Ascension System: Battle Royale of Worlds
One ordinary evening, Earth stopped being a separate world.
An unknown System — ancient, indifferent, and infinitely beyond any concept of reason — teleported billions of beings from millions of different universes onto a single planet. Gods and monsters, heroes and killers, mages, machines, parasites, conceptual lifeforms, and survivors of worlds long since destroyed were all forced onto the same battlefield.
There is only one rule:
only one will survive.
To the System, Earth is nothing more than an experimental ground — a perfect point of convergence where realities collide, allowing it to launch a Battle Royale of existence itself and observe who is worthy of Ascension beyond reality.
The protagonist is an ordinary human, dragged into this madness not by destiny or choice. Inside his own home, he encounters a dying humanoid being — a fugitive from another world, a participant of previous cycles. With its final breath, the creature passes on a mysterious bracelet, granting access to a forbidden legacy and a restricted version of the Ascension System.
This bracelet does not make him chosen.
It makes him a mistake.
As the world collapses, cities turn into war zones, and humanity loses its familiar reality within hours, the protagonist is forced to learn how to kill, survive, and make decisions that slowly erase the line between human and participant.
With every level, he grows stronger.
With every kill, he moves further away from his former self.
With every step, he draws closer to the truth behind the Ascension System — and why millions of worlds were sacrificed to create it.
This is not a story about saving the world.
It is a story about how worlds are broken, rewritten, and discarded.
A story of Ascension through blood, madness, and choices with no right answers.
A story that asks whether a human can remain human when reality itself demands becoming a monster.
Victory begins with the first corpse.