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The black throne heir

At Obsidian Crown Academy, power is not inherited through blood alone it is measured in wealth, magic, and control. The richest heirs rule lecture halls like kingdoms, and the poorest students learn quickly how to stay invisible. Nyra Vale has mastered invisibility. Admitted on scholarship, she keeps her head down and her ambitions quiet in a world that was never built for someone like her. She believes survival depends on being unnoticed until the day Kael Morvane looks at her. Kael is the academy’s untouchable prince. At barely twenty, he is the youngest magical billionaire in history, the sole living anchor of the Aurum Vaults ancient, sentient banks whose power sustains nations and determines the rise and fall of economies. Kings negotiate with him. Professors defer to him. Students fear him. And Kael is forbidden from forming emotional attachments. His wealth is bound to his soul. Desire destabilizes magic. Love has collapsed empires before. Yet Nyra disrupts the system simply by existing. Forced into proximity through shared classes and restricted vault studies, Nyra begins to notice subtle changes around Kael contracts that glow, vaults that react, markets that tremble when he is near her. Kael, trained his entire life to control himself, begins breaking rules he never thought to question: watching her too closely, protecting her too quietly, standing too near. As the academy’s surveillance tightens and political forces move to exploit Kael’s instability, Nyra is pulled deeper into a world where money is alive, power listens, and her presence threatens everything Kael has been raised to protect. The closer they grow, the more the system pushes back, warning Kael that wanting her could cost millions of lives. Letting her go may destroy them both. In a world where love is a liability and power demands sacrifice, The Black Throne Heir is a dark, slow-burn fantasy about control, obsession, and the one variable no empire can ever calculate.
Asteria_Christian · 1.6k Views

Arcane Weapon Online

Malachi was a gamer who spent most of his time in front of his computer. He enjoyed all kinds of games—adventure quests, role-playing journeys, strategy battles, simulations, fantasy worlds, and action-packed realms filled with magic and mystery. When he participated in a company’s beta version of a new game from ArcanePixel, a studio known for producing massive worldwide games, he didn’t hesitate. The offer alone was too good to ignore, especially since it promised cash rewards for every participant. During the briefing, the company explained that this wasn’t just an ordinary game. They were testing something revolutionary before its global release. Instead of using a controller, console, or computer, players would wear a special VR headset that connected directly to their minds. Their consciousness would enter the game world, allowing them to experience everything as vividly as real life. But there was a warning. Once inside, players wouldn’t be able to leave until the final boss was defeated or until the game officially ended. Until that moment, their bodies would remain asleep in the real world while their minds stayed inside the game. Malachi wasn’t the only one who accepted the offer. Hundreds of gamers also participated. Each player received an Arcane Weapon, a unique weapon forged from the material essence of magical creatures. To grow stronger, they would need to complete quests, slay monsters and bosses, and prepare themselves for the ultimate challenge. The game was also filled with special events designed to push Malachi and the others to their limits. Duels, party battles, trials, guild wars, and more tested their skills, teamwork, and survival instincts. Only the strongest would rise above the rest. Players who defeated the most bosses and earned the highest achievements would claim the greatest rewards.
Druid213 · 6.7k Views