::
Sequence 9: Secrets Suppliant
::
In terms of mysticism, a Secrets Suppliant is quite potent. It's just that they're not skilled in combat.[1]
• HIGH SPIRITUALITY: Secrets Suppliants have a high Spiritual Perception which they can use it to detect some mysterious and horrible existences.[3]
• RITUALISTIC MAGIC & DIVINATION ARTS: They can use their strong Spirituality to perform Divination and Ritualistic Magic, but it's not as accurate as Pathways that specialize in this field.[4]
Their High Spirituality also allows them to detect auras of relatively powerful Beyonders (provided that those Beyonders did not conceal their aura beforehand).[4]
Osta Trul was able to feel that the real world was wrapped in a thick veil, and beyond that veil, emotionless eyes were watching them.[1]
In Underground Trier, Osta Trul can often sense the end of certain paths. In places he can't see, some creature beckon him to come closer into that darkness.[1]
Osta Trul would get some delusions that entering the catacombs with white candles is a ritual that forms a magical bond with some hidden entity, protecting the tourists from being devoured by the darkness or spirited away by the dead.[1]
• KNOWLEDGE (Mysticism): Secrets Suppliants are bestowed with a decent amount of knowledge regarding sacrifices and some knowledge on Ritualistic Magic.[3][5]
There are some Honorific Names included in the potion's knowledge, but they're all secret entities with sinister names that includes elements like "depravity", "true kin", or the "gaze of fate".[5]
It is known that the information attached to the potion contains the name of the True Creator and Angel of Fate Ouroboros; however, the three parts of the name "gaze of fate" does not fully describe the latter's Honorific Name. Aurora Order members who gave this name have other purposes, so they have made some processing on the name.
The knowledge attached to the potion given will more or less cause distortions in a Secrets Suppliants' cognitive perspectives and thus make it easy for them to lose control.
«Potion Properties»
A sacred black liquid intermittently bubbling with a bitter taste.[1]
«Beyonder Characteristic Appearance»
A semi-illusory black lip that seems to emit whispers.
«Potion Formula»
≈Main Ingredients
Singing Black Mushroom.[1]
Darkness Bat.[1]
Or
A Secrets Suppliant Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Red Wine.[1]
1 segment of Church-blessed Candle.[1]
1 Poisonous Mushroom.[1]
10 grams of Verbena Powder.[1]
«Acting Method»
A Secrets Suppliant's ability is based around praying and secrets.[2]
Therefore their acting is based on receiving secret knowledge through prayers or 'pleading' for it. [2]
The more dangerous the secret knowledge they receive is, the more they can digest their potion.[2]
::
Sequence 8: Listener (Whispered)
::
Nighthawk files state that every Listener is a lunatic - even if they look normal on the surface, they are always crazy on the inside. The files also state that it was difficult for Listeners to survive the next five years after taking the potion if they were unable to advance, because they frequently came into contact with powerful, distorted entities.[3]
• HIGH SPIRITUALITY: Their spiritual perception is further enhanced.
• LISTEN: Every Listener can Listen directly into the whispers of the secret entities; thus, they frequently come into contact with information from powerful, distorted, and unique entities.[3]
While they can obtain powerful, twisted, and unique abilities, if they cannot advance in Sequence, it would be difficult for them to survive for more than 5 years.
Every Listener is a lunatic - even if they look normal on the surface and behave normally at ordinary times, they are always crazy on the inside.
Listeners will often hear the ravings of the True Creator.[6]
For Oracles of the Aurora Order, the ability to directly hear the ravings of the True Creator and "His" instructions grants them strong autonomy.[7]
Even if they don't actively use Listening, one will hear more than ordinary people and most of the Low-Mid Sequence Beyonders within a normal area.
When the source of the sound is close enough to them, a Listener will be more affected and will receive more dangerous information.
At this stage, this Beyonder power is always active (in a passive state). At later Sequences, they can choose whether or not to proactively use it.[8]
Entities will always be able to speak to a Listener, even if a Listener removes their ears.[9]
«Potion Properties»
A hallucinogenic, multicolored liquid with a dark core; induces spiritual euphoria upon consumption.[1]
«Beyonder Characteristic Appearance»
A darkened, sinister ear.[1]
«Potion Formula»
≈Main Ingredients
Ear of a Black Cat of Misfortune.[1]
Heart of a Burrow Crawler (a pangolin-like Beyonder creature).[1]
Or
A Listener Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Red Wine.[1]
1 portion of Bread.[1]
Heart of a Black Cat of Misfortune.[1]
10 drops of Begonia Flower Essential Oil.[1]
«Acting Method»
Listeners are like priests in a church, listening to the sins of others.[3]
Their primary goal is to avoid being influenced by those whispers they hear.[3]
It is a state of listening without being corrupted by it, and if used good enough, it will eventually help them in advancing to a Profane Presbyter in the future.[3]
::
Sequence 7: Shadow Ascetic
::
• SUMMON SHADOWS: Shadow Ascetics can summon Shadow creatures to influence, restrict or attack the target; however, Summoning a Shadow creature is a risky action.
The Summoned Shadow creature may be something terrifying and out of control, or it may merely be a monster that only feeds on the Shadow Ascetic.
• SHADOW CURSE: Using the target's Flesh and Blood, the cooperation of a Ritual, or part of the target's Shadow as a medium, they can inflict a Curse on them.
• MANIPULATING SHADOWS: After Lurking in the Shadows, Shadow Ascetics can influence the target's Shadow in the Shadow World, and even try to capture it.
A Shadow Ascetic can envelop a target in huge black chrysalis made from Shadows that can contain a Pugilist Rampager.[10]
• SHADOW LURKING: Shadow Ascetics can Conceal themselves in larger Shadows as well as use the power of Shadows to secretly track a target.[11][12][13]
In a Shadow Ascetic's visual perception, their surroundings will appear grayish-black and transparent with the surrounding area being blurred.
All the sounds a Shadow Ascetic will hear in this Concealed state will seem to come from the empty depths of the starry sky, empty and distant.
This state would occasionally evoke the sensation of being watched by the Darkness to the targets a Shadow Ascetic looks at.
• SHADOW SHAPING: Shadow Ascetics are able to directly utilize the power of Shadows and Shape those Shadows into weapons or animals.
Such Shadow items can cause damage that makes the target cold and Degenerate.
•• Strengthened Abilities
• LISTEN: It is at this Sequence where a Shadow Ascetic can turn off this Beyonder power.[8]
«Potion Properties»
A gray-black liquid reflecting countless faces of the drinker; cold, bitter, and stinging.[1]
«Beyonder Characteristic Appearance»
A cluster of gray-black shadows.[1]
«Potion Formula»
≈Main Ingredients
Shadow Worm.[1]
Horn of a Blood-Eyed Black Goat.[1]
Or
A Shadow Ascetic Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Another's Blood.[1]
Tail of a Blood-Eyed Black Goat.[1]
1 Item that as Desecrated a Church(any type).[1]
10 drops of Wild Rose Hydrosol.[1]
«Acting Method»
It involves unity, preaching, and serving their "god".[2]
It encompasses meanings such as "practising in seclusion", "cultivating in the shadows" as well as "acting within the shadows to uphold the doctrine".[2]
::
Sequence 6: Rose Bishop (Rose Priest)
::
• FLESH & BLOOD MAGIC: Every Rose Bishop is an expert in Flesh & Blood Magic.[14][15]
They are extremely skilled at treating physical injuries. Its essence lies in deep control over cells. Regardless of the Mutations that occur in the body, as long as it does not involve the Soul, it can be recovered.
In other words, unless their Flesh and Blood are depleted, as long as their Soul has not been annihilated, the body of a Rose Bishop does not have fatal weaknesses.
For reference they can heal from and fully restore entire lost limbs. Even seemingly fatal wounds to their head or heart are not necessarily fatal.[16][17]
•• Manifestations of Flesh & Blood Magic include:[2][18]
• FLESH CLOAK: A Rose Bishop can create cloaks of sticky Flesh (either procured from them or others) that can resist magic and reduce damage.
• FLESH BLOOD FUSION: Rose Bishops can melt like a candle and turn into pure sticky Flesh and Blood that can quickly penetrate into the ground and move, or hide within other people's stomach in order to avoid detection.
To stay better Concealed, they are able to integrate with the host's body; however, once they leave the body, their host will die.
When a Rose Bishop enters the inside of a host body's stomach, they will be able to monitor the host's current status.
Parts of a Rose Bishop's body (like their face) can melt like a candle as a way to assimilate other creatures.[19]
Heath Doyle's plastered his face on the meter long blue fish, which stiffened and melted into a disgusting pool of Flesh and Blood that surged into his mouth.[19]
• FLESH BOMB: Their body's Flesh or a part of it can be torn off and made into Flesh Bombs that can be thrown as explosives, which will explode into a rain of Corrosive Blood.
Their Flesh and Blood Bombs can also be buried inside other people's bodies, which can be detonated, turning them into sticky and rich Flesh and Blood.
Rose Bishops are able to downsize their Flesh Bombs into Flesh bullets, and can fire those Flesh bullets out directly from within their body.[20]
• FLESH BLOOD SERVANTS: This creates puppets using Flesh and Blood which have immense strength, are immune to attacks targeting the Spirit, and can self-destruct.
• FLESH BLOOD CURSE: One should never let their Flesh and Blood fall into the hands of a Rose Bishop.
• DEVOURING: They can envelop a target, corrode their body, and kill them from the inside,[21] alternatively, they can wrap a corpse within their own body and depart with it.[12]
• FLESH SOFTENING:⁂ They can soften blows on their body as though they were boneless piles of rotten Flesh. Even gunshots would only sink into their body, failing to do damage.[16]
To some extent, they can modify their own appearance, such as making them more muscular or slightly changing facial features with sufficient skill and practice.[22]
However, a Rose Bishop can't adjust their appearance as precisely as a Faceless, so the modifications may look quite weird.
They can change their skin color and the hardness of their skin but they can't change the nature of skin being made of Flesh and blood.[20]
They can form the corresponding male or female organs to change their sex.[20]
However, they probably can only experience orgasm, but they do not have the ability to produce the corresponding reproductive cells (a.k.a. sex cells or gametes).
A female Rose Bishop can stop having her menstrual period early.[23]
They can form extra limbs on their body (like fighting with 6 arms).[20]
They are able to form weapons using their bones.[20]
A Rose Bishop must regularly replenish their Flesh and Blood.[16]
If they do not do so, a Rose Bishop will not be able to fully exert the power of Flesh and Blood Magic and will easily lose control and/or die.
They can use the Flesh and Blood of corpses in their immediate surroundings.[15]
«Potion Properties»
Blood soaked with pale flesh chunks; induces excruciating pain akin to skin peeling and flesh disintegration.[1]
«Beyonder Characteristic Appearance»
A putrid mass of bloody flesh with visible tendons and blood vessels.[1]
«Potion Formula»
≈Main Ingredients
Immortal Flesh Fungus.[1]
Largest Fragment of a Vengeful Specter.[1]
Or
A Rose Bishop Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of One's Own Blood.[1]
1 segment of Symbiotic Vine from the Immortal Flesh Fungus.[1]
1 portion of Residual Powder from the Vengeful Specter.[1]
10 grams of Cinnamon.[1]
«Acting Method»
By Chinese definition, Roses symbolize Love, Friendship, Peace and signify Blood. [2]
A Rose Bishop is the leader of an Ascetic community/group who will spare no effort to spread their Love and Peace, even if it is radical and involves bloodshed.[2]
::
Sequence 5: Shepherd
::
Shepherds are ranked first below High Sequences. They are so all-rounded that if they combined and matched their Beyonder powers well enough, they would almost have zero shortcomings.[24]
• GRAZING: Shepherds can swallow a target's Soul and Beyonder Characteristics or Boon powers into their body, including Wraiths and Evil Spirits, and use those Beyonder powers for themselves.[25][26]
They can Graze Saint-level Souls, however, doing so will greatly increase their risk of losing control.
If a Grazed Soul is at the level of a Demigod, it can be directly released into the real world to fight. This is due to the corporeal Spirit Bodies that Demigods possess.[27]
Using the Grazed Soul powers will only consume that Soul's Spirituality
Releasing a Soul won't allow the Shepherd to use another Soul.
Only one of such Soul can exist in the real world at a time.
Losing Grazing will make them lose control because of the Souls' interaction in their body.
Making them unable to use Grazed Souls will not have much of an effect on them. It is only when they lose the ability fully would they begin to lose control.[28]
A Depriver's Deprivation as well as a Prometheus' Theft are examples of Beyonder powers that can cause a Shepherd to lose control.[29]
Shepherds can't activate Grazing continuously, which restricts passive abilities.
As such Beyonder powers that are more passive in nature (like a Devil's Danger Premonition) are effective only when actively Grazing that particular Soul.[26]
A Shepherd, upon full potion digestion, will be able to Graze up to 7 Souls.[30]
They can only use one Soul at a time, but they can instantly switch between them.
They can only use up to 3 Beyonder powers from a particular Soul.[30]
As the Sequence increases, they will be able to use more abilities from Grazed Souls.
When Grazing a new Soul, a Shepherd will be able to choose which powers to acquire.
They can still use their own Beyonder powers when using a Soul's Beyonder powers.[16]
Beyonder powers that normally don't allow its user to move freely like a Nightmare's Nightmare State can be used without the Shepherd needing to stay still.
A Shepherd's Grazed target has to include a Soul.
Such a condition won't be changed even at higher Sequences. Even the Hanged Man needs a Soul to Graze a Uniqueness or Beyonder Characteristic and cannot simply target it alone.[31]
Grazing entails a certain reduction in the potency Beyonder powers of the Grazed Soul. This is because the Soul must be damaged before it can be Grazed by a Shepherd.
Even if the Soul of a target stays Grazed, it will gradually wear away afterwards, meaning it can't be permanently kept by them.
If a Soul does not fall in Depravity, and instead is forcibly Grazed, it won't completely cooperate with the Shepherd.
Depending on the state of the Soul, its power might be halved.
•• Strengthened Abilities[2]
• FLESH AND BLOOD MAGIC: They have further mastered abilities under Flesh and Blood Magic.
• DEVOURING: Shepherds can directly Devour a target's Flesh and Blood, along with their Soul, leaving no traces behind.[32]
• CONTROLLING SHADOWS: An advanced version of Manipulating Shadows, which allows the direct Manipulation of deep Shadows not belonging to living creatures.
They can give these Shadows physical substance, make them bind targets, crush or compress objects, or Corrode and melt entities.
«Potion Properties»
A gray-white liquid with fleeting, bloated visages; tears the soul upon consumption.[1]
«Beyonder Characteristic Appearance»
A translucent gray-white hand.[1]
«Potion Formula»
≈Main Ingredients
Crystallized Bloody Scarecrow.[1]
Brain of a Herd Keeper (monkey-like in appearance).[1]
Or
A Shepherd Beyonder Characteristic.
≈Supplementary Ingredients
80 milliliters of Herd Keeper's Blood.[1]
7 strands of Bloody Scarecrow Straw.[1]
1 Whip that has Flogged at least 100 People.[1]
10 grams of Marigold Balm.[1]
«Advancement Ritual»
Extract one's soul from the body.
Influence the soulless body to consume the potion.
Reintegrate the soul to complete the ascension.[1]
«Acting Method»
A Shepherd is both a guide for people and a leader of lost souls, preventing those from straying from the "herd", guiding them onto the right path.
::
Sequence 4: Black Knight
::
• CULL OF SPIRITUAL FLESH: This is the core Beyonder power of a Black Knight, stemming from the Degeneration domain. It manifests as a Black Greatsword and has the following effects:[33]
It can render any living creature with Degenerate thoughts to lose their defenses.
It Corrodes both Flesh and Blood while also obliterating Souls.
It can cleave through powerful physical barriers.
• BLACK ARMOR: They can transform into a small giant 2-3 meters tall, covered in a Black, cold Armor, with only two balls of deep red light flashing at the position of their eyes.[33][27][34]
This Black Armor is formed from the powers of Degeneration, protecting them from various attacks and it can also fracture to redirect damage, protecting the Black Knight.
• SHADOW OF DEPRAVATION: This peels off one's Depraved thoughts into a Shadow, forming an uncontrollable, independent creature.
This can be used to purge a foreign consciousness out of their mind.
For instance, they can eject a Manipulator's Virtual Persona from their mind and turn it into a Shadow. If the Manipulator cannot quickly resolve this, their fractured thoughts would gradually become independent, turning them half-mad and even causing them to lose control.[35]
This can disintegrate into a void of Darkness, causing objects it touches to be stained with a layer of thick, sticky blackness—either instantly corroding and breaking apart, or Degenerating and turning to attack the Black Knight's enemies.
The Corrupted Enuni made his illusory black wings disintegrate to defend against Derrick's barrage of Unshadowed Spears; some instantly corroded and broke, others left a curved arc in the air as it spun around and tore at Derrick himself.[33]
This can also transform the Shadow into armor for defense, separate from the Black Armor.
The dark wings that enveloped Enuni's body blocked influences and attacks such as the Unshadowed Domain[36] and Hurricane of Light.[37]
• COMMANDEERING SHADOWS: This makes the target's own Shadow come alive and surge like rising water, tightly binding them.[38]
This Shadow is equivalent to a fraction of the target, therefore severing their Shadow will make their spirit lose integrity.
•• Strengthened Abilities[2]
Other Beyonder powers from previous Sequences are enhanced.
• FLESH AND BLOOD MAGIC: Their grasp on abilities of this domain have been strengthened.
• FLESH RUG:⁂ They can transform themselves into a thin, Bloody, and Flesh-dripping Rug that covers an area, effectively dividing the battlefield and preventing grouping among enemies.[27]
• GRAZING: Their ability to Graze Souls have been enhanced.
They can use more abilities from Grazed Souls.
They can externally release any Grazed Soul, which can use all their Beyonder powers in this form.
They can hold up to 9 Grazed Souls.
• CONTROLLING SHADOWS: Their ability to control Shadows have been enhanced.
They can make the surrounding streets quickly fill with a pitch-black and strange liquid that then surge over and quickly coagulated to form a strong cage that surrounds an area.[39]
∞↓MYTHICAL CREATURE FORM↓∞
As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become a black Shadow and writhing Flesh.
«Potion Properties»
Viscous liquid resembling a black gemstone; ingestion causes the body to collapse anew.[1]
«Beyonder Characteristic Appearance»
A segment of translucent black hand bone.[1]
«Potion Formula»
≈Main Ingredients
Remnant Curtain of a Shadow Knight.[1]
Flesh and Blood Condensation of a Griegel(Griegel is a Beyonder creature also known as the Crimson Giant).[1]
Or
A Black Knight Beyonder Characteristic.
≈Supplementary Ingredients
Shadow Traces of a Griegel.[1]
Black Liquid of a Shadow Knight.[1]
1 drop of Blood from Each Ritual Participant.[1]
10 drops of Lemon balm Essential Oil.[1]
«Advancement Ritual»
Induce the complete degeneration of over 10,000 individuals without using violence.
The higher the sequence of the degenerate individuals, the better the ritual effect.
The more concentrated the transformation from normalcy to degeneracy in time, the more effective the ritual becomes.[1]
«Acting Method»
Carrying out divine will in the darkness, they are a knight willing to bear the Sins for their God's will.[2]
::
Sequence 3: Trinity Templar
::
• SHADOW SUBSTITUTE: It allows one's Shadow to take damage in place of the main body.[2][38]
The amount of times they are able to use Shadow Substitute depends on whether the Shadow has been destroyed and whether it has recovered.[41]
• FLESH & BLOOD: They gain certain manifestations of the Flesh and Blood authorities—which are subordinate to the Mutation authority.
• TRINITY:⁂ They can sprout 2 Shadowed heads from their shoulders—one young and one old.
Each head can take away a third of the body and, through Flesh and Blood Magic, instantly become whole again.
• FLESH AND BLOOD IMMORTALITY: So long as there is a single cell left and so long as there is other Flesh and Blood around to be absorbed, a Trinity Templar can rebuild their body.
The premise is of course that their spirit is not destroyed.
•• Strengthened Abilities[2]
They gain improvements to Beyonder powers such as Cull of the Spirit Flesh and prior abilities.
• GRAZING: The Grazing of a Shepherd reaches the level of a Sequence 3.
They can simultaneously release up to 3 Souls, one from each of their three heads.
They can Graze up to 13 Souls in total.
∞↓MYTHICAL CREATURE FORM↓∞
As a Sequence 3 Beyonder, they can listen and respond to prayers within a certain range.
«Potion Properties»
Resembles a tranquil nocturnal lake with storms raging beneath; ingestion inflicts soul-splitting pain into three parts.[1]
«Beyonder Characteristic Appearance»
A blood-tinted skull adorned with multiple pairs of eyes.[1]
«Potion Formula»
≈Main Ingredients
Skull of a Herd Sovereign.[1]
Heart of a Griegel Chieftain.[1]
Or
A Trinity Templar Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Herd Sovereign's blood.[1]
Eyes of a Griegel Chieftain.[1]
1 Soul-Sealed Stone (100 trapped spirits).[1]
30 grams of Fennel.[1]
«Advancement Ritual»
Use various methods to induce a controlled personality split without losing control.
"Note: If the personality split already exists from previous Sequences, ascending will result in immediate loss of control.[1]"
«Acting Method»
A Trinity Templar embodies the sacred meaning of the "Holy Trinity" and represents the differentiation in both, the personality and ability.[2]
::
Sequence 2: Profane Presbyter
::
∞↓AUTHORITIES↓∞
• PROFANE LANGUAGE: "They" have mastered the Profane Language, a manifestation of the authorities of Degeneration and Filth.
"They" can weaponize a target's responses and words- extracting phrases or magnifying ambiguities to impose a word-spirit like effect such as imprisonment, Corruption or separation.
Any actions that have the meaning of "exchange" or "communication" can be affected by Profane Language. For example, sign language can be distorted or misinterpreted.[2]
When Klein answered who he was, it ended up separating "a lonely traveler" from him, splitting his Gehrman Sparrow persona that has the same thoughts and abilities, effectively canceling Klein's Historical Projection Summoning.
The separation here was when Klein's Degenerate thoughts combined with his Shadow, which then cancelled out his Historical Void Summoning.
When Klein said that he didn't know where the owner of the city had gone, Angel of the Holy Word Steph extracted the words "I don't know where I went," trapping him and isolating him from the outside world.
"They" can achieve enhancements on "Themselves", making it so that when "They" reveal "Their" identity, each word that references "Them" enhances "Their" level and strength.
When Steph announced "Himself" to Klein, "He" used this aspect of the Profane Language authority, effectively enhancing "His" level and strength with each and every word.
"They" can induce a target to Degenerate via a "spiritual" Cull of Spiritual Flesh. Targets who possess Degenerate thoughts are not able to resist this influence.
"They" can bring out the Degenerate thoughts of "Their" opponents as their Soul plummets, sinking into the viscous black depths of their inner psyche, restraining their actions.[43]
Alger Wilson experienced this from the middle head of The Setting Sun Rooster, causing his Soul to plummet, sinking into the viscous black depths of his inner psyche. This caused Malice, dissatisfaction, and jealousy surged within him as he felt an overwhelming urge to conserve his strength and avoid unnecessary risks.
"They" can bring an invisible force pulling a target's consciousness and spirit downward, as though they were an irreversible sunset, making their expression twitch uncontrollably as they begin to succumb to Depravity.[44]
However, Depravity is a process, not an instantaneous event.
Through "Their" authority of Profane Language, "They" can create and direct Curses onto targets that inflict Degeneration and Corruption.
• FLESH & BLOOD: Their previous abilities were strengthened.
• TRINITY BODY: Each of "Their" created heads can now use more than one Grazed Soul.
Steph created a head covered in blood on "His" left shoulder. Around that head were two skinless arms that had mangled flesh. At the same time, another bloody head grew on Steph's right shoulder, one that looked to be in "His" twenties. Amongst the three heads, on used Grazed Souls that had powers that can Steal Klein's thoughts, while the other was staring coldly at the target, deepening the self-awareness of the lonely traveler.
•• Strengthened Abilities[2]
"Their" capabilities in the area of Flesh and Blood Magic as well Shadows have been strengthened.
• GRAZING: "They" can Graze up to 18 Souls.
∞↓MYTHICAL CREATURE FORM↓∞
"Their" Mythical Creature Form has become complete. "Their" Mythical Creature Form is that of a black Shadow and writhing Flesh.[40]
«Potion Properties»
Filthy, repulsive liquid resembling sewer waste; taste matches its appearance.[1]
«Beyonder Characteristic Appearance»
A paper-thin, semi-illusory shadow suffused with foulness.[1]
«Potion Formula»
≈Main Ingredients
Pus of the Shadow King.[1]
Crystal of the Flesh Monarch.[1]
Or
A Profane Presbyter Beyonder Characteristic.
≈Supplementary Ingredients
Residual Powder from the Shadow King.[1]
100 milliliters of Blood of the Flesh Monarch.[1]
50 grams of Flesh of the Flesh Monarch.[1]
1 Self-created, Century-old Legend related to Degeneracy (written on paper).[1]
«Advancement Ritual»
Separate, defeat, and fully control one's own shadow.
Enter the Shadow World, confront dangers, and establish a personal "domain" within it.
The Shadow World is an alternate dimension intersecting with the Mirror World.[1]
«Acting Method»
"They" are the prophets and punishers of heretics for the God "They" serve.[2]
Being an evolved form of a shepherd "They" guide people with revelations[2]
A Profane Presbyter has to have the willingness to become corrupted for the sake of punishment.[2]
::
Sequence 1: Dark Angel
::
∞↓AUTHORITIES↓∞
• SHADOWS (Shadow Ruler): A Dark Angel is able to control and use the Shadow World; however, "They" are not yet the Shadow World's full master.
Similar to the Demoness' Dark Magic authority, "They" are effectively immune to any Spells or abilities that utilize Shadows or the Shadow World, and can alter those powers freely.[45]
This also makes "Them" Omnipotent against creatures that reside within the Shadow World.
After completing the Advancement Ritual and advancing to Dark Angel, "They" will be the Shadow of the Sun, increasing "Their" resistance towards the Sun's Purification, making "Them" no longer be severely countered by the Sun Symbol2 Sun Pathway as before.[46]
• DEGENERATION/DEPRAVITY: "They" have mastered the authorities of Degeneration domain.[47]
A Dark Angel is able to make people, Sealed Artifacts with living characteristics, projections and abilities Corrode and Betray their owner. Even a target's own body is no exception.
The Evil Spirit Sasrir Degenerated Lovia's body, making it Betray her.
• PROFANE LANGUAGE: The Dark Angel's voice, being both evil and sinister, carries a strong sense of Degeneration.[48][47]
With "Their" use of Profane Language, "They" can cause accelerated life drain on targets as well as intensify the madness that is within an incomplete Mythical Creature Form.
Using words like "Blasphemer, die!", "They" could make a Demigod's consciousness turn blurry, their energy evaporate, flesh wither inch by inch, and mind losing grasp over sanity.[48]
• DEPRAVED DEPENDENTS: "They" can make released Grazed Souls into temporary followers, up to 22 Souls, but at the same time, they are affected by the Degeneration authority and will obey the Dark Angel's orders wholeheartedly as well as retain their full original abilities.
• DARKNESS: A Dark Angel is able to manifest an embodiment of the Darkness authority.
"They" can conjure a pitch-black, viscous "ocean" filled with an aura of Degeneration, swallowing enemy attacks and nullifying them. Alternatively, it can coat the enemy's surface with a layer of viscous black liquid to disrupt cognition and movement.
It can swallow the remaining silvery-white light of the Silver Rapier from a Silver Knight and the Flaring Sun from an Unshadowed, reducing it to nothing.[49]
•• Strengthened Abilities[2]
• GRAZING: "They" can Graze up to 22 Souls.
«Potion Properties»
Pure black liquid with intermittent glimmers of light.[1]
«Beyonder Characteristic Appearance»
A crimson flesh sphere sprouting black feathers.[1]
«Potion Formula»
≈Main Ingredients
The Shadow of Sasrir.[1]
Or
The Two Hands of Sasrir.[1]
Or
A Dark Angel Beyonder Characteristic.
≈Supplementary Ingredients
1 Holy Scripture of the Primordial God Almighty or Ancient Sun God.[1]
50 grams of Flesh and Blood from Angels of the Sun Symbol2 Sun, Tyrant Symbol2 Tyrant, White Tower Symbol2 White Tower, or Visionary Symbol2 Visionary Pathways *(only 2 Pathways required)*.[1]
«Advancement Ritual»
Fly toward the mystically conceptualized Sun.
Endure for 15 minutes to merge with the shadow of light.[1]
«Acting Method»
"They" are the Shadow of the Sun, the Darkness of Light, where there exists Light there is Shadow.[3]
Dark Angels are Angels who willingly fell from grace and bore the consequences of their sins.[3]
"They" embody the Degenerate Nature, carrying the heavy burden of some kind of other sin.[3]
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Sequence 0: Hanged Man
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The True God presiding over the domain of Degeneration/Depravity, an amalgamation of Black Shadows and Writhing Flesh, possessing five heads and the corresponding Shadows. "They" hold partial authority over the domains of Shadow, Darkness, Degeneration/Depravity, Filth, and Mutation, while also embodying the concepts and partial Symbolism of Sin-Bearing and Sacrifice.[2][50]
∞↓SYMBOLISM↓∞
• SIN-BEARING (Scapegoat): "They" can take the damage and death intended for others, redirecting the enemy's primary attacks toward "Themselves".
The True Creator bears the world's Sins, making "His" believers innocent in the eyes of the world. As a result, they cannot be found guilty or punished by Beyonder powers similar to an Overseer's.[51]
• SACRIFICE (Hanged Man): By Sacrificing "Themselves", "They" can secure absolute hope.
∞↓AUTHORITIES↓∞
• DARKNESS: Compared to the Darkness pathway, the Hanged Man's Darkness leans toward an all-consuming, devouring Darkness and a Darkness that corrupts the heart.
Those who walk into "Their" Shadows and Darkness without sufficient protection or status will quickly fall into Depravity, turning into Corrupted monsters.
Every year, many individuals within the Forsaken Land of the Gods fall under the Shadows and Darkness, quickly turning into Corrupted monsters.[50]
• MUTATIONS: "They" hold authority over Mutations which is the authority that the Flesh and Blood authority is derived from.
"They" can create countless Corrupted monsters from nothing in the Darkness that possess the particularity of Resurrection—a qualitative change of Flesh and Blood Immortality.
The Forsaken Land of the Gods is cursed with the influence of the Ancient Sun God, spawning countless Corrupted monsters in the Darkness.[50]
The Hanged Man's authority of Mutation is also capable of influencing the Change of all things to some extent, which partially overlaps with the authority of the Fool.
• SHADOWS (Lord of Shadows): "They" have now become the absolute ruler of the Shadow World.
"Their" Divine Kingdom is that of the entire Shadow World, or something similar.
"Their" Shadows inherently possess some Concealment abilities.[52][53]
• DEGENERATION/DEPRAVITY (Degenerate Nature): "They" are the Degenerate Nature of all living things.
"They" can make a Shadow rise and adhere to "Their" target's back, while other similar Shadows will continually emerge from the depths of the target's psyche, merging within and out and reshaping their form, being the inherent Degenerate Nature in all living things.[44]
Apart from certain High Sequence Beyonders (such as an Angel of Redemption), no one is able to separate from their own Depraved Nature. At most, they will only be able to suppress it's effects on them.
While the Chaos Primogenitor's Degeneration authority focuses on a comprehensive Corruption of body, mind, and Spirit, the Hanged Man's authority over Degeneration is self-Corruption.[54]
Violating one's three outlooks, values, and morals is Degeneration. Violating the Rules established by the Trunsoest Brass Book is also Degeneration.[55]
If the Hanged Man embodies the Degenerate Nature of every living being, then the Abyss is the environment that inevitably leads all those within it to Degenerate, not only inducing Degeneration but also creating it.[56]
• FILTH (Incarnation of Filth): Being tainted by the Chaos Sea, "They" can Defile all things.
When combined with the Darkness and Degeneration, "They" are capable of projecting traces of the Chaos Sea's influence.
"He" can plant a "seed" that melts into the Spirit Body of "Their" target. Part of the target's body would be merged with the "seed", making it extremely hard to Purify. It would influence the target mystically, but would also influence their Mind and Fate.
The True Creator planted a "seed" in Klein that forced him to meet Sasrir in the Giant King's Court. This was partly due to mystic means but was also because of alterations in the mind as well as in Fate.
• GRAZING: "They" have the authority of Grazing, derived from the Omnipotence symbolism.[57]
• PROFANE LANGUAGE: A manifestation of the authorities of Degeneration and Filth.
Those who heard "Their" Depraved Language would feel extreme pain as their bodies began to convulse and tremble uncontrollably, quickly cracking open to reveal flesh and blood. Inside, black worms and white moths squirmed, eventually forming all manner of indescribable eyes.[58]
«Potion Properties»
A shadow of absolute darkness that isolates all surrounding light.[1
«Potion Formula»
≈Main Ingredients
The Hanged Man Symbol2 Hanged Man Uniqueness.
Three Dark Angel Beyonder Characteristics.
≈Supplementary Ingredients
The Shadow World.[1]
«Advancement Ritual»
Walk upon the Chaos Sea, dissolve one's shadow into it while ensuring:
The body does not sink
The mind does not fall
Meeting the requirement entails the body not fully sinking and the spirit not fully descending into degeneracy.[1]
