Imagine a world where everyone has powers. But not the same powers. Some people are born with the ability to manipulate the very fabric of reality—spells, illusions, necromancy, even commanding shadows like they're living creatures. Others? They've got raw, human strength turned superhuman: healing powers, razor-sharp intellect, or perfect memory that never fades. No magic, no tricks—just natural-born abilities.
Then there are the wild cards. These folks pull their power from the outside—tech, alien artifacts, ancient curses. Their strength comes from sources beyond themselves. A world of power, each one distinct, each one rare.
But it's not just the powers that set them apart. Every person has a castle. Not houses or basic living quarters—castles. Real castles. Some are grand, stone-and-steel fortresses, aged with history. Others are alive, shifting and rearranging themselves at will. Rooms that move. Hallways that bend. You might fall asleep in Room 27 and wake up on the opposite end of the castle in a completely different wing. Think of it like Hogwarts, but without the rules, without the limits.
Your room number? That's your ID. It's your code, tied directly to your power—its type, origin, and how you exist in the world. Some people's rooms stretch for miles, like grand estates with libraries and gardens; others barely fit a bed. A tiny nook, barely big enough to breathe in. It all depends on who you are and what kind of energy you carry.
And the world? Peaceful. Mostly. The people stay in their own castles. But they still cross paths in central spaces: open-air markets, secret clubs beneath the earth, libraries where magic mingles with tech, arenas where powers are tested in fierce battles. Festivals, councils, rivalries. The pulse of life is constant, and yet... it's contained. A world separated by personal kingdoms, but woven together by shared experiences.
That is, until it wasn't.
Something happened.
A ripple. A call. A force that none of them could ignore. Some say it's a vision, a whisper in the back of their minds. Others claim it's a deep, primal hunger pulling them into the unknown. Whatever it is, it's real. It's strong.
Now, they're scattered. No longer safely in their castles. No longer able to stay in one place. They're out there—across wild lands, in the middle of cities and voids, even slipping through timelines. They don't know what they're searching for, only that they have to keep going. Until they find whatever is pulling them toward something greater, they'll never be able to come together again. And for now, the peace that once held them in their castles is broken, replaced by a new urgency.
Something is out there. Something that will change everything.