Is it a technical issue?
Definitely not.
The largest game company in the world is located in Shen Zhou.
So here comes the question.
Overseas 3A masterpieces are flourishing, countless in number, why then, with the largest game market in the world, can't we produce even one big title?
The answer is actually quite simple, you just need to think a little.
It's not a technical issue, so what else could it be?
It can only be the cost.
High cost, high quality, large scale, that's the 3A standard, and high cost is at the forefront.
The world's largest game company certainly isn't short of money, but having money and being willing to spend it are two different things.
If you can get the job done for ten bucks, why spend hundreds, thousands, or even tens of thousands?
To put it bluntly.
Isn't easy money appealing?