The Druid of House Mormont
Westeros is a realm of looming shadows and sharp, brutal honor, a fractured tapestry woven with ambition, all while the specter of long winters always crawls closer. For Alaric Mormont, formerly a modern soldier in his past life, but now the youngest son of House Mormont of Bear Island, the chessboard of court and war has, inexplicably, gained an interface.
Alaric is bound to the System, a supernatural manifestation that replicates the rules of Dungeons and Dragons, adapted to the reality of A Song of Ice and Fire. Where others see mere men, Alaric sees Level, Ability Scores, Feats, and Spells that must be earned.
Calm and reserved by nature, and with a growing connection to the natural world thanks to the class the System calls Druid, Alaric must learn to balance the philosophy and mindset of his previous life with the world of savage honor in Westeros.
Winter is coming. The Grand Game of Kings and Lords has begun. And Alaric Mormont is the only player capable of manipulating reality through a safe and powerful magic called the system.
Attention: Read the "Important Information" Chapter first. And new chapter every three days.