::
Sequence 9: Bard
::
• PHYSICAL ENHANCEMENT: Upon advancement, their physical condition would be strengthened.[1]
• SINGING: They can imbue all sorts of effects to themselves and allies through their Singing, a sort of "job" that brought about devotion and submission.[2][1]
Bards can imbue courage, dispel Fear, enhance strength, as well as bring forth a degree of spiritual recovery, agility, speed, and other attributes through their Singing.
For believers of the Eternal Blazing Sun, a Bard's Singing will also have the effect of deepening their piety and improving their obedience.
Apart from being able to bestow physical enhancements, courage, bring forth a degree of spiritual recovery, etc. their Singing isn't able to do anything else.
«Potion Properties»
A constantly churning crimson liquid.[2]
«Beyonder Characteristic Appearance»
A crimson crystal that sings.[2]
«Potion Formula»
≈Main Ingredients
Choose one of:
A Crystal Sunflower[1][2]
Or
An Adult Flint Bird's Tail Feather[1][2]
Or
A Fire Bird's Tail Feather[1][2]
Choose one of:
A piece of Siren Rock[1][2]
Or
A Singing Sunflower.[1][2]
Or
A Bard Beyonder Characteristic.
≈Supplementary Ingredients
80 milliliters of Red Wine.[1][2]
A blade of Midsummer Grass.[1][2]
5 drops of July Wine Juice.[1][2]
A blade of Elf Dark Leaf.[1][2]
::
Sequence 8: Light Suppliant
::
They can use a limited number of Spells from the Sun Domain, consisting of Light and Fire, that are effective against the undead and other Evil Spirits.[2]
• SUNSHINE: A Light Suppliant can create a Light like the scorching Sun at noon, which can cause great damage to corpses and ghosts, and affect the vision of other creatures.
• BLESSING: They can Bless themselves and their allies, reducing the effects of Fear, Cold, Darkness, and Death effects while enhancing their damage towards the undead.
• DAYTIME: A Light Suppliant can allow the surrounding ten meters to receive Light, and this produced Light will naturally spread to further distances.
• NIGHT VISION: A Light Suppliant can light two "miniature Suns" in their eyes to see through Darkness and thus achieve Night Vision.[5]
• KNOWLEDGE (Mysticism): They have knowledge of Ritualistic Magic within the Sun Domain.
Some things that can only be accomplished in later Sequences can be done by a Light Supplicant through their Ritualistic Magic knowledge.
They can summon a pure beam of Fiery Light through this.
They are able to make Holy Water using Rituals.
• EVIL DETECTION: They can sense the presence of undead creatures and evil entities.
«Potion Properties»
Blazing white magma.[2]
«Beyonder Characteristic Appearance»
Semi-solidified magma radiating a blazing white light.[2]
«Potion Formula»
≈Main Ingredients
Choose one of:
A piece of Brilliance Rock[1][2]
Or
The Powder of Dazzling Soul[1][2]
Choose one of:
Blood of a Mirror Hedgehog[1][2]
Or
The Heart of a Magma Titan.[1][2]
Or
A Light Suppliant Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Red Wine.[1][2]
A Golden-Rimmed Sunflower.[1][2]
3 drops of Aconite Juice.[1][2]
An item of Sun Worship.[1][2]
::
Sequence 7: Solar High Priest
::
• PHYSICAL ENHANCEMENT: A Solar High Priest's body becomes stronger as well as gains considerable resistance against ailments and treacherous environments.[7]
They gain numerous theurgical abilities within the Sun Domain that can truly Purify depraved influences. The divine knowledge that fills their mind includes these following new Spells.[7]
• SUN HALO: They can form a golden halo around their head that enhances the courage of their companions within a 20 meter distance as well as Purifies the Evil energies in them.
• SUN HOLY WATER: Solar High Priests can imbue ordinary water with this spell to turn it into Sun Holy Water that can Exorcise Evil Spirits, drive away the cold, and Purify wraiths.
• HOLY OATH: Upon silently reciting the relevant ancient words, a Solar High Priest can temporarily strengthen one's own strength, agility, fire damage, and holy damage.
• HOLY LIGHT SUMMONING: Solar High Priests can summon a holy beam of Light from the sky to Purify the undead and inflict certain damage on other normal targets.
• CLEAVE OF PURIFICATION: They are able to imbue their physical attacks, weapons, and bullets with this Purification effect that is especially effective on wraiths.
• HORROR IMMUNITY: Upon activation by a Solar High Priest, a warm power will instantly fill the body, making the target no longer feel any Fear.
Horror Immunity works both on passive influences and also on active mental attacks done by Evil influences that aim to hurt one's psyche and/or cause one to falter.
• FIRE OF LIGHT: Solar High Priests are able to instantly produce dense, golden, and holy Flames instantaneously at a target location.
These golden illusory Flames exude the majestic and pervasive aura of the Sun, and because of their density, they will form an ocean.
Despite their expertise in Purification and Exorcism, those effects are not omnipotent.[8]
The power of Purification and Exorcism works in the category of Evil, which includes the aura of depravity but not the undead. The latter isn't necessarily Evil, but can be Purified and Exorcised because it is incompatible with the real world and needs to return to the Spirit World.
Therefore, Purifying and Exorcising the undead will have less of an effect than doing it on distinctly Evil influences; however, in most cases it hardly makes a difference.
Birthing children is not an Evil act for the Mother Goddess of Depravity but a Sacred one, making it immune to Purification; however, transforming those infants into the Undead will make them susceptible to Purification's power. This wont change even after becoming an Angel.[9]
The Spell and sacrifice abilities within this domain have been greatly enhanced.
«Potion Properties»
Golden in color and scorching hot in temperature.[4][2]
«Beyonder Characteristic Appearance»
A golden sphere with faint red streaks.[2]
«Potion Formula»
≈Main Ingredients
A red comb of a Dawn Rooster.[3][2]
1 fruit of a Radiance Spirit Pact Tree.[3][2]
Or
A Solar High Priest Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of a Dawn Rooster's Blood.[3][2]
10 drops of 'Sun' essential oil.[3][2]
8 grams of Fingered Citron Powder.[3][2]
5 grams of Solidified Magma.[3][2]
::
Sequence 6: Notary
::
The effectiveness of their Contracts promoted the development of business, and thus Notaries became an important part of the entire business, As such there were rewards of wealth and status. This is an indirect benefit, which was enviously called "Fortune" by the Church of the Fool.
• PHYSICAL ENHANCEMENT: Notaries receive a massive boost in their already strong physical attributes.
Despite this, they still are more focused on playing a support role.[1]
• NOTARIZATION: By utilizing a language that stirs the powers of nature along with the relevant words, a Notary can either achieve Authentication, Amplification, and Nullification.[10]
• AUTHENTICATION: Through their Notarization, a Notary is able to determine the authenticity of various things such as potion formulas, as well as enforce Contracts.
Once a signature is provided as confirmation, even a Sequence 5 Beyonder cannot violate it, and a Sequence 4 Demigod would have great difficulty breaking the Contract.[10]
If a Sequence 4 Demigod tries to forcefully violate it, they will have to pay quite a price.
Those who lie or break the Contract would be engulfed in burning golden flames.[11]
Unlike an Imperative Mage, the binding force of a Notary's Contracts comes from the witness of Gods or higher beings, rather than the rule-based Order.[12]
• AMPLIFICATION: A valid Notarization of an ability, temporarily enhancing a targeted Beyonder power. Used by proclaiming "God says it's effective!".
Notaries can do this to their own Beyonder powers as well, greatly enhancing the potency of their Purification and Exorcism capabilities.
Examples of this power in use are:
As a Priest of Light, Snowman proclaimed "God says it's effective!", causing the flashes of Lightning surrounding Siatas to brighter greatly as they surged out, entangling with the arrow she shot out.[13]
• NULLIFICATION: An invalid Notarization of an ability, weakening or forcefully dispersing a targeted Beyonder power. Used by proclaiming "God says it's ineffective!".
Powers of all kind, including verbal command abilities, authorities (Mutation, Wishes, etc.), and traits (Sovereign of Spirits) can be affected by Notarization.[1]
«Potion Properties»
A dark golden liquid, crystal clear and translucent, seemingly able to reflect one's inner heart.[6][2]
«Beyonder Characteristic Appearance»
A dark golden object resembling a book page.[2]
«Potion Formula»
≈Main Ingredients
1 set of crystalized roots of the Tree of Elders.[5][2]
5 feathers of a Spirit Pact Bird.[5][2]
Or
A Notary Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Radiance Spirit Pact Tree's Juice.[5][2]
A Golden-Rimmed Sunflower.[5][2]
A White-Rimmed Sunflower.[5][2]
5 drops of the Aqua Fern Juice.[5][2]
::
Sequence 5: Priest of Light
::
A Priest of Light masters various divine Spells in the Sun Domain and can Purify the undead and filthy creatures within a certain range. They are the nemesis of filth and the undead.
• Strengthened Abilities
Among the divine Spells they have mastered, two divine Spells that were previously mastered have undergone qualitative changes, and the other Spells have also been enhanced in power.
• LIGHT OF HOLINESS: Calls forth a pure and blazing hot pillar of Light, which is extra effective against the undead. This is a stronger version of Holy Light Summoning.
This pure, blazing Light column will descend from the sky, enveloping the Priest of Light's enemy and vaporizing their body.
The additional effect is two miniature suns will appear in their eyes- the effect of Night Vision automatically applied.
To activate this Spell, the Priest of Light's body will lean back with their arms open, as if they were embracing the Sun.
• PURIFICATION HALO: Produces a halo-like effect, Purifying all undead and foul creatures within a certain range. This is the stronger version of Sun Halo.
It dyes the surrounding area golden, warms the companions around them, brings strong courage to allies, drives away Evil, as well as can be precisely controlled.
«Potion Properties»
A hot, golden liquid that emits light.[7][2]
«Beyonder Characteristic Appearance»
The glowing crystal, a pure and bright manifestation of holiness, emanated pure light from its translucent form.[8][9][10][2]
«Potion Formula»
≈Main Ingredients
The red comb of a King of Dawn Roosters.[5][2]
A piece of Pure White Brilliant Rock.[5][2]
Or
A Priest of Light Beyonder Characteristic.
≈Supplementary Ingredients
5 grams of Rosemary.[5][2]
7 drops of Fingered Citron Juice.[1][2]
7 drops of Rock Water.[5][2]
60 milliliters of a King of Dawn Roosters' Blood[5][2]
«Advancement Ritual»
In pure darkness, bury your entire body in ice that usually doesn't melt, before consuming the potion.[5][2]
«Acting Method»
Dispel the darkness and Praise the sun.
::
Sequence 4: Unshadowed
::
• PHYSICAL ENHANCEMENT: They have evolved from an auxiliary clergyman into a more comprehensive Sun warrior, with qualitative changes in physique, strength, speed, agility, etc.[1]
• INTUITION: As Demigods from the Sun Domain, they possess a sharp Intuition that helps them know if something has gone wrong.[14]
• PURIFICATION: This is the core power of an Unshadowed, allowing them to directly Purify all sorts of things without needing the relevant theurgical abilities.[15][16][17]
An Unshadowed can directly Purify any kind of Degeneration, Corruption, Corrosion, Darkness, Evil, Aliments, and other Domains that influences a person or area.[15]
This Beyonder power is extremely effective against wraiths, the fallen, and the unclean.
Purification makes it very hard for a Parasite to Parasitize an Unshadowed.[18][19][20]
Purification can melt the Silver Rapier of a Silver Knight Evil Spirit.[21]
Since Beyonder Characteristics are not a distinctly original part of a Beyonder, an Unshadowed can directly Purify Beyonder Characteristics from them.
They can completely separate the highest sequence Beyonder Characteristics from a whole Beyonder Characteristic, making it two separate Beyonder Characteristics.
An Unshadowed can directly rid of the mental pollution or unclean influences contained within a Sealed Artifact or Beyonder Characteristic through Purification.
They can directly Purify a Beyonder, taking 1 hour to lower their Sequence by 1. With 6 hours, they can turn even a Saint to a normal person.
An Unshadowed is able to recover Beyonder Characteristics from Beyonders who have failed to promote but are not yet dead or have lost control, helping them leave the mystical world and become an ordinary person again.
They can Purify mental madness, suppressing the Original Creator's spiritual imprint, however, there are hidden dangers, for example, making others more extreme.[22]
• UNSHADOWED DOMAIN: They can let a bright blazing Light illuminate every corner in a region, removing all darkness and revealing all Concealed objects within it. It also has Purification effects, weakening the Beyonder powers of Corruption, Degeneration, and Darkness.[23]
It is effective at revealing the invisibility created from a Silver Knight's Light Concealment.[23]
The Unshadowed Domain can also defend against Darkness and Evil Domain attacks.[1]
An Unshadowed Domain does not possess a barrier in the physical sense.[24]
Anyone could leave the domain or exert influence on the outside world.
• FLARING SUN: An Unshadowed can call forth a huge ball of pure Light condensed by countless sacred flames instantaneously at a target location, shrouding and setting their enemies ablaze.
It inflicts great damage to those with Corruption, Degeneration, and Undying attributes, while rapidly melting away all the Decadence, Evil, and Darkness.[17][25]
The Flaring Sun can melt the Silver Armor of a Silver Knight, though it wouldn't do decisive damage.[17]
However, the attack range is large, and it is easy for them to accidentally hurt their own side.
The gesture of activation is to open one's arms, as if embracing the gift of the gods.
• HOLY EYE: They can infuse power into their eyes, allowing them to directly seek out shadows of cold, crimson, or fallen Evil in their surroundings through any physical obstructions.[26][14]
The Light of their Unshadowed Eye allows them to shoot out a burning Light that Purifies.
It can also allow them to directly see scenes of the surrounding areas through sunlight.
• HOLY EQUIPMENT: An Unshadowed can cause a golden glow to surge out of their bodies, condensing a layer of armor made of pure Light, forming a full set of Holy Armor.
A corresponding Holy Weapon of choice can be manifested, such as a huge mace of Light.[17][27]
• UNSHADOWED SPEAR: An Unshadowed is able to condense an Unshadowed Spear made out of pure Sunlight to surgically strike their foes from afar.
Upon contact or after being thrown a certain distance, an Unshadowed Spear would explode to a mass of brilliant Light like a miniature Sun.[28]
This is especially devastating against those who are weak to Purification damage.
The miniature Sun is pure white and bright enough to illuminate a city.[1]
• SOLAR OATH: They can apply various enhancements to oneself and allies within a certain range.
• PURE WHITE RAY: They can condense Light into a scorching and dazzling ray attack.
• NOTARIZATION: Their Notarization powers are massively enhanced, its compatibility with their other Beyonder powers allow them to Amplify their already strong Purification capabilities.[17]
• AMPLIIFCATION: The God says ability can be utilized more precisely, and through the use of specific lines, it is able to avoid potential ambiguity regarding various abilities.[29]
This specific enhancement does not come from an Unshadowed Beyonder Characteristics, but the status of a Demigod or close to it.
Lato Guiaro chose "God says entering dreams is ineffective!" over "sleeping is ineffective" because the former is more specific and avoids ambiguity. This choice was made since the Evernight Pathway's induced slumber originated from being forcefully drawn into a dream, not the other way around. Essentially, it was a dream, not sleep.
∞↓MYTHICAL CREATURE FORM↓∞
As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become an incomplete Sunbird wreathed in golden flames.
«Potion Properties»
A golden concoction[13] without any impurities.[2]
A hot, violent liquid.[13]
«Beyonder Characteristic Appearance»
A drop of blazing, terrifying, golden, and divine blood.[14][2]
«Potion Formula»
≈Main Ingredients
A drop of golden blood from Sequence 0: Sun[1][2]
Or
3 adult Sun Divine Bird's tail feathers.[1][12][2]
A piece of Holy Brilliance Rock.[1][12][2]
Or
A Unshadowed Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of a Sun Divine Bird's Blood.[12][2]
30 milliliters of Holy Brilliance Rock Liquid.[12][2]
7 drops of Mutated Fingered Citron Juice.[12][2]
10 grams of Magma Heart Powder.[12][2]
«Advancement Ritual»
Extract the strongest emotions that one is most unwilling to abandon before consuming the potion. Inject these emotions back again during this process.[12][2]
::
Sequence 3: Justice Mentor
::
• FAITH APPRAISAL: As Demigods of the Sun Symbol2 Sun Pathway, should they hold religious positions, such as a church Pope, their prayers and praises can quickly bring changes to an altar. Points of holy light will appear, surrounding the Sacred Emblem of the church and making the environment seem more sacred and solemn.[30]
These points of holy light then immediately crowd around the target of their prayers, swelling slightly while emitting the ethereal voices of their prayers, each one representing the Anchors of the target of Faith.
∞↓AUTHORITIES↓∞
• CONTRACT & ORDER: During this Sequence, a Justice Mentor will form a set of Justice principles, that while idealistic and personal, will align with the traits of the Sun Symbol2 Sun Pathway.
For a Justice Mentor, the set of Justice principles they have made will define their own Order—a Contract formed with themselves, the deities, and the world. Only after comprehending their core Justice can their powers be fully brought to bear.[31]
As a result of this, the Justice Mentor will gain a portion of the Contract and Order authorities—with the Contract authority being the subordinate authority to Order.
If they violate any part of their own Justice standard, their powers may lose control, leading to self-Purification or, in serious cases, a complete loss of control.
The Distortion ability of the Black Emperor Pathway can influence and even suppress the Justice principles of the Sun Pathway.[32]
• JUSTICE HALO: Within a 10-kilometer radius of them, any action that aligns with their Justice will be greatly enhanced while those that violate it will be greatly weakened or even nullified.
All actions that conform with their Justice will be greatly enhanced, which will include the Beyonder powers they used as well as Sealed Artifacts as well.
After identifying his core Justice, Mr. Sun was able to empower the Proof of Glory's various Beyonder powers to support his standard of Justice.[31]
All actions that violate their standard of Justice will be greatly weakened or even directly nullified while within the range of the Justice Halo.
The Demonesses of Gold and Orange felt a powerful suppression that weakened them in all aspects after Mr. Sun identified his core Justice.[31]
This can be deactivated, otherwise, allied Wraiths or Evil Spirits cannot approach and would be quickly suppressed and Purified.
• JUDGMENT OF JUSTICE: A Justice Mentor can designate a single target, drastically weakening or nullifying any powers they possess that violates their Justice principles.
Even Angels can be affected by Judgment of Justice.
The effect is twice as strong as the Justice Halo.
Their abilities as a Notary and Unshadowed will gain new manifestations, enhancing actions aligned with their Justice while weakening actions that violate it.[31]
• HOLY CONTRACT: A Justice Mentor is able to establish Holy Contracts whose power is so binding that even an Angel will not dare try to break the Contract.
Even without a Sequence 0 Sun, the presence of the Sun Uniqueness ensures the automatic enforcement of the Holy Contract - this is the instinct of authority.
• UNSHADOWED DOMAIN: They can create a pure, warm, sacred golden light to quickly fill the area around them, causing the forces of Desolation and the aura of Death to retreat to the edges.
In such a Domain of sunlight, the vast majority of mystical Pathogens from the Demoness Symbol2 Demoness Pathway would quickly perish, while only a few ordinary diseases agents may survive.
They can also use this to radiate pure, brilliant, and holy golden Light, like a Sun descending upon the dark region of the Mirror World, illuminating the darkness within the Mirror World.
• HOLY EQUIPMENT: A Justice Mentor is no longer limited to creating Holy Armor for themselves. They can now form Holy Armors on their allies even if they are not near them.[35]
It can temporarily suppress the malicious thoughts of the wearer and can withstand attacks from the Cull of Spiritual Flesh of a Profane Presbyter, but it would eventually be completely annihilated.[36]
∞↓MYTHICAL CREATURE FORM↓∞
As a Sequence 3 Beyonder, they can listen to prayers within a certain range.
«Potion Properties»
Intertwined yet distinct strands of dark golden light.[2]
«Beyonder Characteristic Appearance»
A heart or brain condensed from pure radiance.[2]
«Potion Formula»
≈Main Ingredients
Head of a Radiant Giant.[2]
Or
A deep black tail feather of the Sun Divine Bird King[2]
Stamen of the All-Praiser (a monster shaped like a giant flower).[2]
Or
A Justice Mentor Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of blood of a Radiant Giant.[2]
9 petals of the All-Praiser.[2]
A notebook recording one's own justice.[2]
One strand of sunlight each from dawn, noon, and dusk (figure out how to collect them).[2]
«Advancement Ritual»
Clearly define what your justice is and uphold it for three years without the slightest violation or doing anything in conflict with that justice
::
Sequence 2: Lightseeker (Sun Chaser)
::
∞↓AUTHORITIES↓∞
• SUN & LIGHT: "They" have obtained partial authority over the Sun and Light.[1]
• SOLAR ENVOY: "They" can transform "Themselves" into a miniature Sun, radiating terrifying Heat and Light while unleashing devastating Purification.[37][38]
The Solar Envoy of a Lightseeker is capable of instantly evaporating and dissolving without a trace the Fog of War in a 2 kilometer radius.[39]
The harm put onto "Them" by the forces of Darkness, Cold, Filth, Corruption, Death, Decay, etc. will naturally be dissipated to a great extent.
• PRAISE THE SUN: "They" can bring about absolute Purification, which will result in a qualitative enhancement to all aspects of "Themselves".
"They" are able to transform into a pure and sacred condensed Light in order to fly and move at the speed of Light and have no mass.[40][41]
"They" can turn into Light to withstand damage, and then reassemble "Their" body.
"They" are able anchor "Themselves" to the Sun, preventing loss of direction or prolonged influence from Space-Time Mazes.
• Strengthened Abilities
"They" have gained an enhancement on "Their" divine Spells.
• SPEAR OF LIGHT: "They" can summon a blazing pure white Spear of Light with illusory pure white angelic feathers on it's ends with to strike "Their" foes.[37][38]
The feathers on the ends block the surrounding Space, preventing enemies from fleeing through methods like Mirror Blink.
• JUSTICE TRIAL: Lightseekers who have fully defined and clearly understood the core Justice principle within "Their" set of Justice principles can inflict 3 to 5 times the damage of Justice Halo on targets who happened to violated that core Justice principle.
∞↓MYTHICAL CREATURE FORM↓∞
"Their" Mythical Creature Form becomes complete, making "Them" appear as a Sunbird wreathed in golden flaming feathers, appearing like a ball of light.
«Potion Properties»
A liquid composed of converging streams of pure light.[2]
»Beyonder Characteristic Appearance»
A cluster of darkness whose core contains light that cannot escape.[2]
«Potion Formula»
≈Main Ingredients
Heart of the Radiant Giant Leader.[2]
Or
A Lightseeker Beyonder Characteristic.
≈Supplementary Ingredients
One pair of eyes of the Radiant Giant Leader (this may be replaced by corresponding part of the Lightseeker).[2]
300 milliliters of blood from the Radiant Giant Leader (this may be replaced by corresponding part of the Lightseeker).[2]
One self-transcribed holy book praising the Sun.[2]
Nine types of blood from fallen clergy.[2]
«Advancement Ritual»
Find an item with at least an Angel-rank authority and a deep connection to the Sun in mysticism. Bind your most important memory—closely tied to your core justice—to this item, and place it before yourself. [15][2]
«Ritual Essence»
The item of the ritual serves as a beacon for Beyonders consuming the Lightseeker potion, providing a mystical connection that would be the last to melt, helping them maintain their direction, clarity of consciousness, and determination to persist through the transformation process.[15]
::
Sequence 1: White Angel
::
∞↓AUTHORITIES↓∞
• HOLINESS, ORDER, & FAITH: "They" possess a partial authority over Holiness, Order, and Faith.
• INCARNATION OF ORDER: As long as commercial activities and overall Order related to "Them" remain intact, "They" can draw power from it to alleviate injuries and maintain their condition.
• HOLY KINGDOM: "They" are able to create an illusory domain vast enough to encompass the city of Backlund, filled with the radiance of the Sun and the power of Purification.
In this domain, neither Darkness nor Undead can exist, including friendly Wraiths and Spirits.[43] This will effectively counter the Revival method of the Darkness Symbol2 Darkness Pathway—potentially even nullifying these revival methods.
• SERVANT OF FAITH: Holiness inherently leads to Faith, making Faith its subordinate authority.
"They" can enable "Their" followers or "Themselves" to enter a state of religious fervor, granting temporary immunity to many forms of damage (Darkness, Filth, Death, etc.).
"They" can cause a target or a group of targets to feel a sense of Holiness, gradually praise the Sun, and ultimately become believers of the Eternal Blazing Sun.
• PURE WHITE LIGHT: Destruction is a form of Purification, and Purification will likewise bring destruction.
Except for Pure White and the Sun, everything will fall apart and be liberated under the Pure White Light that a White Angel can create.
• SUN: A White Angel can theoretically serve as a Sun to illuminate the world.[44]
• SOLAR ENVOY: They are able to emit infinite pure Light, as though "They" had suddenly become a Sun that descended into reality.[45]
The Sun's illumination can melt an Unshadowed Spear, calm down the Hurricane of Light from a Grazed Silver Knight Evil Spirit and cause the Silver Rapier to dim.
This will make the latter be able to only damage the Solar Envoy's aura, being unable to deal any harm to "Their" body.
The scene of the Sun will cause an Unshadowed and Black Knight to be shocked as they bow their heads in worship.
The Grazed Silver Knight Evil Spirit will be quickly melted under the blazing sunlight and completely evaporated.
«Potion Properties»
A pure white, flawless, scorching liquid.[2]
«Beyonder Characteristic Appearance»
A pure white human silhouette or a holy rib.[2]
«Potion Formula»
≈Main Ingredients
A rib of Aucuses.[2]
Or
A White Angel Beyonder Characteristic.
≈Supplementary Ingredients
300 milliliters of one's own blood.[2]
One unstable miniature Sun.[2]
One symbolic artifact representing oneself as a target of faith (e.g., a Sun Sacred Emblem worshiped for over ten years atop the cathedral where one serves as the guardian angel).[2]
Angel blood from any one of the following Pathways: Visionary, Tyrant, White Tower, or Hanged Man.[2]
«Advancement Ritual»
Receive sincere and exclusive praise and worship from 1,000,000 humans, including oneself — The higher the status, the fewer believers are needed, but oneself must be included and one must not lose their sense of self in the process.[2]
::
Sequence 0: Sun
::
∞↓SYMBOLISM↓∞
• INEXTINGUISHABLE LIGHT: Due to "Their" symbolism of the Inextinguishable Light, "They" are exceedingly difficult to fully destroy—even if "They" are annihilated, revival is still possible.
Likewise, The Omnipotent and Omniscient can more easily return via the Sun Pathway.
∞↓AUTHORITIES↓∞
• LIGHT: Wherever Light exists, "They" exist, illuminating and destroying everything.
This is also the essence of Energy, the cornerstone of The Omnipotent and Omniscient's Energy.
When moving at the speed of Light, the Eternal Blazing Sun, who was using the Chaos Sea corruption, enveloped all of the Half-Lord of the Mysteries' manifestations within the Special Mirror Worlds, relentlessly pursuing the Blinking done by those manifestations.[46]
While the Half-Lord of the Mysteries within the Special Mirror Worlds had prevent "Him" from approaching Lumian Lee at the speed of Light with immense Energy, "They" didn't have any attention to spare Lumian.
Eternal Blazing Sun descended from the Astral World into the depths of the Special Mirror World without impacting the blazing golden Sun's efforts to maintain the invisible barrier against the Crimson Moon.[46]
• ORDER: Unlike the Black Emperor's Order, "Their" version is more positive, self-centered, and exclusive, and must derive from "Their" previous standard of Justice. There is an overlap and intersection in the authority of Order between the Black Emperor Symbol2 Black Emperor Pathway and the Sun Symbol2 Sun Pathway.
• CONTRACTS: "They" possess authority over Contracts, a lesser authority derived from Order.
Powers of all kinds, including verbal-command abilities, authorities, and even traits can be affected by the Contracts authority.[1]
Once a Contract is signed, even Great Old Ones who lack the corresponding Symbolism would be severely restricted by its effects.
The Sun Pathway requires the use of language to establish Order, be it text or spoken.[47]
• AMPLIFICATION: As a God, they no longer need to say "God Says" when utilizing their Notarization to enhance their abilities.
Ancient Sun God only proclaimed "Let there be light!", causing infinite Light to fill every corner around "Him".[48]
Adam fused with the True Creator with the Envisioned Uniquenesses only proclaimed "Let there be light!".[49][50]
• HOLINESS: Under this authority, all dissonance shall be Purified and dispelled. In contrast, all acts of Holiness will be enhanced to their highest potential.
• FAITH: It is a lesser authority stemming from Holiness. It is the Purification of body and mind, as well as the worship of others and oneself.[1]
If "They" have established fanatical beliefs, "They" can use the Faith authority to resist a Demoness' Charm; however, "They" cannot be completely immune to it.[51]
The Sun can heavily restrain the Death.[52]
• SUN: The authority of the Sun is a lesser authority derived from a fusion of Holiness and Light.
"They" can make the childlike Sun within the Astral World become a blazing golden-yellow fireball, terrifying in its intensity, with the burning surface of this Sun being pure and Sacred.[46]
This Sun was able to illuminate the entire real and Astral World.
"They" are able to make a blazing Sun appear within a region, replacing the Night with Day and causing all the Shadows and other influences in the area to rapidly disperse.[53]
When the Eternal Blazing Sun made a Sun appear above the forest, it caused the Shadows to disperse and the blood-colored robe covering Bethel to rise, scattering more crimson Moonlight, allowing Lilith to make all disturbances return to a mother's embrace.
"They" are a true Sun that satisfies physical reality and mystical definitions, capable of emitting Light intense enough to illuminate or destroy entire worlds and star systems.
"They" can project immense Energy, generate ultra-high-temperature flames, and Purify all related filth and evil. This can also be done through sending out a blinding ray of Sunlight that shines through the Darkness and melts everything that it encounters along the way.[54]
As the True Deity of the Sun Symbol2 Sun Pathway, "They" are able to create countless miniature burning Suns that can intertwine into an abnormally blinding, almost-real golden Sun, emitting a scorching Light that could illuminate or even destroy an entire Solar System.[55]
When it comes to destroying an entire Solar System with "Their" scorching Light, the process is slow and not fast.[56]
"They" are able to create an Eternal Daytime in an area that could Purify filthy and evil objects, awaken sleeping creatures, and reveal everything that is Concealed.[57][58]
"They" are the embodiment of the Sun, whose blinding Light will make it difficult for those affected to form proper thoughts.[2][59]
«Potion Properties»
A star appearing to erupt in a storm.[2]
«Potion Formula»
≈Main Ingredients
The Sun Symbol2 Sun Uniqueness.
Three White Angel Beyonder Characteristics.
≈Supplementary Ingredients
The concept of the Sun from the Astral World.[2]
«Advancement Ritual»
Consume the potion in either the darkness that's the destination of all things or in the all-encompassing color of the Chaos Sea.[2]
Note 1: The Ancient Sun God emerged by fulfilling the latter condition. Aucuses leveraged the power of the Evernight Goddess during the divine war of that time.
Note 2: Falling into the darkness that's the destination of all things is extremely dangerous and may result in immediate death—even if the one unleashing that power is your ally.
