For the next 12 hours i all of the books that were
useful which was just 20% of them.
The things i learned were:
Summoning lesser elementals, training regime on how to learn sword energy, a few martial arts that i fused with my skill, everything needed to make undead that have a very limited intelligence, some minecraft enchantments and non minecraft ones, some potions from terraria and minecraft, how to increase my life force (hp), how to create new spells which our class would start learning in about 4 weeks and lastly i learned some spell components.
(And a plus 1 intelligence for reading that many books with useful info)
Looking at my bracelet i see that it is starting to slowly meld into my arm which no doubt would be extremely painful.
Once it is completely fused with my arm i hear a system ding and i feel something trying to invade my mind but it had the same effect as if trying to destroy a wooden door by just sneezing on it, but nonetheless i close my eyes, meditate and go to my mind space? Inner space? Mind scape? Not sure i will go with mind scape for now.
Looking around i see that i am in a what seems to be a cottage in the middle of nowhere, inside i look at a door that leads to the basement, entering i see an infinite library with only two 2meter tall bookcases filled with books.
Looking at the titles of the books i deduce that this must be all of my knowledge.
Going back i go outside the cottage and i look around and see a small bat flying and trying to enter the cottage to no avail.
This must be the remaining mind of the vampire that created that bracelet.
Looking at the bat i have an idea.
I start thinking about the bat simply turning into dust.
Snapping my fingers while doing so mostly for my own enjoyment i smirk as i see the bat slowly turning into dust as it screeches like a banshee from the pain.
Hmm i see this must be because of my mind shelter skill that it was so easy eradicating something in my mind plus i am certain my 100+ will stat had some impact on that.
Not feeling any type of attempt of mind intrusion i open my eyes in the real world.
Looking at my arm i see a small tattoo has formed on my forearm it was 4 circles that were connected to a single circle by a straight dotted line, inside each circle there were different symbols the first one that connected the others had a symbol of a drop of blood.
The second had an eye, the third had a claw, the forth had a ball of dripping liquid which i presume to be blood.
Once i observe the strange tattoo i see two new system windows pop up but one was completely red.
The regular coloured one said:
[Vampire evolution tree: a tree of evolution paths for a vampire. This evolution tree seems to be similar to a very primitive system like entity with no intelligence]
The red one said:
[Quest: drink a cup of blood from one creature (that is not you). Time remaining 24 hrs
Reward: you may pick your first path of evolution to become a real vampiric entity
Failing penalty: you will not be able to ever use the vampire evolution tree, you will gain all the negatives a vampire has without any of the positives {but due to your adaptation you would adapt to the negatives, however no mater what you won't be able to use the V.evo.Tree}]
Taking out the mages corpse from my inventory i slice his wrist and start drinking.
To my surprise it tastes much better than it already was, before humans tasted like a 4 star dish but now it tasted like an 6star dish.
After drinking a cup i see another red window popped up.
[Choose your first evolution:
1: Lesser vampire: type: illusionist/charmer
Positive/s: ability:charm, illusion affinity+, increase mana pool, slight increase in mp regen
Negative/s: weakness: sunlight, holy energy,
2: Lesser vampire: type: physical
Positive/s: increase phy. Stats, increase hp and mp pool, monstrous form, slight increase in hp/sp regen
Negative/s: weakness: sunlight, holy energy
3: Lesser vampire: type: blood controller
Positive/s: skill: blood manipulation, increase in hp regen
Negative/s: weakness: sunlight, holy energy
Warning the two evolutions you won't pick will be completely locked]
After thinking about it for some time i think that the blood controller variant has the most potential in my eyes since the physical one is underwhelming since i could get the monstrous form by just eating another vampire who has it.
And for the charmer type i just don't want to roleplay some sh!tty vampire stereotype.
After picking the third option i start to feel my body slowly lose temperature until it is the same as the room's, meanwhile my heart slows down until it stops and a new window pops up.
[You are now considered undead]
[Title lesser vampire gained]
[Bloodline changing...]
[Failed]
[Trying bloodline integration...]
[Success bloodline special shapeshifter turned into special lesser vampiric shapeshifter]
[New vampire quest: drink the blood of 100 creatures.
Duration: N/A
Reward: evolve into a "regular" vampire]
'that will be easy to do but for now i will get familiar with blood manipulation'
Putting my hand forward i instinctively draw out all of the corpse's blood into a floating ball.
Following my instincts i touch the ball of blood which upon contact gets absorbed into my skin and i feel like an imaginary container was filling up slightly in my mind.
When i tried to create a ball of blood again in my palm i could either create it from my own blood or the one stored in that container.
After trying out the skill for another hour i also noticed that whenever i tried something new a new smaller line would appear on my tattoo that would create a new smaller circle with a symbol on it.
Now some simple things i did mostly consisted of recreating techniques from the anime deadman wonderland and no i couldn't replicate the attacks that were as fast as sound.
And another good thing about this skill is that it only needs my will power and skill level to control and it only uses hp (if i use my own blood).
After that i tested out how weak i am to sunlight by putting my finger out on the open.
And thankfully it wasn't as harsh as i thought and it only burned to dust after 5 minutes of exposure and in that time i also realised that my blood manipulation became twice as hard to control.
After waiting for a minute for my whole finger to regenerate from nothing i try it again but with my energic defense which shows that my finger can last up to 5 minutes.
(connor can have his arm cut off and regen to 100% hp but still miss most of his arm as it takes much longer to regen due to the amount of energy that is required to recreate matter for his arm).
When i did that i gained a resistance skill.
[sunlight weakness (2): you get damaged by sunlight lvl this skill to decrease dmg taken.1/100 no rarity]
When i asked what the 2 meant it said that it was the tier of the skill and that upon reaching lvl 100 on this skill it would evolve into tier 1 and when i would reach 100 again i would no longer have the weakness of most vampires.
Seeing that, i relocated my adaptation focus to work on this skill and i started training everything i could until the sun went down completely.
Going out i try out the blood of a zombie which tastes like 100 year old anchovies (not good).
But the blood does count for my quest so after i suck 100 zombies dry i accept the rewards and see a bonus window
[You have been upgraded to a vampire]
[Due to only drinking the blood of undead to complete this quest you get a special reward: necrosis resistance (was combined with disease resistance)]
[Due to turning into a vampire you have gained: life force sight, turn thrall (mindless)] (to turn someone into a thrall you have to give a dead opponent a drop of your blood)
[New guest: drink the blood of 1000 creatures, kill and drink the blood of 1 above average creature (a creature with total stats of 1k combined).
Reward: evolve into a high vampire variant (variant based on the second half of the quest)]
(End of chapter)
[name: connor gray]
[Race: special vampiric shapeshifter 99%, adaptable fiend 1%]
[main class: tier 1: true gamer
lvl: 80/100 Exp 17.9%]
[Sub class: none(locked)]
[Jobs:
Archer 5/100
Actor 14/100
Thrower 7/100
Swordsman 29/100
Hunter 1/100
Brawler 5/100
Assassin 5/100
Miner 1/100
Thief 5/100
Merchant 4/100
Adventurer 1/100
Spearman 10/100
Axeman 10/100
Blunt weapons beginner 10/100
Scythe beginner 10/100
Lancer 10/100
Mage 31/100
Alchemist 4/100
Enchanter 8/100
Scholar 15/100
Gunner 1/100
Telekinesist 11/100
(2)Dungeoneer 1/100
Craftsman 1/100
Researcher 1/100
Necromancer 1/100
Summoner 1/100
]
[Hp: 1740/1740 (vit×10={x+A}•1)
regen:70.3/s (vit:10={x+A}•2)]
[Mp: 1720/1720 (int×10={x+A}•1)
regen: 52.6/s (will:10={x+A}•1)]
[Sp: 1750/1750 (vit×10={x+A}•1)
regen: 54.4/s (vit:10={x+A}•2)]
[Status]
[Strength: 100]
[Vitality: 111]
[Agility: 101]
[perception: 101]
[Intelligence: 108]
[Will power: 103]
[Charisma: 97]
[Luck: 201]
[Free stats: 0]
[Evo points: 0]
[Adaptation focus: 0/1]
[Mana stats:
Control: 8.8
Density: 3.4 (density=+power,-controllability)
Purity: 4.3 (purity=+controllability)
Formula for controllable mana:
{100×C} ÷ {1×D} × {1×P} = CM
Formula for cast time:
(1×mp) ÷ (10×C) ÷ A ÷ (1 OH)/(2 TH) + (fm) = CT
Formula for dmg:
(1×Mp) × (1×D) × (0.1×PrLvl) × A × (W/R) = dmg
]
[Magic affinities:
Fire: 5/100
materialisation: 79/100
Earth: 18/100
Water: 38/100
Air: 78/100
Ice: 15/100
Healing: 75/100
Illusion: 74/100
Electric: 91/100
Light: 55/100
Sound: 24/100
Shadow: 62/100
Enchanting: 93/100
Summoning: 37/100
Necromancy: 50/100
]
[Magic proficiency lvl:
{Fire magic: 26/100}
{Materialisation magic: 25/100}
{Earth magic: 16/100}
{Water magic: 17/100}
{Air magic: 17/100}
{Ice magic: 17/100}
{Healing magic: 8/100}
{Illusion magic: 7/100}
{Electric magic: 13/100}
{Light magic: 7/100}
{Sound magic: 6/100}
{Shadow magic: 7/100}
{Enchanting: 12/100}
{Summoning: 1/100}
{Necromancy: 1/100}
]
[Titles:
{reincarnatee: +5 to base luck.}
{The one who met a true god: your mind cannot be read or looked into by skills or items that read minds bellow the rarity of epic.}
{Monster massacre: +10% dmg to monsters.(1,243/10k)}
{humanoid killer (3): 15% more dmg to humanoids (10,693/100k)}
{Fast magus: any spell you cast is done 20% and 1 second faster}(0af 2days remaining if 1af present)
{vampire: weakness: holy and sunlight, you're considered undead}
]
[Perks:
[Heat vision]: let's you see heat
[shadow runner]: you make 50% less noise when running or walking in the cover of shadows.
[snow trolls regeneration]: 2times hp and sp regen.
[Synthesis]: combine 2 or more skills, items, magics or perks into 1 (they have to have some similarities to synthesize)
[better magic]: any magic you do is 15% better
[Lier]: all your lies sound a little more convincing, heightened effect when telling half truths (lies sound 10-20% more convincing)
[Armour piercer(2)]: ignore 10% of armour when doing physical dmg
[All sponge(2): you ignore 10% dmg from all sources]
[perfect motor control]: when you move your body it moves perfectly how you tell it to move without any micro movement like shaking
[mana sense]: you can see and feel all types of mana around you my
[all speak]: you can talk with any sentient creature or object and you learn any written languages 10 times faster
[anaerobic]: you don't need oxygen to survive
[summoner]: the beings you summon have 10% higher stats
[Karmic sight]: you can see karmic values of creatures
[level shortcut]: you need 10% less exp to level up main class, sub class and job classes
[fleeing]: when fleeing enemies, you move 50% faster
[Painless]: you don't feel pain
[Life force sight]: you can see life force
]
[Passive skills:
{Lesser MBS (mind, body, soul) adaptation: you adapt to things. rarity:super rare lvl:max}
{Unarmed combat: your unarmed attacks are 5% faster and do 5%more DMG per lvl. 2/100 common}
{Hiker: you move 1% faster per lvl when not in danger. 23/100 common}
{Archery: your aim with bows is 10% better and yo do same % more bow DMG per lvl. 20/100 common}
{Tracking:animal tracks become a little bit more easier to see and distinguish. 5/100 common}
{Acting: you act better (includes lying and pretending). 50/100 common}
{Throwing: throw things 5% more accurately and they do same % more DMG per lvl. 20/100 common}
{Sneak: you are less noticeable per lvl. 42/100 common}
{Mining: 5% faster mining speed per lvl. 10/100 common}
{swimming: you swim 1% faster per lvl. 10/100 common}
{stealing: you have an easier time stealing things be it pickpocketing or stealing from a house. 16/100 common}
{Mixed martial arts (30 arts): better techniques with most types of melee combat be it unarmed or armed combat. 43/100 rare}
[(Melee) jack of all trades (weapon types:6): 250% faster attack speed and do same percentage more dmg while using a melee weapon. 54/100 rare]
{gaming mastery (10 games): playing games is easier. This skill gives you small bonuses. 21/100 uncommon}
{trading: makes it easier to buy and sell things 8/100 common}
{math: doing math is easier for you. 38/100 common}
{fast reading: you read faster then others. 73/100 uncommon}
{lockpicking: you can unlock locks easier. 1/100 common}
{torture: you inflict 2% more pain to others per lvl. 80/100 common}
{herbology: helps with identifying plants and their effects. 20/100 common}
{fast learning: you learn things 2% faster per lvl. 50/100 uncommon}
{super instincts: most of your instincts get better per level. 18/100 rare}
]
[Active skills:
{Game inventory: use 10 mana per deposit or withdrawal of items. 438/1000 special}
{Game world: let's you choose to go into 1 game of 3 randomly selected games lvl:Max special}
{Blood sacrifice: -15HP/s, -15SP/s for +200 str +100 agi +100 per as long as active. 90/100 rare}
{Focused strike: your melee strike is 540% stronger for 100sp. 54/100}
{Toughen body: your skin, organs, flesh and bone hardens to that of weakened mythryl (will get harder per lvl) uses 5sp/s. 90/100 uncommon}
{bloodlust: an aura reeking of death surrounds you, you can control this aura. 43/100 rare}
{Observe: gain information of items or people just by looking at them, you gain more information per lvl 92/100 rare}
{short range teleportation: teleport up to 140 meter from your location. cooldown 3.1 seconds. 70/100 rare}
{recycle: recycle things into their basic components. Cooldown:60mins 41/100 special}
{Meditation: while meditating you become calmer, you are more concentrated and it is a little easier to fight off mental intrusions 80/100 uncommon}
{External mana manipulation: you can manipulate mana outside your body. Your control over external mana is decided by your mana control stat plus the level of this skill. 62/100 uncommon}
{Alchemy: the act of making and strengthening potions. 13/100 uncommon}
{enchanting: give special properties to items by infusing them with mana. 17/100 uncommon}
{possession: hijack a creatures mind. When successful you can read the creatures mind. Unsuccessful possession will result in a big headache. 10/100 super rare}
{soul talent: item duplication: you can duplicate anything unless it is alive, dead/undead or has a conscience, this skill uses mana. The skill will get faster as you level this skill. 24/100 legendary}
{Innate power: shapeshifting eater: you can shapeshift into the creatures you eat either partially or fully. This skill uses mana and stamina. Lvl:max epic}
{dominator's control: move things with your mind power and will. Uses mana. 44/100 rare}
{(Organ skill) Speed overdrive: +13.3% speed while active. 33/100 rare}
{research: you research faster per lvl. 1/100 common}
{crafting: the things you craft get a bit better per lvl and you can craft them faster. 1/100 common}
{ignore limiter: while active: x2.10 strength you normally can use but your body also slowly destroys itself. 10/100 rare}
{energic defense: infuse your body with mana to decrease damage done to you by energy attacks. Costs 25mp/s. 10/100 rare}
{possessive disorientation:the person you are trying to possess will get highly disoriented making it easier to possess them. 1/100 rare}
{blood manipulation: you can manipulate your own and others blood. 16/100 rare}
]
[Resistance skills:
{temperature resistance: you are more resistant to lower and higher temperatures. 30/100 uncommon}
{Curse resistance: curses cast upon you have a lower effect and disappear faster (at higher levels you are imune to weaker curses). 14/100 uncommon}
{poison resistance: resistance to poison, paralysis, venom and drugs. 15/100 common}
{Disease resistance: resistance to diseases and necrosis. 27/100 uncommon}
{Sealing resistance: it is harder to seal you or your power. 1/100 uncommon}
{deafness resistance: it is harder to make you deaf by natural means. 1/100 uncommon}
{blindness resistance: it is harder to blind you by natural means. 2/100 uncommon}
{acid resistance: it is harder to dissolve you in acid. 1/100 common}
{mutation resistance: it is harder to mutate your body unwillingly 55/100 uncommon}
{Mana syphoning resistance: it is harder to take mana away from you without your consent. 8/100 uncommon}
{Mind shelter: makes your mind sturdier. 1/100 Super rare}
{sunlight weakness (2): you get damaged by sunlight lvl this skill to decrease dmg taken. 25/100 no rarity} (1af 20mins to lvl up skill)
]
