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Brimful Depravation

Marshack
Check MERCILESS CORRUPTOR for something truly Dark. Front Page is "YI'ONNAISSE MURLCKQUIM" - "CADET DIMY-69". (Chapter 106→) The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it. The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown Invasive Territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur". NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START OR THE SLOW PROGRESS A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would publish TWO Chapters a Day. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.
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Forged in Chaos: A Transmigrator’s Tale in the DC Universe

Waking up in an alleyway in Gotham City was not how Ethan Reyes expected his day to start. The last thing he remembered was crashing on his couch after a long gaming session, only to find himself in a world he recognized all too well—one filled with gods, monsters, and vigilantes dressed as bats. It took him a moment to realize the city wasn’t just a detailed dream. The distant sirens, the oppressive skyline, and the neon flicker of a nearby ACE Chemicals sign confirmed it. This was Gotham. And that was bad. Then came the pain. It burned through his veins like molten fire before settling into his fingertips. A strange, instinctual urge filled his mind. His gaze landed on the dumpster beside him. Scattered around were a broken switchblade and a rusty pipe. Before he could think, his hands moved on their own, touching both objects. A pulse of energy surged through him, and suddenly, the two items fused—the broken switchblade now embedded itself within the pipe like a makeshift spear. "Holy—What the hell was that?" Experimenting further, he picked up a discarded smartphone and a pair of cheap sunglasses. Another pulse of power, and—bam—a pair of futuristic-looking AR glasses now rested in his hands, displaying HUD information in his vision. That was when it clicked. He had a power—an ability that allowed him to fuse objects together. The results? Unpredictable. Some combinations worked beautifully, while others... not so much. And in a world where Batman, Superman, and the Joker roamed, a power like this was both a blessing and a curse. Survival in Gotham Ethan quickly learned that Gotham was not kind to the weak. Without money or connections, he had to rely on his ability to survive. His first breakthrough came when he fused a lockpick set with a stolen smartwatch—creating a device that could crack digital locks. He used it to raid an abandoned weapons stash, arming himself with gear of his own making. He also experimented with weapons. A standard pistol fused with a flashlight? Now it fired tracer rounds that illuminated targets. A crowbar fused with an electric baton? A shock club capable of stunning enemies. But Gotham was filled with predators. And soon, they noticed him. The Underworld Calls Word spread fast about a "mystic craftsman" who could create bizarre but powerful items. The underworld took interest. First came the low-level thugs, hoping to use him for their own gain. Then came the bigger players. The Penguin wanted to recruit him. Black Mask wanted to own him. And the Joker? He just wanted to see what happened if Ethan fused a grenade with a rubber chicken. It was Batman who intervened first. The Dark Knight, ever the strategist, saw the potential of Ethan’s abilities. But he also saw the danger. In the right hands, Ethan could change the landscape of warfare. In the wrong hands? He could unleash nightmares. The question was—whose hands would he end up in? Survive or Be Consumed As the months passed, Ethan found himself walking a razor’s edge. If he wanted to thrive, he had to be smart. He had to stay ahead of both heroes and villains, mastering his power before someone forced him into a corner. Because in Gotham, there were only two kinds of people: Those who adapted. And those who became stories whispered in the dark.
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