Thrones of Shard and Shadow
Before time, before land, before even the gods, there was only one thing,
The Crystal, Aethra.
From it, the world of Caelora was born, and from its infinite facets emerged the Seven Gods, each the living embodiment of a fundamental concept: order, life, change, decay, truth, desire, and chaos. These gods do not rule as kings or tyrants. They do not love or hate. They exist as they are, shaping reality by their mere presence.
Their essence fractured into countless shards, spreading across Caelora. These crystalline remnants became the foundation of civilization powering cities, sustaining life, and granting subtle influence over the world. Empires rose not by swords alone, but by who controlled the shards.
Yet while the gods remain impartial, people are not.
In the great river city of Dhara Valin, political power is decided through shard allocation, alliances, and carefully hidden ambition. Minor noble Kaelith Valin, underestimated and nearly forgotten, begins to move quietly against far greater houses. With only wit, patience, and a single life shard, he enters a deadly game where every word, every vote, and every whispered promise reshapes the future.
Beyond the cities, ancient tribes of Caelora watch from forests, mountains, and deep seas. They understand the shards not as tools, but as forces that must remain in balance. As unstable Zhal shards, fragments of chaos begin to stir; even these ancient peoples grow uneasy.
What begins as political manoeuvring in one city becomes something far greater.
As ambition spreads, alliances fracture, and chaos pulses beneath the surface of reality, Caelora edges toward a transformation no god will stop, and no army can prevent.
Because in a world ruled not by gods, but by what they are,
The greatest danger has always been human desire.