::
Sequence 9: Sailor (Keeper of the Seas)
::
• AQUATIC AFFINITY: Sailors possess certain attributes commonly found in sea creatures.
Sailors can swim through the sea like fish and move underwater with the agility of marine animals.
Even without any equipment, they are able to remain underwater for at least ten minutes.
They are able to dive 15 meters into the Water without any protection or equipment.
• ILLUSORY SCALES: They possess illusory scales hidden beneath their skin. Furthermore, every Sequence advancement will bring about corresponding improvements.[2]
It also helps a Sailor resist a certain degree of damage as well as be difficult to catch like a fish.[3][4]
• FEAR RESISTANCE: They are able to resist against fear and oppression.[5]
Despite feeling afraid, Biles mustered up his courage and quickly approached the rectangular table under the watch of the magical Magician and the Grounded Angel. Being from the Tyrant Pathway was partly responsible for being able to do this.[6]
• BALANCE: A Sailor possesses an exceptional sense of Balance.
Even on a boat during a rainstorm, a Sailor can walk around freely as though standing on solid, stable ground.[7]
• PHYSICAL ENHANCEMENT: They possess outstanding strength.
«Potion Properties»
A stirred, black-green, slimy substance filled with fishy stench.[2]
«Beyonder Characteristic Appearance»
A twisted, black-green, semi-transparent sac-like object.[2]
«Potion Formula»
≈Main Ingredients
Murloc's Bladder[1]
One man-eating conch.[2]
Or
A Sailor Beyonder Characteristic.
≈Supplementary Ingredients
300 milliliters of strong liquor.[2]
200 milliliters of seawater.[2]
3 Murloc scales.[2]
12 drops of seaweed extract.[2]
9 drops of one's own blood.[2]
::
Sequence 8: Folk of Rage (Guardian of the Storm)
::
• PHYSICAL ENHANCEMENT: A Folk of Rage's strength, speed, and resistance are all greatly enhanced—facing them is like facing a storm.[8]
• WRATH: When enraged, they can release several strikes that surpass ordinary limits.
This greatly enhances both a Folk of Rage's strength and speed.[8]
• RAGING BLOW: This is a terrifying blow delivered through accumulated anger.
A Folk of Rage must first accumulate "hits" to activate this ability.[9]
Being intoxicated can aid the process of accumulating "hits".[9]
«Potion Properties»
A bubbling, blood-red liquid, as if already boiled.[2]
«Beyonder Characteristic Appearance»
Enormous gelatinous bubbles covered in blood-red hues[2]
«Potion Formula»
≈Main Ingredients
Deep-diver's alveoli.[2]
War-cry bird's breastbone.[2]
Or
A Folk of Rage Beyonder Characteristic.
≈Supplementary Ingredients
500 milliliters of strong liquor.[2]
Half of a deep-diver's tongue.[2]
A segment of a War-cry bird's beak.[2]
10 drops of red algae essential oil.[2]
::
Sequence 7: Seafarer (Storm Priest)
::
• AQUATIC AFFINITY: Seafarers are even more beloved by the oceans and gain an overall enhancement to every aspect of themselves when at sea.
They can act and move freely underwater for more than half an hour.[8]
• ENHANCED MENTAL ATTRIBUTES: Their calculation skills are improved.[8]
Having spent the night in the area before, Alger Wilson calculated that the probability of encountering Beyonder creatures at the Demigod level depended mostly on Luck, and that the chances of him and Gehrman encountering one again were not too high.[10]
• ENHANCED MEMORY: Seafarers possess enhanced memory.[11]
• NAVIGATION: They are scholars of astronomy and geography. They have an intuitive grasp of magnetic fields, ocean currents, wind direction, and clouds, while also possessing excellent sailing capabilities.[8]
They can accurately judge distances, allowing them to precisely throw weapons at a target with their eyes closed after determining the target's location.[12]
A boat with a Seafarer on board will never get lost at sea due to their newfound grasp of, and affinity with, the fields of Navigation.
Seafarers are able to cast a limited number of Water-related Spells. Some of these Spells result from their own capabilities, while others come from a bestowal from the Tyrant.[8][13]
They can disperse the Water they create with a simple gesture.
Some of the Spells they can use include the following:
They can create a film of Water that covers a person's face and suffocates them. This film of Water is difficult to remove, even if the target has both hands free.[14]
They can light up the surroundings with azure lights. These lights can intersect and create a huge wave of Water that sweeps forward.[15]
They possess certain restorative Spells from the Water domain. However, these are inferior to dedicated items or Spells.[16]
They can form an aqueous light capable of cleaning surfaces.[9]
«Potion Properties»
A calm, gem-like blue liquid, reflecting twinkling starlight.[2]
«Beyonder Characteristic Appearance»
A fist-sized, icy-blue object covered in strange lines and black dots.[3]
«Potion Formula»
≈Main Ingredients
Pituitary gland of a Black-Scaled Shark.[2]
Heart of a Raging White Dolphin (often called the Darling of the Elves).[2]
Or
A Seafarer Beyonder Characteristic.
≈Supplementary Ingredients
500 milliliters of strong liquor.[2]
One black-scaled shark fin.[2]
100 milliliters of raging white dolphin's blood.[2]
A branch of blue star coral.[2]
One crystal.[2]
«Acting Method»
Wander the sea.[4]
Seek out new sea routes.[4]
Seek out undiscovered islands.[4]
The core principle involved being intimate with the sea, to masterfully grasp information regarding sea routes and the weather, as well as exploration and discovery.[4]
::
Sequence 6: Wind-blessed
::
They are irascible at times, matching the characteristics of a gale.[17] They possess great Beyonder powers in domains related to Water, Wind, and the Weather.[18]
• WIND CONTROL: Blessed by the Wind, a Wind-blessed can unleash gales from within their own body to create pressure waves or surround themselves with howling Hurricanes.
• GLIDE: They can use the Winds to Glide through the air if Flight has been Prohibited by a Judge.[19][20]
A Wind-blessed can generate Wind beneath their feet to more than double their running speed.
• WINDBLADES: They can create howling, sharp, invisible Windblades to slice targets from afar.[19][21]
The use of multiple Windblades can sever the support of a chandelier, having it fall down.
• FLIGHT (Short-distance Flight): They can Fly for short durations and distances.[19][13]
They can imbue their hands with spiraling Winds to increase their penetrative power.[21]
They can cause objects to be swept up by a gust of Wind and fly into their palms.[22]
They can Eavesdrop on people's hidden conversations using the Wind.[12]
They can create air cushions to reduce damage taken from impact.[23]
• FLOATING WIND: A Wind-blessed is able to hover in midair.
• WATER CONTROL: They can manipulate and use Water to a certain degree.[19]
• DIVE: A Wind-blessed can Dive to a depth of 100 meters.[19]
• FLOAT: They can Float on the Water without sinking.[19]
• NIGHT VISION: They can see in the dark.[24]
«Potion Properties»
A fist-sized, half-real half-illusory entity formed by intertwining threads of turquoise silk[2]
«Beyonder Characteristic Appearance»
A huge feather formed from pale blue/cyan wind, bearing patterns resembling eyes on its surface.[2]
«Potion Formula»
≈Main Ingredients
6 crystalline feathers of a Blue Shadow Falcon.[5]
A pair of the Dragon-Eyed Sea Condor eyeballs.[5]
Or
A Wind-blessed Beyonder Characteristic.
≈Supplementary Ingredients
500 milliliters of high-purity liquor.[2]
One Blue Shadow Falcon bone.[2]
Two Dragon-Eyed Sea Condor feathers.[2]
30 milliliters of rainwater untouched by the ground.[2]
A breeze captured when the sun has lit the horizon but not yet risen.[2]
«Acting Method»
Make yourself like the wind, including being irritable from time to time.
::
Sequence 5: Ocean Songster
::
• AQUATIC AFFINITY: They have more comprehensive and longer-lasting talents for underwater areas.
They are now able to move freely underwater for even longer periods of time.
Even many Saints couldn't dive into the depths to fight them.[25]
They are now able to understand and communicate with aquatic animals.
They are now able to freely extract oxygen from the water.
Underwater, they fear no Beyonder below Demigod level.[25]
Illusory Scales: Due to their Illusory Scales, an Ocean Songster possesses a higher defense capability when compared to other Sequence 5 Beyonders.
After being strucked by Ulyssan's tail, although Siatas had the aid of the gales to retreat and reduce the force, she had been struck in the side. The strike shattered the thick illusory scales that surfaced over her body while her ribs fractured. She was also thrown out, but thanks to the wind, she didn't fall too hard onto the snow.[2]
If it were Mobet or Anderson, this strike would've instantly killed them. Siatas was only heavily injured, but she didn't lose consciousness. She didn't even completely lose her mobility.[2]
Physical Enhancement: When they sense an abnormality of intense danger, their heart will contract and expand like the source of a Storm as their blood will surge through their veins and arteries like a tidal wave.[26]
• LIGHTNING MANIPULATION: Ocean Songsters have superficial control over Lightning, and at this level, other than Lightning Strike, they must use other mediums to employ Lightning, such as arrows.[28]
• LIGHTNING BOLT ARROW: With the aid of a bow and arrow, an Ocean Songster can condense a solid arrow from Lightning that deals massive damage to enemies.
It moves at an unavoidable speed, as if it were from a god of thunder.
The steps involved in a Lightning Bolt Arrow are as follows.
Their hair unfurls, defying nature, each strand distinct and swirling with Lightning. Upon drawing a bow, the sky darkens, clouds gather, and Lightning dances.
They then release the silver-white Lightning from their hair, entwining it with the arrow before releasing the string and shooting the arrow out.
Dark clouds lump the sky and a thick Lightning Bolt descends superimposing itself on the arrow, making it completely silver white.
Examples of this in use are:
Empowered by Snowman's Notarization, Siatas' arrow struck Ulyssan's forehead at a completely unavoidable speed. Layers of ice disappeared as the illusory armor plating cracked. The arrow stabbed into Ulyssan's head, making it let out a deafening cry. Light blue blood gushed out and quickly froze as Ulyssan's ugly face shook violently as silver bolts zapped at it.[29]
• LIGHTNING STRIKE: An Ocean Songster can produce silver-white electric light capable of paralysis, generating a Lightning Strike to smite their targets.[29][30]
Lightning Strikes contain Purification attributes that can damage Undead and Evil Spirits and can be infused into weapons such as bullets, and daggers to augment them.
Lightning makes even non-humanoid individuals (such as Shadow creatures) be paralyzed.[31]
It can't be dodged—only preemptively avoided. Even if it does not hit, it will spread to nearby conductive materials in the form of countless small "electric snakes".
The power of an Ocean Songster's Lightning Strike spreading across from it's initial blast in the form of countless tiny electric serpents covering the metal door, walls, and floor of a room will cause the target's body to tremble and convulse as if performing a grotesque dance as their skin will quickly char.[31]
With a bowstring, they are able to shoot out arrows that appear to be formed by Lightning.[20]
They can cast down a Lightning Strike with just sight as well as from their back.[7][31]
They are capable of transmitting sound over long distances in the form of Lightning, easily passing through various obstacles.[32]
Upon reaching the target, the bolt of silver Lightning will turn back to the Ocean Songster's voice, relaying the message contained within.[33]
• SINGING: The ability to influence targets with one's voice, it varies based on the user's individual traits.
This ability will be different because of every Ocean Songster's uniqueness, producing different branching paths, which includes:
Using beautiful Singing to interfere with the enemy's Spirit Body, causing them to turn adrift and fall into a daze, or to enhance one's own explosive power.
An Ocean Songster using chaotic and unpleasant Singing to leave the enemy frustrated, causing them to lose their rationality.
With Alger Wilson's Singing, Gehrman who already stuffed his ears and converged his Spirituality suddenly felt his forehead's blood vessels throb, instantly having the urge to kill the singer and destroy everything before him.[22]
In addition, his mind had the feeling of being ripped apart with his muscles and vessels squirming as a result.
Simulating a Thunderous boom to leave others in awe.
Influencing the natural elements in the area.
Singing in ancient and abstruse Elvish, Siatas caused the Winds in the blizzard began to experience changes. The howling sounds of Wind turned chaotic as it spread out in every direction. With this, Ulyssan's massive figure once again appeared before Klein and company's eyes.[20]
Blocking one's ears and converging one's Spirituality cannot fully eliminate the negative effects of this ability. Even a deaf person can hear it. This is because this includes an "exchange" at the spiritual level, making it difficult to defend against.[34]
In addition, it is very difficult to avoid an Ocean Songster's Singing through Paper Figurine Substitutes within the affected area.[35]
• PRESSURE RESISTANCE: A Spell-like effect that makes them not fearful of deep sea pressure.
• Strengthened Abilities[1]
• WATER CONTROL: A Ocean Songster's ability to control water has been greatly improved.[36]
• WATER CURTAIN: They can create a Water Curtain for covering or defense.
They can now create enormous water spheres and corrosive rainwater.
They can create sticky liquid that has lubrication effects.[37]
This can be used to get rid of friction[38], and combined with the Wind-blessed's ability to create an air cushion, it can make the opening of a stone door not create any sound at all.[37]
• WRATH: By drawing in a gasp, their eyes can burn with rage as their muscles swell.[39]
• WIND CONTROL: Their ability as a Wind-blessed has been moderately enhanced.
With a bowstring, they are able to shoot out arrows that appear to be formed by Wind Blades.[20]
• WIND BINDING: They are able to create spiraling Winds to Bind a target's actions.[40]
• FLIGHT: An Ocean Songster can now Fly for longer periods of time.[36]
They can wrap their body in a whirlwind and Fly through the air, avoiding a gun shot that has just been sent as well as the Black Flame from a Demoness of Pleasure.[31]
They are able to hoist an ally up by the shoulders while manifesting a tempestuous Hurricane at the bottom of the ally's feet. With this combination, the ally is instantly sent flying up into the sky.[20]
Other examples of this ability's usage are:
Siatas caused a hurricane to blow over Frunziar Edward, pushing the black-armored Disciplinary Paladin away, causing Ulyssan's strike to swipe at air.[29]
«Potion Properties»
The liquid is dark, akin to the ocean before a storm, devoid of ripples or bubbles.[6]
The liquid is cold as it brings about a numbness that slides down their gullet and into their stomach. It then spread throughout his body cells at an unimaginable speed.[6]
«Beyonder Characteristic Appearance»
The translucent jellyfish contained azure-blue seawater, with occasional swirling vortices and flashes of silver lightning. It emitted a faint, ethereal song, as if carrying the distant voice of the elf predecessor within its mesmerizing depths.[7][8]
«Potion Formula»
≈Main Ingredients
Siren's throat.[2]
Crystal cluster from a Crystal Jellyfish.[2]
Or
A Ocean Songster Beyonder Characteristic.
≈Supplementary Ingredients
500 milliliters of high-purity liquor.[2]
5 strands of Siren hair.[2]
5 tentacles of the Crystal Jellyfish.[2]
One tide-shell.[2]
One porous coral branch.[2]
«Advancement Ritual»
Take the potion in the belly of an Obninsk.[8]
::
Sequence 4: Cataclysmic Interrer
::
• UNDERWATER VISION: They no longer have any reading troubles caused by insufficient light.
Even in the dark deep sea, they can see the surrounding objects clearly.[1]
• SCALE ARMOR: Their Illusory Scales have strong defensive ability.[1]
• SPIRITUAL INTUITION: They are sensitive to the level of a high-ranking person.[41]
• HURRICANE: They can make violent Winds collide with the air, creating an explosive sound, while a terrifying Hurricane visible to the naked eye appears, swirling and winding.
The airflow of the Hurricane swirls in circles. If unchecked, it will suddenly rise from the ground, sweeping everything on the ground into the air while soaring into the sky is like a terrifying giant. Wherever it passes, the ground is clean and not a single thing is left behind.
The visible gales and howling Winds that a Hurricane causes sight-based mystical connections to be severed and obstructed.[42]
The strength of a Hurricane depends on current potion digestion of the Cataclysmic Interrer and the environmental factors.[?]
A Cataclysmic Interrer is able to choose to control the directions of their Hurricane or simply let it spiral out of control.[43]
• TSUNAMI: They are able to call forth huge Water waves approaching 10 meters high to crash down on their targets, washing everything away in a powerful torrent.[12]
Alger Wilson let the tidal waves he has made via a Tsunami envelop the Cathedral of Waves in a thick barrier with silver bolts of Lightning flashing within it.
• EARTHQUAKE: They can easily create an Earthquake on any land, and in doing so, make the land split into two and have lava erupt from within the fault line.
Relying on their own power to cause ground subsidence and the eruption of magma, an Earthquake's power will be limited to level 6 and can be concentrated in one area.
If the earth itself is accumulating power and there are signs of a terrifying Earthquake, the upper limit depends on the magnitude of the Earthquake brewing in the area.
The lava formed from an Earthquake is enough to cause the Darkness from the underground of the Cathedral of Waves to shrink back a little and pause for a second.[44]
• TORRENTIAL DOWNPOUR: They can quickly form a Torrential Downpour across an extremely large area, obstructing any perception within that area.
In addition, they can create other Disasters like Snowstorms, Rainstorms and Floods, situated in the Domain of Calamities.
Strengthened Abilities
• WATER MANIPULATION: Their ability to control Water has undergone a qualitative change.
• WATER WALL: For protection, they can make a wall formed out of blue seawater besides them.[33]
This blue seawater wall can effectively slow down the Petrification coming from the underground chamber within the Cathedral of Waves.
They can form a silent stream of Water that can surge out, eroding the area.[33]
Cataclysmic Interrers also have the ability of Wave Manipulation.
• LIGHTNING MANIPULATION: They possess a stronger control and power over Lightning.
• THUNDER STRIKE: A Lightning Strike hitting their target will have more intensity and accuracy, instantly scorching them and dealing heavy Purification damage.[45]
By pulling down their hand, they can cause a thick bolt of silver lightning to strick down, charring a Beyonder's body as they constantly convulse even if they were at two different warships.[45]
• CHAIN LIGHTNING: A Cataclysmic Interrer can create several Lightning Bolts at the same time, and those Lightning Bolts can Chain between targets.[1]
A Cataclysmic Interrer can create Lightning Calamities.[46]
Singing: Their capabilities when singing has been enhanced qualitatively.
Through singing a melody of death, a Cataclysmic Interrer is able to influence their surroundings and disrupt the operations of Sealed Artifacts within the vicinity.[12]
Alger Wilson sang a melody of death, influencing his surroundings and disrupting the operations of the other 2 Grade-1 Sealed Artifacts that weren't under his attention before.[44]
• ROAR: A Cataclysmic Interrer's vocal cords have enough strength to produce a Roar with enough intensity to create a sound wave that can topple a ship.[45]
• WIND CONTROL: Their ability to control the Wind has been enhanced.[1]
• WINDBLADE LEGION: They can manifest hundreds to thousands sharp and tiny Windblades that move towards the target from all directions.
• FLIGHT: A Cataclysmic Interrer possesses real Flight capability now and can move at speeds of up to 500 kilometers per hour.
Besides Windblade Legion and Flight, a Cataclysmic Interrer also possesses the Beyonder power Son of the Wind.
∞↓MYTHICAL CREATURE FORM↓∞
As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences.
«Potion Properties»
A dark blue, nearly black liquid, ceaselessly surging with violent "wind and waves".[2]
«Beyonder Characteristic Appearance»
A dark blue crystalline coral. On the coral branches, silver bolts of lightning flashed, illuminating the surroundings.[9]
«Potion Formula»
≈Main Ingredients
Stomach of the Whale of Punishment.[2]
Blood crystal of the Vortex Terror-Beast.[2]
Or
A Cataclysmic Interrer Beyonder Characteristic.
≈Supplementary Ingredients
500 milliliters of the whale's gastric fluid.[2]
One tentacle of the vortex terror-beas.[2]
50 milliliters of water from the "Spring of the Elves".[2]
10 drops of mucus from a deep-diver leader.[2]
One hair or nail from a Shipwreck victim.[2]
«Advancement Ritual»
Cause an earthquake and tsunami, drink the potion amidst this environment until the ascension is over.
::
Sequence 3: Sea King
::
Even with range limitations, within the waters they control, Sea Kings are undoubtedly powerful rulers, able to walk freely on the seabed, wantonly stir up Tsunamis, cause Sea levels to rise, and dominate marine life. In their home turf, they are absolutely capable of overwhelming all Demigods of the same level.[1]
• ENHANCED MENTAL ATTRIBUTES: They possess a potent psyche that is terrifying.[47]
• AQUATIC AFFINITY: They are able to freely walk on the Ocean seafloor.
• PHYSICAL ENHANCEMENT: They have Sea-monster like strength.
• BALANCE: They possess unimaginable levels of Balance.
∞↓AUTHORITIES↓∞
• WRATH OF THE SEA: Part of the Sea authority, a Sea King can cause the entire sea area to repel the corresponding target, blocking and attacking them through various methods.
One such method are Tsunamis.[1]
• SEA MASTER: Formed from the parts of the Aquatic Life authority and Tyrant authority, Sea Kings are equivalent to rulers of an entire expanse of the Sea.[48]
Sea Kings can command many Sea creatures to do their bidding as well as transform themselves into any Sea creature, making the seabed be their home turf.
Their psyche is so potent that it is terrifying, and with that psyche, they are able to search for any possible abnormal spots within an area of the Sea.[47]
This will cause external prying to be affected, turning everything indistinct.
A Sea King is able to turn the surrounding waters into a calm, windless lake, which can reflect the scenes of the past within the area.[48]
When fighting in the Ocean, they can unleash their fullest potential and absolutely overwhelm any and all same level Demigods.[48]
With the Sea God Scepter, one can already resist an Aircraft Carrier Formation.[48]
• HURRICANE: They can shatter Hurricanes into countless streaks of silvery-white Lightning, bursting with a destructive, violent aura that engulfs the area, forming a Lightning Storm.[42]
• TORRENTIAL DOWNPOUR: A Torrential Downpour could spread a Sea King's Spirituality, making every dark cloud and every drop of water from that Calamity become their eyes.[49]
They can quickly cover a very large area of Calderón City's periphery with dark clouds that release bean size raindrops that form a catastrophic storm. Such weather heavily restricts the use of Flame based abilities like Flaming Jump.[49]
• TSUNAMIS: With a rise in Sequence level, a Sea King is now able to set off 40 to 50 meter high Tsunamis wantonly as well as raise the Sea level of an entire region.[50]
In the port of Bayam, the blue Water rose slowly but firmly, gradually approached the dyke as the city was being flooded with Water in many places, making the environment was greatly suppressed. Eventually the dyke collapsed, and the rising seawater poured into Bayam City.[51]
• WATER MANIPULATION: A Sea King can create Destructive Droplets through Water.
• DESTRUCTIVE DROPLET: By disintegrating or reorganizing Water droplets, a Sea King can release terrifying destructive power, which works by disintegrating hydrogen atoms (E = MC²).[52]
Even when about to die, they can cause Water to gush in from all directions, collapsing into a whirlpool that emits a terrifying suction force that can swallow a cargo ship.[53]
This can cause many objects within a warehouse, along with the soil to be dragged into the whirlpool as even people will find themselves being flown up and dragged in.
Even if one uses a Paper Figurine Substitute, they will still soar into the air and be unable to extricate themselves from the terrifying suction force.
A Zombie can avoid being flown around, but can't avoid being sucked in by the suction force.
The combination of this whirlpool and a Hurricane can interfere with the ignition of Flames.
The Ice Wall of a Zombie would only last a second before being shredded into pieces.
Beyond the range of a warehouse, the suction force of this vortex can't affect anyone.
A Sea King would be able to rapidly make the flesh and blood of ordinary people lose moisture, to the point if becoming desiccated corpses.[51]
• LIGHTNING MANIPULATION: Sea Kings are able to create Lightning Storms.
• LIGHTNING STORM: They can make silver-white "electric snakes" burst forth, slashing densely at the surroundings as "branches" that envelop an area of hundreds of meters in a Lightning "forest".
Any creatures caught within the Lightning Storm will be shattered and vaporized. This is a ranged attack that doesn't distinguish between friend and foe.
A Sea King's Lightning Storm carries a destructive aura so intense it seems tangible, stunning enemies in place and interfering with their thinking.
When Xio and Fors were searching for Ghosts in East Borough, they were alarmed by the sky that was lit up by a Recorded Lightning Storm whose twisted form and sense of horror left them trembling and not daring to look straight at it despite the distance.[43]
They can generate Lightning Storms from the Sky or from thin air.
Even when about to die, they can release a silver ball of Lightning that transforms into streaks of stunning Lightning bolts that quickly expand outwards, occupying an entire warehouse.[53]
Those outside the area will still suffer effects, their body convulsing and hair standing up.
• THUNDERCLAP: A Sea King can create a sonorous Thunderclap, one that strikes awe into one's mind and spirit. This Thunderclap is one that can also awe Spirit Bodies.[49]
• WIND MANIPULATION: The power of a Sea King's Winds have been enhanced.
The speed of the Winds a Sea King can now conjure is able to break the sound barrier, creating Sonic Booms which could make a pirate ship fly out.[47]
• FLIGHT: This also allows a Sea King to Fly at speeds faster than the speed of sound.[43]
• SONIC BOOM: A Sea King can now create Sonic Booms at a distance.[1]
They can make clouds to gather in midair, weaving into a massive sword, which can descend to stand before an ally.[54]
• NAVIGATION: A Sea King can never get lost.
This is assuming there is no superposition of other powerful factors.
∞↓MYTHICAL CREATURE FORM↓∞
As a Sequence 3 Beyonder, they can listen and respond to prayers within a certain range. A Sea King's range for responding to prayers is relatively far-reaching compared to other Sequence 3 Beyonders.[55]
While commanding them, they can bestow Sea creatures (such as fishes) with remnant Beyonder Spirituality to a degree, allowing them to transmit the scenes they saw by praying to achieve a form of surveillance.[56]
«Potion Properties»
Like a massive sea-blue gem, reflecting the depths of an ocean region.[2]
«Beyonder Characteristic Appearance»
A sea-blue crystal pillar with countless reflections.[11
«Potion Formula»
≈Main Ingredients
Skull of a deep-sea python.[2]
Eye of the King of Green Wings (a giant Octopus-like creature with wings).[2]
Or
A Sea King Beyonder Characteristic.
≈Supplementary Ingredients
600 milliliters of the King of Green Wings' blue blood.[2]
One fang of the Deep-Sea Python.[2]
A small idol imbued with Sea God faith.[2]
10 drops of paste made from over 100 kinds of fish roe.[2]
50 grams of freshly sun-dried sea salt.
«Advancement Ritual»
Select a sea region, build with your own power a stone tower on the seafloor reaching the surface, then subdue all powerful creatures within a 300-nautical-mile radius.[2]
::
Sequence 2: Calamity
::
• SOUND OF HORROR: Through sound, "They" can instill extreme Horror in living beings and even Sealed Artifacts within a radius of hundreds of kilometers, forcing them to obey.
The arrival of Gaard II spread extreme fear, as if the sound of a booming musical instrument had exploded in the hearts of every Beyonder present.[57]
∞↓AUTHORITIES↓∞
• CALAMITY: "They" hold partial authority over Calamities.
Descent of Calamity: Includes Thunder Storms, Snow Storms, Tsunamis, etc., which can be freely summoned, each capable of destroying a port or even an entire island.
"They" can summon a Calamity that creates an area of extreme coldness that can Freeze everything within the surroundings in seconds.[58]
• STORM INCARNATION: "They" are able to unleash Hurricanes and Storms capable of destroying a large city. This is derived from part of the Calamities authority.
"They" can cause dark clouds within an area to quickly converge together in the sky, forming brows and a mouth, as though a face was hidden within.[59]
This can be done from "Their" position in Bayam to a mountain outside the city.[59]
• "Their" previous Beyonder powers have been enhanced.
Source of Wrath: Wrath can temporarily enhance one's power to the next Sequence.
The price of Source of Wrath is the abandonment of rational thought.
Source of Wrath is not able to enhance one's status.
It can be used on oneself or to influence a target.
• LIGHTNING MANIPULATION: "Their" ability to use Lightning has been enhanced.
• MAGNETIC POLE PULL: "They" can create or manipulate Magnetic Fields to push, pull, or rotate targets. The rotation of a Magnetic Field itself can accumulate power.
"They" can cast down a thick bolt of Lightning out of nowhere which can illuminate the surroundings and form a Lightning cage that can enclose around the arm of an Abomination that is transferring "Their" powers away across a wide distance.[59]
• ELECTROMAGNETIC DISRUPTION: "They" can cause severe Information interference in a designated city cluster, large island, or corresponding Sea area.
This will render communication methods such as telegraphs ineffective.
"They" can send Lightning from "Their" position in Bayam to a mountain outside the city.[59]
• WIND MANIPULATION: "Their" Flight speed has reached a qualitative change.
• FLIGHT: "They" can Fly at the speeds of a ballistic missile.
• SINGING: "Their" Singing has been greatly enhanced.
"They" can Sing an ethereal Song, causing targets to involuntarily recall their past, causing Indescribable grief to surge from the bottom of one's heart.
Within the Dream, Cohinem used this to affect Alger Wilson, causing him to involuntarily recall the past of his mother who had long passed away, and the days when he was a bullied child, which prevented him from waking up immediately.[60]
"They" can Sing a Song that spells out an extreme sense of sadness and melancholy, causing one's Spirit Body to produce pale, non-existent arms that constantly tore at them.
This will cause the affected target to begin showing signs of losing control as well as have the thoughts that originally existed in their mind disrupted by the Song and were cut off by the pain, unable to take form any further.[60]
This was also done by Cohinem within Alger Wilson's Dream.
∞↓MYTHICAL CREATURE FORM↓∞
"Their" Mythical Creature Form has become complete. "Their" Mythical Creature Form is that of a giant octopus-like creature with thick, terrifying tentacles surrounded by silver-white Lightning.
«Potion Properties»
Like a tornado compressed and sealed inside a bottle, accompanied by silver-white lightning.[2]
«Beyonder Characteristic Appearance»
A dark, dangerous cloud mass brewing with terror. [2]
«Potion Formula»
≈Main Ingredients
The Beyonder Characteristic of Queen of Calamity Cohinem (Note: Cohinem is not a pure Sequence 2 Angel of the Tyrant pathway).[2]
Or
The Beyonder Characteristic of the "King of the Deep Sea".[2]
Or
A Calamity Beyonder Characteristic.
≈Supplementary Ingredients
An item from the remains of a historic disaster.[2]
600 ml of the King of the Deep Sea's or another Calamity's blood.[2]
3 leaves of the Elven Ancestor Tree.[2]
One hair each from a thousand people who died of fear.[2]
«Advancement Ritual»
With only your own strength, trigger a natural disaster affecting at least one million people. At the peak of their fear and despair, reveal yourself and halt the disaster—this stage must also rely solely on your own power.[2]
::
Sequence 1: Thunder God
::
• INCARNATION OF LIGHT: "They" can transform "Themselves" into an energy body, capable of flying or attacking at speeds approaching, but not quite reaching, that of light.
• THUNDER, WIND, & CALAMITY: "They" hold authority over Thunder, Wind, and Calamities.
• HEAVENLY PUNISHMENT: "They" can manifest a massive bolt of Lightning to descend from the sky, imbued with the powers of Disintegration, Purification, and Destruction.
It is very potent against targets from the Darkness, Death, Corruption, and Filth domains.
It can attack the weaknesses of targets that attempt to transcend nature or matter.
Targets that attempts to take on a non-natural form such as by becoming a torrent of Information or through Symbolization would still be harmed. It will also prevent them from evading the Lightning strike by entering other domains.[28]
Heavenly Punishment is derived from a portion of the Thunder authority.
• STORM HELL: "They" can designate a Sea area, a large island, or a city cluster to be engulfed in a destructive Storm Hell, with the effect potentially lasting indefinitely.
This is derived from part of the Calamities authority combined with the Wind authority.
• DANCE OF THUNDER: A Thunder God is able to use invisible Thunder that disrupts, interferes with, and destroys Information and electromagnetic structures.
This makes it the nemesis of Information-based systems.
• OCEAN OF LIGHTNING: "They" can make a Sea composed of terrifying Lightning with intense electromagnetic effects.
It can be paused to a halt by a Replicated Time authority of the Worm of Time, but only for a moment.[61]
A Thunder God's Ocean of Lightning is capable of covering an entire large island.
"They" can reach or even surpass other Sequence 0s in the domain of Thunder depending on "Their" mastery over the corresponding authority, which is the reason why this sequence has "God" on its name.[62]
Compared to a Sequence 0 without a similar authority, "They" are naturally stronger. Compared to a Sequence 0 with a similar authority, it depends on how much authority permissions the Sequence 0 itself has delegated.
Strengthened Abilities[1]
"Their" previous Beyonder powers have been enhanced.
Source of Wrath: "They" can reach close to a True Deity's power through "Their" anger.[63]
Singing: "Their" ability to Roar has been greatly enhanced.
Roar of the Thunder God: This is a sonic attack that spreads at the speed of Lightning, inducing Horror, Intimidation, and other effects. It is particularly effective against targets from the Darkness, Death, Corruption, and Filth domains.
«Potion Properties»
Water of thunder formed by intertwining flashes of multicolored lightning.[2]
«Beyonder Characteristic Appearance»
A "scepter" woven of lightning.[2]
«Potion Formula»
≈Main Ingredients
A Thunder God Beyonder Characteristic
≈Supplementary Ingredients
A fragment of lightning from the Astral World.[2]
One Depraved nature of a Hanged Man Pathway Angel.[2]
One stone from the underground Nightmare Swamp (Born under the influence of the "Chaos Sea", widely present underground—yet approaching it means coming dangerously close to the Chaos Sea, so High Sequence powerhouses cannot personally retrieve it).[2]
«Advancement Ritual»
Find and harness lightning to disrupt at least three Sequence 2 Angels' advancement rituals to Sequence 1 (optimal if the angels belong to the Hanged Man, White Tower, Visionary, Sun, or Tyrant Pathways).[2]
Interrupting a ritual to Sequence 0 will count as completing it in one go.
Interrupting a ritual isn't limited to drinking the potion but any part of the ritual, such as blowing up the marionette town of a Miracle Invoker that want to advance to Attendant of Mysteries.[12]
::
Sequence 0: Tyrant
::
∞↓AUTHORITIES↓∞
• MATTER: This authority is partially derived from the Maker symbolism and intersects with the Thunder authority. Matter can be converted into Energy, and Energy can be condensed back into Matter, encompassing the Electromagnetic, Strong, and Weak Forces.
"They" are able to approach the speed of Light while retaining mass, unlike the Sun, who moves at the speed of Light without mass.[64]
"They" can transform into layers of entangled ball Lightning, shooting down from the Astral World at near-Light speed and illuminating the skies and the world below.[65]
This mass of Lightning can tear through the void. When its explosion and shockwave unfurl, it erupts in a deafening roar that can shatter and dissipate the natural light of the Crimson Moon, leaving behind a breach.
"They" can accelerate a portion of Matter toward the upper limit of speed, creating a violent "wave" that could destroy a planet.[66]
This manifests as a points of Light that carry a Storm.
"They" can transform into a current that briefly reaches the speed of Light.
• THUNDER (Electricity & Magnetism): This authority is partially derived from the Maker symbolism. "They" command the forces of Electricity and Magnetism, allowing "Them" to unleash powerful Electromagnetic Storms capable of destroying all Information structures.[67]
The remnants of "Their" divine power can create bolts of silver Lightning capable of covering the entirety of Nois City and fully collapsing it. However, their power is only enough to injure an Angel.[68][69]
These bolts of silver Lightning can tear through the Darkness that envelops the area, as well as all the Corruption, Concealment, Darkness, vileness, and Evil. Those within the eye of the Lightning storm will dissipate, while terrifying, silvery-white, twisted bolts of Lightning snake toward the surroundings.
It can also summon thousands of Lightning bolts as thick as an anaconda, causing them to descend from the sky, smite the surrounding area, and transform it into a Lightning forest emitting a powerful destructive aura.
This Lightning can rapidly break down the barrier created by the black velvet 'Curtain' (Realm of Mysteries). Targets within it burst into ephemeral illusions under the piercing strike, becoming instantly charred black and reduced to ashes.
"They" can send down a house-sized ball of Lightning, dragging a silvery-white stream of light behind it, capable of striking and damaging a target that has transformed into a figment of Imagination.[70]
A Kings of Angels of the Error Pathway, possessing the Error Uniqueness and two Sequence 1 Beyonder Characteristics, can endure this by distributing the damage among "Their" Avatars after transforming into a figment of Imagination to escape the surroundings. Even then, "They" will still suffer damage that takes time to recover from. In addition, "Their" Error Symbol2 Error Uniqueness would appear to crack.
"They" can instantly turn the sky gloomy, as though it is filled with the indescribable wrath of nature. The night sky would instantly erupt with Lightning of different colors, baring fangs and brandishing claws as it expanded wantonly. It seems to envelop the entire sky in a sea of Lightning, with tempestuous bolts striking down like Torrential Rain.[32]
The Lightning can illuminate all of Utopia and more than half of the Berserk Sea.[33]
The might of the Storm can stun an Attendant of Mysteries.[33]
"They" can create countless silver-white electric snakes that intertwine into huge, flamboyant Lightning, capable of submerging the surroundings in a dazzling and intense Ocean of Thunder.[71]
• TYRANT: The King of Kings. This authority encompasses Intimidation, Wrath, and a portion of Horror. The ability of Singing is also derived from this authority.
"They" can exude a domineering, savage, Tyrannous, and terrifying aura.[72] "Their" Storms contain immense Horror.[73]
The Lord of Storms generated Thunderclaps that awed all living beings, including Angels (except 0-17), interrupting them and rendering them stiff.[74]
"Their" Tyrannical aura can stop a Chained Symbol2 Chained Pathway Beyonder from Possessing someone, repel them, and force them to lose their Invisibility.[12]
• WATER: This authority originates from the intersection of the Maker and Omnipotence symbols. It encompasses the authority of the Seas and a portion of Aquatic Life.
This allows the Tyrant to influence any source related to the concept of Water, such as the Sea of Collective Subconscious, Chaos Sea, and River of Fate.[75]
Some of these, like the River of Eternal Darkness, can only be influenced indirectly to a relatively low degree.[75][76]
Fog does not fall under this authority as it can be smoke, dust, or a collection of conceptually illusory things.[77]
• SEAS: The Seas fall under the broader Water authority.
"They" can cause the Seas to surge upward toward the clouds, intersecting with the Sky.[78]
• AQUATIC LIFE: This is another aspect of the Water authority.
This authority can alter certain forms of Aquatic Life, making them more octopus-like.[79]
• DIVINE KINGDOM: "Their" Divine Kingdom is formed from the fusion of the Tyrant, Thunder, and Calamity authorities.[1]
Chasm of Storms: This Divine Kingdom focuses on the Thunder and Calamity authorities.
• DREADFUL HEAVEN (Sole Obedience to the Storm): This emphasizes the Tyrant authority.
• CALAMITY: "They" possess partial authority over Calamity, which is subordinate to the broader authority of Catastrophe.
"They" can banish others into a never-ending Storm, using it to Seal them.[80][81]
"They" can trigger Earthquakes powerful enough to destroy the Earth.[52]
• WIND: The Wind authority intersects with the authority of Calamities.
«Potion Properties»
A massive humanoid form condensed from lightning and storms.[2]
«Potion Formula»
≈Main Ingredients
The Tyrant Uniqueness.
Three Thunder God Beyonder Characteristics.
≈Supplementary Ingredients
Blood of a God sufficient to drench the whole body.[2]
«Advancement Ritual»
Gather over 100,000 followers. They must submit and believe in the person out of fear.[10]
Challenge a Sequence 0 True God and survive.[10]
After surviving the challenge, drink the potion under the watch of the fearful followers.[10]
