::
Sequence 9: Apprentice
::
An Apprentice's abilities are rather strange. Apprentices pursue the footprints of freedom and are rarely trapped and very difficult to stop. They are often able to escape from situations and pass through obstacles every time.[1]
• DOOR OPENING:Apprentices possess the ability to Open some things related to Doors.
Using the unique traits of the Spirit World, an Apprentice can phase through walls and other big obstacles by Opening a symbolic, incorporeal Door.[3]
The premise is that there are no restrictions from Beyonder powers present and that the barriers an Apprentice is phasing through is not too thick.[4]
In terms of mysticism definitions, as long as the barrier can still be called a wall in the conventional human understanding, it is not considered too thick.
If an Apprentice is buried more than 10 meters underground, whether they can escape by opening a Door depends on the terrain.[5]
Apprentices are not able to bring other people with them while using this ability, but can bring the things that are currently on their body.[6]
Even if an Apprentice's connection to the Spirit World is blocked, they are still able to use Door Opening to accomplish this feat.[7]
They can Open any lock which doesn't contain mystical powers, as well as a small number of locks that are reinforced with Beyonder effects.[4][8]
An Apprentice's Door Opening can be used on specific body parts, which would have an effect of essentially creating an Opening on that part.[9]
At an unspecified higher level, using this on your own body allows it to turn ethereal, notably allowing the user to dodge a bullet. However, at their current Sequence, doing so will grievously injure them.[9]
At their current level, Opening their own chest is tantamount to committing suicide before the enemy kills them.[9]
• RITUALISTIC MAGIC: They can use different Ritualistic Magics.[10]
«Potion Properties»
A black, viscous bubbling concoction resembling traditional herbal concoctions.[1][2]
«Beyonder Characteristic Appearance»
A yellow-and-black stone shaped like a key.[3]
«Potion Formula»
≈Main Ingredients
1 Gem-Devouring Worm.[1]
1 Illusion Crystal.[1]
Or
An Apprentice Beyonder Characteristic.
≈Supplementary Ingredients
10 drops of Goat's Beard Hydrosol.[1]
90 milliliters of Ancient Well Water.[1]
1 Flower Grown from a Corpse.[1]
5 grams of Spirit World-Contaminated Soil.[1]
«Acting Method»
One shouldn't flaunt one's superiority and be arrogant, and has to understand the insignificance of their own strength.[4]
One should still accept guidance and focus on studying.[4]
::
Sequence 8: Trickmaster
::
Trickmasters wield all kinds of strange but relatively weak Spells and Spell-like abilities which are more about performing tricks than defeating enemies.
• FLASH: Primarily used to impair the vision of others, not to illuminate the environment. It is several times more dazzling than old-fashioned cameras.
• BLACK SCREEN: Like a magician, this creates a dark curtain out of thin air that can be used to Conceal objects.
• GAS TRANSFER: This Transfers toxic or harmful gases away or to wherever they are needed, as long as the destination is no more than 15 meters from the user.
• LOUD NOISE: This creates a deafening sound out of thin air, which can be used to fake explosions or disrupt the enemy's attention, hearing or other senses.
• FREEZING: This rapidly lowers temperature, forms frost, or creates a thin layer of ice.
It can used through touch, or a ray with an effective range within 10 meters, and comparable speed to an arrow.
• ELECTRIC SHOCK: It has an intensity similar to non-high-voltage Electric Shocks in modern society.
It cannot be projected away from the body and requires a conducting medium.
• FOG: This generates Fog with an effective range of 15 meters.
• WIND: This conjures Winds equivalent to a level 7 or 8 gale.
• IGNITION: This Ignites objects within 3 meters of the user by rubbing their fingers together.
• TUMBLE: This can be used in one of two ways, it either:
Creates an area with a 5-6 meter radius that acts as if coated with grease, causing people to slip and fall; or
Directly causes a designated target's feet to slip.
• OBJECT MANIPULATION: Moves or bounces designated objects within a 5 meters of the user, but it can't perform more detailed or precise operations.
• ESCAPE TRICK: After diverting the target's attention, the user rapidly shifts their own figure.
Diversions include props, Loud Noises, Black Curtains, Flashes, and Beyonder powers from other Pathways.[11]
This is a lesser form of Blink.
«Potion Properties»
A vibrant, colorful liquid resembling poisonous mushrooms.
«Beyonder Characteristic Appearance»
A transparent crystal that refracts rainbow-colored light.
«Potion Formula»
≈Main Ingredients
Stomach pouch of a Spirit Eater.[5]
20 milliliters of a Deep Sea Marlin's Blood.[5]
Or
A Trickmaster Beyonder Characteristic.
≈Supplementary Ingredients
5 milliliters of essential oils made from Hornbeam.[5]
10 grams of String Grass Powder.[5]
A blossoming Red Chestnut Flower.[5]
80 milliliters of Purified Water.[5]
«Acting Method»
The key is in performing, fooling others, and deception.
::
Sequence 7: Astrologer
::
• SPIRITUALITY: An Astrologer's Spirituality will get greatly enhanced upon drinking this potion.
• SPIRITUAL INTUITION: Their Spiritual Intuition has also been greatly improved.[12]
They can use this Intuition to consult their own Spirituality for Divination.
The Spiritual Intuition of Dorian convinced him that the eyeball inside the long cigar case belonged to Botis.[12]
This allows an Astrologer the ability to experience premonitions of danger.
• INTERFERENCE: They can interfere with others' Divination and Spiritual Intuition.[3]
• ASTROLOGY: An Astrologer is able to use a Crystal Ball for Divination.[13]
They are able to utilize a Crystal Ball to recall their own past memories. The way this operates is extremely similar to that of a Dream Divination.[12]
By overlapping the silhouettes of 2 people, even if they are disguised, Astrologers can determine whether or not they are the same person.
• DOOR OPENING: Their ability to phase into obstacles have been enhanced.
Astrologers can now bring other people with them when phasing through obstacles.[15]
They can open a tiny Door in a wall in order to see the inside of a room.
• ESCAPE TRICK: They can move more than 10 meters away after a successful diversion.[11]
«Potion Properties»
Transparent and nearly solidified.
«Beyonder Characteristic Appearance»
A "diamond" the size of an eye. External light was constantly refracted by the "diamond", forming a scene as beautiful as the radiance of the stars.
«Potion Formula»
≈Main Ingredients
60 grams of Meteorite Crystal.[7]
The Lavos Squid's Crystallized Blood.[7]
Or
A Astrologer Beyonder Characteristic.
≈Supplementary Ingredients
10 grams of Clematis Powder.[1]
1 segment of Withered Grapevine.[1]
1 pair of any Octopus Eyeballs.[1]
80 milliliters of Strong Liquor.[1]
«Acting Method»
Astrology is not all-powerful.
::
Sequence 6: Scribe
::
Once a demigod-level expert became a backer, a Scribe wielded extremely powerful strength. They wouldn't be weaker than a Sequence 5, or may even be stronger than one at times.[17]
• RECORD: The core ability of a Scribe, after witnessing a Beyonder power, Scribes can attempt to Record its mystical symbols, patterns, and labels—storing them for a single use if they succeed.[19]
In principle, this ability uses their Soul as a pen and their Spirit Body as the paper to function.
Recording/Replication is different compared to the White Tower Symbol2 White Tower Pathway's Imitation.
If we use a computer analogy, Recording and Replication are equivalent to a "copy-paste" operation, whereas Imitation is equivalent to reverse-engineering the code yourself and writing a similar version from scratch.[20]
There are several limitations to a Record but they will lessen as they digest the potion.
The probability of successfully Recording is not guaranteed for powers above Sequence 6.
The higher the Sequence the power is, the less likely it is to successfully Record it. Sequence 4 powers may not be able to be Recorded even after attempting 10 times.
At this level, the chances of successfully Recording an Angel-level Beyonder power is extremely low—nearly impossible.[21]
The number of powers they can Record is limited, which increases with digestion.
They are initially limited to 1 Beyonder power at the Demigod-level, 8 Beyonder powers for Sequence 5-6, and 20 Beyonder powers for Sequence 7-9.
After complete digestion of the potion, a Scribe will be able to Record 2 Beyonder powers at the Demigod-level.
Record can only be used on active Beyonder powers, not passive ones.[22]
The effects of Recorded Beyonder powers will be weaker than the original.
Demigod-level Beyonder powers will be halved at best. Sequence 5 and 6 Beyonder powers will have more than 50% of their original strength, while Sequence 7 and lower Beyonder powers will be almost as powerful as the original Beyonder power itself.
When a power originating at Sequence 7 is demonstrated by a Sequence 5 Beyonder and Recorded in a Sequence 7 slot, it will manifest at the Sequence 6 level.[23]
When Recording is used, the spell "I came, I saw, I recorded" will appear.
«Potion Properties»
Transparent and nearly solidified.
«Beyonder Characteristic Appearance»
A surreal, shimmering eye embedded with intricate gray-white patterns and flecks of starlight..
«Potion Formula»
≈Main Ingredients
1 complete brain of an Asmann.[10]
Cursed artifacts of an ancient wraith.[10]
Or
A Scribe Beyonder Characteristic.
≈Supplementary Ingredients
3 Diary Pages over 22 Years Old.[1]
10 milliliters of Mercury.[1]
10 drops of Honeysuckle Essential Oil.[1]
30 milliliters of Seawater, Lake Water, Glacier Water each.[1]
«Acting Method»
•Record various of Beyonder abilities.[11]
•Record local customs and folklore in different places.[11]
•There are many things in the world that we have yet to understand… This is what a Scribe should record.[12]
::
Sequence 5: Traveler
::
• POSITIONING: Travelers are able to identify their current location; however, even the best Navigation is limited by the person using it.[2]
Travelers have an intuitive sense of direction while they are in the Spirit World, allowing them to never get lost or accidentally get injured when they come out.[24]
• TRAVELER'S DOOR (Door of Teleportation, Teleportation, Traveling): They can open a Door to the Spirit World and Travel there while still sensing the real world. This gives them a form of long distance Teleportation.[25]
The longer the distance, the less instantaneous Traveling will be. In addition, the maximum range they can Travel depends on their Sequence and Spirit Body's strength.
Similar to Door Opening, other individuals are able to Travel with a Traveler if they were to come into physical contact with them when they are Traveling.
If their connection to the Spirit World is severed, they will no longer be able to Travel.
In this scenario, Travelers are still able to utilize Traveling to achieve a form of Invisibility by using the unique traits of the Spirit World.[27]
• BLINK: A form of short distance Traveling that leaves afterimages in its wake.
A Traveler could keep phasing around a target, opening up and narrowing distances as they pleased, catching people by surprise.
This can also prevent the enemy from inflicting a successful blow.[25]
If a Traveler's Teleportation powers were to be suppressed, Travelers will be limited to only Blink within a relatively small area.[30]
The difference between Blink and Teleportation is that Blink is Positioning and using the Spirit World corresponding to an area, while Teleportation is Positioning using the entire Spirit World.[31]
Frequent Teleportation can achieve the Blink effect, however the consumption of Spirituality is much larger than normal Blink.
• INVISIBLE HAND: They can capture objects from a distance using an Invisible Hand.
• RECORD: A Traveler's ability to Record Beyonder powers has been greatly enhanced.
They can Record up to 4 Demigod powers, whose effects are close to a true Sequence 4.
«Potion Properties»
Whitish yet transparent, resembling half-melted snowwater with occasional light green bubbles.
«Beyonder Characteristic Appearance»
A transparent, nearly illusory ethereal crystal. An illusory transparent stone.
«Potion Formula»
≈Main Ingredients
Siskun Demon Worm.[1]
Heart of a Shadowless Demonic Wolf.[1]
Or
A Traveler Beyonder Characteristic.
≈Supplementary Ingredients
10 grams of Trapped Ghost Residue Powder.[1]
10 grams of Lemon Balm Powder.[1]
1 Star Chart Drawn with Spirit Blood.[1]
80 milliliters of Shadowless Demonic Wolf's Blood.
«Advancement Ritual»
Set up special coordinates in four completely different spots deep in the Spirit World which are all set up extremely far away from each other.
«Ritual Essence»
The four special coordinates aren't only used to help them find a way back after getting flung into the Spirit World, they can also effectively maintain their self-awareness.
::
Sequence 4: Secrets Sorcerer
::
When it comes to the "Secret" of a Secret Sorcerer, it represents numerous hidden spaces, including that of the Mirror World, the world within various Paintings, etc.
• Spirituality: Their Spiritual Intuition and capabilities with Astrology have been enhanced.
Their eyes can turn dark, dotted with countless points of resplendence which will form "gravel" from stars that spin rapidly, causing them to quickly break free from any Illusions.[33]
They have to stop for a moment before using this capability, in order to break free from a potent spell that puts the target under an illusion, generated by a Mysticologist.[33]
• SPIRITUAL INTUITION: Their Spiritual Intuition has become strong enough to warn them of Demigod-level Illusions; however, not immediately or in advance.[33]
• SPACE CONCEALMENT: This can be seen as a core ability of a Secrets Sorcerer. With it, they can split a targeted area into 2 to create a Concealed space, only accessible through a specific Door.
Every Concealed Space must have a Door, used as an exit or to observe the outside world.
The location of the Door depends on the creator's thoughts.[35]
It is often faster to directly remove the Concealment than to exit the hidden Space.[33]
Secrets Sorcerers can instantaneously Conceal an area to restrain the enemy during combat.[36]
They can create a special Mystical Item that houses a small Concealed space.[37]
The principle is to transform an area of the Spirit World into a Concealed space and use the chaos of the Spirit World overlapping with reality to form a Door to the item.
As a Mystical Item, it has a duration and must be recharged periodically. Otherwise, the items inside will be lost in the Spirit World and will be almost impossible to recover.
Because part of the Door is in the Spirit World and the other part is in the real world, the negative effects of the Sealed Artifacts inside will still affect the wielder.[37]
At Higher Sequences, they can create a Seal that significantly diminish the negative effects of the Sealed Artifacts inside the special Mystical Item and prevents Beyonder Characteristics from fusing into their environment.[38]
When it comes to area, a small hand-sized pocket Mystical Item created by a Secret Sorcerer can hold a Concealed space similar to a large apartment.[37]
• TRANSFIGURATION: "They" could transform into one illusory Door after another. These Doors layers repeatedly, extending to an infinite number to make attacks never reach them.[39]
The real body is within the conceptual Door, existing in an entirely different world from the attacker, gazing at them from afar.[2]
To avoid the Spear of Longinus, a Mysticologist Spell that makes a spear that is able to lock on against the targeted enemy, they would have to keep on "entering" into different Concealed spaces and hiding within illusory Doors over and over again as they were destroyed.
The illusory Doors created by Transfiguration differ in appearance. Some of such illusory Doors were made up of two winding stone golems, had a fist-sized hole by the gaps of the Door, were embedded with silver nails, or were covered in mysterious patterns.
• SECRET KEEPING: They can Conceal Secrets and block intuition, or become a Secret by shattering a crystal ball, affecting tracking via mysticism means.[40][41]
A Secrets Sorcerer can utilize Secret Keeping to Conceal certain matters about someone.[42]
A Secrets Sorcerer can prevent conversations from leaking out.[43]
• EXILE: This creates illusory Doors that can throw a target that they had gained initial control of into a corresponding chaotic Space-Time turbulence.
These Doors differ in appearance, come in bountiful numbers, and overlap together. Each of these Doors represent different scenes where danger and opportunity coexist.
Some are double Doors that open outwards or are Doors that are deep and recessed. Others are covered in mysterious patterns or hollow in the middle, allowing one to vaguely see the boundless Darkness behind them.
At this Sequence, Exile will last for only 20 seconds. Once time is up, the Exiled target will return to the Secret Sorcerer's side through the same illusory Door.[44]
Of course, complete return was contingent on the person or object thrown into the space-time turbulence being able to withstand its impact.[45]
• RECORD: Their ability of Record has undergone a qualitative change.
Secrets Sorcerers are now able to Record Angel-level Beyonder powers, even those of Kings of Angels; however, those Beyonder powers will be much weaker than the real deal.
At this level, a Recorded Beyonder power of a Snake of Mercury's Reboot can only Reboot reality for 3 seconds and affect a tiny room.
Not only are they capable of Recording Beyonder powers, but they can now even Record the 'States' of various existences to use in combat.[39]
Botis had Recorded a particular "state" of an Abomination—a "state" that transformed his arm and would cause the surrounding vicinity to be tainted with madness.
The number of Beyonder powers they can have Recorded has greatly increased.
• DOOR OPENING: They can use this ability to Open up certain restrictions on their Traveling capabilities.
The Prohibition of Teleportation materializes as a rusty, abnormally heavy Door appears in front of them tightly Sealing their path, as such, unless this Door's level is high for them, they can use Door Opening to Open the Door once they make some adjustments.
A Secrets Sorcerer would still be able to Open up the illusory Door created by a Judge that blocked their path to the Spirit World.[29]
• BLINK: Their Blink ability has been greatly enhanced.
While they are in Blinking state, they could use various different Beyonder powers at a speed faster than normal; however, they cannot maintain this for too long.
The effect of releasing Beyonder powers at a speed faster than normal is something that is achieved through the individual actions of their numerous Worms of Star.[36]
They can use Blink to avoid mental attacks.
They can utilize Blink to dodge a Manipulator's Virtual Persona.[36]
∞↓MYTHICAL CREATURE FORM↓∞
As a Sequence 4 Demigod they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. The insects formed from resplendent starlight, whose bodies are bent into a semi-circle, forming a magical glow that resembled illusory Doors are called the Worms of Star.
They can divide Worms of Star from their own Mythical Creature Form.
They can kill these maggots and wait for the minute Beyonder Characteristics to be released, then use the carcasses to contain power that is bestowed by a high-level existence.
Through this, they are able to use the carcasses of their Worms of Star as high-level materials to create various charms and special bullets.
This fractures their own Spirit Body, dealing considerable damage and making them unable to do this frequently unless they want death.
If they lose too many Worms of Star they are able to recover by absorbing the Beyonder Characteristics of the Door Pathway.
Secrets Sorcerers can negate some mental attacks by dividing the burden across their Worms of Star, while leaving some of them still in control of their bodies.[39]
To make this work effectively they need to use a mental Beyonder power like Hypnosis to support them, enabling them to divide the burden without having to do it manually.
«Potion Properties»
Rippling with starlight, as if containing a miniature galaxy.
The potion is like icy water that could hurt someone due to the extreme temperature.
«Beyonder Characteristic Appearance»
It looked like a crystal with countless rays of light refracted within it, forming illusory and resplendent doors. A magnificent and dreamy crystal-like appearance. It is a crystal ball formed from insects.
«Potion Formula»
≈ Main Ingredients
Eye of a Golden Phoenix.[1]
Or
Siskun Demon Worm Leader.[1]
Ankh Gate's Foundation (Ankh Gate is a door with spirituality and a certain degree of intelligence[17]).[1]
Or
A Secrets Sorcerer Beyonder Characteristic.
≈ Supplementary Ingredients
Choose one of:
Siskun Demon Worm's Nest.[1]
Ankh Gate's Ashes
Or
Golden Phoenix's Feather.[1]
1 Walnut.[1]
100 milliliters of Lake Water Freshly Reflecting the Cosmos.
«Advancement Ritual»
Seal a creature of demigod level, the creature must be hostile toward you, lesser outside help used, better will the ritual's result..
::
Sequence 3: Wanderer
::
• WANDERING: Wandering is connected to the Cosmos and the Astral World.
This means that the Spirit World can no longer trap Wanderers, allowing them to Wander through the Astral World, enter the Cosmos and head to different planets.[46]
• SPACE TEARING: Through physical contact, they can Tear Space and make it become swallowed by the void, causing things within the area to gradually collapse and shatter in a Space-Time storm.
• SPACE INTEGRATION: This Beyonder power serves both as a form of Concealment and an adaption to the various different planetary and interdimensional environments in the universe.
• SPACE CONCEALMENT: A Wanderer can now utilize their ability to create Concealed spaces to form a temporary "spatial cage", which is equivalent to a form of Sealing.
They can create a cage which blocks all directions except one, making it hard for their enemies to evade incoming attacks.
The Demoness of Brown used the Wanderer Bracelet to twist the space in front, behind, above, and to the right of Franca into shadowy barriers, cutting off her ability to travel through the Mirror World or evade in other ways as the only exit was to the left.
• DOOR OPENING: Except for some special Beyonder powers that can prevent it, a Wanderer can Open a Door and break through almost all types of barriers.
∞↓MYTHICAL CREATURE FORM↓∞
As a Sequence 3 Beyonder, they can listen to prayers within a certain range.
«Potion Properties»
Deep black liquid filled with countless glittering specks.
«Beyonder Characteristic Appearance»
A miniature door of starlight.
«Potion Formula»
≈ Main Ingredients
Wandering Skin.[1]
Crystal Left by a Mist Watcher.[1]
Or
A Wanderer Beyonder Characteristic.
≈ Supplementary Ingredients
10 milliliters of Wandering Skin's Pus.[1]
Mist Watcher's Eyelid.[1]
9 White Mustard Seeds.[1]
90 milliliters of Star Water From the Ritual Site.[1]
«Advancement Ritual»
Find three piece of Astral World information projected into the Spirit World, enter the dangerous scenarios derived from them, and record everything down in full detail and do not forget them.
::
Sequence 2: Planeswalker
::
"TRANSLATION NOTE
In the original Chinese text, the term 法师 in Planeswalker (旅法师, Lǚ fǎshī) is sometimes translated as "Sorcerer", as it is done in the Sequence 4 Secret Sorcerer (秘法师, Mì fǎshī) and in the Sequence 4 Bizarro Sorcerer (诡法师, Guǐ fǎshī), or as "Mage", as it is done on the Sequence 4 Imperative Mage (律令法师, Lǜlìng fǎshī) and Sequence 3 Frenzied Mage (狂乱法师, Kuángluàn fǎshī). And the first character in Planeswalker (旅法师, Lǚ fǎshī) is also used for the Sequence 5 Traveler (旅行家: Lǚ háng jiā). As such, another possible translation for this sequence following the translation patterns used in the novel can be done as Travel Sorcerer/Mage."
• SYMBOLIZATION: "They" can transform "Themselves" into Symbols.
This lets "Them" use the Astral World more effectively to head to different planets and worlds.[48]
Dimension Sight: "They" gain initial contact with the power of Dimensions.
"They" are able to project distant scenes from other locations into a circular veil, enabling them to watch scenes not within "Their" direct line of sight.
Fors Wall created a circular veil and projected Lumian's figure away from "Her" into the veil.[49]
Fors Wall gazed with starlight in her eyes, as if she had glimpsed through the veils of the Spirit World and witnessed the turmoil at the military encampment even though "She" was extremely far away from the location.[50]
"They" can miniaturize persons, objects, and scenes for storage, turning them into toys. The effective range can cover a city the size of Backlund.[51]
The affected living beings will barely be able to move as their movements will turn stiff and jerky, akin to that of lifelike wind-up toys.[33][52]
These living beings must be released within 24 hours, otherwise, they will be permanently converted into toys. Even their Spirit Bodies will never enjoy an eternal rest.[51]
Beyonders up to Sequence 5 will not notice they have become toys, while those at Sequence 3 or above will be able to recognize their situation and respond.[33]
A Sage's state as a torrent of Information can let "Them" reassemble "Themselves" into a regular state, breaking free from the restrictions of a toy.[52]
A Demoness of Unaging can use the method of self-destruction and Resurrection via their Mirror Self to escape such influence.[52][53]
"They" can only store a single miniaturized space with "Them"; however, "They" are able to swap and replace it with a new region.[51]
∞↓AUTHORITIES↓∞
• TELEPORTATION: "They" have initial control over the Teleportation authority, which is subordinate to the Space authority.
• BLINK: "They" can be located in different locations at the same time by repeatedly Teleporting back and forth to produces multiple Afterimages, enabling "Them" to fight on different battlefields.[54][55]
Fors Wall confined Loki in the Spirit World, and at the same time, "She" was also present in Port Santa to enforce the Seal on the spaceship containing an embryonic black hole.[56]
"They" are also able to directly create Doors that lead to a targeted location without having to use the corresponding mediums to enter those areas.
"They" have 2 methods of entering a location. The first is to directly open a Door to that realm while the second involves using Replication to copy the relevant abilities.[57][58]
• MIRROR WORLD: "They" can open a Door to the Mirror World using two methods:
"They" can open an illusory Door of Mirror World without using any Mirror as well as travel through and locate Mirrors in different locations without getting lost.
"They" can also Replicate the ability of those in the Demoness Symbol2 Demoness Pathway to travel to the Mirror World; however, this method would require a Mirror.
• Underworld: For a high-ranking member of the Door Pathway, the Underworld is just there. There's no question of finding it. As such, "They" can open a Door to the Underworld using two methods:
"They" can freely open an illusory Door to the Underworld anywhere by using this application of "Their" ability without any need of locating the Underworld.
In the case of the Underworld being hidden, "They" can Replicate the ability of a Gatekeeper from the Death Symbol2 Death Pathway and travel to the Underworld.
• DREAMS: "They" are also able to open an illusory Door to Dreams.
Some Dreams are dangerous and hard to enter into; however, even if "They" can't enter it, "They" can form Doors to it in order to establish a channel of influence.
Madam Magician with Miss Justice's abilities is able to allow Miss Justice to influence The Fool's Dream to a certain degree.[59]
"They" can't enter the Historical Void without using a Replicated power.[60]
• WANDERING: "They" can cause all those present to begin to Wander towards a desired location.[61]
This is done by making starlight sprinkle down across a targeted area.
"They" can make brilliant starlight shine with "Their" eyes to create a pair of dreamlike Doors.
These Doors can transfer an object into the deep, dark Cosmos.[62]
• REPLICATION (Recreation): An authority related to Spirit World. Once "They" have enough understanding about the corresponding 'objects', "They" can directly Replicate without needing to Record.
"They" can Replicate certain Beyonder powers through 2 methods.
"They" are able to directly Replicate Beyonder powers and use it "Themselves".
Fors Wall Sealed the Sacred Heart Cloister of Church of the Eternal Blazing Sun, which was enforced by Lightning and Darkness from "Her" Replication .
"They" can directly Replicate instances of people using 1 Beyonder power.
"They" can Replicate scenes which can bring 2 separate effects.
"They" can cross all obstacles and distances if the corresponding scene still exists in the real world, directly descending to "Their" desired destination.
"They" are able to fully change the area around "Their" targets and allow the corresponding scene to manifest in the real world.
This allows "Them" to relocate various things simultaneously from one place to another.
"They" can forcefully relocate two ships, containing three Saints, multiple Mid Sequences, and other humans and sailors from the underwater cavity, instantly reappearing on the sunny, calm, turquoise sea beyond a Seal.[56]
Fors Wall made constellation of resplendent stars materialized around her. They appeared both distant and densely packed, converging to create a night sky over the highlands. The countless stars cast their radiance upon the surface of the Sacred Heart Cloister.[66]
With a determined effort, Magician lifted the void in front of her, as if bearing a heavy burden causing the Sacred Heart Cloister, along with its myriad steeples and the ground beneath it, to be "projected" into a pitch-black concealed void with fierce hurricanes and layers of darkness surrounded them. Then, the Magician and Justice vanished, reappearing in a space that seemed to bend and contract, forming a dark sphere.
There are certain limitations to Replication.
Replicated high level-powers are quite different from the original, however, it will still be able to show a certain level of authority that isn't easy to ignore.[35]
Normally, it's impossible to copy authorities, and that's why the Hermit Symbol2 Hermit's Knowledge authority and White Tower Symbol2 White Tower's Imitation can't simulate one, however, Replication authority carries the Inconceivable symbolism, which can make what is originally impossible possible to an extent.
As such, Replication is capable of Replicating authorities.[67]
Not every ability can be Replicated, those that alter one's state without being used directly are especially difficult to use.[57]
Replication cannot be used to Replicate Uniquenesses, even at Sequence 0. [68]
• SPACE TEARING: "They" can tear the area around a target and warp it into the void, shattering both the Space around "Them" and "Their" target into a myriad of small fragments.[69]
The alternate space that accompanied the Tree of Shadow where Fors Wall battled Suah bore gaping holes, as if swallowed by an endless void.[70]
• SEALING: "They" can use starlight as a method of Sealing.
"They" are able to Seal concepts in both a literal and mystical sort of sense with starlight.
Fors Wall Sealed Cattleya's listening abilities in both the literal and mystical senses to significantly reduce the effect of the seeped in Immortal Voice, the voice of a great being which is specialized in transmitting madness.[71]
"They" can Seal Soul fragments of the dead, protecting and preventing them from dispersing into the Spirit World.[72]
"Their" Seal manifest as an illusory symbol composed of layers upon layers of Doors.
• ASTROLOGY: Their Astrology abilities were enhanced.
"They" can turn "Their" surroundings into a celestial spectacle filled with twinkling stars, allowing "Them" to perform Astrology without the need of a crystal ball.[73]
• SECRET KEEPING: They are able to condense the surrounding darkness into an illusory glass barrier, curling up to block out the infiltration of the crimson moonlight and the sounds from outside, in order to ensure the Secrecy.[74]
• SPACE CONCEALMENT: Planeswalkers are able to create spaces similar to Hostels, just like the Angels from the Sublunary Eye Symbol2 Sublunary Eye Pathway.[75]
∞↓MYTHICAL CREATURE FORM↓∞
"Their" Mythical Creature Form appears to be that of a huge human figure composed of a light ball formed by many Worms of Stars and constructed by layers of real and illusory Doors.
Using their Worm of Star and other materials, "They" could create tools like a wooden door, that it is able to fix an entrance and exit to a particular place. In other words, opening this door would reveal, not the surrounding environment, but another location that was previously fixed.
«Potion Properties»
Colorless liquid composed of countless illusory doors.[1]
«Beyonder Characteristic Appearance»
A resplendent torch that burned slightly.
«Potion Formula»
≈Main Ingredients
Purple Phoenix's Eye.[1]
Or
Active Void.[1]
Interdimensional Hunter's Brain.[1]
Or
A Planeswalker Beyonder Characteristic.
≈Supplementary Ingredients
A Worm of Star[1][23]
A Worm of Time[1][23]
A Worm of Spirit[1][23]
«Advancement Ritual»
Leave legends about yourself at 9 different locations outside of this planet.
::
Sequence 1: Key of Stars
::
Space Fragmentation (Gravity Manipulation): "They" can use the power of stars and the gravitational force that are emanating from them, shattering and bending Space, time, and light.
Fors Wall used the Cloak of Stars to split "Herself" into nine and behind each figure, different colored planets hazily appeared that created nine different directional gravitational forces that tore apart the surrounding Space, slowed the flow of time, and changed the trajectory of light.[55]
∞↓AUTHORITIES↓∞
• POSITION: "They" will never lose track of "Their" own Position, are able to make "Their" enemies never find "Their" Position, and can even make those enemies lose their ability to locate their Position.[77]
By using the information in the Spirit World or the mystical connections between things, "They" can precisely locate the Position of anything "They" desire anywhere.[56][78]
Even Concealed objects can be located, but the prerequisite is to create a corresponding mystical connection and to exploit it before it is cut off by the other party.
Mr. Fool was able to form a directional, dreamlike key, forcibly opening the barrier of the Special Mirror World to locate Lumian Lee's current Position.[79]
Using the Cloak of Stars, Fors created a dreamy starry sky. In the starry expanse, the stars shifted, forming a brilliant "key". The key pointed toward a specific location within the Mirror World, forcibly opening a gateway and allowing "Her" allies to get in.[80]
Once the target has been located and there is nothing blocking "Them", "They" are able to use "Their" authority to exert influence and affect the target.[49][81]
Fors Wall was able to Seal the Position of Lumian's Mirror Person once his Position has been located by "Her" using the Cloak of Stars.[82]
• SEALS: "They" have initial control of the authority over Seals.
• SPACE-TIME LABYRINTH: Time is Space, and Space is Time. "They" can create various kinds of mazes to trap others, including those with Spatial loops or Temporal disorder.
This is the control over Journey and Space wielded by High-Sequence Beyonders of the Door pathway. Though there must be a Door and destination, "They" could set the exit at the farthest point and turn the Journey between a maze that couldn't be quickly traversed.
What was originally a few dozen meters can become winding and tortuous, twisting back and forth, as if one had to navigate a maze to reach their destination.
Fors Wall trapped Torriope within a set area by setting the exit point to the farthest place from the entrance, making a journey of a few dozen meters into a winding Space-Time Labyrinth that would take much longer to finish.[55]
Outside the maze lay ethereal darkness filled with brilliant stars, without any paths. Once entered, one would likely become lost immediately, unable to find an exit, let alone reach the intended destination.
"Their" Seals take the form of starlight.
"They" can let a resplendent starlight descend upon the target, with each starlight transforming into an illusory Door, seamlessly melding with and merging into the target.
This type of starlight Seal is able to repair itself when damaged, has the capability of Sealing an embryonic Black Hole.[83]
The illusory Doors that have merged with the target can manipulate the void to effectively Seal the target.[56][83]
"They" are able to unveil a vast and dreamlike starry sky formed from starlight to cover an entire area, effectively Sealing it in a defensive barrier.[84]
Its range is enough to Seal all the Protected Zones created by The Fool and Grisha Adam.
The Sealing authority of the Door Pathway isn't only limited to physical entities, but it also possess the ability to act on concepts as well, as such it's capable of doing the following applications, but some of them might need the Door level to be used:[85]
After achieving a certain degree of control over a target, Sealing one of their abilities or authorities, thereby weakening them or even completely Depriving the target of them.
The Key of Stars is able to Seal a certain possibility away to avoid it similar to a Chaoswalker, however, "They" cannot Seal the River of Fate into a specific possibility.
Sealing connections in order to strengthen them, thereby preventing abilities or authorities such as Grafting from taking effect.
This is similar to the Reality authority of the Mother Goddess of Depravity.
Applying Sealing to the universal rules of the world themselves.
For example, Sealing certain rules within the battlefield, thereby to a certain extent changing the battlefield rules or weakening the limitations of rules.
"They" can Seal their own Convergence Instinct.[86]
As masters of Sealing and controlling Space, "They" can utilize the Mirror World to an extent.[87]
The Mirror World was essentially an embodiment of the concept of "Doors."[87]
• TELEPORTATION: "They" can open Doors to Higher Dimensions.
Fors Wall had opened a Door in a Higher Dimension where an Observer was located at to allow Medici and "His" legion to kill "Them".[88]
When the Observer tried to flee to another dimension, one starlight Door after another opened behind "Him", keeping "Him" tethered to reality.
• All of "Their" Beyonder powers have been reinforced and enhanced.
• DIMENSION SIGHT: With a burst of dazzling starlight, "They" can conjure a fantastical screen in front of "Them" which will show "Their" targets, including those moving between Dimensions.
«Potion Properties»
Deep, lightless, yet attracting abundant starlight.
«Beyonder Characteristic Appearance»
A simple and unadorned key that seemed to be forged from pure starlight. A translucent, strange-looking key.
«Potion Formula»
≈Main Ingredients
Gregrace's Left Claw.[1]
Or
A Key of Stars Beyonder Characteristic.
≈Supplementary Ingredients
1 Compass (or similar object) linked to the Astral World.[1]
Core of a Wandering Asteroid.[1]
1 portion of your favorite food or drink.[1]
«Advancement Ritual»
Find a continuously rotating, signal-emitting heavy planet, approach it, land on it, and then find a way to establish sufficient mystical connections with it.
::
Sequence 0: Door
::
SYMBOLISM
As a Pathway under the Lord of Mysteries, the best and most proficient at utilizing symbolism, "They" can use surface-level symbolism application of "Their" authorities.
∞↓AUTHORITIES↓∞
• DOOR: The concept of Doors, which encompasses authority over Space, Sealing, Alternate Worlds, etc. "They" can open or close all things related to the concept of Doors in the entire world, causing Seals to be broken or strengthened within a certain period.[90]
• SPACE: "They" possess the authority over Space and can use it to exert sufficient influence across all different and alternate Dimensions.
"They" can instantly Travel to any Space, being able to move "Themselves" and others to any part of the Physical, Spirit and Astral World.
During Klein's Apotheosis Ritual, Amon's Avatars attempted to move Klein out of the real world into the Cosmos in order to make "Him" lose control.[91]
By rapidly Blinking, never staying in one place long enough, "They" can avoid being Charmed by the Demoness.[92]
"They" are able to cause the surrounding Space to degrade and collapse, making any target caught within vanish into the void.
Amon formed a starlight oval that illuminated Klein's figure before making a gesture of "tearing", causing the Space covered by starlight to collapse and degrade.[93]
This forced Klein Moretti to rapidly expend Paper Figurine Substitutes and later, borrow the authority of the Error to save himself.[93]
"They" can step through Doors that open and close simultaneously, preventing other beings from knowing what entered or what lay behind those Doors.[94]
"They" can split into multiple Doors that opened and closed at the same time, preventing the Darkness from knowing where "They" went.
"They" are able to create various Alternate Worlds. However ,"Their" Alternate Worlds can't become completely independent.
The Alternate Worlds that the Door creates should therefore use the Reality, the Spirit World, or the Astral World as a foundation.[95]
At most, "They" are able to divide a part of the Spirit World into it, connected to reality but unable to connect (flow through) due to being Sealed; the Astral World's concepts and symbolism cannot be isolated.[96]
An Alternate World can be defined by the Door as "Their" Divine Kingdom, even if it was something like the Underworld.[95]
Bethel Abraham, with the explicit permission of Alista Tudor and the Primordial Demoness, had established and created the Special Mirror Worlds.[97]
This authority, combining with Death, was used by Gregrace to gave rise to the Underworld, the common Endpoint of life.
"Their" Alternate Worlds don't need the help of other True Gods to be given special rules, this can be done simply by using Replication Authority.[98]
• SPACE FRAGMENTATION (Gravity Manipulation): The Door can utilize Space Fragmentation in order to annihilate a planet.
The ultimate form of Blink is Omnipresence.
There is a limit for the number of Afterimages, so "Their" Omnipresence will reach a limit at certain point, however that limit might not be perceptible for ordinary creatures, making it effectively infinite from a certain perspective.[100]
Omnipresence is a state, not a symbolism or authority.
"They" can make a Spatial Cage out of thin air.
• SEALS: The Door's authority over Seals includes Spatial Cages and also encompasses elements such as Time and mazes.
If "They" choose to affect the entire world, unless "They" put all "Their" energy into this matter, such authority wouldn't be able to influence the entire world for too long.
"Their" Apotheosis Ritual causes all physical Doors to open and all Seals to weaken, making most Seals in various churches fail.[101]
"They" can temporarily shut off everything related to the concept of a Door, greatly strengthening the effects of any Seal.[102][94]
This prevented people from opening ordinary Doors and caused Orthodox Churches and Secret Organizations to be unable to use Sealed Artifacts for a period of time.
Even if a True Deity descended from the Astral World, it would still take "Them" a certain amount of time before "They" could break the restrictions.[102]
Besides being able to simply affect the world in an all-round way, "They" are also able to directly create various types of Seals that can even trap a True Deity.
Klein made Hidden Sage's Information collapse towards a point, squeezing it together, compressing and Sealing it into a dark spherical ball which "He" then made explode outward with a thunderous sound, destroying the overall Information structure.[103]
Amon created a "fishnet veil" that began to twist and reassemble to form a strong cage that trapped Klein. Inside the "fishnet veil" cage an illusory Door appeared and moved quickly without being fixed in place.[93]
"They" can also temporarily Seal a Great Old One, provided the Great Old One does not resist.
However, this does not mean "They" can Seal Corruption, as the Corruption itself would not cooperate with "Them".
"They" are able to Seal Convergence.[104]
A King of Angels with the Door Symbol2 Door Uniqueness can use the Sealing authority to resist the tendency to converge, preventing three Sequence 1 Beyonder Characteristics and the Uniqueness that are placed in "Their" body from inevitably converge rapidly, immediately becoming a True Deity, losing control on the spot, or dying directly.[105]
This allows "Them" to achieve a level, statue, and power that aren't achievable by a normal King of Angels.
Mr. Door temporarily Sealed Alista Tudor's Convergence Instinct, preventing "Him" from immediately succumbing to the urge to converge and battle for dominance against the Primordial Demoness, allowing "Them" to cooperate with each other.[87]
Except for specific Great Old Ones like the Eternal Darkness,[106] no other entity can trap "Them".
Sealing a King of Angels with the Door Symbol2 Door Uniqueness and three Sequence 1 Beyonder Characteristics requires two True Deities, like the Darkness and Tyrant, to Seal and Banish "Them".[107]
In a sense, Eternal Slumber of the Darkness is an extreme Seal. The Door can undoubtedly be able to weaken the Seal or even make it lose its effectiveness.[108]
Even authorities like Blind Stupidity or Reassembly, if they were to be used as a Seal, could be strengthened or weakened by the Door.[108][109][104]
An example of this was the Seal over the Trunsoest Brass Book.
The Door can strengthen the Sealing power of the Astral Barrier.[110]
The Half-Lord of the Astral World's control over the world barrier, combined with the enhanced Seal brought about by the corresponding authority of the Door and the usage of the First Blasphemy Slate, can prevent any Outer Deity from being able to have "Their" powers penetrate inside for a short period in year 1352 of the Fifth Epoch.[108]
While compressing a Star via Space authority is difficult, "They" can Seal one.[99]
• CONCEPTUALIZATION: An enhancement to Symbolization, allowing "Them" to turn into a Conceptual Creature that can avoid the damage caused by close proximity with a massive Star.[48]
In this form, "Their" figure would become distorted, instantly dyed with brilliant starlight as well as becoming extremely illusory, as if they have transformed into a star Door.
"They" would no longer look like normal physical creatures, but more like a collection of Symbols such as "Wandering", "Astral Passage", "Key", and "Door".
"They" can forcibly Conceptualize other entities by enveloping them in resplendent starlight, causing similar Concepts to gather together into a Conceptual Cluster.[111]
Beings that have been Conceptualized into a Conceptual Cluster will enter a passive state where they won't be able to do any actions.
• CONCEALMENT: "They" can make things related to "Themselves" unable to be spoken of directly.
This is similar to the Concealment authority of the Darkness.[112]
"Their" Divine Kingdom is not direct like that of a Red Priest, but instead rules-based like that of a Fool or Error's Divine Kingdoms.
• REPLICATION (Recreation): The authority of Replication, also known as Recreation, an authority related to the Spirit World[64] and is brought about by the Inconceivable symbolism.
"They" can Replicate a True God's authorities without Replicating the corresponding symbols.[114]
"They" are able to create Replicas of "Themselves" on the level of symbolism.[93]
Despite this, "They" are unable to Replicate the symbolism of other Gods or Great Old Ones.[115]
• POSITION: The Position authority not only includes the domain of Space, but also extends to concepts and domains such as Time, Destiny, and Mind.[116]
As such, the Position authority is the cornerstone of Beacon of Destiny symbolism, as it helps to determine the coordinates of direction in the River of Fate.[117]
«Potion Properties»
A spherical liquid seemingly containing entire worlds.
«Potion Formula»
≈Main Ingredients
The Door Uniqueness.
Three Key of Stars Beyonder Characteristics.
≈Supplementary Ingredients
Mastery of aastronomical, geographical, and folkloric knowledge of at least three galactic systems.
«Advancement Ritual»
Break out of the seal or banishment of a True God.
