LightReader

Chapter 1269 - Lord of The Mysteries—Error

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Sequence 9: Marauder

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Marauders are difficult to separate from ordinary bandits or thieves. Perhaps the means available to them are more impressive, but their goal of stealing riches is not for enjoyment or survival - for them, it is more like answering a calling or passion.[1]

• PHYSICAL ENHANCEMENT: After advancing, they will gain a certain degree of physical improvement.

• COMBAT PROFICIENCY: They are good at using short weapons, such as daggers and short swords.

• AGILE HANDS: The stability and flexibility of their wrist and fingers have enhanced.

This makes their hands known for their speed and agility.

• SUPERIOR OBSERVATION: They are be able to directly sense valuable items within a ten meter range, but can't determine where they exactly are.

This intuition can be so powerful, that they can sense if there is something valuable in a drawer or cupboard, without actually being capable of seeing what's inside.

They can sense if there is a concealed target by sensing the valuables they have.[7]

• THEFT (STEALING): They can easily Steal items from a target's pockets without being detected.

«Potion Properties»

Deep blue‑black, bitter taste.[1]

«Beyonder Characteristic Appearance»

A translucent black severed finger.[1]

«Potion Formula»

≈Main Ingredients

1 Blood‑Speckled Black Mosquito.[1]

1 Core of a Candle Devourer.[1]

Or

A Marauder Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Another's Blood.[1]

9 Nail Fragments From Different People.[1]

1 Sapphire.[1]

10 grams of Verbena Powder.[1]

::

Sequence 8: Swindler

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These Beyonders like to take part in committing fraud. They gain enjoyment from swindling.

• CHARM: They possess strong Charm that makes them more approachable and Charming.

The Swindler's Charm makes people believe them easily.

• PHYSICAL ENHANCEMENT: They have become much more agile and fast.

They are quick in action and fast in speed when executing matters related to their plans.

They can somersault out of areas and dodge the Paper Daggers of a Clown.

• ELOQUENCE: Their Eloquence includes both the simple improvement of speech techniques and the addition of Beyonder effects that make people convinced.

"They" use the Spirit World to influence the Body of Heart and Mind.[8]

• THOUGHT MISDIRECTION: This can be achieved through their Eloquence, as well as be accomplished through their actions, postures, surrounding environment, arrangements, etc.

Likewise, a skilled Swindler can Misled others even without using the Beyonders abilities related to Thought Misdirection.

• MENTAL DISRUPTION: A Swindler can cause certain hallucinations to be experienced by a target.

• SUPERIOR OBSERVATION: In addition to being used to sense valuables, a Swindler can use their Superior Observation to see a target person's micro-expressions and small movements.

Although it is not as powerful as a Spectator, it is enough to grasp the target's mental state.

• THEFT (STEALING): They can Steal some spiritual materials from a shorter distance.[9]

However, the premise is that spiritual material interacts with the Spirit World.

Hazel Macht had Stolen a spiritual material that was buried under the dirt through the dirt without having to excavate the buried area and getting it herself physically.

«Potion Properties»

A dreamlike liquid bubbling with crimson foam; sweet yet agonizingly painful.[1]

«Beyonder Characteristic Appearance»

A red, transparent lip‑shaped crystal.[1]

«Potion Formula»

≈Main Ingredients

1 Human‑Faced Pitcher Plant.[1]

1 Larvae from a Soul‑Bewitching Insect Colony.[1]

Or

A Swindler Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Purified Water.[1]

20 milliliters of Another's Tears.[1]

1 Lapis Lazuli.[1]

10 grams of White Chestnut Balm.[1]

::

Sequence 7: Cryptologist

::

• DECRYPTION: Cryptologists can recreate the truth behind anything related to mysticism or predict the development of events just from bits and scraps of evidence.

There are three aspects that make up this ability:

Their ability to observe, associate thoughts, and deduce is improved.

Their own Spiritual Intuition has been massively enhanced.

They gain the mastery of mysticism knowledge.

Decryption is not Divination or Prophecy. A Cryptologist needs enough information for deduction and they can't make wild guesses.

They need to be wary as some Decryption efforts may bring attention from high-level beings.

They can Decrypt dreams, Illusions, various mysteries and the location of enemies.[11]

They can Decrypt the incantations to activate various charms and Mystical Items.[12]

They can Decrypt the secrets behind Mystical Items and Sealed Artifacts.[13]

• SUPERIOR OBSERVATION: It now also includes an additional perception of subtle clues and faint traces.

«Potion Properties»

Mist‑like with glimmering specks; induces scalp‑piercing pain akin to skin peeling.[1]

«Beyonder Characteristic Appearance»

A colorless crystal emitting mist.[1]

«Potion Formula»

≈Main Ingredients

1 Sphinx's Brain.[1]

1 Adult Insect from a Soul-Bewitching Insect Colony.[1]

Or

A Cryptologist Beyonder Characteristic.

≈Supplementary Ingredients

80 milliliters of Sphinx's Blood.[1]

10 drops of Mucus Left by a Soul-Bewitching Insect Colony.[1]

1 Moonstone.[1]

1 Wild Rose.[1]

1 set of Self‑Designed Cipher (written on paper).

::

Sequence 6: Prometheus

::

• PHYSICAL ENHANCEMENT: They gain additional physique, strength, and speed enhancements.

• MENTAL RESISTANCE: They have an increased resistance towards mental Corruption.

• THEFT (STEALING): From Sequence 6 onward, not only would Theft have its effects and success rate increase, but it would also obtain a deeper level of conceptualization. A Prometheus's Theft can affect Beyonder powers and objects across a distance.

Prometheus has two types of Theft:

Within 50 meters radius, A Prometheus can temporarily Steal a target's Beyonder power and use it themselves with proficiency for about 10 minutes. Once they have selected the ability they wish to Steal, by simply flicking their wrists, they detach the ability and cause it to fly towards them swiftly.

There are several factors involved when it comes to Stealing powers.

The more one understands the target, the easier it is to Steal the specific desired one; the more ignorant one is, the closer it is to random, depending on Luck.

Depending on Luck means sensing various colored lights on the target's body and then making a choice.

They must be able to locate the corresponding symbols that make up the desired ability, which takes time if they don't know what to look for.

While locating the corresponding symbols/colored lights, they are able to differentiate abilities that are being actively used from those that are not through sensing the changes in the colored lights.[16]

When the target's Sequence is higher than 6, failed results may occur; the further up, the greater the probability of failure.

High-Sequence Beyonders can also be Stolen from; however, the probability of success is smaller.

Knowledge of the victim's Pathway and the corresponding mysticism is vitally important to increase their chances of a desired Theft.

A successful Theft will make their target lose the Stolen power and would need anywhere from a couple of hours to a couple of days to recover.

The minimum time to recover will be at least twelve hours.[15]

A Stolen ability will continue to function if activated prior to the Theft, preventing it from being a way to stop foreign Beyonder powers.[16]

Mental Corruption can be considered a kind of Beyonder power and thus can also be Stolen, albeit at one's own risk.

They can covertly Steal objects from a target within a 50 meter range, or conversely, covertly slip dangerous items into the pockets and hands of their target within the same range.[15]

They can Steal more diverse things such as fire.[17]

At an unknown Sequence, they will become able to Steal natural phenomena such as Lightning and Torrential Rain; however, the premise is that they can withstand the Stolen phenomena.[18]

Ownerless objects aren't hard to Steal.[19]

• SUPERIOR OBSERVATION: They can directly sense where valuable items are within a 50-meter range, their approximate value, and possible types.

Unless there are Beyonder powers of Concealment that can resist this type of perception, no treasure can escape a Prometheus' nose.

«Potion Properties»

Red‑yellow, mesmerizing liquid with illusory flames swirling inside; akin to drinking fire.[1]

«Beyonder Characteristic Appearance»

A miniature unlit crystal torch.

«Potion Formula»

≈Main Ingredients

1 Crystal Threadworm.[1]

1 Cloaked Specter's Attachment.[1]

Or

A Prometheus Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Freshly Stolen Wine.[1]

10 grams of Cloaked Specter's Residual Powder.[1]

1 Citrine.[1]

10 drops of Larch Essential Oil.[1]

1 Tinder.[1]

::

Sequence 5: Dream Stealer (Dreams Thief)

::

• DISGUISE (Theft of Heavenly Secrets): They can Disguise themselves as a follower of a True Deity, bypass defenses, Steal prayer responses, and create all sorts of Ritualistic Magic.

In battle, through the use of longer incantations, pre-arrangements, or the Stealing of prayer responses, they can get some kind of enhancement or use some kind of abilities.

Harrison completed "Theft of the Secrets of Heaven", accessing certain powers from the Samaritan Woman's Spring.

For the last two sentences of the incantation, one sentence was "Steal the Secrets of Heaven", and the other was unclear at the beginning, ending with "Swift as a decree, be driven".[7]

Through Disguising themselves as a follower of a True Deity, a Dream Stealer is able to create Charms of that corresponding True Deity's domain.

The higher the intelligence of the corresponding True Deity, the greater the probability for the Disguise to fail.

• THEFT (Stealing): A Dream Stealer's Theft has become more conceptualized, now allowing them to utilize Theft on thoughts, intentions, general abilities, knowledge, ideals, attacks, memories, and Dreams within 80 meters range.

Though they are unable to enter Dreams, Dream Stealers are able to infuse scenes within the Dream to influence their target's future decisions and actions.

This is done by Stealing, storing, and transferring Dreams.[20][21][22]

Through this they can also disrupt Dream Divination.[23]

• THOUGHT USURPATION: They can Steal the Thoughts the opponent is about to put into practice, causing them to experience a brief state of dullness.

It is possible for the targets to completely miss the fact that Thoughts were Stolen by them, unless if they were to think about it carefully.

At this stage, one cannot retain the Stolen thoughts and must instead perform the corresponding action in place of the Stolen target.

Mobet Zoroast Stole the King of the North Ulyssan's intention to unleash a breath attack, causing the former to spit and the latter puzzled on what it wanted to do.

They can Steal certain general abilities, such as the ability to walk, fly, speak, or even the ability to speak particular language.[24][25][11]

However, those as well will take one of the Theft slots.[25]

Anderson Hood used a Mystical Item related to the Error Pathway to Steal the ability to speak Dutanese language from someone else.

They can Steal the attacks targeting them in order to nullify them, and unless the attack itself has a side effect on the user, there won't be any side effect on the Dream Stealer.[26]

If Amon hadn't Stolen the corresponding damage dealt to Klein, "He" would've been contaminated by the fog created after Bladel's death.

This would make "Him" become a Cursed entity that roams that area.[27]

They can Steal a Reaper's Cull or Flame without their body being burned by the Flames.

They can Steal Beyonder powers within 80 meter range.

The corresponding Stolen Beyonder power can be used for half an hour, but it cannot be used in different time periods.

If a Dream Stealer has not yet used the Stolen Beyonder power when they first got it, the power itself can be kept by them for a week.

Within that time, the victim of the Theft cannot use the Stolen ability again unless they drink another corresponding Beyonder potion.

They can Steal things such as an organ or a fetus from a mother's womb.[28]

By Stealing a target's ideal they can make the target lose motivation.[23]

Decryption: They are able to Decrypt Bizarro Sorcerer-level Illusions.[11]

After the Illusion ended, possessing a Dream Stealer Mystical Item, Hazel Macht reflected on the scenes she witnessed and sensed that something was amiss. She confirmed that she hadn't been dreaming, nor had it been a brief hallucination caused by her mind drifting. Instead, she was thrown into an Illusion that lasted nearly ten seconds.[11]

«Potion Properties»

Dark, murky, binding all thought; induces lethal suffocation upon ingestion.[1]

«Beyonder Characteristic Appearance»

A baby's palm with five thin stretched-out fingers as it kept changing colors due to the environment.[2]

A small, pale, shadow‑tinted infant's hand.[1]

«Potion Formula»

≈ Main Ingredients

1 Heart of a Dream-Eating Rat.[1]

1 Spirit of Depraved Breath.[1]

Or

A Dream Stealer Beyonder Characteristic.

≈Supplementary Ingredients

30 milliliters of Dream‑Eating Rat's Blood.[1]

30 milliliters of De‑Spiritualized Depraved Breath.[1]

1 Celestine.[1]

10 drops of Lavender Hydrosol.[1]

50 milliliters of Another's Tears Shed Due to Shattered Ideals.[1]

«Advancement Ritual»

Become a key antagonist or supporting figure in the unconscious dreams of at least 30 people. It doesn't matter how long these dreams last, what matters is that they are happening when the potion is consumed.

::

Sequence 4: Parasite

::

As parts of their body have been transformed into Worms, they will not actually die from attacks unless they are hit in a vital part.

• PARASITISM: This is a form of Theft, specifically Theft of Life, a Parasitic Theft at the physical level. Parasites can use their Worms of Time to be a literal leech that can latch onto a target's Spirit Body, turning that target into their host or an Avatar.[29][30]

Parasitism has 2 modes:

> INITIAL PARASITISM: They can use the host to hide themselves, extend life, and recover from injuries while being able to perceive everything their host sees and hears but cannot fully Control their host at this stage. This means the host has to speak vocally for communication.

This also grants them some level of Concealment abilities as Divinations that are directed at them will instead be obstructed by their host.

>DEEP-LEVEL PARASITISM: They gain full control, nearly merging with the host's Spirit Body, directly hearing their thoughts, understanding their intentions, and being able to actively take over the body; except for the thoughts still belonging to themselves, the host can no longer control anything else, and can turn the host into an Avatar.

Amon's Avatar had Parasitized Klein, making Klein unable to Control his body or Conceal his thoughts from "Him".

Parasitism can be used as a way to extend lifespans or recover from weakness, however switching hosts is energy-consuming, therefore they usually choose hosts that live longer.[31]

They prefer Beyonders of the same Pathway, their second choice is the Fool Symbol2 Fool Pathway or Door Symbol2 Door Pathway because their Beyonder Characteristics can supplement Parasites and help them recover faster.

It should be noted that trying to extend life also has its limitations.[32]

The host can also influence their Parasite through their body structure and hormones.[31][3]

If the host is a normal animal, a Parasite risks being affected: losing auditory speech and forgetting their Identity as a human. In these cases, they must keep talking to humans to prevent losing control.

Parasites will always Steal something when emerging from their Parasitized host.[33]

Flora Jacob, when she emerged from her Parasitic form, Stole Klein's Marionette's Thoughts, Beyonder powers of Air Cannon and Paper Figurine Substitutes, and other items such as his belt, coat, and hat.

Depending on the mode, the way of discretely interacting with the host will differ.[29]

In the Initial Parasitism, one can respond to the host through Dreams, subconscious dialogue, etc., without worrying about being discovered by the Parasite.

This is because the Parasite must rely on the host's senses to perceive things around and cannot sense and read the host's Thoughts.

Under Deep-Level Parasitism, there exists no way to bypass the Parasite to talk to the host, but there is a chance for removal

By relying on the object of the host's faith, when one opens their heart and prays, the object of faith can discover the existence of the Parasite and give feedback with the help of certain Ritualistic Magic to complete separation or removal of the Parasite from the host's body.

Of course, the prerequisite is that the host themselves does not know what will happen, otherwise the Parasite will inevitably be alert and stop it.

The time needed and the probability of failure for a Parasite to fully Parasitize a target varies for different Pathways.[34]

Parasitizing an Unshadowed would be very difficult, with a high probability of failure.[34] However, this doesn't mean it's impossible.[35]

It would take a massive amount of courage for a Parasite to enter the body of a Demigod of the Tail-Devourer Symbol2 Tail-Devourer Pathway.[36]

The higher the Sequence, the more objects can be Parasitized.

• AVATARS: Parasites with good potion digestion progress can create a small number of Avatars, otherwise they need to wait until Sequence 3 before they could do so.[37] They can separate some of their Beyonder Characteristics and create Avatars which can operate independently from the main body.[3]

The Avatar and the main body are still the same, but they are located in different areas. This is different from the Visionary Symbol2 Visionary's Envisioned identity which is completely separated from the real body and can be considered another person.[38]

Low-level Avatars have the ability to use some of their higher Sequence powers. Still, certain matters regarding the use of high Sequence powers would take time.[39]

Avatars can absorb Error Pathway Beyonder Characteristics to enhance their level.[40]

Creating an Avatar that equals the main body in level could leave the mental state unstable and can make said Avatar rebel against them.

However, they are able to set a level limit for "Their" Avatars. Whenever "Their" Avatars reach that limit, they will automatically fracture and create even more Avatars.

This effectively prevents any chance of rebellion.

• SYNCHRONIZATION: A type of Synchronisation that was invented by Amon, they are able to choose whether or not to synchronize certain information with their Avatars.[41]

This might help them to create a ruse at some point in time.

Avatars can also synchronize information to the main body in real time. [42]

Beyonder powers that have strong Concealment effects can disrupt this.[43]

The limit of Stolen Beyonder powers for the same target is shared between the main body and Avatars.[44]

Stolen Beyonder powers and items are shared between main body and Avatars.

Avatars can be created by separating Beyonder Characteristics or deep Parasitism.[45]

At their current level, the number of Avatars they are able to create is pretty small.

There is a qualitative difference between a Marionette and an Avatar.[46]

For the former, it requires the utilization of Spirit Body Threads and is something fundamentally distinct while for the latter is something that relies on oneself.

Having Avatars Steal at the same time as the main body increases the chance of a successful Theft. The more Avatars there are, the better the result

With high numbers, achievable at higher Sequences, as long as they weren't extremely unlucky, there would always be a few who would've succeeded.[19]

• DECRYPTION: Their ability as a Cryptologist has been drastically enhanced. Whether it be through evidence or observation, they can expertly track others through the clues they reveal.

Flora Jacob Decrypted the mystery about Klein's Location, finding him quickly.[47]

• THEFT (Stealing): Their Theft has been fundamentally enhanced. A Parasite can now can Steal general abilities on large scale, and conceptual things like position, distance, or the different aspects of Life, thus being able to achieve unbelievable effects in combat.

They are now able to relatively accurately Steal desired abilities from a target, generally choosing one out of three, the more one understands, the higher the probability of success.[47]

If the Theft target's level is lower than them, and they have a deep grasp of the target's situation, a Parasite can Steal whatever is desired.[47]

The number of abilities that can be Stolen from the same target has increased from one to three, but only one can be Stolen at a time.

Stolen Beyonder powers, regardless of the targeted Beyonders' status or level, will remain usable to a Parasite for about 2 hours.

They can perform large-scale Thefts, Stealing multiple things or abilities at the same time.

Flora Jacob Stole Klein's Marionettes' ability to walk and use certain Beyonder powers.[47]

At this level, they can keep the Stolen items for a long time, and can control the items they Steal and make them appear at a suitable time.[48]

• THOUGHT USURPATION: They are now able to Steal the Thoughts and ideas of others without having to act out the corresponding actions.

Amon repeatedly brought along items and Sealed Artifacts "He" Stole from other people.

Amon Stole Klein's Thoughts of suicide, without doing the follow-up actions.

Their Theft now could be applied on the different aspects of Life as well.

This allows them to Steal living beings' organs, like someone's heart.[49]

They are now able to Steal at least 500 meters of Distance and Position.[47]

Flora Jacob Stole Gehrman Sparrow Marionettes' Position, replacing each other Position.

Flora Jacob Stole the Distance between her and Klein, instantly appearing beside him.

∞↓Mythical Creature Form↓∞

As a Sequence 4 Demigod they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. The small worms with 8 circles, transparent rings, and three-dimensional patterns as though time is swirling through it are called Worms of Time.

Parasites can divide Worms of Time from their own Mythical Creature Form.

They can kill these maggots and wait for the minute Beyonder Characteristics to be released, then use the carcasses to contain power that is bestowed by a high-level existence.

Through this, they are able to use the carcasses of their Worms of Time as high-level materials to create various charms and special bullets.

This fractures their own Spirit Body, dealing considerable damage and making them unable to do this frequently unless they want death.

If they lose too much Worms of Time they are able to recover by absorbing the Beyonder Characteristics of the Error Pathway.

«Potion Properties»

Like yellow‑green liquid from squeezed from insects, along with floating insect carcasses; triggers the sensation of one's soul being possessed and skin being peeled layer by layer. Failed promotion, if not dead or having lost control, results in the drinker becoming a carrier of the potion, being Parasitized by it.[1]

«Beyonder Characteristic Appearance»

A diamond with translucent worms wriggling inside.[1]

«Potion Formula»

≈Main Ingredients

1 Soul‑Snatcher's Postmortem Crystal.[1]

1 Puppet Evil Insect.[1]

Or

A Parasite Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Soul‑Snatcher's Blood.[1]

9 drops of Puppet Evil Insect Secretions.[1]

1 Amethyst.[1]

10 drops of Cherry Plum Juice.[1]

1 Imprisoned Soul.[1]

«Advancement Ritual»

Convince nine targets to willingly offer all they possess to sustain you.

::

Sequence 3: Mentor of Deceit

::

∞↓AUTHORITIES↓∞

• DECEIT: A Mentor of Deceit is a more profound version of a Swindler as their Deceit[53] now extends to more abstract concepts and rules of reality. This belongs to lesser Deceit authority.

They are masters of Deceit and trickery and can Deceive people very easily by using their enemies' problems and weaknesses.

Against Mentors of Deceit one will fall before uncountable tricks, make Errors in judgments, be misled from the truth and the right choices, and ignore obvious problems.

Qonas Kligor's body, under the effect of Deceit, didn't realize the fact that he had already escaped from the Parasitized state, therefore his body didn't obey his orders.[54]

Qonas Kilgor, under Deceit, had unknowingly entered the range where his Spirit Body Threads could be controlled by Klein for around 3 seconds.[50]

Klein Moretti didn't realize the issues with Amon's self-proclaimed "Half-Mad" state until it was too late, effectively being Deceived.

Their voices are filled with a persuasive power that makes them able to easily Deceive their enemies, gaining trust and belief in their words without much of thinking about it.[55]

Amon's Avatar words to Flora Jacob made Klein, who the words were not even addressed to, find extremely reasonable, forgetting the true reason for coming to the forest.

Amon's Avatar made Flora Jacob, who was on the verge of losing control, calm down, follow, listen, and become persuaded by his words.

Amon's Avatar Deceived Flora Jacob so she couldn't realize the potential problems he'll bring to her with his actions.

They are able to create various tricks and plans that are very hard to not to fall for and are very difficult to know the true meanings (if there is any) behind.

Klein Moretti didn't realize the problems with Amon talking about the hidden history a lot and the real intentions behind "His" actions in the Forsaken Land of Gods.[56]

They can Manipulate the laws of nature, the rules of the world, and the mystical connections surrounding all.[52]

It's like an Error that violates the laws of nature.[57]

They can extend an Unaging's death to their body, Mirror selves, and dormant Mirrors.[52]

Madam Magician planned recreate the Angel of Time's Time Halt, followed by a Mentor of Deceit's Deceit. The aim was to ensure the self-destruction of the Demoness of Gray and Demoness of Yellow extended to "Their" true bodies, Mirror selves, and dormant Mirrors alike. However, this plan carried a certain risk of failure.

They can Deceive the connection between the projection and the actual body before the Scholar of Yore could remove the maintenance of the Historical Projection, so then they could appear inside the corresponding Historical Fragment.[58]

Klein Deceived the rules of the Pride mask, allowing him to enter the Garden of Eden.

Amon Deceived a lantern, allowing it to emit light without needing fuel for a week.[57]

Amon constructed the Sea Prayer Ritual to constantly siphon power via Deceit.

Pallez Zoroast Deceived Gehrman Sparrow's destination to change it.[59]

Using false Information is a way of Deception, but it's not the entirety.[60]

• SUPERIOR OBSERVATION: Mentors of Deceit are able to directly discern a target's weaknesses, which they can then use to trick their opponents.[39]

The actions of others can quickly expose their problems in the eyes of a Mentor of Deceit, making it easy for them to mislead their enemies into making Errors in their judgment.

Amon's Avatar, only from Klein's action of turning only insects and animals into Marionettes, was able to determine Klein's weaknesses and take the most appropriate action against him, so "He" could easily mentally break the latter down.

Mentors of Deceit are not only able to see a target's mental state and problems but are also able to sense the changes in the order and rules.[30]

• THEFT (Stealing): They are now able to Steal three Beyonder powers in 1 attempt, furthermore, they can increase the accuracy of their Theft by Stealing the last three Beyonder powers their target has used, beginning with the most recent power.[50]

Because Theft is within the Inconceivable symbolism, Stealing abilities from clones (e.g., Marionettes, Avatars, etc.) is equivalent to Stealing from the main body, causing the main body to lose the corresponding abilities.[61] This is something that abilities like Deprivation from the Imperative Mage cannot do.[62]

It also depends on the specific circumstances of both parties.[63]

For example, Klein Moretti was an exception due to Sefirah Castle, which made him able to regain the Stolen ability by switching Worms of Spirit.[61]

A normal Beyonder from the Fool Symbol2 Fool Pathway needs to be at least a Sequence 1 to not be Stolen using the connection between a Marionette and the main body. However, at a similar level, Theft will also experience a qualitative change.[61]

• DISGUISE (Theft of Heavenly Secrets): In combat, they can now rely on incantations or arrangements to Steal Blessings or gain Beyonder powers of corresponding True Deities.

The lower the True Deities' intelligence, the higher the likelihood of success.

• AVATARS: They have mastered the ability of creating Avatars.[3]

∞↓MYTHICAL CREATURE FORM↓∞

At this level, their Worms of Time have transparent rings that have many three-dimensional patterns as though Time is swirling through them.[64]

As a Sequence 3 Beyonder, they can listen to prayers within a certain range.

«Potion Properties»

Emerald, crystalline, deceptively ordinary; causes bodily and spiritual fragmentation.[1]

«Beyonder Characteristic Appearance»

A colorless fungal drape, like a curtain.[1]

«Potion Formula»

≈Main Ingredients

1 pair of Swamp Giant's Palms.[1]

1 Blasphemous Priest's Core (a faceless, robed spirit-world entity draped in fungal shrouds).[1]

Or

A Mentor of Deceit Beyonder Characteristic.

≈Supplementary Ingredients

80 milliliters of Swamp Giant's Blood.[1]

20 grams of Blasphemous Priest's Fungal Shroud.[1]

30 grams of Gold.[1]

10 drops of Water Violet Hydrosol.[1]

9 Spirit World Wraiths Who Died Due to the Advancer's Deceit.[1]

«Advancement Ritual»

Without violence, find and exploit loopholes in rules to temporarily collapse order in a region.[1]

The area must be no smaller than a village, the smallest entity that can form a projection in the Spirit World.[1]

::

Sequence 2: Trojan Horse of Destiny (Fate Stealer)

::

• LOOPHOLES: "They" can exploit the Loopholes within the world's order and rules, creating all sorts of strange and terrifying effects that are very hard to deal with.[65][66]

Everything is relative, and all of them have Loopholes. No Beyonder power is uncrackable and those Loopholes can be exploited in any suitable situation.[67]

Tampering with another person's Fate, making certain Errors appear within a certain period of time, is an exploitation of a certain Loophole in Fate.

"They" can find the Loopholes within Fate, thus allowing "Them" to break through Destined / Inevitable states.[68]

"They" can exploit a Loophole that allows "Them" to consume Lower Sequence Beyonder Characteristics from adjacent Pathways without a severe increase in madness.[69][70]

"They" can exploit a Loophole that uses the expiration of the Envisioned objects, so as to also become a figment of Imagination to leave the surroundings.[71]

If two Doors created from the Door Symbol2 Door Pathway have enough similarities, "They" can use one of the Doors to reach the other side of the other Door.[72]

Without "Their" ability to sense the changes in Order and rules, there is no way for "Them" to accurately find and exploit the Loopholes of the world.[30]

∞↓AUTHORITIES↓∞

• FATE: "They" gain partial authority over Fate, derived from the Beacon of Destiny symbolism.[73]

"They" can sense subtle changes in "Their" Fate and ripples generated by Fate, making "Them" able to detect the actions and incidents which "They" are a part or center.[74]

Amon can use the deaths of "His" Avatars to see the corresponding changes in Fate; thus, finding the source of the stir and figuring out the activity range of the mastermind. [75]

Amon had said that if Klein had worn the monocle over his right eye with the intention of imitating "Him", "He" would have been able to notice.[74]

Pallez Zoroast was able to sense that his host, Leonard Mitchell, was about to be hit by a Curse from Trissy.[76]

"They" are able to become immediately aware of any sudden abnormalities hidden within "Their" Fate or that of the region "They" are currently in.[39]

Pallez Zoroast was able to feel the abnormalities that happen in the Fate of the area, taking countermeasures against Amon's Avatar that attacked Klein.

"They" can tinker with the Fate of other beings, making certain Errors appear within it.[39]

Amon's Avatar made it so no one could notice Klein's intentions to seek help, be it through the creation of various commotions or prior agreements that were set by Klein.

Even if Klein were to use Evernight's emblem, it will only cast Concealment and not transmit his intentions of seeking help. Even creating an explosion will not make the pedestrians and servants in the room nearby hear a thing.[39][39]

"They" can bore through Fate and alter it, creating deviations in Prophecies.[77]

Amon's Avatar caused a deviation of 1 to 2 days for Will Auceptin's Prophecy.[77][78]

"They" might gain a premonition about if certain actions or things will be very useful for "Them" at certain point in the future.[41]

Amon didn't finish off Jacob family descendants, because "He" had a premonition that the treasure trove would be very useful later. After a thousand years, "He" ended up getting the last Worm of Time Beyonder Characteristic because of it.

"They" can sense the changes of others' Fate such as Luck changes.[79]

• THEFT (Stealing): "They" wield partial authority over Theft with "Them" now able to Steal various aspects of Fate, connections, identity, self-awareness and Beyonder Characteristics.

"They" can invade and permanently Steal the identity and Fate of a person, and most will not realize that the person has changed without deep observation. Through this, the target would be left without a Fate, becoming disconnected from reality, unlucky, while also slowly dying.

Stealing the Fate, identity, and self-awareness of a high-level target simultaneously triggers an identity crisis, stemming from conflict between "Them" and the target's self-awareness.

This sort of problem is similar to devouring a high level Beyonder Characteristic that contains a strong mental imprint.

This Theft grants "Them" all the information, memories, and experiences of the target, and renders all abilities directed at "Their" original identity ineffective.

If "They" were to Steal someone's Fate and identity that also entails experiencing all that their Fate encompasses, be it fortunate or calamitous.

• FATE SIPHONING: "They" can siphon off the Luck of others. To be precise, it was to Graft Fate—a period of the target's Fate would be Grafted to a chosen target, resulting in swapping the targets' Fates between each others.[83]

"They" don't need to go fully with the exchange and can instead transfer the target's future Fate to "Themself" or transfer a shorter personal future Fate onto a target.

Audrey used the Fate Siphon Charm to siphon off the Fate of being Hypnotised by Hvin Rambis between her and him, making Hvin Rambis be Hypnotised by Audrey.

Amon's Painting siphoned off the Fate between Perle's Painting and Lumian, making Lumian's Fate to fall asleep affect Perle's Painting instead of him.[84]

"They" are able to directly Steal Beyonder Characteristics from others.

However, it's by no mean an easy task, even if the target stopped resisting and actively cooperated, Stealing the highest Sequence Beyonder Characteristics from another would still take significant time and carry a notable risk of failure. Moreover, it required an exceptionally high status.[85]

Amon Stole Medici's two Conqueror Beyonder Characteristics, lowering Medici Sequence from King of Angels to a mere Angel.[85]

Klein Moretti Stole an Attendant of Mysteries Beyonder Characteristics from "Himself" to begin "His" Apotheosis Ritual.

"They" are able to use this specialty of the Error Symbol2 Error Pathway in order to lower "Their" Sequence level whenever "They" need to through the process of creating Avatars and giving "Their" unwanted Beyonder Characteristics to it.[46]

Completing a Fate and identity Theft before attempting to Steal a target's Beyonder Characteristics will make the Theft success in a few tries, even if the target's level is much higher than "Them".[82]

"They" are able to Steal the mystical connections between a Beyonder and any external power source, preventing the Stolen target from accessing said power source.[80]

Klein Moretti Stole Evil Spirit Sasrir's mystical connection to the Blasphemy Slate, and thus "His" connection to the Chaos Sea.

"They" can Steal Spirit Body Threads, and with Deceit, make it so that any attempt at manipulating "Their" Spirit Body Threads will instead affect the Stolen Spirit Body Threads.[86]

This is a counter to the Fool Symbol2 Fool Pathway's Spirit Body Threads Manipulation.

• PARASITISM: "They" can split off "Their" Worms of Time and invade "Their" targets in a concealed manner through Spirit Body Threads. This is a more unavoidable form of Parasitism.

"They" can Parasitize a Sealed Artifact with living characteristics, significantly reducing the negative effects and making it obedient.[39]

"They" can Steal up to 6 Beyonder powers from a single target in only one attempt, the stolen abilities can be used for one week after activation, and they can also be used for Deception.[3]

Amon's Avatar stole 6 Beyonder powers from Sequence 4 Klein in 1 attempt.

: DECEIT: "They" can Deceive and misdirect mysticism laws, even the ones that Angels are forced to obey, "They" can also use Theft together with Deceit.

Klein, by using Sefirah Castle to complete Trojan Horse of Destiny level Deceit, Deceived the rules of "His" revival needing to be a certain range around "His" corpse, misdirecting and Deceiving the rules into thinking that his blood is "His" corpse.[87]

• AVATARS: The nature of "Their" Avatars has been enhanced, now possessing the traits of Angels, such as being capable of shattering Beyonder Characteristics.

"They" can use "Their" Avatars to gather and consume Beyonder Characteristics, which can return to the main body, making them become even stronger.

By the same mechanism, the Avatars can use the strongest one as the center and automatically gather together to achieve an elevation in strength.

Avatars can be used to bypass certain limitations of abilities due to "Their" nature.

Although it is very dangerous as switching Pathways within the same Sequence would inevitably lead to a half semi-madness state, it is theoretically possible for a Trojan Horse of Destiny who is also a Miracle Invoker to quickly accumulate Wishes by continuously creating Avatars through manipulating or absorbing Beyonder Characteristics, making Wishes upon them, and then repeating the same Wish in battle.[88]

∞↓MYTHICAL CREATURE FORM↓∞

"Their" Mythical Creature Form is now complete. It's called the Worm of Time.

«Potion Properties»

Mercury‑colored, with many looping symbols that form worm-like shadows; It carries various tastes, bringing the sensation of drowning as though sinking into the River of Fate.[1]

«Beyonder Characteristic Appearance»

A crystal with multiple mirror-like facets, reflecting different identities.[1]

«Potion Formula»

≈Main Ingredients

1 Postmortem Crystal of a Giant King's Court Priest.[1]

Or

1 Soul‑Snatcher King's Vertical Eye.[1]

Or

A Trojan Horse of Destiny Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Ancient River Water.[1]

Note: An Ancient River is defined as a river with a thousand years of history that has not changed course.[3]

1 Worm of Spirit.[1]

1 Worm of Star.[1]

A large amount of False History Believed to be True (recorded on paper).

«Advancement Ritual»

Assume another's identity through disguise, deception, and other methods that don't involve Beyonder powers, then earn their social circle's trust until the identity dies naturally.[1]

Exceptions: Replacing someone on the verge of death, or someone who will die within three years[1]

Higher‑tier targets shorten the ritual duration (With a minimum of six months; does not need to be maintained until the identity dies naturally)

::

Sequence 1: Worm of Time

::

The dark side of Time, the Loophole in Time.

∞↓AUTHORITIES↓∞

• THEFT (Stealing): At this level, "They" can temporarily Steal Time, anchors, and authorities.[30]

"They" can Steal the different aspects of Time to achieve unbelievable effects.

• AGING: "They" can cause the target to lose a significant amount of lifespan, increasing "Their" own lifespan in the process while having the target enter an Aged state.

What is Stolen is purely the duration of survival, which does not grant growth to the target. This means Aging only reduces the predetermined years of life, with accelerated Aging being a symbolic manifestation of the Theft of lifespan.[90][89]

As such, it's impossible for a Worm of Time to accurately steal someone's "childhood" and "teenage" years to allow them to instantly grow up. If "They" were to Steal the lifespan of a baby, the baby would only start to grow wrinkles while their hair turns white.[90]

Dying of old Age is something that the majority of Resurrection abilities cannot take effect against.[91]

A Miracle Invoker's Resurrection is an example of one that can reset Age.

"They" can Steal an amount of Time from a target, making certain processes take longer.

Amon's Avatar Stole a general amount of Klein's Time, making "His" convergence to Pallez Zoroast be slower, but the process couldn't be fully interrupted.[77]

If "They" "gift" back Stolen Time, "They" can reverse the state of the target.[3]

"They" can Steal general Time periods like Day and Night.[92]

If both Day and Night were Stolen simultaneously this will results in a state of chaos.[93]

"They" can directly Steal the anchors of Beyonders through certain Loopholes, granting "Them" the stability provided through its prayers.

While this type of Theft is normally of little value, it is very useful at the critical moment of an advancement or apotheosis ritual, the sudden decrease in anchors would tip the balance of advancing Beyonders and make them lose control on the spot.[81]

When "They" Steal authorities, "They" Steal it completely.

For example, if "They" were to Steal the authority of Change from an Attendant of Mysteries, "They" would Steal all the abilities associated with Change as well as Grafting itself.[94]

"They" can Steal a Uniqueness from a target who accommodated it.[81]

Against Kings of Angels with Uniqueness, high Sefirah connection, and higher status than Klein Moretti when he was King of Kings of Angels, this type of Theft would take countless failures in order to succeed, however, if "They" had previously stolen the target's corresponding Fate first, then it would success in few tries.

"They" can Steal some traits of the Sefirot.[95]

Amon Stole certain traits of the Chaos Sea, and later "He" released this Stolen trait to attract the Blasphemy Slate, to Steal it before the True Creator.

"They" can Steal the power of Convergence.[95]

"They" can Steal any Distance within "Their" perception.[96]

• TIME: "They" have a weakened authority over Time, derived from the King of Space-Time symbolism.

"They" can summon a phantom of huge ancient stone clock whose hands on the clock are "Their" Worms of Time. With it, "They" can alter Time and choose whether or not to affect certain objects within range to avoid friendly fire.

"They" can slow down Time, even to the point of stopping it. It'll also slow down the movement of the torrents of the River of Fate to a point of almost completely stillness.[97][98]

Amon slowed Time, making everything in "His" surroundings slow down, allowing "Him" to interfere with Arianna's attack on Klein as well as slowing Zaratul down.[99]

Klein used 0-62 to Replicate Amon's Beyonder authority of Time, causing the freezing of a lightning sea created by Sasrir's Evil Spirit.[100]

"They" can speed up Time within the area, thereby Stealing the duration of certain time-limited abilities.

Amon accelerated Time, making the surroundings lose ten to twenty seconds in a second which also lowered the Time that Klein's Historical Projections could operate.[101]

"They" can reverse Time, but only briefly.[3][102]

This reverses the flow of Time itself, unlike a Snake of Mercury who only overwrites the current state of Fate and cannot reverse Time. [103]

Pallez Zoroast reversed Time on Klein Moretti, making Klein regain his lifespan that was stolen by one of Amon's Avatars.

"They" have a certain degree of control over History.[104]

A Worm of Time is able to make the Fog of History take the form of a 'curtain', which projects the recent events that have happened in the area. The things "They" are able to see in this greyish-white fog 'curtain' takes the form of pictures.

Pallez Zoroast displayed the recent events in Lake Dalsh to know what Oxyto was trying to hide with his actions before his escape.[105]

• DECRYPTION: Sequence 1 level Cryptologist, capable of Decrypting various mysteries and the symbolic meanings within various things, recreating the truths behind them if "They" have sufficient evidence.

A Worm of Time is skilled at Decrypting symbolism.[106]

Pallez Zoroast was able to Decrypt some of the symbolic meaning of Lumian's dream to a certain degree, though "He" was unable to Decrypt it fully because of insufficient evidence.[107]

Pallez Zoroast was able to Decrypt that the deaths of Mrs. Lois and Sors were hastened by supernatural forces and had their life force harvested for Ritualistic purposes.

This included the kind of environment that would host the Ritual, and the method to narrow down the location based on Klein's Divination clues.[108][109]

Amon was able to Decrypt the mystery behind the reason why "His" connection to his Avatars had cut off, just through finding one piece of evidence.[77]

• AVATARS: "They" can divide or make "Their" Avatars absorb Error Pathway Beyonder Characteristics to have their level and strength increase up to Sequence 2 without fearing any issues. [110]

In the case of splitting out a Sequence 2 Avatar, when the main body dies, the Avatar can Steal the main body's Fate, Identity, anchors, Spirit Body, consciousness, and psyche to turn into the main body.

• LOOPHOLES: Whenever there are a Time limit or requirement, "They" have an exploitable Bug.[111]

"They" are able to find exploitable Loopholes within the Inevitability formed by the Circle of Inevitability, however, "They" will need time to find said Loopholes.[68]

"They" are able to exploit certain Loopholes within Historical Projections in order to slow down the rate at which those projections dissipate.[112]

«Potion Properties»

Ethereal, shimmering, cyan‑black, tasteless; drinking it subjects one to be eroded and cut by time.[1]

«Beyonder Characteristic Appearance»

A crystalline pillar of light and shadow, housing swiftly swimming 12‑segmented Worms of Time. Everything nearby seems frozen.[1]

«Potion Formula»

≈Main Ingredients

Aurmir's Right Eye

Or

A Worm of Time Beyonder Characteristic.

≈Supplementary Ingredients

1 Ancient Clock.[1]

1 Used Almanac.[1]

1 Segment of Concealed Fate.[1]

«Advancement Ritual»

Plunge a city into temporal disorder for at least seven days.[1]

::

Sequence 0: Error

::

A strange word of unknown origins can be used to represent it: Bug. Once translated, it's a Trojan Horse of Destiny, The Slug of Time, The Loopholes in Rules, The Manifestation of all Errors.[92]

∞↓SYMBOLISM↓∞

As a Pathway under the Lord of Mysteries, the best and most proficient at utilizing symbolism, "They" can use surface-level symbolism application of "Their" authorities.

∞↓AUTHORITIES↓∞

• ERROR (Bug/Loopholes): "They" are the Loopholes in rules, the embodiment of all Errors in the world. Thus, "They" can fix all and create Errors within everything of a normal or abnormal nature.

Error is a cornerstone of the Change symbolism of the Lord of Mysteries, but it's not the only one. There are Normal Change, Erroneous Change, and Inconceivable Change.[114]

Error plus Miracles of the Fool Pathway is the basis for Change to ascend to Inconceivable symbolism.

If the authority of Error were to take effect at the same level, it would often have different preconditions. Once an Error is created, it would be very difficult to fully defend against or completely terminate its effects when compared to Fooling.[115]

The following preconditions include, but are not limited to:

The medium and target had to be similar enough.

There is a certain connection between the two.

There are certain logical contradictions between certain matters or objects.

Some of the rules are indeed incomplete.

While not directly affecting the target, construct an Erroneous environment as a Divine Kingdom.

"They" can Steal certain authorities or permissions of the imitated object by Substituting the false for the real.

Amon released the suppression of the Celestial Worthy of Heaven and Earth for Blessings imprint on "His" body, satisfying the first category from the conditions, allowing "Him" to effectively become an owner of the Sefirah Castle.[116]

With the combination of the Door and Error authority, as well as releasing the suppression of the Celestial Worthy of Heaven and Earth for Blessings on "His" body, Amon was able to enter the Sefirah Castle.[30]

"They" can avoid enemy attacks by creating Loopholes.

"They" can create a Loophole to separate "Themselves" from the real world, allowing "Them" to avoid damage in the real world. At the same time, "They" cannot interact with reality.[115]

Klein borrowed the Error authority to avoid Amon's Space Destruction attack.[115]

Amon used the Error authority to avoid Bladel's Twilight Sword attack.[117]

"They" can formulate an Error within "Themselves" to let "Their" shadow replace "Themselves", allowing "Their" true body to remain unharmed from most forms of damage.[67]

Amon used the Error authority to avoid various attacks from Klein.

"If "They" are attacked by multiple enemies simultaneously, "They" can induce an Error, misdirecting those attacks toward another target, resulting in friendly fire.[101]

Amon redirected the attacks of the Historical Projections forms of Arianna, Roselle, Zaratul, and Antigonus to the Red of War member possessed by Medici.

"They" can exploit Loopholes to avoid the special effects of The Fool's Realm of Mysteries to an extent.

However, if it was destroyed, the repeated effects would affect The Error again and again. Even if there were many Loopholes that "They" could use, "They" wouldn't be completely immune to them.[118]

"They" can exploit the Law of Similarity by creating Bugs, using Loopholes, or turning falsehood into truth, causing various effects to be imposed on all affected entities.

"They" can make an Avatar replace "Themselves" by substituting falsehood with truth, thereby swapping positions.

This is similar to the swapping of Marionettes of the Fool domain, but at this level, the principles were different. It wouldn't be interrupted in most situations.[115]

By creating a Bug, "They" can make it so that attacking a Substitute is equivalent to attacking the true body.

Amon Parasitized Klein's Paper Figurine Substitute then created a Bug so that the Substitute getting Parasitized is equivalent to Klein getting Parasitized.[67]

By creating an Error, "They" can make Parasitizing a conscious Historical Projection equal to Parasitizing the main body.

The principal behind this is: Even if the body is merely a Historical Projection, for the Error, if a Historical Projection is Parasitized, this means the original was also Parasitized, and If the past self is Parasitized, how could the present self possibly avoid it? it's inevitable for the present to be affected by the past.[119]

Under certain circumstances, if someone admitted something as a truth, even if it was for a short period and it was nothing but a lie, The Error can turn it into a truth, creating corresponding mystical connection that can be exploited.[120]

An unknown Demon acknowledged his name to be Naboredisley, and regardless of whether this name was his or not, before Mr. Fool's Error authority, "He" was exorcised using the mystical connection brought by this self-proclaimed name.[121][120]

Using a Loophole, "They" can turn the escape of the true body into the escape of all Avatars.

After using the Door's authority to leave, Amon turned the act of "Amon's true body leaving" to being equivalent to "Amons leaving."[116]

"They" can exploit a Loophole to avoid the negative effects of "Their" Avatars from acting on "Their" actual body.[118]

However, the Avatars "Themselves" could still be affected by the connection between each others, as "Their" level can't reach Sequence 0.[122]

Amon, relying on such a Loophole, avoided the effect of Blind Stupidity on "His" actual body after affecting an Avatar.[118]

"They" can endure damage from an attack by having "Their" Avatars share the brunt of the damage.[71]

A Kings of Angels with the Error Symbol2 Error Uniqueness and two Sequence 1 Characteristics who has turned into a figment of Imagination to leave the surroundings can endure a single Lightning strike of a Tyrant with this, but "They" will still suffer damage that will take time to recover.

By using the authority of the Error and with a suitable medium, "They" can elevate the mystical connection between two separate entities that were originally one into a connection akin to that between an avatar and its true body, or oneself and oneself—allowing the damage and consequences experienced by one to be transmitted to the other.[123]

As a Dual-Pathway True God of the Error and Door, Amon was able to "reconstruct" the mystical connections between:

The Genie and the Uncertain Mist, using the Black Emperor Roselle Gustav (with corruptions from both the Uncertain Mist and the Nation of Disorder) as a medium.[65]

The Tenebrous World and the Mother Tree of Desire, using the Chained Symbol2 Chained Uniqueness (which was deeply corrupted by the Mother Tree of Desire[124]) as a medium.[125][123]

Once one makes a mistake against the Error, under the suppression effect of a Bug, it would be very difficult for them to turn the tables.

One should know very well that they would rather give up an opportunity than make mistakes when fighting an Error.[67]

As the embodiment of Errors, "They" can effectively restrain the Hermit's authority over Backups.

This is due to the nature of Information undergoing loss, degradation, Errors, and chaos in the process of repeated Backups.[126]

By creating a Loophole, "They" can travel using the Dreams of other creatures.[74]

Amon, using the chaotic nature of Sea of Ruins to satisfy the needed condition, created a Loophole to travel quickly using the Dreams there.

If "Their" Spirit Body Threads were manipulated with the intention of turning "Them" into Marionette, the connection established between the two via the Spirit Body Threads could be used to create a Bug and influence the other party and "Parasitize" them.[51]

Under a chaotic situation, The Error could play many tricks. It is even possible that "They" will be able to find weaknesses in an instant and bypass any obstacle.[127]

If a target respond to "Their" prayers, "They" can locate it then directly use an Error to appear besides the target.[128]

"Their" Divine Kingdom is an Erroneous environment, which is not direct Divine Kingdom like a Red Priest but instead rules-based like that of a Fool's or Door's Divine Kingdom.[129]

Deceit: "They" hold the authority of Deceit.[115]

For a master of Deceit, if "They" were to go mad, lacking rationality to restrain oneself and making "Their" actions more instinctive, that would be fatal.[51]

Amon completely Deceived Klein Moretti about "His" plans, leaving the latter having no way to realize the Deception until it was too late.[30]

Amon Deceived Sefirah Castle in order to fulfill and create the corresponding requirement to complete the creation of a Bug.[115]

To resist the effects of Blind Stupidity, Amon Deceived the rules, lied to "Himself", and made "His" instincts believe that stopping Klein from leaving Sefirah Castle is what "He" wanted.[51][Error 1]

• THEFT (Stealing): The authority of Theft is within the Inconceivable symbolism.[62] It is one of the core skills of the Error Pathway, and one of its main symbols. When an Error faces a True God, "They" can also use Theft that had reached the level of authority, Stealing the entire authority, including subordinate authorities.

It now has reached a deeper level of conceptualization; capable of of Stealing more specific aspects of a concept as well as have a higher success rate on most matters.

A King of Angels with the Error Symbol2 Error Uniqueness can accurately Steal someone's "childhood" and "teenage" years, allowing them to instantly grow up. This is something that a Worm of Time couldn't accurately do.[90]

"They" can Steal "Their" Spirit Body Threads back from anyone trying to manipulate them.[51]

The Eternal Slumber of Darkness can be Stolen and Gifted.[131]

• DECRYPTION: Stemming from the Spirit World, "Their" power to Decrypt is massively improved, allowing "Them" to crack the secrets of many things from a tiny amount of information.[8]

"They" are able to instantly sense the secrets and general traits of environments "They" enter.

Amon cracked the secrets and found Loopholes in the Fool's Divine Kingdom from the information "He" gained from just 2 attempts of breaking into it.

In addition, "He" fully Decrypted Klein's reasons for constructing a Divine Kingdom.

• AVATARS: Avatars belongs to the Puppetry authority,[132] which is a subordinate authority of the Bizarreness and Change symbolism, plus the Dominator of the Spirit World.

"They" can create Sequence 1 Avatars, as long as it doesn't exceed the necessary limit.

For a Sequence 0 Error: "They" can separate two Sequence 1-level Avatars.[3]

To go all out in combat, "They" would require all three Sequence 1 Characteristics in "Their" main body, leaving only a Sequence 2 Avatar behind for "Their" resurrection.[134]

For a King of Angels with the Error Symbol2 Error Uniqueness and one Sequence 1 characteristic:

In theory, "Their" strongest avatar can reach the equivalent of a Sequence 1, but it's almost impossible for "Them" to do so. This will make "Their" mental state unstable and show signs of losing control.[40]

"They" could create an avatar that was almost at Sequence 1. However, under the premise of the conservation of Beyonder characteristics, "Their" limit is not more than two.[135]

By absorbing sufficient amounts of Error Symbol2 Error Pathway Beyonder Characteristics, an Avatar can reach a higher level without needing the corresponding high-sequence Beyonder Characteristic.

For a King of Angels with the Error Symbol2 Error Uniqueness and one Sequence 1 characteristic, "Their" Avatar can reach a level equivalent to a Sequence 2 in this way.[40]

• TIME: "They" have an authority over Time, derived from the King of Space-Time.

• SPACE: "They" have partial authority over Space.

This is because Space-Time authorities cannot be completely separated.

"Notes: The relevant line mentions Deceit in the Chinese Raws: 很显然,祂又欺诈了规则,欺骗了自己,让本能以为那就是自己想做的."

«Potion Properties»

Liquid formed by overlapping layers of segmented worms.

«Potion Formula»

≈Main Ingredients

The Error Uniqueness.

Three Worm of Time Beyonder Characteristics.

≈Supplementary Ingredients

Three Beacons Extracted from the River of Fate.

«Advancement Ritual»

Replace someone during "Their" Sequence 0 apotheosis ritual.[4][1]

Similarly to Thunder God, this doesn't necessarly mean the moment the target drinks the Sequence 0 potion, rather during their ritual itself. Thus, it is not obligatory to become a Dual God of the Error Pathway and the Pathway of the target.

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