaming into the room through the windows.
The sunlight fell on the neatly arranged redwood bookshelf and the extremely luxurious office desk, behind which William, dressed in an Umbrella general's uniform, was sitting.
He was operating the computer, browsing various files and contracts that Serina had prepared for him.
When he saw suitable projects that were beneficial to the company, he would approve their implementation, while cooperation proposals submitted by other companies depended on his mood.
After all, to put it nicely, it was cooperation; to put it bluntly, it was Umbrella bestowing favors upon other companies.
The time displayed in the lower right corner of the screen was April 15, 2015, which was the first day of his son's and daughter's fourth year.
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