::
Sequence 9: Spectator
::
• ENHANCED MENTAL ATTRIBUTES: Their Body of Heart and Mind would receive great enhancements, mostly on their inferential, analytical, observational, and identification abilities along with their memory.
If an animal drinks this potion, it will gain intelligence and the ability to speak in human language.
When Susie accidentally drank the potion, she started to become more human-like and eventually learned how to speak the human tongue in a couple of days.
• ENHANCED VISION: Upon drinking this potion, a Spectator will also possess the sharpened eyesight needed to analyze a target's body language.
Even though Audrey Hall was in the corner of a ballroom party, she could still accurately notice the subtle movements of other people from afar.
• BODY LANGUAGE ANALYSIS: Spectators possess keen powers of observation when it comes to observing individuals in either an individual or group sense.
They can look at a person strictly from a bystander's perspective, discovering their true thoughts from their expressions, their manners, and their subconscious actions.
Through this, they can accurately figure out connections and draw conclusions from the details they gathered to form an accurate mental model of the target.
«Potion Properties»
A sticky silver liquid filled with countless bubbles, creating a serene atmosphere.[2]
«Beyonder Characteristic Appearance»
A silver-white vertical eye.[3]
«Potion Formula»
≈Main Ingredients
A Matured Manhal Fish's Eyeball.[1]
35 milliliters of Goat-Horned Blackfish Blood.[1]
Or
A Spectator Beyonder Characteristic.
≈Supplementary Ingredients
80 milliliters of Purified Water.[1]
5 drops of Autumn Crocus Essence.[1]
13 grams of Cow Teeth Paeonol Powder.[1]
7 petals of elf flowers.[1]
«Acting Method»
Whether it is at an extravagant banquet or in a lively street, a Spectator is always just a spectator - they can never take the stage themselves.[4]
Spectators do not spy, Spectators should watch openly and honestly from their positions.[5]
::
Sequence 8: Telepathist
::
• ENHANCED VISION: Their eyesight has been further enhanced, being much clearer than before.
• MIND READING: Telepathists are able to read the superficial thoughts of others and are also able to simulate the trajectory of such thoughts to a certain degree.
• BODY LANGUAGE ANALYSIS: A Telepathist's observation is not only limited to superficial details, but deeper into one's aura, Ether Body, or other mysterious domains.
They also know what kind of emotional reaction to show in the appropriate situation and know in detail what kind of expression and body language to react with.
«Potion Properties»
A liquid exhibiting constantly changing lusters capable of shining into the depths of everyone's hearts.
«Beyonder Characteristic Appearance»
Transparent, dreamlike eyes.
«Potion Formula»
≈Main Ingredients
Rainbow Salamander (Phantom Netherdrake)'s complete pituitary gland.[6]
10 milliliters of a Farsman Rabbit (Half Specter Rabbit)'s spinal fluid.[6]
Or
A Telepathist Beyonder Characteristic.
≈Supplementary Ingredients
5 grams of Chestnut Spore.[6]
8 grams of Dragon Tooth Grass Powder.[6]
3 petals of Pure White Elf Flowers.[6]
100 milliliters Purified Water.[6]
«Acting Method»
Do not abrupt or act against logic and reason
::
Sequence 7: Psychiatrist (Psyche Analyst)
::
On the basis of the Telepathist, they have gone a step further and started to directly affect their target.
• PHYSICAL ENHANCEMENT: Psychiatrists will experience a slight increase in their physical attributes. This is no longer just limited to their eyesight.
Their strength and speed have become much stronger than before, while their enhanced eyesight will allow them to clearly see in the dark. They are also more healthy.
Their sense of smell is able to distinguish even more subtle smells, thus allowing them to grasp a target's truest emotions and thoughts.
• FRENZY: They can trigger the emotions and mental state of their target, throwing the target into a Frenzy and making them suffer intense psychological damage.
A Psychiatrist's Frenzy might even cause a direct loss of control at times.
• TELEPATHY: Through mediums like candlelight and extracts, they can put their target in a partially hypnotic state. From there, they'll be able to directly communicate with their Body of Heart and Mind.
This also allows the Psychiatrist to enter the deepest part of the target's Soul, or in other words, the bottom of the target's dreamland. There, a corresponding scene will materialize.
Psychological Cue: Through the use of specific methods, words, and a medium, a Psychiatrist can Cue a target, letting them abide by their arrangements without them even realizing it.
By using a Psychological Cue on themselves, they can remain lucid in a dream.[8]
After leaving the boundary of her dreams, Audrey began to descend into her subconscious, seeing her traumas and fears, until she eventually reached the Sea of Collective Subconscious and was able to see the Sky of Spirituality.[8]
However, during her descent toward the Sea of Collective Subconscious, there were several times where she was pushed to the verge of an emotional breakdown due to the lonely, aimless exploration, which made her use her beyonder powers to Placate herself in time.[8]
They can make a target strongly abide by a particular promise from the bottom of their hearts.
• AWE (Dragon's Might, Mass Chaos): Psychiatrists can cause target(s) within a certain range to instantly panic, freeze, and turn chaotic, as though they're facing a dragon.
This can be resisted against if the corresponding target possesses a strong mental resistance or knows in advance that the attack is coming.
• PLACATE (Psychoanalysis): Psychiatrists can help Beyonders or mortals on the brink of losing control and becoming unstable regain their reason and escape danger.
The higher their Sequence compares to their "patients", the more easily Placate will succeed.
Compared to a Soul Assurer's Requiem, their Placate targets the consciousness.[9]
Psychiatrists are also able to use Psychoanalysis in 2 other ways:
They can calm down various psychological instabilities and allow for communication.
They can awaken a feeling and memory, causing an unstable target to be Placated.
• BODY LANGUAGE ANALYSIS: Their analysis of a person can now be done indirectly.
A Psychiatrist can now analyze someone's body language in a picture to figure out their true emotions and thoughts, allowing them to form an effective mental model for the target.
«Potion Properties»
The slightly golden liquid rippled like a deformed, gigantic pupil, its gaze seeming to penetrate into the depths of anyone's heart.
It tastes cool and refreshing, like enjoying delicious ice cream.[11]
«Beyonder Characteristic Appearance»
A huge golden iris that could expose the thoughts of everyone's hearts.
«Potion Formula»
≈Main Ingredients
The fruit of the Tree of Elders.[9]
A pair of eyes from a Mirror Dragon.[9]
Or
A Psychiatrist Beyonder Characteristic.
≈Supplementary Ingredients
50 milliliters of Mirror Dragon's Blood.[9]
15 grams of Tree of Elders Bark Powder.[3]
10 drops of Foxglove essential oil.[3]
9 strands of infant hair.[3]
«Acting Method»
Help others solve their mental problems.[13]
People wear different personality masks when facing different situations and problems.
::
Sequence 6: Hypnotist
::
A Hypnotist is far superior to Low- and Mid-Sequence Beyonders of other Pathways when it comes to controlling emotions. Even if they feel uneasy, they can resolve it with their Beyonder powers before an operation.[10]
• PHYSICAL ENHANCEMENT: Be it their strength or agility, it would exceed an ordinary person's.
• DRAGON SCALES: Besides their physical enhancements, Hypnotists could also form a layer of Dragon Scales over their skin, allowing them to largely resist and reduce any physical damage.
• PSYCHOLOGICAL INVISIBILITY: With a Hypnotist's control of their target's Body of Heart and Mind, they could remain in the blind spot of one's consciousness, achieving Psychological Invisibility.
This won't change even if the target employs Spirit Vision. Even a Hunter's Danger Intuition will not react until the user is prepared to strike. By comparison, a Shadow Ascetic's Shadow Lurking occasionally evokes the sensation of being watched by the darkness.[12]
Psychological Invisibility also prevents the target from perceiving the user, even when the user is standing right before them and numerous others had already witnessed their presence.
In this state, Hypnotists can also carry items such as scented candles and still not be noticed by the target in the darkness; however, this effect will take all of their focus to maintain.
The target will still notice interactions with the surroundings, but the sense of their existence will be eliminated, and they will still be in the target's blind spot.
Once that interaction becomes stronger to the point where the target can't ignore it, the Psychological Invisibility of a Hypnotist will inevitably be broken.
• HYPNOSIS: Their Psychological Cue ability would undergo a qualitative change, becoming Hypnosis.
• NON-COMBAT HYPNOSIS: Hypnotists can open the door and enter their target's Body of Heart and Mind by getting them to concentrate on something, which allowed them to directly alter their target's consciousness and subconscious.
If the suggestion directly harms their life, the things they most value in its subconscious, or if the target had a strong Soul and a firm body and mind, they can resist to a certain extent.
The target wouldn't notice that they were abiding by the Hypnotist's arrangements, nor realize they were taking actions that didn't align with their true intentions.
• BATTLE HYPNOTISM: Besides Non-Combat Hypnosis, they could just forcefully Hypnotize an enemy, making their enemies do something abnormal, such as Hypnotising them to attack their companions or avoid them.
Similar to Non-combat Hypnosis, Battle Hypnotism is unable to harm the target's life or make the enemy directly commit suicide.
Such Battle Hypnotism could only last for short periods of time, and the target would quickly snap awake and sense the problem.
«Potion Properties»
A translucent, colorless, sticky liquid that resembles a mirror when still, perfectly reflecting its surroundings. When disturbed, tiny whirlpools silently spin beneath its surface.[15]
It may bring about brief chill on consumption.[15]
«Beyonder Characteristic Appearance»
The transparent, colorless mucus had lost its binding substance, leaving it only able to condense independently, eventually forming a sticky grayish-white colloid. From a distance, this colloid resembled an unfixed mirror, capable of reflecting everything around it. Minuscule transparent bubbles deep within the colloid. They caught and refracted sunlight from various angles, displaying an array of colors. The colorless colloid with numerous bubbles.
«Potion Formula»
≈Main Ingredients
The complete pituitary gland of an adolescent Mind Dragon.[14]
Or
60 milliliters of a Black-hunting Giant Lizard's spinal fluid.[14]
The fruit of an Illusory Chime Tree.[14]
Or
A Hypnotist Beyonder Characteristic.
≈Supplementary Ingredients
80 milliliters of blood from an adolescent Mind Dragon (or black-hunt giant lizard).[3]
3 scales from an adolescent Mind Dragon (or 3 pieces of bark from the Illusory Chime Tree).[3]
1 belladonna fruit.[3]
A mirror kept in one's own room for over three months.[3]
::
Sequence 5: Dreamwalker
::
• ALTERATION: Dreamwalkers can modify their target's Dreams, influencing them over a long period of time and making them do things that they usually wouldn't do without them realizing it.
The principle behind Alteration, is to use a dream as the incisive point and the Astral Projection as a point of leverage, slowing and contaminating the target's Spirit Body before affecting the Body of Heart and Mind, planting it deep in the subconscious.
Most scenarios involving love at first sight may include some hidden cases where it's a result of Alteration, where a person might have a Dream about an individual and spend romantic time with them. When they finally meet in real life, it won't take long before that love blossoms.
Compared to Hypnosis, Alteration is more mild and furtive, making it difficult to be noticed and suitable for targeting targets at a higher level. This control is so mild that it can be done to even Demigods with sufficient preparations.
They can generally determine the creature's level when entering a Dream, thus avoiding danger. However, some Demigods could have hidden themselves very well. Only when they enter their Dreams they would realize that something is amiss.[15]
• GUIDANCE: While perceiving the target's Dreams, a Dreamwalker could cause different changes within it, Guiding their target into subtly revealing their deepest secrets.
This ability is similar to a Nightmare. The difference was that a Nightmare could forcefully pull a person into a Dream. However, Dreamwalkers weren't capable of doing so unless they combined Guidance with Hypnosis to make the target enter a dream-like state.
They can create multiple Dreams within Dreams and guide them in an ingenious manner to develop and interfere with the subconscious in a reverse manner. They can also treat the mental illness of the owners of the Dreams, or the Corruption caused by an Evil Spirit or wraith.
• DREAM TRAVERSAL: Their physical and Spirit Body would turn incorporeal, allowing them to not only directly hide in someone else's dream but to also jump from one dream to another.
The restriction on a Dreamwalker's Dream Traversal was that the distance between two dreams couldn't exceed 500 meters, and they had to belong to intelligent creatures.
Strengthened Abilities
• PLACATE (Psychoanalysis): Given enough time, they are able to treat a Demigod that hasn't truly lost control due to using their Incomplete Mythical Creature Form back to normal.[16]
The process will be more effective if the Demigod opens the door to the their Body of Heart and Mind, which will give the possibility to the Dreamwalker of splitting themselves to use Placate into multiple treatments during the process of purifying the corruption, as well as planting Psychological Cues, cuing them into believing that everything is fine, allowing them to easily converge their Mythical Creature form and turn back into a human.
However, trying to treat their Body of Heart and Mind directly before using Placate a few times will infect the Dreamwalker with their inclination to lose control.
«Potion Properties»
The potion appears to be a liquid dotted with darkened points of grayish-white light.
The potion tastes a little sour, a little sweet, a little bitter, a little surreal, and a little stimulating, like a wild dream one could let themselves loose in.[19]
«Beyonder Characteristic Appearance»
A large amount of grayish-white matter that had been purged. It flowed freely, forming a heart-shaped object the size of a child's fist. Not only were there wrinkles on it, but there were also cracks that resembled eyes. As for the complicated, three-dimensional, illusory patterns, labels, and symbols that extended into the void, they were nearly identical to the Manipulator's Beyonder Characteristics that had seen from before.[20]
«Potion Formula»
≈Main Ingredients
An adult mind dragon's complete brain.[18]
Or
A Dream Catcher's Heart.[18]
A Mind Illusion Crystal.[18]
Or
A Dreamwalker Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Blood of an Adult Mind Dragon(or 90 milliliters of Blood of a Dream Catcher) .[18]
3 scales of an Adult Mind Dragon (Or 3 grams of Mind Illusion Remnant Dust.[3]
1 Off-White Dragon's Breath Grass.[3]
3 Treeman leaves.[3]
«Advancement Ritual»
Seek out a harpy in the Spirit World and sign a contract with it. Then, holding one tail feather, consume the potion amidst intense feelings of either joy or anger.[18]
«Ritual Essence»
The entire ritual's essence is to be immersed in a dream and be unwilling to wake up from it. Get pulled out of the dream via an external force, or else you might sleep forever or lose control and turn into a monster.[18]
A harpy is needed because it has the ability to give nightmares, it can snap people awake from their dreams.[18]
The Harpy can be replaced by something equivalent, for example Audrey used The Fool's Angel's Embrace to remain lucid in the dream instead.[23]
«Acting Method»
•Come, see, record, but do not interfere, be a Spectator.[21]
•Proactively walk among the dreams.
•If you really want to interfere, then be the mastermind and conductor behind the scenes; even if your goal is achieved, no one should notice.[22]
::
Sequence 4: Manipulator
::
Physical Enhancement: As Demigods, their physical attributes are strengthened greatly.
They possess extraordinary strength and exaggerated dragon scale defenses, enough break through a block of steel with one punch and run faster than a steam train.
New Abilities[17]
Manipulation: Their Body of Heart and Mind can pass through the Sea of Collective Subconscious and enter another person's Mind Island, allowing them to directly change the target's subconscious and read their thoughts, silently Manipulating them to do all sorts of things.
Manipulators can bury psychological hints deep inside the target's Mind Island. From there onwards, their victims will orderly and accurately attempt to carry the hint out.
They can manipulate groups of people like this, as if it were a mass mind control.
Even after recovering, most victims will not realize they were manipulated.
Mental Plague: They can secretly implant seeds of Mental Plague in the target's Mind Island, which would quietly infect the surrounding Sea of Collective Subconscious, forming an environment of "contagious mental diseases" without anyone within the area noticing.
This causes countless mental illnesses and extreme madness. Moreover, the madness and mental illnesses from a Mental Plague can also be transmitted through Spirit Body Threads.
Since Mental Plagues originate within oneself, it cannot be isolated by the blessings of an Angel. At best, the Mental Plague will be weakened, and their onset will be delayed.
This belongs to the erosion and infection of the Mind Island and the Spirit World, it's not a direct attack, and it's difficult to offset it by a Virtual Persona.
Mind Storm: They can transform their designated thoughts into a Mind Storm and sweep the surroundings, which would affect the surrounding Sea of Collective Subconscious, causing all sorts of negative effects to those within its range.
It can cause the surrounding creatures to hear thousands of voices whose words contained corrupting knowledge, causing them to have a higher chance at losing control.
This Mind Storm will hit the enemy's Mind Island continuously, causing the target(s)' Spirituality to be strongly disturbed, effectively destroying their mind barrier.
Virtual Persona: They can create up to 13 Virtual Personas (at the start) that have a corresponding Body of Heart and Mind. In this way, they can defend from a lot of influence in the Mind Domain and invade another person's Mind Island without any signs.
Mind Dragon Breath: This is a breath attack that can directly stimulate and harm the target's Body of Heart and Mind and Soul Body. It deals damage in an area-of-effect manner.
It is an upgraded version of Psychic Piercing and stems from their Mythical Creature form as a Mind Dragon.
In a battle between High-Sequence Beyonders of the Visionary Symbol2 Visionary Pathway, if both parties were at the same level, it would be difficult to produce any true effects using the various means available to them.
One could sneak into the island of consciousness and attempt deep Hypnosis. The other could guard the door to the Body of Heart and Mind, preventing any foreign consciousness from entering. The other could spread a Mental Plague and use the Sea of Collective Subconscious to intrude on the enemy without them realizing it. The other would be able to Placate themselves, treat the psychological ailments, and maintain their mental health.[18]
Therefore, the battle between same-Sequence Spectator Saints often had three fixed styles:
First, set up a trap ahead of time as a multi-pronged attack preparation. Then, by secretly leading on and guiding the opponent, one could break down their mental defenses in one strike and complete the Hypnosis.
Second, one focused on their physical defense and as support, relying on powerful Sealed Artifacts to defeat their enemy.
Third, when the Beyonder powers such as Mental Plague, Mind Deprivation, Dragon's Breath, consciousness control, and other Beyonder powers were unable to deal with their opponent, engaging in self-Hypnotism and using Dragon Transformation would result in an intense melee battle that exchanged claw swipes and tail lashes.
In the third battle, whoever had a deeper understanding of the Mind domain, and whose will was stronger and firmer, would be able to gain the upper hand by relying on the extended usage of 'Dragon Transformation.' Of course, the prerequisite was that the other party had no chance of escaping.
Strengthened Abilities[17]
Mind Deprivation: A qualitative change in Awe causes it to become Mind Deprivation. When activated, all creatures within its range will inevitably experience all sorts of abnormal conditions.
It manifests as a violent but illusory gust of wind appeared around the Manipulator, carrying with it an invisible, multi-colored intent.[19]
Among such abnormal conditions include the following:[20]
Varying degrees of losing control as their knees would buckle as they slumped to the ground.
Showing their fervent expressions and crowding around the Manipulator like attendants.
Standing rooted to the ground in a daze or attempting to blindly escape the area.
Some victims would even faint immediately and fall into a coma.
Psychological Invisibility: Its potency has been enhanced, allowing them to evade the perception of most Demigods, so long as they don't directly come into their field of view.
Hvin Rambis was able to hide from Klein Moretti using Psychological Invisibility.
Consciousness Stroll: A Manipulator's Dream Traversal ability has evolved when it comes to its scope, becoming Consciousness Stroll.
It allows their consciousness and their Spirit Body to easily swim and wander in the Sea of Collective Subconscious; however, they cannot bring their physical body into it.
They still have to use Dreams to traverse around areas.
Mind Reading: As Demigods of the Spectator Pathway, they could easily tell the difference between a Marionette and the true body, greatly mitigating a Bizarro Sorcerer's strongest ability.[21]
Mythical Creature Form
As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become an incomplete Giant Mind Dragons.
Their incomplete Mythical Creature Form looks like a Giant Mind Dragons that has yet to fully evolve. Their head remains in the form of a human and their back is covered in gray-skinned wings. Their limbs and thick and the grayish-white Giant Mind Dragons they possess will be engraved with complicated three-dimensional, mysterious symbols that extends into the flesh and out to the void. It appears that these symbols are a mesh of objects that didn't belong to the real world.
Anyone who laid their eyes upon their incomplete Mythical Creature Form would suffer a form of mental confusion as their thoughts warped. Even one's Spirit Body would be tainted with all kinds of thoughts that came from deep within one's heart, eager to rip apart themselves.
When in this incomplete Mythical Creature Form, they gain the strength and defense of dragons. Although they would be strong in melee combat, they still lack the necessary, powerful offensive Beyonder powers that make them excel in it.
As a dragon avatar, they gain the ability of flight.[20]
Through the use of Psychoanalysis and Hypnosis, a newly advanced Manipulator will be able to manifest and maintain full control over their incomplete Mythical Creature Form for about 1 minute before they suffer negative effects.
Potion Properties
Countless points of light float within the potion, resembling the manifestation of the Sea of Collective Subconscious.[25]
When advancing, one couldn't even process the taste, or feel the potion being gulped down before feeling the backlash.[25]
Beyonder Characteristic Appearance
The fist-sized object resembled a heart and brain, adorned with grayish-white wrinkles and intricate symbols. It connected to an unseen realm, embodying a child-sized, grayish-white, wrinkled 'heart.'
Potion Formula
Main Ingredients
A complete brain of an Elderly Mind Dragon.[24]
Or
Crystalline heart of a Tree Mentor.[24]
Or
A Manipulator Beyonder Characteristic.
Supplementary Ingredients
80 milliliters of Elderly Mind Dragon blood.[24]
Three pieces of a Tree Mentor's Golden Leaf.[24]
7 different drop of tears from different humans or non-human creatures that were shed due to intense emotion.[24]
Advancement Ritual
In the middle of a grand event with at least 10,000 people, resonate with their emotions, then take the potion.
::
Sequence 3: Dream Weaver
::
• DREAM WEAVING: Dream Weavers can Weave Dreams that are indistinguishable from reality, and draw their target in, creating several nearly realistic projections to directly attack the enemy's mental weaknesses, gradually destroying their psychological defenses. The target may not even realize that they are in a Dream.
If the target believes the Weaved scenes, objects, or persons are real, then they are real to the target. Although these Weaved images don't cause physical manifestations when they attacked, it can make the target to die from fright or other mental reasons.
Pauli Derlau attempted to create the Weaved images of Hermes and Adam to trick Klein Moretti into thinking those persons were real so he can use them for attacks.
Even those not targeted by the Dream will be affected if they are in a Dream, being influenced and even corrupted by the corresponding emotions, traits, and personality.
• PLAGUE STORM: Through Mind Deprivation and Mental Plague, they can release a storm of thoughts, desires, and wills that affects everyone caught within it in half-illusory and real ways.
Within a Dream Weaver's Plague Storm, every affected and eroded creature will experience Corruption and go crazy on the spot.
For Angels, this kind of attack is the most dangerous, because "Their" mental state has certain problems, and "They" may lose control because of the tilt of the balance at any time.
• ENHANCED MENTAL ATTRIBUTES: With a control over their psyche and spirit, an enemy's intuition can't form a picture in their mind, and it is difficult for others to predict their own behavior.
This made Klein's Danger Intuition not able to form an image in his mind, making it difficult for Klein to predict the Visionary Pathway Saint's actions.
• PSYCHOLOGICAL INVISIBILITY:They can create a mental mirage in a target's mind to mask their existence.
This application of Psychological Invisibility is so realistic that it could even fool Demigods who specialize in Spiritual Intuition and the discernment of various illusions.
• CONSCIOUSNESS STROLL:The limitations regarding this ability have lessened.
In addition to their consciousness and Spirit Body, they can now let their physical body, as well as those of others, enter the Sea of Collective Subconscious, achieving a form of Teleportation in the process.
Dream Weavers don't need to enter Mind Islands anymore. They are now able to just observe the movement of the Sea of Collective Subconscious around them, and through it, obtain insight into the truest thoughts of others.
• HYPNOSIS: Their Combat Hypnosis ability have been enhanced.
• BATTLE HYPNOTISM: Their Combat Hypnosis allows them to interfere with the thoughts passed through Spirit Body Threads. It is closer to the interference of will than the Hypnosis of the mind.
This is actually a Psyche Interference, and not a Psyche Hypnosis. The effects were undoubtedly not as effective as the original version, but not every saint of the Visionary Symbol2 Visionary Pathway could grasp such an effect. This is something that requires a deep-delve in their powers to figure out.[24]
• VIRTUAL PERSONA: What was now just virtual can become real.
They can separate their fake personalities or previous identities and turn them into living people. Even if these identities die it will not harm their true bodies.[25]
The living people created from their Virtual Persona can fully interact with the environment and manage things independent from the main body.
Their identities can consume Visionary Symbol2 Visionary Pathway potions to advance, which is equivalent to the main body consuming another low-Sequence potion.[26]
They are also able to create previous identities of others, as long as the target opens their Body of Heart and Mind to them.[25]
The ability to separate out past identities and bring them to life, without causing the original body to perish even if those identities die, is a prerequisite for becoming the Visionary.
∞↓MYTHICAL CREATURE FORM↓∞
The incomplete Mythical Creature Form a Dream Weaver exhibits develops further; there is a certain change in their head, making it closer to a lizard and not a human. In addition to that, their pupils as a Giant Mind Dragons had become golden and vertical while their Dragon Scales that had become intertwined with mysterious patterns that make it cold and warped.
«Potion Properties»
Dark, mist-like liquid shifting constantly.[3]
«Beyonder Characteristic Appearance»
It was formed from thin mist, seemingly an ,unreal, grayish-white brain from a dream.[28]
«Potion Formula»
≈Main Ingredients
The crystalline heart of the Treant King.[3]
Or
The complete brain of a Dream Dragon.[24]
Or
A Dream Weaver Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Treant King sap (or Dream Dragon blood).[3]
9 strands of Hair each from 13 Intelligent Beings that died or went insane due to Nightmares.[3]
1 Sapling.[3]
10 drops of Nightmare Grass juice.[3]
«Advancement Ritual»
Cause at least 100,000 people to have the same dream on the same night.
::
Sequence 2: Discerner
::
Discernment is the foundation of description, interference, arrangement, and Imagination. Knowing oneself and the enemy ensures victory in every battle.
• DREAM MAZE: "They" are able to create a Dream Maze made up of the Mind Islands of many people. Inside will be doors that lead to the deepest part of someone's mind, where their secrets are kept.
This Dream Maze a Discerner can create can act as a labyrinth that subjects the minds inside to mental and spiritual interrogation, confusion, and disturbances.
Should there be Corruption inside the Dream Maze, it will affect the minds of all the people who made up the Dream Maze, leading to loss in control.
∞↓AUTHORITIES↓∞
• DISCERNMENT: "They" can Discern the hidden psychological vulnerabilities of a target, identifying their deepest fears. The Discerner can also preliminarily perceive the target's past Fate and the resulting causal connections that resulted from them.
Discernment can sometimes penetrate the cover of Concealment, and sometimes be blocked by Concealment, and the two restrain each other.
The same is true when "Their" Discernment faces Deceit, Fooling, and other similar abilities, sometimes penetrating through and sometimes being blocked.
Normal Anti-Divination and Anti-Prophecy methods can't protect its contents from Discernment.
At the level of an Angel, "They" were a true Mythical Creature. The maintenance time of Dragon Transformation became meaningless. At this moment, fights betweenVisionary Symbol2 Visionary Pathway Angels depended on observation.
Whoever could find a flaw in the opponent's Mind could weave a corresponding nightmare, directly attacking the enemy's weaknesses, slowly destroying their mental defenses and reaching the effect of going "mad" or "dying" out of fear.
• PSYCHOLOGICAL CUE: It has been elevated to the level of an authority. So long as they believe in "Their" strength, "They" will be powerful enough without being at a disadvantage due to "Their" appearance or physical condition.[29]
This authority is essentially Pure Idealism—like in a shōnen manga, where a character can suddenly unleash hidden power simply by believing in it.[28]
If "They" have sufficient understanding of Outer Deities and "Their" symbolism (which only Outer Deity reincarnations can fully understand), "They" can briefly enter that level but will inevitably be assimilated afterward, becoming a part in the corresponding entity.
This could allow the Primordial God Almighty Resurrected in an Angel to temporarily achieve this level, but "He" would only have the time to quickly kill one True Deity.
"They" don't necessarily have to reach the corresponding level, but "They" must have truly witnessed such powerful performances and understood the corresponding knowledge. Otherwise, "They" can't even imagine it.
If the Discerner were to fully understand a Sequence 1 Angel or True Deity, "They" would be able to temporarily elevate "Their" rank to that level.
Elevating to the level of a True God means that "They" will be assimilated, becoming a part in the corresponding entity. This is a risk that stems from the symbolism.[30]
If there is a Visionary, the Discerner won't be able to reach the level of a True Deity since it will conflict with the Visionary Symbol2 Visionary Uniqueness.[31]
Examples of this authority in use are:
Despite being turned into a rabbit through the Transfiguration Curse, Hermes's belief made "Him" become the size of half a mountain and be able to fight despite such a Curse normally disabling most Beyonder powers and traits of affected targets.[32]
• DREAM WEAVING: "Their" ability of Dream Weaving has been massively enhanced in 2 ways:
The effects of "Their" Weaving will even more affect the person in reality. Turning the target crazy, becoming a monster, or changing their personality are examples of the effects.
A Discerner's Dream Weaving is now able to exit the Mind World and be Weaved into reality, creating a flawless illusion that is hard to discern as being a Weaved image.
Examples of this in use are:
Hermes Weaved a nightmare that represented the Ancient Sun God inside the Dream Maze, however, "His" figure had trouble truly taking shape. "He" was unable to enter reality from history and illusions. Every time "His" silhouette became clear, "His" figure would distort like a machine that had its signal disrupted.[18]
This was the most terrifying existence in Ariehogg's mind. At the same time, the Ancient Sun God's influence would uncontrollably Corrupt the surroundings until it reached the entire Dream.
Ariehogg Weaved a nightmare inside the Dream Maze that was something that left a deep trauma in Hermes's heart. This was the Ankewelt that had been corrupted by the "underground world." This was the Virtual Persona and Mental Corruption which was sealed behind the bronze door—things that had been split off from that Ancient God.[18]
• CONSCIOUSNESS STROLL: A Discerner has a deeper, more meticulous perception of the Sea of Collective Subconscious, and can truly enter it, navigating its depths.
"They" are able to sense the exchange of the Consciousness in one's heart with the Sea of Collective Subconscious.[33]
Ariehogg was able to sense the impression Liveseyd left on Audrey while Her Virtual Persona was roaming in the Sea of Collective Subconscious.
• VIRTUAL PERSONA: "They" can use Virtual Personas to elevate a target's Mind Island, suppressing the target's consciousness to fight back and make them unable to take multiple things into consideration.
Hermes used "His" Virtual Personas to elevate Klein Moretti's Mind Island, suppressing his consciousness to fight back and make him unable to take multiple things into consideration.
∞↓MYTHICAL CREATURE FORM↓∞
"They" become a complete Mythical Creature, "Their" Mythical Creature Form is Giant Mind Dragon. However, for this Pathway, the Dragon form itself is but a conception of the highest authority, and may shift at any moment with a single thought.
Giant Mind Dragons can morph into any Mythical Creature Form and wield the corresponding Beyonder powers. If the enemy believes it to be the real form, it becomes real—but without an enemy, it cannot manifest as reality.
The powers that become real only work against those who believe that they are real.[34]
«Potion Properties»
A ghastly pale liquid in which illusory vertical eyes repeatedly open and close.[3]
«Beyonder Characteristic Appearance»
A pale heart riddled with holes, inlaid with numerous vertical eyes.
«Potion Formula»
≈Main Ingredients
The Pale heart of Ariehogg.[3]
Or
The Pale heart of another Ancient Mind Dragon.[3]
Or
A Discerner Beyonder Characteristic.
≈Supplementary Ingredients
90 milliliters of blood from an ancient Mind Dragon or Discerner.[3]
3 self-woven true identities.[3]
9 Black Flowers representing the Deepest, Most Vile, Most Terrifying Parts of the Human Heart.[3]
1 Feather of the Solar Divine Bird (non-tail feather).[3]
«Advancement Ritual»
Delve into the subconscious of at least ten thousand humans, uncover their deepest fears, most primal desires, and the root of all their psychological issues, then leave a mark of oneself.
::
Sequence 1: Author (Fairy Tale Author)
::
• DREAM OF REALITY: "They" can intertwine Dreams with reality, allowing illusion and substance to coexist and making it difficult for individuals to distinguish between the two.
As a True God, Adam created the Dreamscape Garden of Eden which was the headquarters for the councilors of the Psychology Alchemists.[35]
• COINCIDENCE: An Author's preliminary control over the Sea of Collective Subconscious also enables "Them" to have mastery over the power of Coincidence.
"They" can turn seemingly accidental, wondrous phenomena into echoes of the mind and are able to make them appear whenever "They" desire.
∞↓AUTHORITIES↓∞
• ENVISIONING (Fantasy into Reality): "They" possess a portion of the Envisioning authority, also known as the Fantasy into Reality authority.
The Envisioning authority involves not only the Psyche and the Sea of Collective Subconscious but also touches upon the Astral World. It can temporarily pull certain concepts into reality.
This will transform those concepts into truly existing entities that are capable of inflicting real damage or causing tangible changes.
In the Garden of Eden multiple Mental concepts (collectively known as Bestiality)[36] existed as real "living" entities that could interfere with the target's Mind if touched.[37]
The higher ups of the Psychology Alchemists had masks that embodied different emotions[36] that lead to the corresponding changes in the Mind when worn.[38]
The stories "They" write or recite will become reality.[39][40]
If the story lacks logic and is driven by vague reasoning like "inexplicable" or "strange", "Their" Spirituality expenditure will increase along with the likelihood of detection.[28]
The range of this type of influence is limited to a big city like Backlund, with it being difficult to exceed that range.[41][42]
Some examples of this particular authority being used are:
With the use of the 0-08, Ince Zangwill orchestrated the various events that allowed him to take Saint Selena's Ashes from the Chanis Gate of Saint Selena Cathedral.[43]
Quill of Alzuhod was able to make a meteor shower arrive on Earth two days early with the meteors "just happening to" land in the forest where Klein Moretti was hiding.[44][45]
Adam narrated a story where Klein had digested his Marionettist potion and fulfilled his Advancement Ritual, allowing him to advance to become a Demigod.[39]
Quill of Alzuhod enabled Ince Zangwill to use his Incomplete Mythical Creature Form without issues, even though he was just a Sequence 4 Nightwatcher.[46]
• DISCERNMENT: The Author gains preliminary control over the Sea of Collective Subconscious and thus possesses the trait of "Any mention of them will be known".
Whatever is spoken about "Them" will be known and the more a person knows about "Them", the more "They" will know about that person and everyone they came in contact with.[40]
This makes it more likely for those people to appear in "Their" stories.
This awareness is also able to be applied to a name or title.
Adam would immediately know everyone who has spoken "His" name. This effect applied not only to "His" normal name, but also "His" alternative names as well.[?]
If the Twilight Hermit Order is mentioned to the outside world, it will be immediately noticed by Adam and possibly the other members of the organization.[47]
However, this effect can be blocked by certain existences.
Any being of similar level with Concealment abilities can block the effect.[48]
• PSYCHE (Mind): "They" gain partial authority over the Mind.
"They" can control the Minds of every living creature and make them act according to "Their" will, these living creatures will find it hard to sense it, believing that their actions were of their own will.[49]
«Potion Properties»
A transparent liquid in which countless images of fate and projections of various concepts are precipitated, appearing as tiny points of starlight.[3]
«Beyonder Characteristic Appearance»
A crystal-clear finger bone resembling a pen.[3]
«Potion Formula»
≈Main Ingredients
The Quill of Alzuhod.
Or
A Author Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Muddy Water from the underground Nightmare Swamp (Born under the influence of the "Chaos Sea", widely present underground—yet approaching it means coming dangerously close to the Chaos Sea, so High Sequence powerhouses cannot personally retrieve it).[3]
1 Fragment of a "Meteor" fallen from the Astral World.[3]
9 of the Most Popular Novels or Fairy Tale Books of the Current Era.[3]
One's own depraved nature.[3]
«Advancement Ritual»
Using real people as characters, write a medium- to long-length novel, and let the actual fates of those real people follow the story's plot to its conclusion, leaving corresponding imprints in both the Spirit World and the River of Fate.
«Acting Method»
An Author decides how the story unfolds, where the characters go, what the ending is, or whether they can live happily ever after.
However, their "stories" cannot be illogical, otherwise theay would disrupt the flow of reading. Therefore, a "reasonable development" is always unfolding with each person being merely a word to be written under "Their" pen.
::
Sequence 0: Visionary
::
∞↓AUTHORITIES↓∞
• ENVISIONING (Fantasy into Reality): What "They" Envision will materialize; the Divine Kingdom "They" envision will descend upon the physical world; the futures "They" proclaim will unfold and be reality.[50]
This involves not only the Psyche and cognition but also the Astral World (a realm where concepts and symbols converge). Thus, "They" can separate two Sequence 1 Beyonder Characteristics, replacing them with Imagined counterparts while maintaining "Their" own rank and power.
The true Sequence 1 Beyonder Characteristics "They" had separated can be combined with another identity of the Visionary's or a life form that was Imagined, allowing "Them" to create an Author with complete freedom.[51]
Dragon of Imagination Ankewelt created Dragon of Nightmare Alzuhod from "His" one Author Beyonder Characteristic.
Adam was given the Visionary Uniqueness and one Author Beyonder Characteristic by the Ancient Sun God through this method.
Primordial Demoness took advantage of Primordial God Almighty's mind reviving in "Her" and used Envisioning to separate a personality that contained a Apocalypse Beyonder Characteristic with partial awareness and spirit. However, this also resulted in her losing corresponding memories and cognition, causing certain spiritual disabilities.[52]
When necessary or in life threatening danger, "They" are able to use a certain method or some mediums to transform these Authors into "Their" true form, acting as "Their" Resurrection plan when things go astray.
Dragon of Imagination Ankewelt could Resurrect on Dragon of Nightmare Alzuhod but failed, "They" later revived in Ariehogg instead.[18]
Ancient Sun God partially Resurrected as Adam, becoming "His" Divinity. "His" humanity, on the other hand, formed the True Creator.
The future that "They" declare will be staged and become reality in the real world.[42]
Ancient Sun God declared that Antigonus's future advancement to Fool would ultimately fail due to various reasons. This declared future then became reality.[53]
"They" can Envision "Their" Divine Kingdom to descend upon the physical world.[42]
Every Divine Kingdom of a Visionary is unique according to "Their" own Imagination and thus possesses a variety of different purposes and abilities.
• CORPSE CATHEDRAL: It's a large holy cathedral made out of the bones of different races that forms a space where one's connection to the Spirit and Astral World is blocked.
It also boasts considerable defensive properties, possessing enough defense to be able to resist the destructive power of a True God.[54][55]
• CITY OF MIRACLES, LIVESEYD: It is a floating continent where the Dragon Race lived. Its core is the Hall of Truth, where the Dragon of Imagination Ankewelt resided.[56]
However, the Hall of Truth's purpose changed to Seal the Dragon of Imagination Ankewelt's negative personality Corrupted by the Chaos Sea.[51]
As long as "They" possess sufficient understanding and mastery of relevant concepts, "They" can be, in a sense, Omnipotent. However, such Omnipotence cannot resist authorities that erase Illusions or pierce through Fantasies.
"They" have a special trait that allows "Them" to achieve a Uniqueness that's not unique and Envision a Half Great Old One,[57] which is unrelated to Sefirah clearance.[58] However, "Their" own status is insufficient to leverage the relevant aspects of the Astral World, thus "They" could only actualize this feat if "They" have accommodated the White Tower Symbol2 White Tower, can utilize Chaos Sea clearance, or have been Corrupted by another Sefirah.[59]
If "They" gain control of the Chaos Sea and accommodate a second Uniqueness and the corresponding Sequence 1 Beyonder Characteristic, to an extent, "They" can Envision the remaining, fake Symbolism and authority from the God Almighty group.[60]
This allows the Visionary to briefly obtain strength that transcended the Sequences, giving "Them" a Half Great Old One's strength.
An Uniqueness Envisioned by a Visionary can disappear due to abilities like Wishing, Prohibition, Fooling, Error, etc.[61]
The symbolism that brings forth this authority is Creator—the one who creates existence and concepts through "Their" imagination,[62] and the Authority of Omnipotence under the Symbolism of Omniscience and Omnipotence.[63]
They can achieve many things such as, but not limited to, the following:
Creating a wooden stake that can completely Seal the Beyonder power of a Miracle Invoker who truly gained control over the Sefirah Castle as it's owner.[64][65]
Replacing the supplementary ingredients of a Demoness of Unaging potion with Envisioned ones.[66]
• PSYCHE (Mind): As the master of the Mind World (which includes individual Mind Islands and the Sea of Collective Subconscious), the Visionary holds dominion over all mental realms.
"They" can regress a being's mind to a fetal state, stripping all memories—even subconscious ones—while awakening the full depth of a target's cognition buried within their Soul and mind.[67]
"They" can make use of the Sea of Collective Subconscious to inject a negative emotion into a being during their Advancement Ritual at a critical moment. That way, losing control is inevitable.[68]
"They" can change the thought of "not daring to" to "not willing to" towards a Miracle Invoker who truly gained control over the Sefirah Castle as it's owner.[69]
Once a being makes a promise, "They" can make their thoughts surface from their Mind Island. These thoughts would intertwine, turning into an illusory net that seeped into the target's Mind Island, turning into their subconscious.[36][Note 1]
As this "restriction net" came from the target's Spirituality, they would be incapable of removing it even if they became an Angel. The target will faithfully follow through on the promise made and they wouldn't realize this during the moment. This method doesn't need to invade the spiritual island. Just the target'a words alone made the promise turn something substantial.
• HUMANITY: Humanity is both good and evil, rational and mad. Humanity arises naturally but can also be manufactured artificially by the Visionary.
Adam had given one of Klein Moretti's Marionettes a unique sense of Humanity that was not able to be discovered by Klein Moretti.[64]
This Marionette, who became a Gehrman Sparrow that wanted rest and freedom, even if it was only for a few seconds, stabbed Klein's heart with a stake that Sealed all of "His" Beyonder powers.[70][71]
• DISCERNMENT: As the The Ruler of The Mind World, the Visionary can also be, in a sense, Omniscient, but this effect is limited to matters related to the Mind World.
"Their" Discernment can also extend into the Fate, Reality, and Illusion Domains.
When facing the Visionary, one wouldn't have any secrets. Any plan, be it figured out from the past or on the spot, would be seen and heard clearly by the Visionary.[72]
The range of the trait of "Any mention of them will be known" covers the whole world now.[73]
• DREAM: "They" hold partial Dream authority—the concept of Dreams itself.
When confronting a Darkness Symbol2 Darkness Beyonder at the same level, "Their" authority over Dreams would lean towards weaving Dreams targeting the Mind.[74]
• LOSS OF CONTROL: "They" hold partial authority over Loss of Control.
For Beyonders, the collapse of one's Psyche often marks the beginning of Loss of Control.
"Notes: This ability was used by Pauli Derlau on Audrey. However, according to Audrey, the ability doesn't appear to be at the level of a Saint. Therefore, it is unknown whether this was the influence of a Discerner (such as Hermes) or of Visionary Adam on the Garden of Eden, since the latter was still in command of the Psychology Alchemists."
«Potion Properties»
A golden potion that seems to contain a fantasy world within.
«Potion Formula»
≈Main Ingredients
The Visionary Symbol2 Visionary Uniqueness.
Three Author Beyonder Characteristics.
≈Supplementary Ingredients
A Realm self-created from Fantasy or Dreams (this will later evolve into the Divine Kingdom upon becoming a God).[3]
«Advancement Ritual»
Make the development of the times align with one's expectations. Then, consume the potion for advancement when it's at a certain time node in that trend.
