::
Sequence 9: Reader
::
• ENHANCED MENTAL ATTRIBUTES: They gain an enhanced memory, comprehension, and learning abilities.
• KNOWLEDGE ADDICTION: They have an unusual desire for Knowledge.[3]
One of the main ingredient for Reader is Knowledge Addiction Root, one of the function being to make people addicted to learning knowledge.[4]
• READING: They gain a wealth of Knowledge through extensive Reading.
• RITUALISTIC MAGIC: They gain the ability to use Ritualistic Magic.
«Potion Properties»
A white liquid with noticeable dust suspended in its particles.[1]
«Beyonder Characteristic Appearance»
A short white rope that resembles tree roots.[1]
«Potion Formula»
≈Main Ingredients
1 Worm of Book Biting.[1]
1 Knowledge Addiction Root (a semi-illusory object resembling a miniature tree root, one of its functions is to make people addicted to learning knowledge).[1]
Or
A Reader Beyonder Characteristic.
≈Supplementary Ingredients
50ml of blood from a Worm of Book Biting.[1]
10 g of Knowledge Addiction Root eroding substance.[1]
50ml of strong liquor.[1]
1 notebook used for personal study (must be filled with knowledge).[1]
::
Sequence 8: Student of Ratiocination
::
• ENHANCED MENTAL ATTRIBUTES: They gain an increase in observational and logical reasoning skills.
• Strengthened Abilities[2]
• RITUALISTIC MAGIC: Students of Ratiocination are experts in Ritualistic Magic.
«Potion Properties»
A transparent liquid without any ripples, similar to a mirror, containing multiple blood red patches.[1]
«Beyonder Characteristic Appearance»
A pale white skeleton covered in brass folds.
«Potion Formula»
≈Main Ingredients
The brain of a Naga Priest.[1]
The spine of an Evil Riddles-Cat.[1]
Or
A Student of Ratiocination Beyonder Characteristic.
≈Supplementary Ingredients
9 strands of hair from a Naga Priest.[1]
100 ml of blood from an Evil Riddles-Cat.[1]
10 drops of Black Datura juice.[1]
10 drops of a hydrolat that bring peace and focus.
::
Sequence 7: Detective (Knowledge Keeper)
::
A Detective is a "profession" that focuses on knowledge acquisition and reasoning ability, along with good fighting and weapon handling skills.
• ENHANCED MENTAL ATTRIBUTES: They can become Masters of reasoning.
• WEAPON PROFICIENCY: They have become proficient in using weapons.
They can become martial Masters; however, this term is relative to ordinary people.
As Detectives gain few improvements to their physical attributes, they are not as strong as Beyonders who excel in combat.
• PHYSICAL ENHANCEMENT: Detectives have become more agile.
• RECONSTRUCTION: Detectives can use Beyonder methods to analyze and Reconstruct events that have occurred within a certain area.
•• Strengthened Abilities
• RITUALISTIC MAGIC MASTER: A Detective can become a Master when it comes to Ritualistic Magic.
«Potion Properties»
A pale red liquid with interwoven copper wires.[1]
«Beyonder Characteristic Appearance»
Palm-sized thick "paper" like material with copper-colored vein-like patterns.[1]
«Potion Formula»
≈Main Ingredients
The Liver of a six-armed Naga.[1]
The Ears from a Fox of Hunt.[1]
Or
A Detective Beyonder Characteristic.
≈Supplementary Ingredients
100 ml of blood from a six-armed Naga.[1]
The tip of the tail from a Fox of Hunt.[1]
20g of Tranquil Flower incense.[1]
10 drops of red or black ink.[1]
::
Sequence 6: Polymath
::
This Sequence allows them to learn and understand a great deal. Because of their extensive knowledge, they become Jack-of-all-trades, able to identify, see clearly, remember, and Imitate abilities they've encountered.
• ANALYSIS: With prior knowledge, a Polymath can Analyze the Beyonder powers used by an opponent, quickly identify the specific situation, and understand strengths as well as weaknesses. Of course, Analysis can also be wrong and fail.
The more comprehensive their knowledge and the deeper their understanding of the target's Pathway and Beyonder powers, the more effective their Analysis becomes.
If the Polymath makes errors or an incomplete Analysis while dissecting an ability, the ability will mutate strangely or just fail entirely.[5]
The prerequisite for a Polymath's Analysis to work successfully is to have enough preexisting knowledge of the target's Pathway and subsequent Beyonder powers.
Analysis let's them rapidly identify a target's Beyonder powers, allowing them to know of the target's strengths and weaknesses as well as Imitate more quickly.
Despite having only directly confronted Jason Beria once, Isengard Stanton was able to use 2-081 to Imitate and utilize the Beyonder power Danger Premonition.[6]
This case of analyzing a passive ability is attributed to the properties of 2-081, whose formation method enhanced the power of Analysis.[7]
They can Analyze Demigod-level Beyonder powers.[8]
They can Analyze Fate-related Beyonder powers.[9]
• IMITATION: Once sufficiently Analyzed, There is a chance for the Polymath to Imitate an Analyzed ability to a certain extent.
The more effective their Analysis is, the higher the probability that their Imitation succeeds.[1] However, the higher the Sequence of the Beyonder power, the higher the chances of failure.[6]
Even if a Polymath manages to Imitate a Beyonder power of the same Sequence level as them, the power they Imitate will always be very different from the original.
Edwina Edwards failed in her search for messengers partly because the Imitation of undead powers weren't enough to sign a Contract.[10]
They can Imitate passive Beyonder powers such as a Devil's Danger Premonition. However, such abilities cannot be copied through observation alone and requires anatomical research.[11][12]
They can Imitate even powers like Recording, but it requires a lot of knowledge.[13]
Polymaths are also able to Imitate Fate-related Beyonder powers.[9]
At the stage of a Polymath, as long as the corresponding knowledge is Analyzed and mastered, there is no limit to the number of Spells and abilities that can be Imitated.
However, the effect of Imitation will vary depending on the degree of Analysis, the degree of knowledge mastery in addition to the degree of potion digestion.
It may be 20% at the worst, and can reach to 50% of the original at the best.
They can Imitate powers at the Demigod-level, and if the knowledge is fully grasped, its effects are not much different from a Scribe's Recording.[8][Imitation 1]
The chances of successfully Imitating a Demigod-level power is very low, and they must fully master the knowledge of the corresponding power to reach its maximum level.
Such Imitations can harm an Overseer who is immune to attacks that lack godhood.[8]
This is different compared to Replication/Recording of the Door Pathway.
Using a computer analogy, Imitation is equivalent to reverse-engineering the code yourself and writing a similar one, whereas Recording and Replication are equivalent to a "Copy" operation.[14]
Imitation can't Imitate authorities, even when one reaches Sequence 0.[15]
The abilities within an authority can still be Imitated, but they are inferior to the permission itself, meaning they will be suppressed by the permission.[16]
"Notes: The Question used as a reference mentioned both Polymath and Mysticism Magister, and the author didn't specify any of them in the answer, so this statement might be for Polymath or Mysticism Magister."
«Potion Properties»
A blood-red liquid in which various strange characters appear and disappear, disappear and appear repeatedly.[1]
«Beyonder Characteristic Appearance»
A pouch made of blood-red leather, covered in slime.[1]
«Potion Formula»
≈Main Ingredients
The Scalp of a Deep Sea Naga.[1]
The Gastric Pouch of a white-tailed Red Fox.[1]
Or
A Polymath Beyonder Characteristic.
≈Supplementary Ingredients
150 ml of blood from a white-tailed Red Fox.[1]
A pair of eyes from a Deep Sea Naga.[1]
A certificate proving that the concoctor has read 1000 books and passed an assessment.[1]
A piece of new knowledge discovered from ruins, ancient tombs, foreign libraries, etc.[1]
::
Sequence 5: Mysticism Magister
::
• MYSTIC ARTS: A Mysticism Magister masters various magical, diverse, unique, and rare Mystic Arts, and can even invent their own strange yet effective Spells. Mystic Arts are formed from the Analysis of Principles.[17]
Depending on the chosen Advancement Ritual, the area of the Mystic Arts created and mastered by the Mysticism Magister will vary:
"Teaching at least five Mid-Sequence Beyonders who have independently comprehended Acting Method" means being more adept at creating and using Mystic Arts in the corresponding Mid-Sequence Beyonder's field.
"Teaching at least fifty Erudites" means being well rounded in the Mystic Arts field, with no weaknesses but also no strengths.
When a Mysticism Magister first advances, they can naturally obtain 6 to 13 Mystic Arts from the current Omniscience authority holder.
After that, they can acquire Mystic Arts through learning and self-creation.
Mysticism Magisters can achieve the effect of being well-rounded with this ability.
So long as they have the required knowledge and materials at hand, they can make any Spell from healing to defense, offense, and support as Omniscience implies Omnipotence.[18]
Their Spells include definitions such as Uncommon, Unique to Oneself, and Distinctive, and at the same time, their Spells may or may not have casting steps.[19]
Unlike the Spells created by Warlocks, Mystic Arts can often omit the casting materials, incantations, and most casting steps, making them faster and more secretive.
Of course, not all Mystic Arts can omit those. Mystic Arts with prior preparations generally either have very special effects or are very powerful.
By obtaining a weakened version of an ability and strengthening it through continuous Analysis, they can develop unique new skills through independent refinement, fusion, and deduction.[20]
Some of the Spells and techniques they can use include but are not limited to:
• VILE THOUGHTS:⁂ A spell used by Edwina Edwards. Once she used it, her eyes turned black, with sticky vile thoughts slowly flowing. By clenching her right palm, it caused Ulyssan to raise its head in a roar. It was in excruciating pain as light blue liquid flowed from the corner of its eyes and mouth, causing emotional disturbance on its Spirit Body.[21]
• EVIL SPELL:⁂ A spell used by Edwina Edwards. It made her light-blue eyes turn black. Inside them flowed a sticky liquid that seemed to be the manifestation of all the evil in the depths of one's heart. She gently clenched her right palm as Ulyssan stood up with a roar, instantly ripping apart the effects of Imprison.[22]
The frost dragon's eerie-blue eyes were filled with blankness and pain. It seemed to be still immersed in the emotions of sudden madness and ruthlessness. Even though this was a state it was always in, to have it fully triggered was uncomfortable.[22]
• MIRROR CURSE: Edwina Edwards used a bizarre but powerful spell that uses a brass mirror to reflect Ulyssan's body parts, pinching the reflection at the mirror's surface before pulling outward, causing Ulyssan's wound to instantly worsen.[22]
Theoretically, if a Mysticism Magister has mastered sufficient knowledge, they can reproduce the Spells Evans Freezing Ray and Elemental Order (these Spells are from Cuttlefish's other novel, Throne of the Magical Arcana).[23]
• EVANS FREEZING RAY: This is a high-precision Freezing Spell that emits a concentrated, colorless dim ray that Freezes specific targets, turning their skin into a layer of crystal Ice and also Freezing the target's surroundings.
• ELEMENTAL ORDER: This is a Spell based on the periodic law of basic elements, capable of precisely arranging electrons, allowing the them to control and combine elements for attack, defense or recycling.
Mysticism Magisters can use Mystic Arts to delay the loss of control of Beyonders, or to permanently or temporarily enhance their own physical abilities.
••Strengthened Abilities[2]
The previous Sequences' abilities have been enhanced.
• IMITATION: Their Imitated Spells can now have 60% of the original effect.
It is possible to Analyse the Principle of an Imitated abilities and use the new Knowledge and Principles to create new Mystic Arts.[17]
If they have grasped the corresponding knowledge, they can simulate the ability of making Mystical Items out of Beyonder ingredients or characteristics, but they cannot guarantee the success rate.[24]
• INVISIBILITY: Reflecting Gehrman Sparrow's body on her light blue and limpid eyes, Edwina Edwards made it lose its color and turn transparent. Following that, Klein's figure became faint and vanished.[22] However, as a mimicked ability, it's duration definitely couldn't compare with the original.[21]
Edwina was able produce a fireball in her hand,[22] create gales howling around her, which pushed her out of the cave,[25] utilize the light of dawn around her to quickly materialize into a sword, in order to play the role of a Guardian to fend off the King of the North,[21] Imitated holy light to quickly defrost Snowman,[26] etc.
«Potion Properties»
A dark red liquid with brass colored scales rising and sinking.[1]
«Beyonder Characteristic Appearance»
A translucent, curved "blood sausage".[1]
«Potion Formula»
≈Main Ingredients
The brain fluid of a young Brass Dragon or Brass Giant Lizard.[1]
The small intestine of a Shadow Naga.[1]
Or
A Mysticism Magister Beyonder Characteristic.
≈Supplementary Ingredients
3 scales of a young Brass Dragon or Brass Giant Lizard.[1]
120 ml of blood from a Shadow Naga.[1]
1 Mysticism Spell that has been conceived and verified but not yet created.[1]
1 piece of a spell's notes recorded by another person (can be a copy and come from Warlock, Witch, or other Polymath or Mysticism Magister of the White Tower Symbol2 White Tower Pathway, etc.).[1]
«Advancement Ritual»
Train at least
50 Erudites[1] or
5 Mid Sequence Beyonders who have independently comprehended the Acting Method.[1]
The former is the all-rounder polymath direction. The latter is about which pathways of knowledge one is more proficient in depending on which pathways the Beyonders you taught are from.[2]
::
Sequence 4: Prophet
::
They begin to master higher levels of Mystical knowledge in the realm of Fate, thereby gaining the ability of "Prophecy"[2]
• PHYSICAL ENHANCEMENT: They gain the physical power of a Demigod.
• PROPHECY: They can get a relatively clear view of the most likely scenarios to happen in the future, or a vague view of the possibility that is most likely to become reality.[27][1]
Lucca Prophesied that he will be in a difficult circumstance in the future, and that one of the people he meets in the next few days (Gehrman Sparrow) will help him deal with that situation.[27]
Demigod-level Officials of the Church of the God of Knowledge and Wisdom Prophesied that Lumian would appear in Azshara, thus allowing them to make arrests in advance.[28]
• ASTRAL WORLD MYSTIC ARTS: Prophets can acquire some non-dangerous Astral World Knowledge, and thus rely on this knowledge to learn or create some Mystic Arts that utilize Astral World power.
Herabergen's Extermination of Worms Art: Because the concept of a "Worm" is targeted, this mysticism can effectively kill various individual "Worms" within its range, such as so-and-so, so-and-so, so-and-so (sic), but does not include a collection of worms.[Note 1]
•• Strengthened Abilities[2]
Their previous Sequences' abilities have been enhanced.
• IMITATION: Their Imitation of Spells is at 80% potency of the original effects now.
• ANALYZE: They can discern Beyonders from ordinary people with Analysis.[29]
They can also decipher secrets hidden within a Seal and invent Spells on the spot for their situation.[30]
Lucca Brewster was able to discern that Audrey was a Sequence 5 when she appeared before him.[31]
• MYSTIC ARTS: Their ability to create various Mystic Arts has been enhanced.
Lucca Brewster Sealed himself to a certain extent at the critical moment so as not to instantly lose control when using his incomplete Mythical Creature Form. This Seal can allow them to survive for at least 7 minutes.[31]
Lucca Brewster who was trapped underground, focused his attention on deciphering the secrets hidden within a Seal and used those secrets to invent Spells for his situation.[30]
• STIANO'S GOLDEN ARMOR ART: This Spell shapes gold into a thin, golden armor that possesses defensive capabilities equivalent to that of a Guardian.[32]
• HARPS RAIN OF STERILITY: It renders the target infertile but can be reversed with the corresponding mystic technique or by a professional doctor.[33]
∞↓MYTHICAL CREATURE FORM↓∞
As Sequence 4 Demigods they receive some level of Godhood, which they can use to transform into an incomplete Mythical Creature Form that consists of Illusory Bookshelves.
They look like Illusory Bookshelves that don't appear real. There are pools of black shadows hidden in different spots on the bookshelf as they curl and stretch like eyes from time to time.[34]
"Note:
The passage repeats "so-and-so" three times without clarification; however, given that three types of Worms are listed, it likely refers to Worms of Spirit, Worms of Time, and Worms of Stars."
«Potion Properties»
A brass-colored liquid with multiple silver-mercury-like whirlpool.s[1]
«Beyonder Characteristic Appearance»
Cold and detached eyes gazing out between brass-colored scales.[1]
«Potion Formula»
≈Main Ingredients
The heart scales of an adult Brass Dragon.[1]
The brass vertical eye of a three-eyed Naga.[1]
Or
A Prophet Beyonder Characteristic.
≈Supplementary Ingredients
100 ml of blood from an adult Brass Dragon.[1]
1 tooth from a three-eyed Naga.[1]
10 drops of water corroded by the River of Fate or a high sequence of the Wheel of Fortune Symbol2 Fate Pathway.[1]
1 book of prophecy that has been partially confirmed.[1]
«Advancement Ritual»
Find fragments of information about one's own future in the chaotic, overlapping spacetime of the Spirit World and make them a reality.[1]
::
Sequence 3: Cognizer
::
∞↓AUTHORITIES↓∞
• PRINCIPLES: "They" gain partial authority over Principles.
• COGNIZING: It is the ability to understand the rules of the world and grasp many profound mysteries, enemies standing in front of a Cognizer can rarely hide any secret. Everything, be it their strengths, weakness, or anything else is all laid bare for the Cognizer to see.
They Cognize the essence without any senses or specific forms of cognition, effectively viewing the true essence of things without relying on their senses.[35]
They can use their deep insight to see through and Analyze certain symbols and use it to create Spells through a process of Imitation.
For example, Cognizers can look and peer into the symbols of Lumian's Dream and derive certain Spells based off the symbols they have comprehended.[36]
Because a Cognizer possesses the leverage to move the world and achieve their goals, they are often able to solve problems in a very easy way.
For instance, a Cognizer can cause a mountain to collapse, perhaps even without the ability to cause calamity or destruction, just by simply prying away a rock.
A Cognizer does not directly manipulate the Principles, but rather, after understanding them, employs corresponding methods to leverage these Principles.
Compared to a Mentor of Deceit who directly deceives Principles and Rules, a Cognizer first engages in targeted, misleading actions before leveraging the Principles to accomplish Deception in order to achieve a similar effect.
∞↓MYTHICAL CREATURE FORM↓∞
As Sequence 3 Beyonders, they can now respond to prayers within a certain range.
«Potion Properties»
A brass-colored sanguine liquid that looks as if a miniature spirit world is concealed within.[1]
«Beyonder Characteristic Appearance»
A miniature tree formed by clusters of white, pointed bones, with blood-red brains hanging from its branches and numerous brass-colored eyes opening on its trunk.[1]
«Potion Formula»
≈Main Ingredients
The Eyes from a Greatwood of Written Doom.[1]
Brain of an ancient Brass Dragon.[1]
Or
A Cognizer Beyonder Characteristic.
≈Supplementary Ingredients
100 ml of sap from a Greatwood of Written Doom.[1]
100 ml of blood from an ancient Brass Dragon.[1]
1 item frequently used by a Knowledge Magister or Sage.[1]
1 remnant from the annihilation of a Demigod-level Spirit World creature.[1]
«Advancement Ritual»
Analyze either the Flesh and Blood or the Beyonder Characteristics of an Angel from the Hermit Symbol2 Hermit Pathway or the Paragon Symbol2 Paragon Pathway and grasp at least one-third of the knowledge they contain.[1]
Or obtain the blessing of one of them.[1]
Can be substituted by a corresponding Sealed Artifact[3]
::
Sequence 2: Wisdom Angel
::
∞↓AUTHORITIES↓∞
• WISDOM: When "They" have to make a decision, "They" will always make most correct choices at the right time due to "Their" ability to accurately foresee shifts in situations.[37]
Combined with their abilities as Prophets and Cognizers, after Cognizing all of "Their" enemies' abilities and secrets and Prophesying the future, "They" are very hard to kill or to deal with.
The Demoness of Gold did not return to the Mirror World or face Xio or Derrick. As the wielder of the Eye of God, she was able to always foresee shifts within a situation and make right choices at the right time, thus allowing her to evade many disasters that fell in others' way.[37]
Wisdom also brings enhancements to abilities such as Learning and Analysis, allowing "Them" to utilize these authorities to a limited extent.
"They" are able to see the target's strengths and weaknesses, as well as unravel the mysteries, weaknesses, or flaws of the observed object.[38][39]
"They" gain abilities related to the Body of Heart and Mind.[40]
The Seal on Ludwig Phil damaged his mind, rendering him foolish.[41]
•• Strengthened Abilities[2]
"Their" previous Sequence capabilities have been improved.
• IMITATION: Imitated abilities and Spell effects can reach 90% of the original's potency.
∞↓MYTHICAL CREATURE FORM↓∞
"Their" Mythical Creature Form is now complete; it is that of a phantom tower, each level composed of thick books, each book bearing a brass-colored eye. The higher the level, the darker it becomes, filled with an aura of Madness, Destruction, Misfortune, and Disaster.
«Potion Properties»
A viscous, grayish-white liquid with wrinkles everywhere; multiple brass eyes are concealed within the wrinkles.[1]
«Beyonder Characteristic Appearance»
A grayish-white brain with densely packed brass-colored eyes and a blood-red tinge.[1]
«Potion Formula»
≈Main Ingredients
The Beyonder Characteristic of the "Dragon of Wisdom".[1]
Or
The Beyonder Characteristic of the Knowledge Dragon (a certain being from the Second Epoch[4]).[1]
Or
A Wisdom Angel Beyonder Characteristic.
≈Supplementary Ingredients
150ml of blood from either the Dragon of Wisdom, the Knowledge Dragon, or a Wisdom Angel.[1]
10,000 souls of creatures that helped enlighten the concoctor's wisdom after their natural death.[1]
1,000 heartfelt titles of "teacher" or "mentor" from diverse intelligent beings (voice collected and documented in a record).[1]
A complete grasp of a certain period of history (has to cover at least 100 years, incorporated into the potion in the form of data).[1]
«Advancement Ritual»
Use intellect rather than strength to bring down an angel.[1]
«Ritual Essence»
It's about establishing a connection with the concept of wisdom in advance.[5]
::
Sequence 1: Omniscient Eye
::
∞↓AUTHORITIES↓∞
• OMNISCIENCE: "They" are able to see the information about anyone and anything, regardless of whether it pertains to knowledge about a target's past, present, or future. The respective scope of this Omniscience is the monitoring of Information.[42]
Omniscience can be activated on targets and situations that are nowhere near "Them", enabling "Them" to still be able peer into a target's past, present, or future information.
Arrodes, despite being nowhere near the Astral World, was able to hear a voice coming from deep within Tenebrous Heaven that shouted the Sanguine Ancestor's name.[43]
"They" are able to instantly see all the information about the state, weaknesses, and the exploitable vulnerabilities of any target.[44]
When "They" detect an exploitable problem, "They" could see how to exploit it with the most appropriate way, and see how exploiting it would be manifested.[44]
Cheek used Omniscience authority to know every information about Amon's state, and weaknesses, searching for vulnerabilities to exploit, which she found quickly.[45]
Lumian Lee, using Omniscience authority, was able to instantly detect the exploitable problems and ways to worsen it within the Malevolent Dragon.[44]
An Omniscient Eye's Imitated abilities and Spell potency are now 100% identical to the original, but it does not involve authority.
As Sasrir's eyes were dyed with a brass sheen, an illusory River shimmering with waves of light materialized. The River flowed upstream as the illusory "light" that had evaporated and severed appeared once again and connected to it. The damage "He" had suffered had quickly returned to normal. It was the Cycle of Fate, the Rebooting of all things.[46]
• ASTRAL WORLD MENTOR: "They" can, in the short-term and with limited-scope, manipulate Astral World concepts to render certain actions of a target ineffective, cause an error or amplify their impact.
For example, "They" can redefine the concept of Water in the Sea of Collective Subconscious or Water in the Chaos Sea, making them unusable or better utilized by a Tyrant.
This temporary modification of concepts can only affect one aspect of the original concept and must not involve the subject, it also can't exceed more than one aspect.
«Potion Properties»
A brass-colored liquid that swirls wildly, forming a vortex that resembles a giant eye.[1]
«Beyonder Characteristic Appearance»
A giant brass eye reflecting the illusory White Tower, which seemed to be built from countless books.[1]
«Potion Formula»
≈Main Ingredients
A Omniscient Eye Beyonder Characteristic
≈Supplementary Ingredients
100 ml of a Dark Angel's blood.[1]
100 ml of a Thunder God's blood.[1]
100 ml of an Author's blood.[1]
100 ml of a White Angel's blood.[1]
(Note: All of the ingredients above can be replaced with ones of higher quality)
«Advancement Ritual»
Briefly enter a semi-chaotic state, but retain basic consciousness and rationality, and take the potion in that state.[1]
The methods include, but are not limited to, the Chaos influence from Demoness Symbol2 Demoness, the corruption of the Chaos Sea, and so on.[1]
::
Sequence 0: White Tower
∞↓SYMBOLISM↓∞
"They" symbolize the underlying symbolism of Knowledge leads to Calamity.[47][48]
∞↓AUTHORITIES↓∞
• OMNISCIENCE: The White Tower has Omniscience over all things, which is unaffected by the Spirit World. At this level, the scope of "Their" Omniscience is Knowledge.[42]
As Omniscience implies Omnipotence, "They" can Imitate any ability, achieving the original's power, or even optimize and surpass it; however, this does not include authorities and symbols.
Even if the White Tower fully grasped the knowledge to the corresponding authorities and symbolisms, "They" cannot acquire them, only Imitating their external manifestations.
This is because authorities and symbolisms are more like the embodiment of permissions and concepts. Without obtaining them, they cannot be used.
Even if the White Tower can see the future information, this doesn't mean "They" can see it entirely if it concerns a high level matter. For example, "They" might gain vague foresight that one would gain something unique, however, "They" might not know what it's.[49]
The God of Knowledge and Wisdom had seen via Omniscience that Lumian Lee would gain something rather unique, but "He" didn't know what that 'thing' would be.[49]
That 'thing' was Chaotic Vortex Face from God Almighty that can separate Yin and Yang.
Omniscience can be influenced by Symbolisms like Foolishness and Inconceivable.
• PRINCIPLES: Knowing the Principles allows one to grasp and utilize it.
At this level, "They" can "open source" "Their" Spells to be used by ordinary people, albeit it won't be very strong and has some requirements.[50]
These "open source" Spells require materials, incantations, Spirit World resonance, Spirituality absorption, etc.
This partial authority is subordinate to the Omniscience authority.
Grasping and utilizing the Principles allows one to do things like:
The God of Knowledge and Wisdom placed Morora, along with the surrounding mountains, on his stomach, with the path of exile leading to the Astral World.[49]
Since Morora is located within the Astral World, the truth is Morora itself is also a conceptual existence, merely perceived by its inhabitants as a real, physical city.[51]
Within, abilities like Teleportation will only let the user Teleport within the mountainous area, and summoning messengers will also fail.[52]
The entrance to Morora is located within the underground of the Holy Temple of Knowledge, behind a large double brass door.[28]
• ASTRAL WORLD LADDER: "They" can influence the concept of Astral World convergence to a certain extent.
"They" can influence Astral World concepts, and while "They" can't yet completely block Proxy, Sacrifice, compliance, etc., "They" can effectively interfere with it.[53]
For instance, it can cause the concept of "Allegiance" to briefly increase in extension or intension, causing the Hand of God's allegiance to suddenly fail to meet all conditions, allowing only proxying of a portion of the originally intended power, or even fail.
When it comes to the Twilight Giant, "They" can use their own methods to interfere with "Their" Proxy, reducing the power of the self-detonation.[54]
Astral World Ladder also symbolizes the layers of Knowledge that lead to the most essential aspects of the universe as well as the most fundamental dangers.
• CREATION: A partial authority over Creation, originating from the Symbolisms of Maker and The Omnipotent and Omniscient.
The Omniscient White Tower can naturally Create anything, but it cannot escape the symbolisms and authorities that do not belong to "Them".
• CALAMITY: "They" have a partial authority over Calamity.
They are capable of inflicting Madness and Destruction onto others as certain Knowledge is the embodiment of those symbols.
• WISDOM: "They" have partial authority over Wisdom.
Omniscience means being able to provide the Wisest guidance and make the Wisest choices.
• LEARNING: "They" have partial authority over Learning, which is derived from Omniscience and Wisdom.
• ANALYSIS: "They" have partial authority over Analysis, which is derived from Omniscience and Wisdom.
The Analysis of Principles is the basis of Mystic Arts[17]
• TOWER OF OMNISCIENCE (Tower of Madness): This is "Their" Divine Kingdom.
∞↓MYTHICAL CREATURE FORM↓∞
An illusory Tower, every level was made up of thick books. Each book has a brass eye on it. The higher one looks, the darker it becomes. It is filled with the aura of insanity, destruction, inauspiciousness, and disaster. The tower extends into the sky, as though it encompasses the entire world within itself.[55]
«Potion Properties»
Glimmering white light points that spiral into a giant tower reaching to infinity, each light point seems to contain a book.[1]
«Potion Formula»
≈Main Ingredients
The White Tower Symbol2 White Tower Uniqueness.
Three Omniscient Eye Beyonder Characteristics.
≈Supplementary Ingredients
A tall tower filled with all the knowledge the concoctor possesses, containing relics of a Great Old Ones (relics of a Half Great Old One also count).[1]
«Advancement Ritual»
Participate in a calamity brought by an existence beyond Sequence 0 and survive (the conditions are also met by a Sefirah if the ritual performer has the knowledge of the corresponding Sefirah's Great Old One).[1]
The principle behind the ritual is the symbolism of "Knowledge leading to Calamity".[6]
