among them so often during the last few years that he was beginning to feel
more comfortable at night, within the mists' obscuring embrace, than he did
at day.
"Kell," Dockson said, "do you have to stand on the ledge like that? Our
plans may be a bit crazy, but I'd rather not have them end with you splattered
across the cobblestones down there."
Kelsier smiled. He still doesn't think of me as a Mistborn, he thought. It
will take some getting used to for all of them.
Years before, he had become the most infamous crewleader in Luthadel,
and he had done it without even being an Allomancer. Mare had been a
Tineye, but he and Dockson . . . they had just been regular men. One a half-
breed with no powers, the other a runaway plantation skaa. Together, they
had brought Great Houses to their knees, stealing brashly from the most
powerful men in the Final Empire.
Now Kelsier was more, so much more. Once he had dreamed of
Allomancy, wishing for a power like Mare's. She had been dead before he'd
Snapped, coming to his powers. She would never see what he would do with
them.
Before, the high nobility had feared him. It had taken a trap set by the Lord
Ruler himself to capture Kelsier. Now . . . the Final Empire itself would
shake before he was finished with it.
He scanned the city once more, breathing in the mists, then hopped down
off the ledge and strolled over to join Dockson and Vin. They carried no
lights; ambient starlight diffused by the mists was enough to see by in most
cases.
Kelsier took off his jacket and vest, handing them to Dockson, then he
untucked his shirt, letting the long garment hang loose. The fabric was dark
enough that it wouldn't give him away in the night.
"All right," Kelsier said. "Who should I try?"
Dockson frowned. "You're sure you want to do this?"
Kelsier smiled.
Dockson sighed. "Houses Urbain and Teniert have been hit recently,
though not for their atium."
"Which house is the strongest right now?" Kelsier asked, squatting down
and undoing the ties on his pack, which rested by Dockson's feet. "Who
would no one consider hitting?"
Dockson paused. "Venture," he finally said. "They've been on top for the
last few years. They keep a standing force of several hundred men, and the
local house nobility includes a good two dozen Mistings."
Kelsier nodded. "Well, that's where I'll go, then. They're certain to have
some atium." He pulled open the pack, then whipped out a dark gray cloak.
Large and enveloping, the cloak wasn't constructed from a single piece of
cloth—rather, it was made up of hundreds of long, ribbonlike strips. They
were sewn together at the shoulders and across the chest, but mostly they
hung separate from one another, like overlapping streamers.
Kelsier threw on the garment, its strips of cloth twisting and curling,
almost like the mists themselves.
Dockson exhaled softly. "I've never been so close to someone wearing one
of those."
"What is it?" Vin asked, her quiet voice almost haunting in the night mists.
"A Mistborn cloak," Dockson said. "They all wear the things—it's kind of
like a . . . sign of membership in their club."
"It's colored and constructed to hide you in the mist," Kelsier said. "And it
warns city guards and other Mistborn not to bother you." He spun, letting the
cloak flare dramatically. "I think it suits me."
Dockson rolled his eyes.
"All right," Kelsier said, bending down and pulling a cloth belt from his
pack. "House Venture. Is there anything I need to know?"
"Lord Venture supposedly has a safe in his study," Dockson said. "That's
where he'd probably keep his atium stash. You'll find the study on the third
floor, three rooms in from the upper southern balcony. Be careful, House
Venture keeps about a dozen hazekillers in addition to its regular troops and
Mistings."
Kelsier nodded, tying on the belt—it had no buckle, but it did contain two
small sheaths. He pulled a pair of glass daggers from the bag, checked them
for nicks, and slid them into the sheaths. He kicked off his shoes and stripped
off his stockings, leaving himself barefoot on the chill stones. With the shoes
also went the last bit of metal on his person save for his coin pouch and the
three vials of metals in his belt. He selected the largest one, downed its
contents, then handed the empty vial to Dockson.
"That it?" Kelsier asked.
Dockson nodded. "Good luck."
Beside him, the girl Vin was watching Kelsier's preparations with intense
curiosity. She was a quiet, small thing, but she hid an intensity that he found
impressive. She was paranoid, true, but not timid.
You'll get your chance, kid, he thought. Just not tonight.
"Well," he said, pulling a coin from his pouch and tossing it off the side of
the building. "Guess I'll be going. I'll meet you back at Clubs's shop in a
bit."
Dockson nodded.
Kelsier turned and walked back up onto the roof's ledge. Then he jumped
off the building.
Mist curled in the air around him. He burned steel, second of the basic
Allomantic metals. Translucent blue lines sprang into existence around him,
visible only to his eyes. Each one led from the center of his chest out to a
nearby source of metal. The lines were all relatively faint—a sign that they
pointed to metal sources that were small: door hinges, nails, and other bits.
The type of source metal didn't matter. Burning iron or steel would point
blue lines at all kinds of metal, assuming they were close enough and large
enough to be noticeable.
Kelsier chose the line that pointed directly beneath him, toward his coin.
Burning steel, he Pushed against the coin.
His descent immediately stopped, and he was thrown back up into the air
in the opposite direction along the blue line. He reached out to the side,
selected a passing window clasp, and Pushed against it, angling himself to the
side. The careful nudge sent him up and over the lip of the building directly
across the street from Vin's lair.
Kelsier landed with a lithe step, falling into a crouch and running across
the building's peaked roof. He paused in the darkness at the other side,
peering through the swirling air. He burned tin, and felt it flare to life in his
chest, enhancing his senses. Suddenly the mists seemed less deep. It wasn't
that the night around him grew any lighter; his ability to perceive simply
increased. In the distance to the north, he could just barely make out a large
structure. Keep Venture.
Kelsier left his tin on—it burned slowly, and he probably didn't need to
worry about running out. As he stood, the mists curled slightly around his
body. They twisted and spun, running in a slight, barely noticeable current
beside him. The mists knew him; they claimed him. They could sense
Allomancy.
He jumped, Pushing against a metal chimney behind him, sending himself
in a wide horizontal leap. He tossed a coin even as he jumped, the tiny bit of
metal flickering through the darkness and fog. He Pushed against the coin
before it hit the ground, the force of his weight driving it downward in a
sharp motion. As soon as it hit the cobblestones, Kelsier's Pushing forced
him upward, turning the second half of his leap into a graceful arc.
Kelsier landed on another peaked wooden rooftop. Steel-pushing and
Ironpulling were the first things that Gemmel had taught him. When you Push
on something, it's like you're throwing your weight against it, the old lunatic
had said. And you can't change how much you weigh—you're an Allomancer,
not some northern mystic. Don't Pull on something that weighs less than you
unless you want it to come flying at you, and don't Push on something
heavier than you unless you want to get tossed in the other direction.
Kelsier scratched his scars, then pulled his mistcloak tight as he crouched
on the roof, the wooden grain biting his unshod toes. He often wished that
burning tin didn't enhance all of the senses—or, at least, not all of them at
once. He needed the improved eyesight to see in the darkness, and he made
good use of the improved hearing as well. However, burning tin made the
night seem even more chilly to his overly sensitive skin, and his feet
registered every pebble and wooden ripple they touched.
Keep Venture rose before him. Compared with the murky city, the keep
seemed to blaze with light. High nobles kept different schedules from regular
people; the ability to afford, even squander, lamp oil and candles meant that
the wealthy didn't have to bow before the whims of season or sun.
The keep was majestic—that much was visible simply from the
architecture. While it maintained a defensive wall around the grounds, the
keep itself was more an artistic construction than a fortification. Sturdy
buttressings arched out from the sides, allowing for intricate windows and
delicate spires. Brilliant stained-glass windows stretched high along the sides
of the rectangular building, and they shone with light from within, giving the
surrounding mists a variegated glow.
Kelsier burned iron, flaring it strong and searching the night for large
sources of metal. He was too far away from the keep to use small items like
coins or hinges. He'd need a larger anchor to cover this distance.
Most of the blue lines were faint. Kelsier marked a couple of them moving
in a slow pattern up ahead—probably a pair of guards standing on the
rooftop. Kelsier would be sensing their breastplates and weapons. Despite
Allomantic considerations, most noblemen still armed their soldiers with
metal. Mistings who could Push or Pull metals were uncommon, and full
Mistborn were even more so. Many lords thought it impractical to leave one's
soldiers and guards relatively defenseless in order to counter such a small
segment of the population.
No, most high noblemen relied on other means to deal with Allomancers.
Kelsier smiled. Dockson had said that Lord Venture kept a squad of
hazekillers; if that was true, Kelsier would probably meet them before the
night was through. He ignored the soldiers for the moment, instead focusing
on a solid line of blue pointing toward the keep's lofty top. It likely had
bronze or copper sheeting on the roof. Kelsier flared his iron, took a deep
breath, and Pulled on the line.
With a sudden jerk, he was yanked into the air.
Kelsier continued to burn iron, pulling himself toward the keep at a
tremendous speed. Some rumors claimed that Mistborn could fly, but that
was a wistful exaggeration. Pulling and Pushing against metals usually felt
less like flying than it did like falling—only in the wrong direction. An
Allomancer had to Pull hard in order to get the proper momentum, and this
sent him hurtling toward his anchor at daunting speeds.
Kelsier shot toward the keep, mists curling around him. He easily cleared
the protective wall surrounding the keep's grounds, but his body dropped
slightly toward the ground as he moved. It was his pesky weight again; it
tugged him down. Even the swiftest of arrows angled slightly toward the
ground as it flew.
The drag of his weight meant that instead of shooting right up to the roof,
he swung in an arc. He approached the keep wall several dozen feet below
the rooftop, still traveling at a terrible speed.
Taking a deep breath, Kelsier burned pewter, using it to enhance his
physical strength much in the same way that tin enhanced his senses. He
turned himself in the air, hitting the stone wall feet-first. Even his
strengthened muscles protested at the treatment, but he stopped without
breaking any bones. He immediately released his hold on the roof, dropping a
coin and Pushing against it even as he began to fall. He reached out, selecting
a source of metal above him—one of the wire housings of a stained-glass
window—and Pulled on it.
The coin hit the ground below and was suddenly able to support his
weight. Kelsier launched himself upward, Pushing on the coin and Pulling on
the window at the same time. Then, extinguishing both metals, he let
momentum carry him the last few feet up through the dark mists. Cloak
flapping quietly, he crested the lip of the keep's upper service walkway,
flipped himself up over the stone railing, and landed quietly on the ledge.
A startled guard stood not three paces away. Kelsier was upon the man in a
second, jumping into the air, Pulling slightly on the guard's steel breastplate
and throwing the man off balance. Kelsier whipped out one of his glass
daggers, allowing the strength of his Ironpull to bring him toward the guard.
He landed with both feet against the man's chest, then crouched and sliced
with a pewter-enhanced swing.
The guard collapsed with a slit throat. Kelsier landed lithely beside him,
ears straining in the night, listening for sounds of alarm. There were none.
Kelsier left the guard to his gurgling demise. The man was likely a lesser
nobleman. The enemy. If he were, instead, a skaa soldier—enticed into
betraying his people in exchange for a few coins . . . Well, then, Kelsier was
even happier to send such men into their eternity.
He Pushed off the dying man's breastplate, hopping up off the stone
service walkway and onto the rooftop itself. The bronze roof was chill and
slick beneath his feet. He scurried along it, heading toward the southern side
of the building, looking for the balcony Dockson had mentioned. He wasn't
too worried about being spotted; one purpose of this evening was to steal
some atium, the tenth and most powerful of the generally known Allomantic
metals. His other purpose, however, was to cause a commotion.
He found the balcony with ease. Wide and broad, it was probably a sitting
balcony, used to entertain small groups. It was quiet at the moment, however
—empty save for two guards. Kelsier crouched silently in the night mists
above the balcony, furled gray cloak obscuring him, toes curling out over the
side of the roof's metallic lip. The two guards chatted unwittingly below.
Time to make a bit of noise.
Kelsier dropped to the ledge directly between the guards. Burning pewter
to strengthen his body, he reached out and fiercely Steelpushed against both
men at the same time. Braced as he was at the center, his Push threw the
guards away in opposite directions. The men cried out in surprise as the
sudden force threw them backward, hurling them over the balcony railing
into the darkness beyond.
The guards screamed as they fell. Kelsier threw open the balcony doors,
letting a wall of mist fall inward around him, its tendrils creeping forward to
claim the darkened room beyond.
Third room in, Kelsier thought, moving forward in a crouching run. The
second room was a quiet, greenhouse-like conservatory. Low beds containing
cultivated bushes and small trees ran through the room, and one wall was
made up of enormous floor-to-ceiling windows to provide sunlight for the
plants. Though it was dark, Kelsier knew that the plants would all be of
slightly different colors than the typical brown—some would be white, others
ruddy, and perhaps even a few light yellow. Plants that weren't brown were a
rarity cultivated and kept by the nobility.
Kelsier moved quickly through the conservatory. He paused at the next
doorway, noting its lighted outline. He extinguished his tin lest his enhanced
eyes be blinded when he entered the lit room, and threw open the door.
He ducked inside, blinking against the light, a glass dagger in each hand.
The room, however, was empty. It was obviously a study; a lantern burned on
each wall beside bookcases, and it had a desk in the corner.
Kelsier replaced his knives, burning steel and searching for sources of
metal. There was a large safe in the corner of the room, but it was too
obvious. Sure enough, another strong source of metal shone from inside the
eastern wall. Kelsier approached, running his fingers along the plaster. Like
many walls in noble keeps, this one was painted with a soft mural. Foreign
creatures lounged beneath a red sun. The false section of wall was under two
feet square, and it had been placed so that its cracks were obscured by the
mural.
There's always another secret, Kelsier thought. He didn't bother trying to
figure out how to open the contraption. He simply burned steel, reaching in
and tugging against the weak source of metal that he assumed was the
trapdoor's locking mechanism. It resisted at first, pulling him against the
wall, but he burned pewter and yanked harder. The lock snapped, and the
panel swung open, revealing a small safe embedded in the wall.
Kelsier smiled. It looked small enough for a pewter-enhanced man to
carry, assuming he could get it out of the wall.
He jumped up, Ironpulling against the safe, and landed with his feet
against the wall, one foot on either side of the open panel. He continued to
Pull, holding himself in place, and flared his pewter. Strength flooded his
legs, and he flared his steel as well, Pulling against the safe.
He strained, grunting slightly at the exertion. It was a test to see which
would give out first—the safe, or his legs.
The safe shifted in its mountings. Kelsier Pulled harder, muscles
protesting. For an extended moment, nothing happened. Then the safe shook
and ripped free of the wall. Kelsier fell backward, burning steel and Pushing
against the safe to get out of the way. He landed maladroitly, sweat dripping
from his brow as the safe crashed to the wooden floor, throwing up splinters.
A pair of startled guards burst into the room.
"About time," Kelsier noted, raising a hand and Pulling on one of the
soldier's swords. It whipped out of the sheath, spinning in the air and
streaking toward Kelsier point-first. He extinguished his iron, stepping to the
side and catching the sword by its hilt as momentum carried it past.
"Mistborn!" the guard screamed.
Kelsier smiled and jumped forward.
The guard pulled out a dagger. Kelsier Pushed it, tearing the weapon out of
the man's hand, then swung, shearing the guard's head from his body. The
second guard cursed, tugging free the release tie on his breastplate.
Kelsier Pushed on his own sword even as he completed his swing. The
sword ripped from his fingers and hissed directly toward the second guard.
The man's armor dropped free—preventing Kelsier from Pushing against it—
just as the first guard's corpse fell to the ground. A moment later, Kelsier's
sword planted itself in the second guard's now unarmored chest. The man
stumbled quietly, then collapsed.
Kelsier turned from the bodies, cloak rustling. His anger was quiet, not as
fierce as it had been the night he'd killed Lord Tresting. But he felt it still, felt
it in the itching of his scars and in the remembered screams of the woman he
loved. As far as Kelsier was concerned, any man who upheld the Final
Empire also forfeited his right to live.
He flared his pewter, strengthening his body, then squatted down and lifted
the safe. He teetered for a second beneath its weight, then got his balance and
began to shuffle back toward the balcony. Perhaps the safe held atium;
perhaps it didn't. However, he didn't have time to search out other options.
He was halfway through the conservatory when he heard footsteps from
behind. He turned to see the study flooding with figures. There were eight of
them, each one wearing a loose gray robe and carrying a dueling cane and a
shield instead of a sword. Hazekillers.
Kelsier let the safe drop to the ground. Hazekillers weren't Allomancers,
but they were trained to fight Mistings and Mistborn. There wouldn't be a
single bit of metal on their bodies, and they would be ready for his tricks.
Kelsier stepped back, stretching and smiling. The eight men fanned into
the study, moving with quiet precision.
This should be interesting.
The hazekillers attacked, dashing by twos into the conservatory. Kelsier
pulled out his daggers, ducking beneath the first attack and slicing at a man's
chest. The hazekiller jumped back, however, and forced Kelsier away with a
swing of his cane.
Kelsier flared his pewter, letting strengthened legs carry him back in a
powerful jump. With one hand, he whipped out a handful of coins and
Pushed them against his opponents. The metal disks shot forward, zipping
through the air, but his enemies were ready for this: They raised their shields,
and the coins bounced off the wood, throwing up splinters but leaving the
men unharmed.
Kelsier eyed the other hazekillers as they filled the room, advancing on
him. They couldn't hope to fight him in an extended battle—their tactic
would be to rush him at once, hoping for a quick end to the fight, or to at
least stall him until Allomancers could be awakened and brought to fight. He
glanced at the safe as he landed.
He couldn't leave without it. He needed to end the fight quickly as well.
Flaring pewter, he jumped forward, trying an experimental dagger swipe, but
he couldn't get inside his opponent's defenses. Kelsier barely ducked away in
time to avoid getting cracked on the head by the end of a cane.
Three of the hazekillers dashed behind him, cutting off his retreat into the
balcony room. Great, Kelsier thought, trying to keep an eye on all eight men
at once. They advanced on him with careful precision, working as a team.
Gritting his teeth, Kelsier flared his pewter again; it was running low, he
noticed. Pewter was the fastest-burning of the basic eight metals.
No time to worry about that now. The men behind him attacked, and
Kelsier jumped out of the way—Pulling on the safe to tug himself toward the
center of the room. He Pushed as soon as he hit the ground near the safe,
launching himself into the air at an angle. He tucked, flipping over the heads
of two attackers, and landed on the ground beside a well-cultivated tree bed.
He spun, flaring his pewter and raising his arm in defense against the swing
he knew would come.
The dueling cane connected with his arm. A burst of pain ran down his
forearm, but his pewter-enhanced bone held. Kelsier kept moving, driving his
other hand forward and slamming a dagger into his opponent's chest.
The man stumbled back in surprise, the motion ripping away Kelsier's
dagger. A second hazekiller attacked, but Kelsier ducked, then reached down
with his free hand, ripping his coin pouch off of his belt. The hazekiller
prepared to block Kelsier's remaining dagger, but Kelsier raised his other
hand instead, slamming the coin pouch into the man's shield.
Then he Pushed on the coins inside.
The hazekiller cried out, the force of the intense Steelpush throwing him
backward. Kelsier flared his steel, Pushing so hard that he tossed himself
backward as well—away from the pair of men who tried to attack him.
Kelsier and his enemy flew away from each other, hurled in opposite
directions. Kelsier collided with the far wall, but kept Pushing, smashing his
opponent—pouch, shield, and all—against one of the massive conservatory
windows.
Glass shattered, sparkles of lanternlight from the study playing across its
shards. The hazekiller's desperate face disappeared into the darkness beyond,
and mist—quiet, yet ominous—began to creep in through the shattered
window.
The other six men advanced relentlessly, and Kelsier was forced to ignore
the pain in his arm as he ducked two swings. He spun out of the way,
brushing past a small tree, but a third hazekiller attacked, smashing his cane
into Kelsier's side.
The attack threw Kelsier into the tree bed. He tripped, then collapsed near
the entrance to the lit study, dropping his dagger. He gasped in pain, rolling
to his knees and holding his side. The blow would have broken another man's
ribs. Even Kelsier would have a massive bruise.
The six men moved forward, spreading to surround him again. Kelsier
stumbled to his feet, vision growing dizzy from pain and exertion. He gritted
his teeth, reaching down and pulling out one of his remaining vials of metal.
He downed its contents in a single gulp, replenishing his pewter, then burned
tin. The light nearly blinded him, and the pain in his arm and side suddenly
seemed more acute, but the burst of enhanced senses cleared his head.
The six hazekillers advanced in a sudden, coordinated attack.
Kelsier whipped his hand to the side, burning iron and searching for metal.
The closest source was a thick silvery paperweight on a desk just inside the
study. Kelsier flipped it into his hand, then turned, arm held toward the
advancing men, falling into an offensive stance.
"All right," he growled.
Kelsier burned steel with a flash of strength. The rectangular ingot ripped
from his hand, streaking through the air. The foremost hazekiller raised his
shield, but he moved too slowly. The ingot hit the man's shoulder with a
crunch, and he dropped, crying out.
Kelsier spun to the side, ducking a staff swing and putting a hazekiller
between himself and the fallen man. He burned iron, Pulling the ingot back
toward him. It whipped through the air, cracking the second hazekiller in the
side of the head. The man collapsed as the ingot flipped into the air.
One of the remaining men cursed, rushing forward to attack. Kelsier
Pushed the still airborne ingot, flipping it away from him—and away from
the attacking hazekiller, who had his shield raised. Kelsier heard the ingot hit
the ground behind him, and he reached up—burning pewter—and caught the
hazekiller's cane mid-swing.
The hazekiller grunted, struggling against Kelsier's enhanced strength.
Kelsier didn't bother trying to pull the weapon free; instead he Pulled sharply
on the ingot behind him, bringing it toward his own back at a deadly speed.
He twisted at the last moment, using his momentum to spin the hazekiller
around—right into the ingot's path.
The man dropped.
Kelsier flared pewter, steadying himself against attacks. Sure enough, a
cane smashed against his shoulders. He stumbled to his knees as the wood
cracked, but flared tin kept him conscious. Pain and lucidity flashed through
his mind. He Pulled on the ingot—ripping it out of the dying man's back—
and stepped to the side, letting the impromptu weapon shoot past him.
The two hazekillers nearest him crouched warily. The ingot snapped into
one of the men's shields, but Kelsier didn't continue Pushing, lest he throw
himself off balance. Instead, he burned iron, wrenching the ingot back toward
himself. He ducked, extinguishing iron and feeling the ingot whoosh through
the air above him. There was a crack as it collided with the man who had
been sneaking up on him.
Kelsier spun, burning iron then steel to send the ingot soaring toward the
final two men. They stepped out of the way, but Kelsier tugged on the ingot,
dropping it to the ground directly in front of them. The men regarded it
warily, distracted as Kelsier ran and jumped, Steelpushing himself against the
ingot and flipping over the men's heads. The hazekillers cursed, spinning. As
Kelsier landed, he Pulled the ingot again, bringing it up to smash into a man's
skull from behind.
The hazekiller fell silently. The ingot flipped a few times in the darkness,
and Kelsier snatched it from the air, its cool surface slick with blood. Mist
from the shattered window flowed by his feet, curling up around his legs. He
brought his hand down, pointing it directly at the last remaining hazekiller.
Somewhere in the room, a fallen man groaned.
The remaining hazekiller stepped back, then dropped his weapon and
dashed away. Kelsier smiled, lowering his hand.
Suddenly, the ingot was Pushed from his fingers. It shot across the room,
smashing through another window. Kelsier cursed, spinning to see another,
larger group of men pouring into the study. They wore the clothing of
noblemen. Allomancers.
Several of them raised hands, and a flurry of coins shot toward Kelsier. He
flared steel, Pushing the coins out of the way. Windows shattered and wood
splintered as the room was sprayed with coins. Kelsier felt a tug on his belt as
his final vial of metal was ripped away, Pulled toward the other room.
Several burly men ran forward in a crouch, staying beneath the shooting
coins. Thugs—Mistings who, like Ham, could burn pewter.
Time to go, Kelsier thought, deflecting another wave of coins, gritting his
teeth against the pain in his side and arm. He glanced behind him; he had a
few moments, but he was never going to make it back to the balcony. As
more Mistings advanced, Kelsier took a deep breath and dashed toward one
of the broken, floor-to-ceiling windows. He leapt out into the mists, turning
in the air as he fell, and reached out to Pull firmly on the fallen safe.
He jerked in midair, swinging down toward the side of the building as if
tied to the safe by a tether. He felt the safe slide forward, grinding against the
floor of the conservatory as Kelsier's weight pulled against it. He slammed
against the side of the building, but continued to Pull, catching himself on the
upper side of a windowsill. He strained, standing upside down in the window
well, Pulling on the safe.
The safe appeared over the lip of the floor above. It teetered, then fell out
the window and began to plummet directly toward Kelsier. He smiled,
extinguishing his iron and pushing away from the building with his legs,
throwing himself out into the mists like some insane diver. He fell backward
through the darkness, barely catching sight of an angry face poking out of the
broken window above.
Kelsier Pulled carefully against the safe, moving himself in the air. Mists
curled around him, obscuring his vision, making him feel as if he weren't
falling at all—but hanging in the middle of nothingness.
He reached the safe, then twisted in the air and Pushed against it, throwing
himself upward.
The safe crashed into the cobblestones just below. Kelsier Pushed against
the safe slightly, slowing himself until he eventually jerked to a halt in the air
just a few feet above the ground. He hung in the mists for a moment, ribbons
from his cloak curling and flapping in the wind, then let himself drop to the
ground beside the safe.
The strongbox had been shattered by the fall. Kelsier pried open its
mangled front, tin-enhanced ears listening to calls of alarm from the building
above. Inside the safe, he found a small pouch of gemstones and a couple of
ten-thousand boxing letters of credit, all of which he pocketed. He felt around
inside, suddenly worried that the night's work had been for naught. Then his
fingers found it—a small pouch at the very back.
He pulled it open, revealing a grouping of dark, beadlike bits of metal.
Atium. His scars flared, memories of his time in the Pits returning to him.
He pulled the pouch tight and stood. With amusement, he noticed a twisted
form lying on the cobblestones a short distance away—the mangled remains
of the hazekiller he'd thrown out the window. Kelsier walked over, and
retrieved his coin pouch with a tug of Ironpulling.
No, this night was not a waste. Even if he hadn't found the atium, any
night that ended with a group of dead noblemen was a successful one, in
Kelsier's opinion.
He gripped his pouch in one hand and the bag of atium in the other. He
kept his pewter burning—without the strength it lent his body, he'd probably
collapse from the pain of his wounds—and dashed off into the night, heading
toward Clubs's shop.
I never wanted this, true. But somebody has to stop the Deepness. And, apparently, Terris is the
only place this can be done.
On this fact, however, I don't have to take the word of the philosophers. I can feel our goal
now, can sense it, though the others cannot. It . . . pulses, in my mind, far off in the mountains.
6
VIN AWOKE TO A QUIET room, red morning sunlight peeking through cracks in
the shutters. She lay in bed for a moment, unsettled. Something felt wrong. It
wasn't that she was waking up in an unfamiliar place—traveling with Reen
had accustomed her to a nomadic lifestyle. It took her a moment to realize the
source of her discomfort.
The room was empty.
Not only was it empty, it was open. Uncrowded. And it was . . .
comfortable. She lay on an actual mattress, raised on posts, with sheets and a
plush quilt. The room was decorated with a sturdy wooden armoire, and even
had a circular rug. Perhaps another might have found the room cramped and
spartan, but to Vin it seemed lavish.
She sat up, frowning. It felt wrong to have a room all to herself. She had
always been crammed into tight bunkrooms filled with crewmembers. Even
while traveling, she had slept in beggars' alleys or rebel caves, and Reen had
been there with her. She had always been forced to fight to find privacy.
Being given it so easily seemed to devalue the years she had spent relishing
her brief moments of solitude.
She slipped out of bed, not bothering to open the shutters. The sunlight was
faint, which meant it was still early morning, but she could already hear
people moving in the hallway. She crept to the door, creaking it open and
peeking out.
After leaving Kelsier the night before, Dockson had led Vin to Clubs's
shop. Because of the late hour, Clubs had immediately led them to their
separate rooms. Vin, however, had not gone to bed immediately. She had
waited until everyone was asleep, then had snuck out to inspect her
surroundings.
The residence was almost more of an inn than it was a shop. Though it had
a showroom below and a large workshop in the back, the building's second
floor was dominated by several long hallways lined with guestrooms. There
was a third floor, and the doors were more widely spaced there, implying
larger rooms. She hadn't tapped for trapdoors or false walls—the noise might
have awakened someone—but experience told her that it wouldn't be a
proper lair if it didn't have at least a secret basement and some bolt-holes.
Overall, she was impressed. The carpentry equipment and half-finished
projects below indicated a reputable, working front. The lair was secure, well
stocked, and well maintained. Watching through the crack in her door, Vin
made out a group of about six groggy young men coming out of the hallway
opposite her own. They wore simple clothing, and made their way down the
stairs toward the workroom.
Apprentice carpenters, Vin thought. That's Clubs's front—he's a skaa
craftsman. Most skaa lived lives of drudgery on the plantations; even those
who lived in a city were generally forced to do menial labor. However, some
talented few were allowed a trade. They were still skaa; they were paid
poorly and were always subject to the whims of the nobility. However, they
had a measure of freedom that most skaa would envy.
Clubs was probably a master carpenter. What would entice such a man—
one who had, by skaa standards, an amazing life—to risk joining the
underground?
He is a Misting, Vin thought. Kelsier and Dockson called him a "Smoker."
She would probably have to figure out what that meant on her own;
experience told her that a powerful man like Kelsier would withhold
knowledge from her as long as he could, stringing her along with occasional
tidbits. His knowledge was what bound her to him—it would be unwise to
give away too much too quickly.
Footsteps sounded outside, and Vin continued to peek through the crack.
"You'll want to get ready, Vin," Dockson said as he passed her door. He
wore a nobleman's dress shirt and slacks, and he already looked awake and
trim. He paused, continuing. "There's a fresh bath for you in the room at the
end of the hallway, and I had Clubs scrounge you up a few changes of
clothing. They should fit well enough until we can get you something more
appropriate. Take your time in the bath—Kell's planned a meeting for this
afternoon, but we can't start until Breeze and Ham arrive."
Dockson smiled, eyeing her through the cracked door, then continued on
down the hallway. Vin flushed at being caught. These are observant men. I'm
going to have to remember that.
The hallway grew quiet. She slipped out her door and crept down to the
indicated room, and was half surprised to find that there was indeed a warm
bath waiting for her. She frowned, studying the tiled chamber and metal tub.
The water smelled scented, after the fashion of noble ladies.
These men are more like noblemen than skaa, Vin thought. She wasn't
certain what she thought of that. However, they obviously expected her to do
as they did, so she closed and bolted the door, then disrobed and crawled into
the tub.
She smelled funny.
Even though the scent was faint, Vin still caught whiffs of herself
occasionally. It was the smell of a passing noblewoman, the scent of a
perfumed drawer opened by her brother's burgling fingers. The smell grew
less noticeable as the morning progressed, but it still worried her. It would
distinguish her from other skaa. If this crew expected her to take those baths
regularly, she would have to request that the perfumes be removed.
The morning meal was more up to her expectations. Several skaa women
of various ages worked the shop's kitchen, preparing baywraps—rolls of thin,
flat bread stuffed with boiled barley and vegetables. Vin stood by the kitchen
doorway, watching the women work. None of them smelled like she did,
though they were far more cleanly and well groomed than average skaa.
In fact, there was an odd sense of cleanliness to the entire building. She
hadn't noticed it the night before, because of the darkness, but the floor was
scrubbed clean. All of the workers—kitchen women or apprentices—had
clean faces and hands. It felt odd to Vin. She was accustomed to her own
fingers being black with ashstains; with Reen, if she'd ever washed her face,
she had quickly rubbed it with ash again. A clean face stood out on the
streets.
No ash in the corners, she thought, eyeing the floor. The room is kept
swept. She'd never lived in such a place before. It was almost like living in
some nobleman's house.
She glanced back at the kitchen women. They wore simple dresses of
white and gray, with scarves around the tops of their heads and long tails of
hair hanging out the back. Vin fingered her own hair. She kept it short, like a
boy's—her current, ragged cut had been given by one of the other
crewmembers. She wasn't like these women—she never had been. By Reen's
command, Vin had lived so that other crewmembers would think of her as a
thief first and a girl second.
But, what am I now? Perfumed by her bath, yet wearing the tan trousers
and buttoning shirt of an apprentice craftsman, she felt distinctly out of place.
And that was bad—if she felt awkward, then she undoubtedly looked
awkward too. Something else to make her stand out.
Vin turned, eyeing the workroom. The apprentices were already about their
morning labors, working on various bits of furniture. They stayed in the back
while Clubs worked in the main showroom, putting detailed finishing touches
on the pieces.
The back kitchen door suddenly slammed open. Vin slipped reflexively to
the side, putting her back to a wall and peeking around into the kitchen.
Ham stood in the kitchen doorway, framed by red sunlight. He wore a
loose shirt and vest, both sleeveless, and carried several large packs. He
wasn't dirtied by soot—none of the crew had ever been, the few times Vin
had seen them.
Ham walked through the kitchen and into the workroom. "So," he said,
dropping his packs, "anyone know which room is mine?"
"I'll ask Master Cladent," one of the apprentices said, moving into the
front room.
Ham smiled, stretching, then turned toward Vin. "Morning, Vin. You
know, you don't have to hide from me. We're on the same team."
Vin relaxed but remained where she was, standing beside a line of mostly
finished chairs. "You're going to live here too?"
"It always pays to stay near the Smoker," Ham said, turning and
disappearing back into the kitchen. He returned a moment later with a stack
of four large baywraps. "Anyone know where Kell is?"
"Sleeping," Vin said. "He came in late last night, and hasn't gotten up yet."
Ham grunted, taking a bite of a baywrap. "Dox?"
"In his room on the third floor," Vin said. "He got up early, came down to
get something to eat, and went back upstairs." She didn't add that she knew,
from peeking through the keyhole, that he was sitting at his desk scribbling
on some papers.
Ham raised an eyebrow. "You always keep track of where everyone is like
that?"
"Yes."
Ham paused, then chuckled. "You're an odd kid, Vin." He gathered up his
packs as the apprentice returned, and the two moved up the stairs. Vin stood,
listening to their footsteps. They stopped about halfway down the first
hallway, perhaps a few doors from her room.
The scent of steamed barley enticed her. Vin eyed the kitchen. Ham had
gone in and taken food. Was she allowed to do the same?
Trying to look confident, Vin strode into the kitchen. A pile of baywraps
sat on a platter, probably to be delivered to the apprentices as they worked.
Vin picked up two of them. None of the women objected; in fact, a few of
them even nodded respectfully toward her.
I'm an important person now, she thought with a measure of discomfort.
Did they know that she was . . . Mistborn? Or was she simply treated with
respect because she was a guest?
Eventually, Vin took a third baywrap and fled to her room. It was more
food than she could possibly eat; however, she intended to scrape out the
barley and save the flatbread, which would keep well should she need it later.
A knock came at her door. Vin answered it, pulling the door open with a
careful motion. A young man stood outside—the boy who had been with
Clubs back at Camon's lair the night before.
Thin, tall, and awkward-looking, he was dressed in gray clothing. He was
perhaps fourteen, though his height might have made him look older than he
was. He seemed nervous for some reason.
"Yes?" Vin asked.
"Um . . ."
Vin frowned. "What?"
"You're wanted," he said in a thick Eastern accent. "Ups in the where
above with the doing. With Master Jumps to the third floor. Uh, I've gotta
go." The boy blushed, then turned and hurried away, scrambling up the stairs.
Vin stood in the doorway of her room, dumbfounded. Was that supposed
to make any sense? she wondered.
She peeked into the hallway. The boy had seemed like he expected her to
follow him. Finally, she decided to do so, carefully making her way up the
steps.
Voices were coming from an open door at the end of the hallway. Vin
approached and peeked around the corner to find a well-decorated room, set
with a fine rug and comfortable-looking chairs. A hearth burned at the side of
the room, and the chairs were arranged to point toward a large charcoal
writing board set atop an easel.
Kelsier stood, leaning one elbow resting against the brick hearth, a cup of
wine in his hand. Angling herself slightly, Vin could see that he was talking
to Breeze. The Soother had arrived well into midday, and had appropriated
half of Clubs's apprentices to unload his possessions. Vin had watched from
her window as the apprentices had carried the luggage—disguised as boxes
of lumber scraps—up to Breeze's room. Breeze himself hadn't bothered to
help.
Ham was there, as was Dockson, and Clubs was settling himself into the
large, overstuffed chair farthest from Breeze. The boy who had fetched Vin
sat on a stool beside Clubs, and he was obviously making a point of trying
not to look at her. The final occupied chair held the man Yeden, dressed—as
before—in common skaa worker's clothing. He sat in his chair without
resting against its back, as if he disapproved of its plushness. His face was
darkened with soot, as Vin expected of a skaa worker.
There were two empty chairs. Kelsier noticed Vin standing by the
doorway, and gave her one of his inviting smiles. "Well, there she is. Come
in."
Vin scanned the room. There was a window, though its shutters were
closed against approaching gloom. The only chairs were the ones in Kelsier's
half circle. Resigned, she moved forward and took the empty chair beside
Dockson. It was too big for her, and she settled into it with her knees folded
beneath her.
"That's all of us," Kelsier said.
"Who's the last chair for?" Ham asked.
Kelsier smiled, winked, but ignored the question. "All right, let's talk.
We've got something of a task ahead of ourselves, and the sooner we begin
outlining a plan, the better."
"I thought you had a plan," Yeden said uncomfortably.
"I have a framework," Kelsier said. "I know what needs to happen, and I
have a few ideas on how to do it. But, you don't gather a group like this and
just tell them what to do. We need to work this out together, beginning with a
list of problems we need to deal with if we want the plan to work."
"Well," Ham said, "let me get the framework straight first. The plan is to
gather Yeden an army, cause chaos in Luthadel, secure the palace, steal the
Lord Ruler's atium, then leave the government to collapse?"
"Essentially," Kelsier said.
"Then," Ham said, "our main problem is the Garrison. If we want chaos in
Luthadel, then we can't have twenty thousand troops here to keep the peace.
Not to mention the fact that Yeden's troops will never take the city while
there is any sort of armed resistance on the walls."
Kelsier nodded. Picking up a piece of chalk, he wrote Luthadel Garrison
up on the board. "What else?"
"We'll need a way to make said chaos in Luthadel," Breeze said, gesturing
with a cup of wine. "Your instincts are right, my dear man. This city is where
the Ministry makes its headquarters and the Great Houses run their
mercantile empires. We'll need to bring Luthadel down if we want to break
the Lord Ruler's ability to govern."
"Mentioning the nobility brings up another point," Dockson added. "The
Great Houses all have guard forces in the city, not to mention their
Allomancers. If we're going to deliver the city to Yeden, we'll have to deal
with those noblemen."
Kelsier nodded, writing Chaos and Great Houses beside Luthadel
Garrison on his board.
"The Ministry," Clubs said, leaning back in his plush chair so much that
Vin almost couldn't see his grumpy face. "There'll be no change in
government as long as the Steel Inquisitors have anything to say about it."
Kelsier added Ministry to the board. "What else?"
"Atium," Ham said. "You might as well write it up there—we'll need to
secure the palace quickly, once general mayhem starts, and make certain
nobody else takes the opportunity to slip into the treasury."
Kelsier nodded, writing Atium: Secure Treasury on the board.
"We will need to find a way to gather Yeden's troops," Breeze added.
"We'll have to be quiet, but quick, and train them somewhere that the Lord
Ruler won't find them."
"We also might want to make certain that the skaa rebellion is ready to
take control of Luthadel," Dockson added. "Seizing the palace and digging in
will make for a spectacular story, but it would be nice if Yeden and his
people were actually ready to govern, once this is all over."
Troops and Skaa Rebellion were added to the board. "And," Kelsier said,
"I'm going to add 'Lord Ruler.' We'll at least want a plan to get him out of
the city, should other options fail." After writing Lord Ruler on the list, he
turned back toward the group. "Did I forget anything?"
"Well," Yeden said dryly, "if you're listing problems we'll have to
overcome, you should write up there that we're all bloody insane—though I
doubt we can fix that fact."
The group chuckled, and Kelsier wrote Yeden's Bad Attitude on the board.
Then he stepped back, looking over the list. "When you break it down like
that, it doesn't sound so bad, does it?"
Vin frowned, trying to decide if Kelsier was attempting a joke or not. The
list wasn't just daunting—it was disturbing. Twenty thousand imperial
soldiers? The collected forces and power of the high nobility? The Ministry?
One Steel Inquisitor was said to be more powerful than a thousand troops.
More discomforting, however, was how matter-of-factly they regarded the
issues. How could they even think of resisting the Lord Ruler? He was . . .
well, he was the Lord. He ruled all of the world. He was the creator,
protector, and punisher of mankind. He had saved them from the Deepness,
then had brought the ash and the mists as a punishment for the people's lack
of faith. Vin wasn't particularly religious—intelligent thieves knew to avoid
the Steel Ministry—but even she knew the legends.
And yet, the group regarded their list of "problems" with determination.
There was a grim mirth about them—as if they understood that they had a
better chance of making the sun rise at night than they did of overthrowing
the Final Empire. Yet, they were still going to try.
"By the Lord Ruler," Vin whispered. "You're serious. You really mean to
do this."
"Don't use his name as an oath, Vin," Kelsier said. "Even blasphemy
honors him—when you curse by that creature's name, you acknowledge him
as your god."
Vin fell silent, sitting back in her chair, a bit numb.
"Anyway," Kelsier said, smiling lightly. "Anyone have any ideas on how
to overcome these problems? Besides Yeden's attitude, of course—we all
know he's hopeless."
The room was quiet and thoughtful.
"Thoughts?" Kelsier asked. "Angles? Impressions?"
Breeze shook his head. "Now that it's all up there, I can't help wondering
if the child has a point. This is a daunting task."
"But it can be done," Kelsier said. "Let's start by talking about how to
break the city. What can we do that would be so threatening that it would
throw the nobility into chaos, maybe even get the palace guard out into the
city, exposing them to our troops? Something that would distract the
Ministry, and the Lord Ruler himself, while we move our troops in to
attack?"
"Well, a general revolution among the populace comes to mind," Ham
said.
"Won't work," Yeden said firmly.
"Why not?" Ham asked. "You know how the people are treated. They live
in slums, work in mills and smithies the entire day, and half of them still
starve."
Yeden shook his head. "Don't you understand? The rebellion has been
trying for a thousand years to get the skaa in this city to rise up. It never
works. They're too beaten down—they don't have the will or the hope to
resist. That's why I had to come to you to get an army."
The room fell still. Vin, however, slowly nodded her head. She'd seen it—
she'd felt it. One didn't fight the Lord Ruler. Even living as a thief, crouching
at the edge of society, she knew that. There would be no rebellion.
"He's right, I'm afraid," Kelsier said. "The skaa won't rise up, not in their
current state. If we're going to overthrow this government, we'll need to do it
without the help of the masses. We can probably recruit our soldiers from
among them, but we can't count on the general populace."
"Could we cause a disaster of some sort?" Ham asked. "A fire maybe?"
Kelsier shook his head. "It might disrupt trade for a while, but I doubt it
would have the effect we want. Besides, the cost in skaa lives would be too
high. The slums would burn, not stone nobleman keeps."
Breeze sighed. "What, then, would you have us do?"
Kelsier smiled, eyes twinkling. "What if we turned the Great Houses
against each other?"
Breeze paused. "A house war . . ." he said, taking a speculative sip of his
wine. "It's been a while since the city had one of those."
"Which means that tensions have had plenty of time to brew," Kelsier said.
"The high nobility are growing increasingly powerful—the Lord Ruler barely
has control over them anymore, which is why we have a chance of shattering
his grip. Luthadel's Great Houses are the key—they control imperial trade,
not to mention enslave the greatest majority of the skaa."
Kelsier pointed at the board, moving his finger between the line that said
Chaos and the line that said Great Houses.
"If we can turn the houses inside Luthadel against each other, we can bring
down the city. Mistborn will start assassinating house leaders. Fortunes will
collapse. It won't take long before there is open warfare in the streets. Part of
our contract with Yeden states that we'll give him an opening to seize the city
for himself. Can you think of a better one than that?"
Breeze nodded with a smile. "It has flair—and I do like the idea of having
the noblemen kill each other."
"You always like it better when someone else does the work, Breeze,"
Ham noted.
"My dear friend," Breeze replied, "the entire point of life is to find ways to
get others to do your work for you. Don't you know anything about basic
economics?"
Ham raised an eyebrow. "Actually, I—"
"It was a rhetorical question, Ham," Breeze interrupted, rolling his eyes.
"Those are the best kind!" Ham replied.
"Philosophy later, Ham," Kelsier said. "Stay on task. What do you think of
my suggestion?"
"It could work," Ham said, settling back. "But I can't see the Lord Ruler
letting things go that far."
"It's our job to see that he doesn't have a choice," Kelsier said. "He's
known to let his nobility squabble, probably to keep them off-balance. We
fan those tensions, then we somehow force the Garrison to pull out. When the
houses start fighting in earnest, the Lord Ruler won't be able to do anything
to stop them—except, perhaps, send his palace guard into the streets, which is
exactly what we want him to do."
"He could also send for a koloss army," Ham noted.
"True," Kelsier said. "But they're stationed a moderate distance away.
That's a flaw we need to exploit. Koloss troops make wonderful grunts, but
they have to be kept away from civilized cities. The very center of the Final
Empire is exposed, yet the Lord Ruler is confident in his strength—and why
shouldn't he be? He hasn't faced a serious threat in centuries. Most cities
only need small policing forces."
"Twenty thousand men is hardly a 'small' number," Breeze said.
"It is on a national scale," Kelsier said, holding up a finger. "The Lord
Ruler keeps most of his troops on the edges of his empire, where the threat of
rebellion is strongest. That's why we're going to strike him here, in Luthadel
itself—and that's why we're going to succeed."
"Assuming we can deal with that Garrison," Dockson noted.
Kelsier nodded, turning to write House War underneath Great Houses and
Chaos. "All right, then. Let's talk about the Garrison. What are we going to
do about it?"
"Well," Ham said speculatively, "historically, the best way to deal with a
large force of soldiers is to have your own large force of soldiers. We're
going to raise Yeden an army—why not let them attack the Garrison? Isn't
that kind of the point of raising the army in the first place?"
"That won't work, Hammond," Breeze said. He regarded his empty cup of
wine, then held it up toward the boy sitting beside Clubs, who immediately
scurried over to refill it.
"If we wanted to defeat the Garrison," Breeze continued, "we'd need our
own force of at least its same size. We'd probably want one much larger,
since our men will be newly trained. We might be able to raise Yeden an
army—we might even be able to get him one large enough to hold the city for
a while. But, getting him one large enough to take on the Garrison inside its
fortifications? We might as well give up now, if that's our plan."
The group fell silent. Vin squirmed in her chair, looking over each man in
turn. Breeze's words had a profound effect. Ham opened his mouth to speak,
then closed it again, sitting back to reconsider.
"All right," Kelsier finally said. "We'll get back to the Garrison in a
moment. Let's look at our own army. How can we raise one of substantial
size and hide it from the Lord Ruler?"
"Again, that will be difficult," Breeze said. "There is a very good reason
why the Lord Ruler feels safe in the Central Dominance. There are constant
patrols on the roadways and canals, and you can hardly spend a day traveling
without running into a village or plantation. This isn't the sort of place where
you can raise an army without attracting notice."
"The rebellion has those caves up to the north," Dockson said. "We might
be able to hide some men there."
Yeden paled. "You know about the Arguois caverns?"
Kelsier rolled his eyes. "Even the Lord Ruler knows about them, Yeden.
The rebels there just aren't dangerous enough to bother him yet."
"How many people do you have, Yeden?" Ham asked. "In Luthadel and
around it, caves included? What do we have to start with?"
Yeden shrugged. "Maybe three hundred—including women and children."
"And how many do you think those caves could hide?" Ham asked.
Yeden shrugged again.
"The caves could support a larger group, for certain," Kelsier said.
"Perhaps ten thousand. I've been there—the rebellion has been hiding people
in them for years, and the Lord Ruler has never bothered to destroy them."
"I can imagine why," Ham said. "Cave fighting is nasty business,
especially for the aggressor. The Lord Ruler likes to keep defeats to a
minimum—he's nothing if not vain. Anyway, ten thousand. That's a decent
number. It could hold the palace with ease—might even be able to hold the
city, if it had the walls."
Dockson turned to Yeden. "When you asked for an army, what size were
you thinking?"
"Ten thousand sounds like a good number, I suppose," Yeden said.
"Actually . . . it's a bit larger than I was thinking."
Breeze tipped his cup slightly, swirling the wine. "I hate to sound contrary
again—that's usually Hammond's job—but I do have to return to our earlier
problem. Ten thousand men. That won't even frighten the Garrison. We're
talking about twenty thousand well-armed, well-trained troops."
"He has a point, Kell," Dockson said. He had found a small book
somewhere, and had begun taking notes on the meeting.
Kelsier frowned.
Ham nodded. "Any way you look at it, Kell, that Garrison is going to be a
tough stone to break. Perhaps we should just focus on the nobility. Maybe we
can cause enough chaos that even the Garrison won't be able to suppress it."
Kelsier shook his head. "Doubtful. The Garrison's primary duty is to
maintain order in the city. If we can't deal with those troops, we'll never pull
this off." He paused, then eyed Vin. "What do you think, Vin? Any
suggestions?"
She froze. Camon had never asked her opinion. What did Kelsier want
from her? She pulled back into her chair slightly as she realized that the other
members of the crew had turned, looking at her.
"I . . ." Vin said slowly.
"Oh, don't intimidate the poor thing, Kelsier," Breeze said with a wave of
his hand.
Vin nodded, but Kelsier didn't turn away from her. "No, really. Tell me
what you're thinking, Vin. You've got a much larger enemy threatening you.
What do you do?"
"Well," she said slowly. "You don't fight him, that's for certain. Even if
you won somehow, you'd be so hurt and broken that you couldn't fight off
anyone else."
"Makes sense," Dockson said. "But we might not have a choice. We have
to get rid of that army somehow."
"And if it just left the city?" she asked. "That would work too? If I had to
deal with someone big, I'd try and distract him first, get him to leave me
alone."
Ham chuckled. "Good luck getting the Garrison to leave Luthadel. The
Lord Ruler sends squads out on patrol sometimes, but the only time I know of
the entire Garrison leaving was when that skaa rebellion broke out down in
Courteline a half century ago."
Dockson shook his head. "Vin's idea is too good to dismiss that easily, I
think. Really, we can't fight the Garrison—at least, not while they're
entrenched. So, we need to get them to leave the city somehow."
"Yes," Breeze said, "but it would take a particular crisis to require
involving the Garrison. If the problem weren't threatening enough, the Lord
Ruler wouldn't send the entire Garrison. If it were too dangerous, he'd
hunker down and send for his koloss."
"A rebellion in one of the nearby cities?" Ham suggested.
"That leaves us with the same problem as before," Kelsier said, shaking his
head. "If we can't get the skaa here to rebel, we'll never get ones outside the
city to do so."
"What about a feint of some sort, then?" Ham asked. "We're assuming that
we'll be able to raise a sizable group of soldiers. If they pretend to attack
someplace nearby, perhaps the Lord Ruler would send the Garrison out to
help."
"I doubt he'd send them away to protect another city," Breeze said. "Not if
it left him exposed in Luthadel."
The group fell silent, thinking again. Vin glanced around, then found
Kelsier's eyes on her.
"What?" he asked.
She squirmed a bit, glancing down. "How far away are the Pits of
Hathsin?" she finally asked.
The crew paused.
Finally, Breeze laughed. "Oh, now that's devious. The nobility don't know
that the Pits produce atium, so the Lord Ruler couldn't make much of a fuss
—not without revealing that there's something very special about those Pits.
That means no koloss."
"They wouldn't arrive in time anyway," Ham said. "The Pits are only a
couple of days away. If they were threatened, the Lord Ruler would have to
respond quickly. The Garrison would be the only force in striking distance."
Kelsier smiled, eyes alight. "And it wouldn't take much of an army to
threaten the Pits, either. A thousand men could do it. We send them to attack,
then when the Garrison leaves, we march our second, larger force in and
seize Luthadel itself. By the time the Garrison realized that they'd been
duped, they wouldn't be able to get back in time to stop us from taking the
city walls."
"Could we keep them, though?" Yeden asked apprehensively.
Ham nodded eagerly. "With ten thousand skaa, I could hold this city
against the Garrison. The Lord Ruler would have to send for his koloss."
"By then, we'd have the atium," Kelsier said. "And the Great Houses
won't be in any position to stop us—they'll be weakened and frail because of
their internal fighting."
Dockson was scribbling furiously on his pad. "We'll need to use Yeden's
caves, then. They're within striking distance of both our targets, and they're
closer to Luthadel than the Pits are. If our army left from there, it could get
here before the Garrison could return from the Pits."
Kelsier nodded.
Dockson continued to scribble. "I'll have to start stockpiling supplies in
those caves, maybe make a trip out to check conditions there."
"And, how are we going to get the soldiers there?" Yeden asked. "That's a
week outside the city—and skaa aren't allowed to travel on their own."
"I've already got someone who can help us there," Kelsier said, writing
Attack Pits of Hathsin beneath Luthadel Garrison on his board. "I have a
friend that can give us a front to run canal boats to the north."
"Assuming," Yeden said, "you can even make good on your first and
primary promise. I paid you to gather me an army. Ten thousand men is a
great number, but I've still to see an adequate explanation of how you're
going to raise them. I've already told you the kinds of problems we've had
trying to recruit in Luthadel."
"We won't need the general population to support us," Kelsier said. "Just a
small percentage of them—there are nearly a million workers in and around
Luthadel. This should actually be the easiest part of the plan, since we happen
to be in the presence of one of the world's greatest Soothers. Breeze, I'm
counting on you and your Allomancers to force us up a nice selection of
recruits."
Breeze sipped his wine. "Kelsier, my good man. I wish you wouldn't use
words like 'force' in reference to my talents. I simply encourage people."
"Well, can you encourage us up an army?" Dockson asked.
"How much time do I have?" Breeze asked.
"A year," Kelsier said. "We'll plan this to go off next fall. Assuming the
Lord Ruler does gather his forces to attack Yeden once we take the city, we
might as well make him do it in the winter."
"Ten thousand men," Breeze said with a smile, "gathered from a resistant
population in less than a year. It would certainly be a challenge."
Kelsier chuckled. "From you, that's as good as a yes. Start in Luthadel,
then move to the surrounding cities. We need people who are close enough to
gather at the caves."
Breeze nodded.
"We'll also need weapons and supplies," Ham said. "And we'll need to
train the men."
"I've already got a plan to get weapons," Kelsier said. "Can you find some
men to do the training?"
Ham paused thoughtfully. "Probably. I know some skaa soldiers who
fought in one of the Lord Ruler's Suppression Campaigns."
Yeden paled. "Traitors!"
Ham shrugged. "Most of them aren't proud of what they did," he said.
"But most of them also like to eat. It's a hard world, Yeden."
"My people will never work with such men," Yeden said.
"They'll have to," Kelsier said sternly. "A large number of skaa rebellions
fail because their men are poorly trained. We're going to give you an army of
well-equipped, well-fed men—and I'll be damned if I'm going to let you get
them slaughtered because they were never taught which end of the sword to
hold."
Kelsier paused, then eyed Ham. "However, I do suggest that you find men
who are bitter against the Final Empire for what it forced them to do. I don't
trust men whose loyalty only goes as far as the boxings in their pockets."
Ham nodded, and Yeden quieted. Kelsier turned, writing Ham: Training
and Breeze: Recruitment beneath Troops on the board.
"I'm interested in your plan to get weapons," Breeze said. "How, exactly,
do you intend to arm ten thousand men without making the Lord Ruler
suspicious? He keeps a very careful eye on the armament flows."
"We could make the weapons," Clubs said. "I have enough extra wood that
we could churn out a war staff or two every day. Could probably get you
some arrows too."
"I appreciate the offer, Clubs," Kelsier said. "And I think that's a good
idea. However, we're going to need more than staves. We'll need swords,
shields, and armor—and we need them quickly enough to begin training."
"How, then, are you going to do it?" Breeze asked.
"The Great Houses can get weapons," Kelsier said. "They don't have any
problems arming their personal retinues."
"You want us to steal from them?"
Kelsier shook his head. "No, for once we're going to do things somewhat
legally—we're going to buy our weapons. Or, rather, we're going to have a
sympathetic nobleman buy them for us."
Clubs laughed bluntly. "A nobleman sympathetic to the skaa? It will never
happen."
"Well, 'never' happened a short time ago, then," Kelsier said lightly.
"Because I've already found someone to help us."
The room fell silent save for the crackling of the fireplace. Vin squirmed
slightly in her chair, glancing at the others. They seemed shocked.
"Who?" Ham asked.
"His name is Lord Renoux," Kelsier said. "He arrived in the area a few
days back. He's staying in Fellise—he doesn't quite have enough influence to
establish himself in Luthadel. Besides, I think it's prudent to keep Renoux's
activities a bit removed from the Lord Ruler."
Vin cocked her head. Fellise was a small, suburb-style city an hour outside
of Luthadel; she and Reen had worked there before moving into the capital
city. How had Kelsier recruited this Lord Renoux? Had he bribed the man, or
was it some sort of scam?
"I know of Renoux," Breeze said slowly. "He's a Western lord; he has a
great deal of power in the Farmost Dominance."
Kelsier nodded. "Lord Renoux recently decided to try and elevate his
family to high noble status. His official story is that he came south in order to
expand his mercantile efforts. He hopes that by shipping fine Southern
weaponry to the North, he can earn enough money—and make enough
connections—to build himself a keep in Luthadel by the end of the decade."
The room was quiet.
"But," Ham said slowly, "those weapons will be coming to us instead."
Kelsier nodded. "We'll have to fake the shipping records, just in case."
"That's . . . quite an ambitious front, Kell," Ham said. "A lord's family
working on our side."
"But," Breeze said, looking confused. "Kelsier, you hate noblemen."
"This one's different," Kelsier said with a sly smile.
The crew studied Kelsier. They didn't like working with a nobleman; Vin
could tell that much easily. It probably didn't help that Renoux was so
powerful.
Suddenly, Breeze laughed. He leaned back in his chair, downing the last of
his wine. "You blessed madman! You killed him, didn't you? Renoux—you
killed him and replaced him with an impostor."
Kelsier's smile broadened.
Yeden cursed, but Ham simply smiled. "Ah. Now that makes sense. Or, at
least, it makes sense if you're Kelsier the Foolhardy."
"Renoux is going to take up permanent residence in Fellise," Kelsier said.
"He'll be our front if we need to do anything official. I'll use him to purchase
armaments and supplies, for instance."
Breeze nodded thoughtfully. "Efficient."
"Efficient?" Yeden asked. "You've killed a nobleman! A very important
one."
"You're planning to overthrow the entire empire, Yeden," Kelsier noted.
"Renoux isn't going to be the last aristocratic casualty in this little endeavor."
"Yes, but impersonating him?" Yeden asked. "That sounds a little risky to
me."
"You hired us because you wanted extraordinary results, my dear man,"
Breeze said, sipping his wine. "In our line of work, extraordinary results
usually require extraordinary risks."
"We minimize them as best we can, Yeden," Kelsier said. "My actor is
very good. However, these are the sorts of things we're going to be doing in
this job."
"And if I order you to stop a few of them?" Yeden asked.
"You can shut down the job at any time," Dockson said, not looking up
from his ledgers. "But as long as it is in motion, Kelsier has final say on
plans, objectives, and procedures. That is how we work; you knew that when
you hired us."
Yeden shook his head ruefully.
"Well?" Kelsier asked. "Do we continue or not? The call is yours, Yeden."
"Feel free to call an end to it, friend," Breeze said with a helpful voice.
"Don't be afraid of offending us. I, for one, look favorably upon free money."
Vin saw Yeden pale slightly. In Vin's estimation, he was fortunate that
Kelsier hadn't simply taken his money and stabbed him in the chest. But, she
was becoming increasingly convinced that wasn't the way things worked
around here.
"This is insane," Yeden said.
"Trying to overthrow the Lord Ruler?" Breeze asked. "Why, yes, as a
matter of fact, it is."
"All right," Yeden said, sighing. "We continue."
"Good," Kelsier said, writing Kelsier: Equipment under Troops. "The
Renoux front will also give us an 'in' with Luthadel high society. This will be
a very important advantage—we'll need to keep careful track of Great House
politics if we're going to start a war."
"This house war might not be as easy to pull off as you think, Kelsier,"
Breeze warned. "The current lot of high noblemen is a careful, discriminating
group."
Kelsier smiled. "Then it's good that you're here to help, Breeze. You're an
expert at making people do what you want—together, you and I will plan
how to make the high nobility turn on each other. Major house wars seem to
happen every couple of centuries or so. The current group's competence will
only make them more dangerous, so getting them riled up shouldn't be that
hard. In fact, I've already started the process. . . ."
Breeze raised an eyebrow, then glanced at Ham. The Thug grumbled a bit,
pulling out a golden ten-boxing coin and flipping it across the room to the
self-satisfied Breeze.
"What was that about?" Dockson asked.
"We had a bet," Breeze said, "regarding whether or not Kelsier was
involved in last night's disturbance."
"Disturbance?" Yeden asked. "What disturbance?"
"Someone attacked House Venture," Ham said. "The rumors claim that
three full Mistborn were sent to assassinate Straff Venture himself."
Kelsier snorted. "Three? Straff certainly has an elevated opinion of
himself. I didn't go anywhere near His Lordship. I was there for the atium—
and to make certain that I was seen."
"Venture isn't sure who to blame," Breeze said. "But because Mistborn
were involved, everyone assumes that it was one of the Great Houses."
"That was the idea," Kelsier said happily. "The high nobility take Mistborn
attacks very seriously—they have an unspoken agreement that they won't use
Mistborn to assassinate each other. A few more strikes like this, and I'll have
them snapping at each other like frightened animals."
He turned, adding Breeze: Planning and Kelsier: General Mayhem beneath
Great Houses on the board.
"Anyway," Kelsier continued, "we'll need to keep an eye on local politics
to find out which Houses are making alliances. That means sending a spy to
some of their functions."
"Is that really necessary?" Yeden asked uncomfortably.
Ham nodded. "It's standard procedure for any Luthadel job, actually. If
there is information to be had, it will pass through the lips of the court's
powerful. It always pays to keep an open set of ears moving through their
circles."
"Well, that should be easy," Breeze said. "We just bring up your impostor
and send him into the parties."
Kelsier shook his head. "Unfortunately, Lord Renoux himself won't be
able to come to Luthadel."
Yeden frowned. "Why not? Won't your impostor hold up to close
scrutiny?"
"Oh, he looks just like Lord Renoux," Kelsier said. "Exactly like Lord
Renoux, actually. We just can't let him get near an Inquisitor. . . ."
"Ah," Breeze said, exchanging a glance with Ham. "One of those. Well,
then."
"What?" Yeden asked. "What does he mean?"
"You don't want to know," Breeze said.
"I don't?"
Breeze shook his head. "You know how unsettled you just were when
Kelsier said he'd replaced Lord Renoux with an impostor? Well, this is about
a dozen times worse. Trust me—the less you know, the more comfortable
you'll be."
Yeden looked toward Kelsier, who was smiling broadly. Yeden paled, then
leaned back in his chair. "I think you're probably right."
Vin frowned, eying the others in the room. They seemed to know what
Kelsier was talking about. She'd have to study this Lord Renoux sometime.
"Anyway," Kelsier said, "we have to send someone to the social functions.
Dox, therefore, will be playing Renoux's nephew and heir, a scion of the
family who has recently gained favor with Lord Renoux."
"Wait a moment, Kell," Dockson said. "You didn't tell me about this."
Kelsier shrugged. "We're going to need someone to be our dupe with the
nobility. I assumed that you'd fit the role."
"Can't be me," Dockson said. "I got marked during the Eiser job just a
couple months back."
Kelsier frowned.
"What?" Yeden asked. "Do I want to know what they're talking about this
time?"
"He means that the Ministry is watching for him," Breeze said. "He
pretended to be a nobleman, and they found out."
Dockson nodded. "The Lord Ruler himself saw me on one occasion, and
he's got a flawless memory. Even if I managed to avoid him, someone's
bound to recognize me eventually."
"So . . ." Yeden said.
"So," Kelsier said, "we'll need someone else to play Lord Renoux's heir."
"Don't look at me," Yeden said apprehensively.
"Trust me," Kelsier said flatly, "nobody was. Clubs is out too—he's far too
prominent a local skaa craftsman."
"I'm out as well," Breeze said. "I already have several aliases among the
nobility. I suppose I could use one of them, but I couldn't go to any major
balls or parties—it would be rather embarrassing if I met someone who knew
me by a different alias."
Kelsier frowned thoughtfully.
"I could do it," Ham said. "But you know I'm no good at acting."
"What about my nephew?" Clubs said, nodding to the young man at his
side.
Kelsier studied the boy. "What's your name, son?"
"Lestibournes."
Kelsier raised an eyebrow. "That's a mouthful. You don't have a
nickname?"
"Not of the yetting yet."
"We'll have to work on that," Kelsier said. "Do you always speak in that
Eastern street slang?"
The boy shrugged, obviously nervous at being such a center of attention.
"Wasing the place when I was young."
Kelsier glanced at Dockson, who shook his head. "I don't think it's a good
idea, Kell."
"Agreed." Kelsier turned to Vin, then smiled. "I guess that leaves you.
How good are you at imitating a noblewoman?"
Vin paled slightly. "My brother gave me a few lessons. But, I've never
actually tried to. . . ."
"You'll do fine," Kelsier said, writing Vin: Infiltration underneath Great
Houses. "All right. Yeden, you should probably begin planning how you're
to keep control of the empire once this is all through."
Yeden nodded. Vin felt a little sorry for the man, seeing how much the
planning—the sheer outrageousness of it all—seemed to be overwhelming
him. Still, it was hard to feel sympathy for him, considering what Kelsier had
just said regarding her part in all this.
Playing a noblewoman? she thought. Surely there's someone else who
could do a better job. . . .
Breeze's attention was still on Yeden and his obvious discomfort. "Don't
look so solemn, my dear fellow," Breeze said. "Why, you'll probably never
actually have to rule the city. Chances are, we'll all get caught and executed
long before that happens."
Yeden smiled wanly. "And if we don't? What's to keep you all from just
knifing me and taking the empire for yourselves?"
Breeze rolled his eyes. "We're thieves, my dear man, not politicians. A
nation is far too unwieldy a commodity to be worth our time. Once we have
our atium, we'll be happy."
"Not to mention rich," Ham added.
"The two words are synonyms, Hammond," Breeze said.
"Besides," Kelsier said to Yeden. "We won't be giving you the entire
empire—hopefully, it will shatter once Luthadel destabilizes. You'll have this
city, and probably a good piece of the Central Dominance—assuming you
can bribe the local armies into supporting you."
"And . . . the Lord Ruler?" Yeden asked.
Kelsier smiled. "I'm still planning to deal with him personally—I just have
to figure out how to make the Eleventh Metal work."
"And if you don't?"
"Well," Kelsier said, writing Yeden: Preparation and Rule beneath Skaa
Rebellion on the board, "we'll try and find a way to trick him out of the city.
Perhaps we can get him to go with his army to the Pits and secure things
there."
"Then what?" Yeden asked.
"You find some way to deal with him," Kelsier said. "You didn't hire us to
kill the Lord Ruler, Yeden—that's just a possible perk I intend to throw in if I
can."
"I wouldn't worry too much, Yeden," Ham added. "He won't be able to do
much without funds or armies. He's a powerful Allomancer, but by no means
omnipotent."
Breeze smiled. "Though, if you think about it, hostile, dethroned
pseudodeities probably make disagreeable neighbors. You'll have to figure
out something to do with him."
Yeden didn't appear to like that idea much, but he didn't continue the
argument.
Kelsier turned. "That should be it, then."
"Uh," Ham said, "what about the Ministry? Shouldn't we at least find a
way to keep an eye on those Inquisitors?"
Kelsier smiled. "We'll let my brother deal with them."
"Like hell you will," a new voice said from the back of the room.
Vin jumped to her feet, spinning and glancing toward the room's
shadowed doorway. A man stood there. Tall and broad-shouldered, he had a
statuesque rigidity. He wore modest clothing—a simple shirt and trousers
with a loose skaa jacket. His arms were folded in dissatisfaction, and he had a
hard, square face that looked a bit familiar.
Vin glanced back at Kelsier. The similarity was obvious.
"Marsh?" Yeden said, standing. "Marsh, it is you! He promised you'd be
joining the job, but I . . . well . . . welcome back!"
Marsh's face remained impassive. "I'm not certain if I'm 'back' or not,
