"loup-garou" game
In a seemingly ordinary high school, 36 students experience a sudden, inexplicable blackout. When they awaken, they find themselves transported to a mysterious, isolated village, each assigned to a small, identical house marked with their name.
Confusion and fear grip the students as they begin to realize that they are no longer in the familiar world of school. Trust becomes a dangerous commodity, and every interaction carries the risk of betrayal. Among them exist hidden powers and secret roles: some are villagers, others are wolves with deadly abilities, and a few possess unique skills that could alter the balance between life and death.
The story revolves around the hero, an ordinary student with no apparent advantage, who must navigate this perilous game of survival. He observes, deduces, and acts carefully, all while remaining unnoticed by the wolves and other players.
As the first night unfolds, the students face their first deadly choices, the psychological pressure of suspicion, and the deadly consequences of their words and actions. Alliances form and shatter, loyalties are tested, and betrayal can come from the most unexpected sources.
The narrative explores themes of psychological horror, mystery, and human nature under extreme stress, blending strategy, suspense, and interpersonal drama. The story unfolds through the alternating cycles of night and day, where secret actions at night are revealed and judged during the tense, high-stakes daytime discussions and votes.
Ultimately, the tale is a sophisticated survival game, where intelligence, observation, and courage determine who lives, who dies, and who can outwit the unseen forces that control the village.