Threads of Corruption [Book One: Iskarra Arc]
In the frozen world of Iskarra, hunter Nirvana only feels alive when she’s chasing a kill. But her city, Glacial, is dying. The population is collapsing, and in desperation, the elders have opened their gates to the Eirvaleans, a people kept at bay for centuries.
The moment the outsiders arrive, the rot begins. First, the rite fails. Ice fractures where it should hold. Young initiates die without a visible cause. Ancient safeguards misfire, supplies spoil, and defenses weaken at critical moments.
The Glacians blame the Eirvaleans, convinced it's sabotage. But Nirvana, along with her loyal but anxious friend Cai and her pragmatic sister Raisse, tracks a different trail: a corruption that preys on magic itself, spreading like a sickness no one remembers.
As tensions rise, another threat stirs within the Eirvalean ranks, a vengeful outcast using the chaos to fuel a rebellion from the shadows. While the guards hunt for foreign spies and this hidden enemy fans the flames of fear, Nirvana’s hunt becomes a race against the dying light of her world.
To save Iskarra, she must prove the real enemy isn't the newcomers—but a forgotten plague returning to finish what it started centuries ago.
What to expect:
–Action and tension that build gradually
–Five distinct POVs, each revealing a different truth about the world
–Full-length chapters (2,500 to 3,000 words)
–Conflict that is emotional, political, environmental as well as physical
–Depictions of violence and injury, including combat and non-graphic physical harm
–Slow-burning relationships and evolving loyalties
What feedback is most helpful:
–Pacing
–Clarity of worldbuilding without over-explanation
–Which characters you connected with
What this story is not:
–Not a fast-paced action fantasy
–Not a spell-based magic system
–Not a romance-driven plot
Some mysteries are meant to be confusing at first and will become clearer as the story unfolds.
Thank you for reading. Take your time and enjoy the ride.