LightReader

Chapter 1280 - Eternal Darkness—Twilight Giant Pathway

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Sequence 9: Warrior (Divine Blood Warrior, Beyonder Warrior)

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• PHYSICAL ENHANCEMENT: They possess supernatural strength and agility that greatly transcends those who are not Beyonders.[5]

• COMBAT MASTERY (Weapon, Armor, Martial Arts): They have a mastery of all kinds of Weapons and Armor, with there being no Weapon they can't use.

Warriors also possess a mastery of all forms of Combat and Martial Arts, with there being no fighting style they can't learn.

«Potion Properties»

A blood-red liquid that has a strong, fishy smell.[1]

«Beyonder Characteristic Appearance»

A tangled mass of flesh that slowly writhes.[1]

«Potion Formula»

≈Main Ingredients

One Giant Warrior's Muscle Core,[1]

Or

A Mutant Black Bear's eyes.[1]

A Bloodthirsty Rhinoceros's horn.[1]

Or

A Warrior Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

100 milliliters of a Giant Warrior's blood.[1]

Or

100 milliliters of Mutated black bears's blood.[1]

Choose one of:

A Giant Warrior's Heart.[1]

Or

The Heart of a Bloodthirsty Rhinoceros.[1]

10 drops of Sweet Basil Essential Oil.[1]

1 piece of Onyx.[1]

«Acting Method»

Your physical abilities are above the common creature.[2]

A Warrior is proficient with many weapons and armors.

Yourself are a natural combatant in various situations.

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Sequence 8: Pugilist (Gladiator)

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• PHYSICAL ENHANCEMENT: Their physical abilities alone can weaken the effects of some Beyonder powers targeting them.

• SUPERNATURAL RESISTANCE: Pugilists are experts in Combat that are able to use their own bodies in order to mitigate the effects of certain supernatural forces.[6]

•• Strengthened Abilities[1][2][6]

• COMBAT MASTERY (Close Combat): Pugilists are more adept at close-quarters Combat than any other Sequence.

«Potion Properties»

Pure white pus stained with streaks of blood.[1]

«Beyonder Characteristic Appearance»

A pure spherical light, comparable in size to a baby's fist, radiated its brilliance. It resembled a golden-red ball akin to the hues of morning clouds and sunset, adorned with a faint flickering light that danced gracefully within. A fist-sized sphere resembling the morning clouds and the evening sun.[3][4][5]

«Potion Formula»

≈Main Ingredients

The metacarpal bone of a Giant Squire.[1]

Or

The heart of a Giant Black Bear.[1]

The middle finger of a Forest Wanderer (It's a golden-brown Ape with a strong hunting instinct).[1]

Or

A Pugilist Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

100 milliliters of a Giant Squire's Blood.[1]

Or

100 milliliters of a Forest Wanderer's Blood.[1]

Choose one of:

A Giant Squire's Gallbladder.[1]

Or

A Giant Black Bear's Gallbladder.[1]

One Amethyst.[1]

An enemy's Eyeball.[1]

«Acting Method»

Enter people's sights and fight with the extraordinary.[2]

Become an expert in combat, mainly through the physique.

::

Sequence 7: Weapon Master

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• PHYSICAL ENHANCEMENT: They possess a superhuman strength, physique, and agility.

• WEAPON MASTERY: With their Physical Enhancement, as long as it is a Weapon, once it is in their hands, they can use it at a master-level standard.

This includes Beyonder Weapons, Mystical Items, and Sealed Artifacts in the form of swords, guns, etc. and they can effectively reduce the damage caused by said items negative effects.

«Potion Properties»

A black liquid with rust floating on it.[1]

It tastes like swallowing a handful of fine needles.[1]

«Beyonder Characteristic Appearance»

A cold, blood-stained spine resembling a Longsword.[1]

«Potion Formula»

≈Main Ingredients

One Spine of a Blue Giant.[1]

Or

The left Paw of an Iron Bear.[1]

The ear of the Six-Armed Gray Ape.[1]

Or

A Weapon Master Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

100 milliliters of Blue Giant's Blood [1]

Or

100 milliliters of an Iron Bear's Blood.[1]

Choose one of:

10 Strands of Hair from a Blue Giant's.[1]

Or

20 Strands of Hair from a Six-Armed Gray Ape.[1]

10 arrows dug up from a battlefield.[1]

A tuft of hair from the person they have defeated.[1]

«Acting Method»

Master weapons with your superhuman physical attributes.[2]

Use, control and master dangerous weapons to exhibit one's specialty, the riskier, the higher the mastery, notably the Sealed Artifact.

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Sequence 6: Dawn Paladin

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• STRENGTH OF GIANTS: Dawn Paladins possess Giant-like strength, powerful offensive capability, and relatively high defense.[10][11]

By now, their bodies are muscular, well attuned to combat and their height is further increased.

Dawn Paladins can burst in speeds akin to a steam train accelerating at its highest speed.[12]

With a low growl, Father Utravsky charged through the flames created by Klein Moretti at the maximum speed of a steam train.

Even after experiencing a long drawn fight, a Dawn Paladin's stamina will seem to be limitless.[12]

Utravsky was able to attack multiple times in long sessions with his two-handed broadsword despite having been weakened as if experiencing a long drawn fight.

The force that a Dawn Paladin can strike with their weapons can create strong gusts.[12]

The winds created by a weakened Father Utravsky's two-handed broadsword were so strong that it caused a Sequence 7 Klein Moretti to almost lose his balance.

Aside from their natural height becoming taller, Dawn Paladins can further temporarily increase their height.[11][10]

Descendants might be born with grayish-blue skin possessed by common Giants.[13]

• LIGHT OF DAWN (Sunrise Gleam):[Note 1] A Dawn Paladin can fill an area of roughly 40 to 50 meters around them with pure, Sacred Dawn Light, which dispel Illusions, Exorcise Wraiths and Shadows, and even weaken Evil Spirits.[7][8]

It can dispel powers or energies leaning toward Evil, Corruption, and Degeneration, but in the Domain of the Holy and Light, the Light of Dawn is still inferior to a Light Suppliant's powers.[14][1]

The Light of Dawn can erase Shadows and nullify Concealment effects, such as Witches' Invisibility. For Wraiths and Shadow Ascetics, their peculiarities are diminished.[9]

A Dawn Paladin's Light of Dawn is also able to Purify mystical Pathogens in the environment, reduce radiation, and interfere with Electromagnetic Fields.

Except when dealing with Wraiths and Shadows, its Mysticism level is very low.

• DAWN ARMOR: They can conjure a silver Armor of Dawn around their bodies which is equivalent to a refined full-body armor that doesn't have noticeable weight or inhibit their movement in any way.

It can recover from damage, but their stamina will automatically be drained during the process.[15]

It will also take a certain amount of time to recover from that damage.

A Dawn Paladin's Dawn Armor includes gauntlets, breastplates, and a helmet.[12]

• SWORD OF DAWN: They can condense Dawn into different types of Weapons, such as a massive two-handed axe, a disposable arm-thick spear, but the strongest of which is a two-handed Sword called the Sword of Dawn.[16][17][18]

The Sword of Dawn is a Dawn light emitting, two-handed broadsword, Sword, or dagger that is solid and sharp. Each strike from it is imbued with a Purification effect.[8]

• HURRICANE OF LIGHT: Their most powerful attack. By inserting the Sword of Dawn into the ground and shattering it, they will form countless fragments of Dawn-like light that create a shimmering, violently sharp Hurricane filled with destructive power, cutting every Shadow and Corrupted entities.

Evil creatures like Devils or Zombies would be subjected to the effects of Purification and the damage of a Fragmentary Blade. The combination of these aspects causes their Hurricane of Light to become excellent at purging Evil.

Purification weakens defense and inflicts harm on the Evil creature's spirit and flesh, while the Fragmentary Blade utilizes Purification to weaken defense and cut flesh. The more wounds and the deeper they were, the better the Purification effect.

Hurricane of Light would be even more effective on Spirits (such as a Wraiths) leaving the target close to death.[19]

The Hurricane of Light can directly destroy a person's body, eliminate Wraiths, and even heavily wound Evil Spirits. It also possesses a unique strength that can more easily destroy creatures of the Evil and Undead Domains.[19]

Their Hurricane of Light is stronger than a Sword of Lava (which is stronger than the Light of Holiness) when it comes to damaging non-Evil domain beings.

Although Hurricane of Light is an area-of-effect ability, a Dawn Paladin is able to control its direction to a certain extent.

After activation, the Sword of Dawn cannot be condensed for a short time. In addition, a Dawn Paladin would need at least more than 2 minutes of recovery before they can form another Hurricane of Light.[20][21]

•• Strengthened Abilities

Dawn Paladins experience a qualitative change.[8][9]

Each of a Dawn Paladin's Combat related abilities, whether it be Combat Mastery or Weapon Mastery, will be enhanced massively.

«Potion Properties»

A transparent liquid, as if illuminated by the morning Sun.[1]

«Beyonder Characteristic Appearance»

Crystals formed by the convergence of specks of Morning Light and Flowing Water.[1]

«Potion Formula»

≈Main Ingredients

The Blood Crystal of a Dawn Giant.[1]

Or

The Breastbone of a Dawn Bird.[1]

The Right Paw of a Silver Bear.[1]

Or

A Dawn Paladin Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

100 milliliters of a Dawn Giant's Brain Fluid.[1]

Or

100 milliliters of Silver Bear's Bile.[1]

Choose one of:

3 pieces of Dawn Giant's Nail.[1]

Or

One Dawn Bird's Claw.[1]

One Opal[1]

One Purified Item.[1]

::

Sequence 5: Guardian

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• STRENGTH OF GIANTS: Compared to a Dawn Paladin, a Guardian defense and strength is like an adult comparing their physique and strength to that of a child.

A Guardian would probably be able to withstand the bullets of a steam rifle, but in the wars of the steam era, they wouldn't die unless they were focused on by large-caliber cannons.[22]

Together with Protection, Groselle appeared in front of Ulyssan's trajectory, who was swooping down at Siatas like a high-speed train. The collision between them was like a terrifying explosion. It shattered the layers of ice around them, pushing them outwards. Groselle failed to keep his footing firm as he flew out like a ball, tumbling past Siatas before slamming loudly into the mountain wall. A huge amount of snow and ice stalactites crashed from above, nearly causing an avalanche.[23]

However, as Groselle extended his palms from the snow pile, he didn't appear seriously injured.[23]

• PROTECTION: Guardians are rarely injured. By kneeling on one knee and planting the Sword in front of them, Dawn-like light will emerge, forming two indestructible invisible walls on the left and right. This allows them to take on damage for companions within a certain range, Protecting them.[18]

Once fully committed to defense and abandoning offense, few can break through a Guardian's defense below that of the High-Sequences. This is regardless of the types of damage the enemy can inflict and their corresponding effects.

Both Protection and Dawn Armor can be used simultaneously.[24]

When they attack, their defense will be reduced significantly; however, it will still be far superior to that of refined full-body armor.

Reapers are one of the few non High-Sequence Beyonders that can penetrate through a Guardian's defenses.

Examples of this in use are:

Groselle stabbed the broadsword in front of him, forming illusory walls on his left and right, Protecting everyone behind them from the surging icy-blue light like a tidal wave created by Ulyssan. The tidal wave surged over, splitting at the erect broadsword before colliding with the light of dawn on both sides, turning everything in the mountain cave dark. After the attack, every inch of space in front of Groselle was frozen, incluiding himself, but the area Protected by him.[23]

• ILLUSION IMMUNITY: They can't be deceived by Illusions.[22]

•• Strengthened Abilities

They have gained improvements to other Beyonder powers from previous Sequences.

Their Sword of Dawn, Hurricane of Light, and other abilities can damage any creature.[1]

• SUPERNATURAL RESISTANCE: This Beyonder power has been enhanced.

Within the same Sequence level, a Guardian can slow down the time of having their Spirit Body Threads controlled and thus being turned into a Marionette.[25]

«Potion Properties»

Pale Blood enveloped in a substantial Ray of Dawn.[1]

«Beyonder Characteristic Appearance»

The size of a fist resembling a Heart; it is covered with holes as it shimmers with a Light of Dawn.[6]

«Potion Formula»

≈Main Ingredients

The Heart of a Gray Giant.[1]

Or

The Core of the Stone Giant[1]

The Ears of a Forest Guardian.[1]

Or

A Guardian Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

200 milliliters of a Gray Giant's blood.[1]

Or

200 grams of Stone Giant's Dust mixed with pure water.[1]

Choose one of:

1 Gray Giant's Eye.[1]

Or

1 Forest Guardian's Eye.[1]

1 weapon that the Potion Consumer has used for a long time.[1]

9 drops of an Essential Oil with a pungent odor.[1]

«Advancement Ritual»

Find a Person or Group you want to protect and dedicate yourself to, protecting them for at least a year.[1]

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Sequence 4: Demon Hunter (Witcher)

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• PHYSICAL & MENTAL ENHANCEMENT: Demon Hunters possess a terrifying Physical strength and a Mind that stands between that of a God and a human.

They are capable of running at such high speed that it whips up hurricane-force winds.

• SPIRITUALITY: A Demon Hunter's Spirituality will be enhanced significantly.

They will possess a strong Spiritual Intuition.[26]

• EYE OF DEMON HUNTING: This is not a true visual ability but rather a general term for their capacity to identify a target's nature, weaknesses, condition, and whether they are Corrupted or Possessed by relying on their own senses, mental probing, and extensive experience.

They become sensitive to any traces of Evil, Degeneration, and Corruption. They can also rely on their sixth sense, Spiritual Intuition, and life experiences to judge the situation.[28]

Veteran Witchers can use this to judge whether a target is lying.

Under their sixth sense, they can find the crux of the problem.[29]

While not understanding how or the principles behind it, Colin Iliad's rich experience in exploration and the intuition as a Demon Hunter made him believe that the statues were the reason for Murskogan still being alive.

They can seemingly detect a Silver Knight's location when they use Silver Rapier within a short distance as well as be able to detect and block a Silver Rapier.[30]

Using this will cause a complex, dark green symbol to appear in each of their eyes.

• KNOWLEDGE (Hunting, Alchemy): They are highly adept at dealing with all kinds of situations and possess knowledge of how different monster parts and herbs can be used. They are also skilled at discovering the weaknesses of various creatures and identifying the uses of various materials.[31]

In a special Cogitation state, they can, based on the former and with the aid of the latter, concoct the corresponding magical potions, holy ointments, essential oils and special marks.

By ingesting, applying, or using these items, they can produce different extraordinary effects such as Lightning Strikes, Freezing, Purification, Burning, Decay, and Exorcism.

This allows them to counter targets in a highly targeted manner.

Orthodox Demon Hunters will typically wield dual swords so that different ointments can take effect simultaneously, enabling them to handle more complex situations.

• MIND CONCEALMENT: They can Conceal one's actions and intentions.

This effectively interferes with Divination and Prophecy, preventing even targets capable of foreseeing danger from detecting it—making them a nemesis of Demons.[32][33]

•• Strengthened Abilities

All of a Demon Hunter's Beyonder powers from the Dawn Paladin and Guardian stages undergo a qualitative transformation.

• PROTECTION: They can create an invisible and indestructible wall of defense around them. Once it is anchored to the ground, the power of Protection becomes extremely difficult to shake.

The power of Protection can even block traversal through the Spirit World as well as block or weaken Curse-type abilities.[34]

• LIGHT OF DAWN:Their Light of Dawn can be condensed into objects other than weapons.

Witchers can blanket their weapons with Dawn's glow.[35]

∞↓MYTHICAL CREATURE FORM↓∞

As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become an incomplete Cyclops.[36] Due to their enhanced Willpower, the Saints of this Pathway have a higher probability of possessing a relatively routine Mythical Creature Form.[37]

Their incomplete Mythical Creature Form looks like a 4 meter tall Cyclops. Their skin turns bluish-black and muscular, and along with its pores and flesh, seemingly violating the normal confines of a human body. Their head swells up significantly, with the area from their forehead to nose cracking open to reveal a black vertical eye-like rift. On their body's surface contains symbols and the corresponding effects of immense power, infinite mystery, and a strange psychic influence.[36]

If those under Sequence 4 saw this form, they will suffer a strong backlash. Their brains might suffer an excruciating pain that would cause them to lose their minds, even their Spirituality would be corrupted. And if they couldn't withstand such an influence, going crazy, losing control, or even sudden death were certain outcomes.[30]

On one hand, manifesting this incomplete Mythical Creature Form of a 4-meter tall one-eyed Giant will enhance a Demon Hunter's strength and level significantly, on the other hand, it would result in intense madness and provide strong inclinations towards the Demon Hunter losing control and becoming a Rampager.

While still at a disadvantage, a Demon Hunter in this state would be able to withstand the barrage of attacks from a Silver Knight who has not entered their Mythical Creature Form.[30]

«Potion Properties»

A dark green liquid.[1]

«Beyonder Characteristic Appearance»

A vertical eye-shaped item interwoven with dark green symbols.[1]

«Potion Formula»

≈Main Ingredients

The Eye of a Divine Giant.[1]

Or

The Heart of a Dragon-Eater.[1]

The vertical Eye of an Evil Spirit Hunter.[1]

Or

A Demon Hunter Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

200 milliliters of blood from a Divine Giant,[1]

Or

200 milliliters of blood from a Dragon Eater.[1]

Choose one of:

1 Skull of a Divine Giant.[1]

Or

1 Skull of an Evil Spirit Hunter.[1]

49 different types of materials (different parts of Monsters or Herbs).[1]

10 grams of Holy Ointment with purifying properties.[1]

«Advancement Ritual»

Resolve a problem or disaster caused by a powerful Demon or Evil Creature.[1]

Note: Powerful is defined as possessing godhood.[1]

::

Sequence 3: Silver Knight

::

Individual Differences

• BLESSING: There will be small differences in the abilities between them due to different Blessings during their Advancement Ritual.

Murskogan had received Blessings from the Giant King Aurmir, which caused the various aspects of his Silver Knight Beyonder powers (Mercury Liquefaction, Silver Rapier, and Light Concealment) to be much stronger than normal.

Colin Iliad, who received The Fool's Blessings could occasionally make himself turn into a Silver Rapier and Teleport randomly, bringing along beneficial tendencies. In addition, his Mercury Liquefaction had gained some uniqueness.

• PHYSICAL ENHANCEMENT: Their physical strength and speed have been greatly enhanced.

When Murskogan smashed his Sword of Dawn onto the ground, the resulting force caused the area to shake violently as the pillars snapped and fell into the orange cloud beneath and the ground between the two buildings exploded layer by layer, sending countless gravel flying.[29]

Murskogan, who had his back bent, bent his knee and exerted strength into it. His massive body shot out like a meteor, instantly closing the distance between him and Colin.[29]

• MERCURY LIQUEFACTION: Silver Knights are able to melt into a malleable silvery metallic liquid that can restrict enemies and move rapidly in order to evade attacks.

The liquid volume of a Silver Knight's Mercury Liquefaction form is solely based on the Silver Knight's current mass upon ability activation.

They are also able to turn oneself into a Silver Armor for other targets (to defend an ally or to restrict and suffocate an opponent).

When getting suffocated, the enemy would appear as if they are wearing a full-body Silver Armor that has not a single gap.

• SILVER RAPIER: Silver Knights can condense silvery white beams of light (which take the appearance of swords)[30] out of thin air. These Silver Rapiers tear apart everything around it and are hard to detect.[30]

These Silver Rapiers can Teleport (Blink) and bypass most barriers and obstacles, directly attacking their target. They can even erupt from within a target's body to deal heavy damage.

With a mere swipe of his finger after advancing into Silver Knight, Colin Iliad unleashed a single Silver Rapier, whose destructive power was enough to cleave a small hill in 2.

Enraged, Murskogan utilized his Silver Rapier, forming a "long snake" that completely lifted the solid ground of the King's Court, tearing open a deep chasm.[29]

Their Silver Rapiers are able to manifest almost without any indication, making it extremely difficult for an enemy to detect and predict where they will appear next.

• LIGHT CONCEALMENT: Also known as Light Occultation or Hide by Light. A Silver Knight can utilize any light source as a way of dodging, evasion, and movement.

Light Concealment may pierce through objects depending on light-source connection.

It will take an Ancient Bane to prolongedly observe the area to discover the whereabouts of 2 Silver Knight statues (who lack life and intelligence) chasing an enemy out of instinct while Concealing their Evil intentions and being Concealed by the Light.[38][39]

An Unshadowed's Unshadowed Domain is able to fully nullify Light Concealment.

Silver Knights can also let other people enter their Light Concealment.

• SILVER ARMOR: At this level, their Protection materializes as a full-body Silver Armor which is much stronger than a Giant Dragon in terms of withstanding blows.

It's defensive capabilities can shield a Silver Knight against a limited number of Angels' attacks[40] while able to be permanently materialized as Silver Armor.[41]

Colin Iliad had fully materialized his Silver Armor for days on end without experiencing any Spirituality expenditure upon advancing as a Silver Knight.

•• Strengthened Abilities

They have gained improvement of other Beyonder powers in the previous Sequence.

• SWORD OF DAWN: At the Sequence 3 level, a Silver Knight is now able to permanently materialize their Sword of Dawn, making it usable as a regular weapon.

A Silver Knight's Sword of Dawn possesses top sharpness and Purification attributes, while also being capable of tearing apart a small hill with a single strike.

Besides their Sword of Dawn, they are able to condense the Light of Dawn into a huge bow that can shoot out arrows consecutively.[29]

• HURRICANE OF LIGHT: They can ignite their body with a transparent flame, emitting the bright light of Dawn, creating a terrifying Hurricane of Light.[41]

Colin Iliad, upon using this ability, emanated beams of light that came from his Soul, body, Beyonder Characteristics as the two swords he struck out merged together, turning into a raging, violent Hurricane of Light that swept out and enveloped the Dark Angel.

Once enveloped, the Hurricane of Light tore at the Dark Angel's body, interrupting the powers "He" was going to use while making "Him" fade away into fragments of light due to losing the source of power that maintained "His" existence.

• COMBAT MASTERY (Direct Combat): They are extremely skilled in direct Combat.

∞↓MYTHICAL CREATURE FORM↓∞

Their Mythical Creature Form develops further, they are now a nearly 6 meter tall, one-eyed Cyclops. Their body is grayish-blue and their muscles are bluish-black. There is a dark crack on their forehead that attracts the Souls around it. Their eyes are missing, replaced by smooth skin.

Every inch of their skin and flesh contains immense power, infinite mystery, and a strange spiritual influence. It makes everyone who witnesses them inevitably feel a sharp pain in their psyche, transforming them into a rampaging mess that wants to destroy everything.

These destructive tendencies also include themselves.

As a Sequence 3 Beyonder, they can listen to prayers within a certain range.

«Potion Properties»

It looks like as if chunks of Mercury were scattered throughout the pale white liquid[1]

«Beyonder Characteristic Appearance»

A mass of silvery-white luster that resembled a heart-like miniature sun.[7]

«Potion Formula»

≈Main Ingredients

The essence of Aurmir's blood.[1]

Or

The Heart of a "King's Court Chaser" (a type of giant).[1]

Or

The heart of a "King's Court Watchman" (another type of giant).[1]

Or

A Silver Knight Beyonder Characteristic.

≈Supplementary Ingredients

300 milliliters of Water contaminated by the power of Death.[1]

One item worn or carried by a Sequence 3 or above from the Twilight Giant Symbol2 Twilight Giant Pathway (for armor-type items, only one armor plate is required).[1]

One piece of Amber with a trapped ancient insect inside.[1]

One piece of paper recording 100 or more kills of the oneself.[1]

«Advancement Ritual»

Arrange a complex altar and place the remains of six powerful creatures that were hunted by oneself in the correct order and receive the blessing of an Angel-level being or above.[7]

Note 1: The six creatures shouldn't necessarily be monsters, six Demigod-level Beyonders would also suffice.[8]

Note 2: The difference in the deity's blessing would lead to minute differences between Silver Knights.[9]

Ritual Essence

As a Sequence 4 Demon Hunter, the hunting of every powerful creature was a battle of intense mental catharsis. It would leave a deep impression in their life.[9]

With these powerful mental imprints, they are able to locate themself after consuming the potion, and not be lost in pain and madness.[9]

This too is a type of Anchor. As this wasn't the level of an Angel, an Anchor didn't necessarily need to be a believer. It could be replaced by other things, such as the clear marks in one's life that had meaning in mysticism.[9]

::

Sequence 2: Glory

::

Description[4]

The three authorities of the Twilight Giant Symbol2 Twilight Giant Pathway's Sequence 0—Holiness, Twilight, and Combat—are all manifested at this stage. For Angels, this is a kind of Glory.

• STRENGTH OF GIANTS: "They" can grow to an enormous size.[42]

A steel puppet of Lumian Lee, possessing a temporary Angel-level Boon from the Evernight Goddess grew to an enormous size, being comparable to Lumian "Himself".

∞↓AUTHORITIES↓∞

• TWILIGHT: "They" hold the simplified authority of Twilight.

"They" can age "Themselves" rapidly, evaporate, and then be reborn in the Spirit World, returning to normal before departing. Likewise, "They" can also delay one's aging process.[43]

Larrion, after accomplishing "His" arrangements, attempted to evade Arianna and escape through the Spirit World by rapidly aging "Himself" with the authority of Twilight.[26]

The simplified Twilight authority can cause a single target or a group within an area to gradually age, have their lifespan reduced, and enter the countdown of life.[44]

As dying of aging is something that the majority of Resurrection abilities cannot take effect against, one should never engage in a prolonged battle with a Glory.

A Beauty Goddess will be affected by this authority, but "They" will remain Beautiful.[45]

A Demoness of Unaging would continue to lose their lifespan until it is exhausted.[45]

A Miracle Invoker's Resurrection is an example of one that can reset age.[46]

"They" can also cause a single target or group within an area to gradually age and have their lifespan reduced with each strike.[4]

• COMBAT: "They" hold the simplified Combat authority, thus being the top Sequence 2 in frontal combat.

• PROTECTION: Its subordinate Protection can, at this stage, form a Cage, which in addition to defense, also gains a Sealing effect—a fusion with the decaying power of Twilight.

"Their" Cages are able to fully Seal off dangerous, corruptive Sealed Artifacts (e.g., the Gift of the Land) and Ritualistic Magic, but requires "Their" presence to constantly fuel it, only being able to leave in short intervals during crises.[47]

Proof of Glory was used during an event to isolate and Seal the detrimental influences caused by deity-related Ritualistic Magic via the formation of a Cage.[48]

"Their" Cage provides extremely powerful defensive and restraining capabilities, capable of Protecting companions and preventing "Their" enemies from escaping.[49]

The Tamara's Everchanging Card's effects couldn't break through the Divine Barrier created by the Proof of Glory, nor could it allow the Demoness of Orange to bypass it and Blink directly to her targets.[50]

Its range is enough to envelop and Protect the City of Silver.

• TWILIGHT SWORD: An evolution of the Silver Knight's Silver Rapier. "They" can instantly condense a great sword composed of orange-red Twilight radiance that can pierce through the void.[51]

It can use Twilight's relationship with Space-Time to manifest directly at the target's location—displaying Devastation, which is subordinate to the Combat authority.

"They" are able to wield this Twilight Sword directly as a hand-held weapon.[52]

Bladel, an undead Glory, instantly condensed a broadsword formed from the orange-red light of dusk and cleaved down at the side of the deep ravine where Amon's body was. The Twilight Sword tore through the void and jumped out from the spot where "He" was standing.[53]

• HURRICANE OF LIGHT: The Twilight Sword will let "Them" transform the Hurricane of Light into an orange-red storm capable of annihilating a wasteland.[4]

Countless shards of Twilight would tear apart everything around them, cutting all objects to pieces, causing them and the void to Decay until they collapse.[51]

In this orange-red sword storm[53], affected targets will quickly break into tiny fragments, each piece dim and rusty, as if washed by the passage of endless time or having reached its Twilight years.[51]

Examples of use are:

The Twilight Sword that Bladel used on Amon ripped through everything around it, turning into a storm that could destroy this desolate moor. Though "He" was unharmed using an Error, Amon was no longer able to transmit "His" ravings into Klein's mind, allowing him to gain a sliver of peace.[53]

The Hurricane of Light that Fors Wall used in Avalon destroyed the surrounding objects and the void itself, revealing an entrance into the hidden side of it.[51]

• HOLINESS: "They" hold the simplified authority of Holiness.

Glory is part of Holiness, and death is likewise one of the most sacred and solemn matters of life, therefore "Their" Glory is Dawn, yet also Twilight; it is Devastation, yet also Purification.

"Their" Cages bear a sense of Holiness and Glory.[51]

∞↓Mythical Creature Form↓∞

"They" become a complete Mythical Creature. "Their" Mythical Creature Form is a dozen of meters tall Cyclops with elongated limbs, grayish-blue skin, and a single vertical eye on the forehead. Every inch of "Their" skin, every pore, and every piece of "Their" flesh seems to defy normal human senses, being combined in a unique way and containing an unimaginable sense of impact.[54]

«Potion Properties»

A liquid formed from pure, holy, and profound light.[1]

«Beyonder Characteristic Appearance»

A pure square stone that radiates divine light.[1]

«Potion Formula»

≈Main Ingredients

The Crystallization of a Glorious Giant (e.g: The One Eye of Bladel).[1]

Or

The Crown of Aurmir.[1]

Or

A Glory Beyonder Characteristic.

≈Supplementary Ingredients

300 milliliters of blood from the Glorious Giant.[1]

One item eroded by the power of Darkness.[1]

One corpse buried for over a thousand years.[1]

One poem praising oneself (recited and passed down for at least 10 years).[1]

«Advancement Ritual»

Choose one of the following two rituals:[1][10]

-»The Glorious: Fight an Angel or a Creature of equal power on your own (using Beyonder items is allowed).

-»The Glorifier: Kill enough Enemies or Blasphemers on behalf of the God who blessed you.

«Acting Method»

Similar to the advancement ritual, there are two directions to act as a Sequence 2: Glory. However, the acting method is not bound to the ritual done, but the direction one wishes to take.[10]

-»The Glorious: Gain glory for yourself

-»The Glorifier: One who glorifies others

::

Sequence 1: Hand of God

::

∞↓AUTHORITIES↓∞

• PROXY: Like the Left Hand of Decay in the same domain, "They" can act on behalf of the Deity, Uniqueness, or Great Old One "They" serve to manifest divine power and punishment.

Due to this authority, "They" cannot acquire new authorities aside from the Proxy authority and can only get enhancements to "Their" previous Sequence abilities.

If "They" don't harm "Themselves", "They" can for the short-term reach Sasrir's level. If "They" harm "Themselves", "They" can be a consumable Half Great Old One.[55]

In a certain-death situation, "They" can theoretically kill a Red Priest who had not Sacrificed to the Sefirah, but it's also difficult because the duration is very short.[56]

The Red Priest would most likely only be at a disadvantage for a short time, unless an opportunity is created in advance where "They" cannot dodge or block.

A Hand of God can only manifest such power briefly and with restraint. Otherwise, "They" will gradually lose "Their" sanity and become a true servant.

In addition, if the True Deity that the Hand of God had pledged "Their" allegiance too dies, the power that "They" can wield will decrease.

"Their" right hand will embody certain properties of the entity "They" serve.[54]

Having ascended to this Sequence, the Hand of God Dabomachie's right hand seemed to be made entirely of glowing orange Twilight.[54]

"They" can condense "Their" own power into a mark to lend to others.[57]

• COMBAT: Some of "Their" corresponding abilities to the Combat authority have been enhanced.

• PROTECTION: "They" can summon Cages made out of dense light imbued with orange hues and another layer of unyielding radiance outside the targeted area that can prevent even an Observer or Dimensional Shadow from crossing through.[58][54]

"They" can then drive the Twilight Sword into the barrier of the Cage to repair it after withstanding attacks from multiple Angels.[58]

Its range is enough to envelop and Protect all the Protected Zones created by The Fool and Grisha Adam.

«Potion Properties»

A bluish-black liquid tinged with the colors of Dusk/Twilight, containing numerous transparent faces.[1]

«Beyonder Characteristic Appearance»

A translucent bluish-black giant hand with various divine patterns.[1]

«Potion Formula»

≈Main Ingredients

One of the Hands of Aurmir (content on the First Blasphemy Slate.)[1]

Or

One of the Hands of Badheil (content on the Second Blasphemy Slate).[1]

Or

A Hand of God Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of a True God's Blood (the type that doesn't have Beyonder Characteristics).[1]

9 drops of Water from the River Styx (or something similar).[1]

A religious text recording one's own legend and deeds of loyalty.[1]

A Flower blooming in a True God's Divine Kingdom.[1]

«Advancement Ritual»

Swear allegiance to a certain god or become a Servant of the River Styx.[1]

Note: Any tributary of the River of Eternal Darkness suffices to become a Servant.[1]

::

Sequence 0: Twilight Giant (Twilight, Giant)

::

Description

"They" hold partial authority over Holiness, Twilight, and Combat (which contains subordinate authorities like Strength, Gigantism, Devastation, and Protection) as well as a portion of the Proxy authority—where the symbol of Enslavement belonging to the River of Eternal Darkness manifests in the Giant Pathway.

∞↓AUTHORITIES↓∞

• TWILIGHT: This authority is derived from symbols of Light, Space-Time, and Decay.

"They" can cause Matter, will, and even the void to Decay, collapse, and vanish, radiating the aura of approaching Twilight and the Decay of all things.

Twilight and the Passage of Time counters the Light, Holiness, and Sun authorities of the Sun Symbol2 Sun Pathway as Twilight represents the end of all these.[59]

A Twilight Giant's authority over the Passage of Time is able to even influence the will within Beyonder Characteristics to a limited extent.[60]

"Their" Twilight Sword would cause even the void to shatter and Decay as the objects hit would wane uncontrollably and break down.[61]

The Twilight Giant's mere existence causes matter and the void around "Them" to bend, making all things begin to uncontrollably Decay.

The God of Combat's aura leaking from across the Astral World into reality made the Fog of War that covered the battlefield around Backlund vanish, and the Saints present found themselves abnormally weak, having difficulty in raising their arms.[62]

"They" can solidify Twilight and slow the Passage of Time, and while solidification is only possible within Twilight, "They" can create a Twilight domain within a certain range.

By slashing towards "Their" target using the Twilight Sword, it will instantly envelop them in Twilight's glow, freezing them within as their thoughts and actions slow down, as if they existed in a different world.[42]

A Kings of Angels Cheek was affected by this from Lumian's Angelic-level Twilight Giant Pathway soldier, causing "Her" thoughts and actions to slow down and delaying "Her" attempt to destroy "Herself".

• LAND OF TWILIGHT: "Their" Divine Kingdom formed through Twilight, completely frozen within the Passage of Time. Those inside will find themselves weakened unless acknowledged.[63]

It can persist for millennia even after "Their" death (e.g. Giant King's Court).

"They" are able to cause targets to rapidly Age, Decay, and Rot—preventing the Resurrection methods of all beings with finite lifespans.

As True Gods do not have the concept of lifespan, "They" won't die from this. However, "They" can still be affected by Aging and get weakened.

"They" can induce instability and Loss of Control in targets, with those targets' symptoms continuing to appear more and more severe.

"They" can slow the formation and opening of Doors.

"They" can weaken targets progressively.

The Twilight of the Twilight Giant and the Decay of the Second Law Symbol2 Second Law Pathway are both Time-related and have similar manifestations, but Twilight does not affect an organization's state.[64]

• DAWN: "They" also possess the authority of Dawn. This is because endings are inherently connected to beginnings.[65]

Dawn can be used to directly Purify a Beyonder Characteristic, much like the Sun Symbol2 Sun Pathway, though Purification from the Twilight Giant Symbol2 Twilight Giant Pathway is achieved through equal destruction and Decay.[66]

• HOLINESS: "They" hold partial authority over Holiness.

Death is among the most solemn events of life and of the world—thus profoundly Sacred. Hence, the Twilight Giant also excels in Purification and discerning Evil and Corruption.

• COMBAT: "They" hold the authority of Combat.

The most terrifying Strength, the most Gigantic form, the most potent Devastation, the most unyielding Protection—together with Skill and experience, these compose individual Combat.

The one who commands all this is the God of Combat, who is able to strip "His" opponents of Skill, forcing them to fight by instinct alone.

Devastation is a subsidiary authority of Combat because it is Devastation caused by the action of Combat, making it a concept that is attached to Combat's actions.[67]

In contrast, Destruction is not only the action but also a state of being for things. It is a state of being that can be achieved through Combat (which includes Devastation). It can be achieved by prematurely bringing forth the end of an event/being that is currently running its natural course. And last but not least, it is also just simply a final state of being, a state of finality.

In a vacuum, Devastation can counteract and neutralize Humanity, which is a subordinate authority; however, Devastation cannot erase Humanity from the root. It functions more like a continuous suppression through attrition. Hence it is not capable of erasing other authorities from existence, only being able to subject them to being damaged and depleted by attrition.[67]

By contrast, the authority of Destruction is far more formidable, as it directly imposes the state of Destruction on a conceptual level.

The authority of Combat is a Sequence 0 authority, making it the same level as Sequence 0 authority Destruction, but it's lower than the symbolism of Destruction.[67]

At the core of the Twilight Giant Symbol2 Twilight Giant Pathway lies Decay and Decay is a process. Thus, Combat itself is also a form of attrition, centering on using individual strength to "go against" another, which in turn generates "attrition".

• PROXY: "They" hold a portion of the Proxy authority.

Among the three Pathways of the River of Eternal Darkness, Death aligns most closely with the Sefirah's essence, Darkness most resembles it outwardly, yet the Twilight Giant can partially employ it. This is one reason the Giant King could contend with the Dragon of Imagination.

Sefirot is power, but it is also danger. There is no way for "Them" to utilize the power of Sefirot without paying a price.[68]

By using Proxy, the God of Combat can theoretically reach the strongest tier of Half Great Old Ones for 2-3 seconds. This was how the Giant King was able to escape from the Ancient Sun God and passed on "His" characteristics to "His" successor.[69]

However, in reality, it's impossible because "He" couldn't possibly completely pledge allegiance to the River of Eternal Darkness, as this would mean never becoming a Great Old One.

Thus, in practice, "His" self-detonation would only be a bit stronger than the Evernight Goddess before accommodating the River of Eternal Darkness.[70]

There were also other factors preventing the true theoretical maximum from being achieved:[70]

Firstly, the Evernight Goddess can also use items to call upon a bit of the River of Eternal Darkness's power to counteract, not be completely suppressed, and unable to Resurrect.

Secondly, if the God of Combat truly self-detonates, it would threaten the Astral Barrier that protects and separates Earth from the Outer Deities.

Someone like the White Tower, who can influence Astral World concepts, would use "Their" own methods to interfere with the Proxy.

Thirdly, there are other interferences, like the Underworld Daoist, etc.

Even counting the strongest level, there's a possibility of counter-kill, but it's not certain.[70][69]

If the God of Combat self-detonates at the highest level, "He" could obliterate everything on that battlefield, but that doesn't necessarily mean it could completely kill the Earth Mother and the Evernight Goddess because of "Their" respective authorities.[70]

Furthermore, at least more than half of those 2-3 seconds would have to be used for fleeing, arranging final affairs, arranging for an heir, or activating a resurrection backup, just like the Giant King back then.[71]

"Note: Translated as "Light of Dawn" in Lord of Mysteries, but changed to "Sunrise Gleam" in Circle of Inevitability."

«Potion Properties»

A huge, orange-red phantom, as if dragging a Shadow of Twilight.[1]

«Potion Formula»

≈Main Ingredients

The Twilight Giant Symbol2 Twilight Giant Uniqueness.

Three Hand of God Beyonder Characteristics.

≈Supplementary Ingredients

The Remains of a True God.[1]

«Advancement Ritual»

Witness and participate in the entire process of a race or continent from its rise to its decline and eventual extinction.[1]

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