LightReader

Chapter 1283 - Calamity of Destruction—Red Priest

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Sequence 9: Hunter

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• PHYSICAL ENHANCEMENT: They possess inhuman physical qualities, giving them increased strength, speed, reaction, body control, and natural healing ability.

They possess the strength of a bear and the agility of a cat, being slightly equivalent to the combination of the two creatures.

Their punches are strong enough to easily cause the air to release cracking sounds.

Upon advancement, Hunters will also gain a few centimeters in height.[2]

• HEIGHTENED SENSES: a Hunter's overall auditory, olfactory, and visual senses are enhanced exponentially, this gives them strong tracking skills.

This allows them to accurately discern different scents; "see" invisible footprints and minute details; and hear hushed sounds from an extremely far away area.

Their hearing is strong enough to determine the weight of a person from just their footsteps.[2]

Their supernatural sensory abilities would only appear when they focus, taking the form of a weaker version that doesn't disturb them in their everyday lives.

• SPIRITUALITY: Their Spirituality is slightly enhanced as a Beyonder, but they are among the weakest in this field, far inferior to other Sequence 9s who excel at it.[3][4]

• RITUALISTIC MAGIC:? They can learn and cast only the most basic of Ritualistic Magic.

• SPIRIT VISION:? They can learn to use Spirit Vision through Cogitation.[5][6]

A Hunter's Spirit Vision can only discern the Ether Body and weak spiritual creatures.

The probability of a Hunter succeeding in Cogitation on their first try is very low.

• DANGER INTUITION: They can passively sense ill intentions and danger.

• KNOWLEDGE (Survival, Traps): Upon drinking the Hunter potion, they will receive an influx of knowledge on how to survive and hunt targets in the wilderness, as well as how to place traps.

As for the survival knowledge itself, it is about wild plants and animal organs, potential hemostatic medicine when injured, and poisons to smear their weapons with.

When it comes to trap knowledge, they can accurately locate certain spots in their environment, enabling them to efficiently set up traps in their surroundings.

Hunters gain a level of expertise with the use of explosives, allowing them to act as a demolition expert, or rig intricate explosive traps.[7]

This ability allows Hunters to find natural traps, such as unstable cliffs or quicksand, to trap an opponent without setting one up first.

They also gain an innate ability to memorize environments, allowing them to better create and form traps to use against an enemy.[8]

They have an unwavering memory for any alterations they made in their surroundings—it was a fundamental part of them. [9]

They have very strong spatial perception and positioning abilities.

«Potion Properties»

A deep red liquid, bubbling as if blood is staining the entire glass.[2][3]

It has a pungent odor of blood that would fill their nostrils.[2]

«Beyonder Characteristic Appearance»

The crimson object resembled a jelly-like substance. Its surface was incredibly slippery, lightweight, and possessed a unique texture and elasticity, smooth like glass. However, holding it evoked feelings of irritability and hostility in the holder.

«Potion Formula»

≈Main Ingredients

1 Blood Red Chestnut.[1]

The Crystal of an Activated Marsh.[1]

Or

A Hunter Beyonder Characteristic.

≈Supplementary Ingredients

80 milliliters of Red Wine.[7]

1 Red Chestnut Flower. (can be a specimen or substituted with 10 drops of the corresponding essential oil)[7]

5 grams of Poplar Tree Leaf Powder.[7]

10 grams of Basil.[7]

«Acting Method»

Everyone has two identities. One, the prey, and the other, the hunter.[8]

Even the weakest hunter is a hunter. It's possible for them to harm stronger prey.[8]

Observe the environment, be familiar with the environment, and use the environment..[8][9][10]

Distinguish what can be eaten in the wild and what can't.[9]

Staying calm is crucial. When faced with unexpected prey and no time to prepare, calmness is even more vital.[10]

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Sequence 8: Provoker

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• PHYSICAL ENHANCEMENT: A Provoker's physique becomes slightly stronger, granting them an overall increase in their strength, reflexes, speed, and agility.

Their natural regeneration also gets enhanced, but not by much.

• SPIRITUALITY: Their Spirituality is slightly enhanced once again.

• SPIRIT VISION: They can activate Spirit Vision smoothly using a simple gesture.

• PROVOCATION: Provokers possess the ability of Provocation which induces a permanent state change on themselves but also requires activation in order to achieve its desired effect.

The former refers to an improvement in their observation skills, allowing them to discern which words, actions, and situations would most easily trigger agitation from their target.

In extreme cases, they can even cause a target to enter a temporary loss of control.

The latter refers to the act of Provocation, which when employed, merges insults and humiliation, causing the targets to lose their composure and make irrational decisions.

If they encounter a beast, a monster, or a Beyonder who is out of control and is unable to communicate, Provokers can instead exude a repugnant aura that incites conflict.

The more tailored the taunts and humiliation, the more effective the Provocation. However, even a word like "Dogshit!" could incite anger to some degree.

The ability of Provocation is well-suited to lure enemies into traps and ambushes which those in the Red Priest Pathway excel in.

«Potion Properties»

A pitch-black, viscous liquor with a nauseating taste and a pungent stench. Just seeing this potion evokes an urge to throw it away and stomp on it.[11][12]

It is foul and pungent.[11]

«Beyonder Characteristic Appearance»

The black stone, about half the size of a fist, had a liquid-like surface and emitted a potent odor. It was a repulsive "stone" with its dark, flowing liquid surface.[11][13]

«Potion Formula»

≈Main Ingredients

The Rootstock of an Evil Corpse Lily Cluster.[1]

The Tongue of a Cuspids Parrot.[1]

Or

A Provoker Beyonder Characteristic.

≈Supplementary Ingredients

50 milliliters of Distilled Liquor.[13]

10 drops of Honeysuckle Extract.[13]

5 grams of Grapevine Powder.[13]

10 grams of Aqua Fern Grass Powder.[13]

«Acting Method»

Grasp a lot of information and rumors, and also understand the provocation target. Only by doing this will you be able to make him lose his mind and cause his brain to be burnt out with a single sentence.[14]

Simple provocation isn't doing much for the potion's digestion.[15] Remember that Provocation is only a tool. A means to an end, and not the end itself.

Provoke someone stronger, a higher being, or even fate itself.[16][17]

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Sequence 7: Pyromaniac (Fire Mage)

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• SPIRITUALITY: A Pyromaniac's Spirituality receives a remarkable improvement.

• SPIRIT VISION: Pyromaniacs can now easily and discreetly activate Spirit Vision, use it better, as well as be able to discern the various components of the Ether Body.

• DANGER INTUITION: Their danger instinct has been enhanced.

They could now activate their intuition pre-emptively, and as a result, they could detect if they were being followed and employ their anti-tracking techniques more effectively and flawlessly.

• PYROKINESIS: They possess the ability to freely control and conjure flames within their vicinity.

Their ability to control and manipulate flames is mostly limited to their own body.

Once the conjured flames move away from their body, the pyromaniac is unable to control them efficiently without expending a large amount of Spirituality.

Their control over flames could be categorized into seven distinct aspects.

• COMPRESSION: A Pyromaniac can Compress flames before releasing them. The longer they Compress their flames, the more flames gathered, resulting in a more potent strike.

They can create a highly compressed Fireball which can be thrown at their target.

• FIRE ARMOR: They can ignite a layer of Flame Armor over their body, affording them a measure against various forms of assault while still allowing them to breathe in air.

It gives some defense against freezing effects, poisonous gases, and other assault.

• CONJURE FLAMES: They are able to Conjure temporary weapons using flames, capable of inflicting scorching, cutting, and piercing damage.

At this Sequence, a Pyromaniac's Conjured weapons lacked a tangible form, and as such they cannot be used to block or parry.

• AREA OF EFFECT: They possessed area-of-effect attacks. By extending the reach of the flames instead of hurling them forth, they could ensure precise control over their detonation, causing them to erupt at a desired location or manifest in different forms.

• DELAY EXPLOSIONS: They are able to delay explosions. By employing additional spirituality and manipulating the structure, they could fashion a Flame Bomb that would detonate at a predetermined time, rather than immediately upon impact.

• FIRE ENCHANT: They are able to Enchant their melee weapons or projectiles with Fire, granting it fire damage, it could also be used to give it Spirit Body burning properties, making it effective against creatures of a soul-like nature.

• FIRE INFUSION: Through close-quarters combat and the forceful clash of strength, they could gradually inject flames into an opponent's body before triggering their detonation, dealing massive damage to the enemy's body.

In addition, they receive 4 fire related spells they could cast quickly. Unlike a Warlock, they don't need materials, symbols or recite incantations in their minds to launch them, in terms of actual combat, it's faster, and more convenient.[15]

• FIRE RAVENS: Summons multiple ravens made of fire. These ravens are great at intercepting and locking-on multiple targets at the same time making it more difficult to avoid than a regular Fireball and can be detonated early to impede their target's movements.

This granted them a degree of control even after launching flames, enabling them to momentarily adjust their flight path and lock onto their intended targets.

Without this spell, a recently promoted Pyromaniac, would need to expend way more Spirituality and energy to achieve a similar outcome.

• WALL OF FIRE: Summons forth a pair of flaming serpents that slithered toward the enemy, erecting a scorching barrier around them by utilizing the ground as a conduit and drawing upon its own essence to maintain itself without their Spirituality.

• BLAZING SPEAR: Creates a spear made of blazing-white fire which can be thrown. This spear does higher damage then an average Fireball but has a lower area of effect. A direct hit would nail their target to the ground before burning them inside-out.

• GIANT FIREBALL: This spell is akin to that of the Compression of numerous crimson Fireballs into a single Giant Fireball. Such an attack that directly hits a target will lead to a devastating blast with a large area of effect radius.

Their flames can burn a Spirit Body, making them effective against creatures of a soul-like nature.

They can exert minute influence over combustible substances within their vicinity.

• FIRE RESISTANCE: Their bodies have a remarkable resistance to flames. Even if doused in animal fat and subjected to the flames of a torch for half a day, the damage they suffered would be minimal.

However, the concussive force of an explosion could still harm them in a conventional manner.

«Potion Properties»

A yellowish liquid with red bubbles floating on it, with a "heart" at its center surrounded by a mist of blood.[19][20]

When drinking it, it burns from their mouth, down their esophagus, into their stomach, and sears into their heart.[19]

«Beyonder Characteristic Appearance»

A scarlet object resembling a heart. The "heart" pulsed, its surface pocked with countless tiny holes, from which indistinct flames seeped.

«Potion Formula»

≈Main Ingredients

A Fire Salamander Gland.[18]

A Magma Elf Core.[18]

Or

A Pyromaniac Beyonder Characteristic.

≈Supplementary Ingredients

50 milliliters of Fire Salamander blood.[18]

10 grams of Magma Pyroxene Powder.[18]

10 grams of Redcrown Balsam Powder.[18]

10 drops of Sun Star extract.[18]

«Acting Method»

•Pyromaniacs not only ignite matter but also the mind and society.[22]

•Pyromaniacs aren't arsonists. Only by daring to set themselves ablaze can they set others ablaze.[23]

•Flames aren't just lethal; they can also be used as deterrence, intimidation, and a signal.It is necessary for Pyromaniacs to combine their flames with traps.

•The Pyromaniac wreaked havoc and caused utter catastrophe. As for Pyromaniacs, they could willingly unleash disaster and destruction upon anyone.[24]

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Sequence 6: Conspirer

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Description

The Conspirer's direct destructive capability is ranked in the upper-tier among Sequence 6s.[16]

• ENHANCED MENTAL ATTRIBUTES: Upon drinking this Sequence 6 potion, Conspirers will gain enhanced insight, as well as sharper and much clearer thinking.

They will also gain a series of other specific improvements, such as an enhanced intelligence and the ability to fabricate excuses to convince others.

• INFORMATION-GATHERING: They gain enhancements to their five senses and spiritual perception.

This is the strengthened form of Heightened Senses.

• PHYSICAL ENHANCEMENT: Their physique has been improved to a certain extent.

• SPIRITUALITY: A Conspirer's Spirituality has also been enhanced to a degree.

• INCITEMENT (Instigation): Conspirers can Incite certain thoughts or desires in someone's mind through conversing with them, such as by consciously igniting the flames in their heart.

The way this ability works is very similar to that of an Instigator's Instigation.

• MISDIRECTION, CONFUSION, DECEPTION (Conspiracy): These factors of manipulation are the core aspects of Conspiracies which Conspirers use to manipulate their enemies.

Medici used various aspects of Deception and Misdirection in order to make it seem that "He" was unable to enter 4th Epoch Trier which "He" then used to commence a sneak attack and regain "His" status as a King of Angels.[18]

Lumian Lee created a quick Conspiracy in order to determine whether a trader was lying about having mystical items. He had also created a Conspiracy to kill Hisoka in both his real and Dream Projection form.[19][20]

• FLAME TRANSFORMATION: Conspirers are able to merge with their fire weapons conjured from Pyrokinesis and travel to the destination that their fire weapon lands.

They can take other people with them, but unlike Conspirers, they are not immune to the flames.[21]

They are also able to merge with some of the fire spells they can cast, such as a Fireball, etc.

The initial range is 10 meters. This would increase over time as they digest their potion.

• PYROKINESIS: Their precise control over flames has improved. Their flames are now crimson-white.

• COMPRESSION: The difficulty of repeatedly compressing the crimson flames to form incandescent white flames has decreased. The time required has significantly reduced and, depending on the flame's specific appearance and energy density, it ranges from one to three seconds.

• CONJURE FLAMES: They can now Conjure their controlled flames into different forms, such as whips and sabers. In addition, due to the more solid and tangible nature of their flames, they are now able to parry with these Conjured fire weapons.

«Potion Properties»

Iron-black, with a large amount of reddish rust floating on it.[27][28]

The potion has a strong rusty taste, cold like a serpent slithering in the darkness, slippery and icy.[27]

«Beyonder Characteristic Appearance»

A filthy, brain-like object, covered in rust and eyes.[29]

«Potion Formula»

≈Main Ingredients

A Black Hunting Spider Composite Eyes.[25][26]

A Sphinx Brain.[25][26]

Or

A Conspirer Beyonder Characteristic.

≈Supplementary Ingredients

1 Black Hunting Spider's Poison Gland.[26]

80 milliliters of Sphinx Blood.[26]

10 grams of Amber Powder.[26]

2 White Oak Fruits.[26]

«Acting Method»

•A Conspirer's core lay in their intelligence, not superpowers.

•The key to a conspiracy lay in concealing one's true motives.[30]

•One of the keys to a conspiracy is information. A good Conspirer must be adept at exploiting information gaps and even take the initiative to create information gaps.[31]

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Sequence 5: Reaper

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Description

A Reaper has the highest damage output between all Sequence 5 Beyonders, and from this point onward the Red Priest Pathway will have this advantage in every Sequence, however, some Pathways have abilities with instant death effect, which the Red Priest Pathway doesn't have.[22]

• PHYSICAL ENHANCEMENT: Their strength, speed, and endurance have improved.

However, they are still not resilient enough to withstand a bullet.

• SPIRITUALITY: Their Spirituality has been enhanced to a significant degree.

• ENHANCED MENTAL ATTRIBUTES: A Reaper's thinking becomes clearer.

• WEAKNESS INVESTIGATION: Through supernatural means, a Reaper is able to discern a target's vulnerabilities and weak points in their defenses.

They can also find weaknesses in certain physical structures or supernatural barriers (like the walls from a Guardian's Protection).

Their Weakness Investigation discernment also applies to non-physical bodies and weather phenomena as well.

This is seen with how Lumian Lee attacked Hisoka's Dream Projection.[19]

• CULL: They can infuse any of their attacks with this Beyonder power to harvest their target's life, making each attack akin to striking an enemy's vital points and weaknesses.

To a certain extent, they could even inflict real damage on Demigod-level creatures, provided they didn't block or successfully evade, and refrained from using mystic defenses.

They can damage non-physical bodies, physical structures, and phenomena with Cull.[19]

In an attempt to complete the ritual needed to become a Weather Warlock, Lumian Lee had discerned the weakness of the weather in Berserk Sea before attacking it with Cull.

If they hit a genuine weakness or vital point, it could deliver a fatal blow, making it challenging for the target to withstand three consecutive attacks.

This rule applies to even high defense targets like Guardians.[25]

Anderson Hood hit a weakened Stone Golem in the heart with an uppercut infused with Cull, causing it to freeze on the spot before crumbling into rubble seconds later.

• PRECISION: A Reaper is able to precisely target a predetermined location and carefully manipulate Fireballs, Fire Ravens, and all sorts of Fire Spells.

Through this, they can split a colossal Fireball into hundreds, striking different targets with accuracy, achieving effective area-of-effect damage.

Both Cull and Precision require a substantial amount of Spirituality, which makes them hard to repeatedly use when in prolonged fights.

The exception to this rule is using the combination of Precision and Fire Raven, as Fire Raven could allocate a bit of Spirituality and is easily manipulated, making the overall consumption of a Reaper's Spirituality low.

• PYROKINESIS: Their ability to manipulate and control flames has been enhanced.

• COMPRESSION: They can Compress flames into a blazing white state in an incredibly short time.

• CONJURE FLAMES: They appear to be better able to Conjure and manipulate flames.

A Reaper is now capable of Conjuring their flames into a burning figure that can move and attack in a simple motion. This serves as a method of attack and deception.

• FLAME TRANSFORMATION: Ignoring the high Spirituality consumption, they can now merge with their flames and swiftly cover dozens to hundreds of meters.

«Potion Properties»

Fresh red blood with specks of black, iron-fillings-like matter floating in it, as though an iron weapon had shattered inside.[33][34]

It has a pungent smell of blood.[33]

There is an unfamiliar taste of rust.[33]

And there's burning sensation that instantly fills their mouth and pierces their brain on consumption.[33]

«Beyonder Characteristic Appearance»

A finger, creating an unusually sharp, bone-blade emitting an icy glint. The holder needed to be cautious to avoid accidental injury.[35] The bone-blade-shaped Beyonder characteristic.[36]

«Potion Formula»

≈Main Ingredients

Gray Demonic Wolf's Front Claws.[32]

Forest Hunter's Tongue.[32]

Or

A Reaper Beyonder Characteristic.

≈Supplementary Ingredients

Choose one of:

80 milliliters of Gray Demonic Wolf's blood.[32]

Or

The Reaper Beyonder Characteristic's predecessor's blood.

Choose one of:

2 fangs of the Forest Hunter.[32]

Or

The Reaper Beyonder Characteristic's predecessor's 2 teeth.

10 drops of Colorful Bearded Horned Lizard Venom.[32]

10 drops of Hornbeam Essential Oils.[32]

«Advancement Ritual»

Plan and execute a successful capture of a target with a Sequence higher than your own. Flaunt the completed conspiracy before them, and consume the potion as they witness your victory, filled with fear and despair.

"Note: The increased number and higher Sequence of the captured targets and the greater their fear, regret, and anger, the more potent the ritual's effect."

«Acting Method»

Culling is about destroying the target and reaping a harvest for yourself.

::

Sequence 4: Iron-blooded Knight

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Gender Transition↓

Advancing to a Iron-blooded Knight results in becoming a male regardless of the original gender.

• COURAGE: Iron-blooded Knights have Courage comparable to steel, giving them high resistance against mental attacks and ensures they are not knocked down by fear.[28]

However, such Courage balances fear without recklessness, ensuring that they don't suffer from falling into any traps due to their enhanced confidence.[29]

• PHYSICAL ENHANCEMENT: They have gained enhancements to their physical attributes that allow them to be able to fight against Twilight Giant Pathway Giants or Dragons.[30]

• WEAPONIZING: Iron-blooded Knights can turn any ordinary object into a terrifying murderous weapon.

An ordinary fountain pen could become as dangerous as a fired cannonball. Such "weapons" will also have their corresponding durability/strength match their offensive ability.[29]

Their Augmented objects can serve as carriers for their Fireballs, allowing for them to divert some power to constantly accelerate, bombing a target area from great distances.[31]

An Iron-Blooded Knight can perform such remote bombardments from a 5 to 10 kilometer range, presumably according to potion digestion.

Across such great distances, the time elapsed to its destination is enough that even Mid-Sequence Beyonders with strong Spiritual Intuition could detect it and escape the covered area. As such, its greatest use is to destroy fixed targets.

• CHAIN OF COMMAND: Iron-blooded Knights have a hidden connection with those under their command.

The need of a ritual for this connection depends on several things.[32]

If the mental resonance is strong enough and lack of subconscious resistance is especially high, merely declaring that a target is part of their team can form a connection.

Otherwise, they must conduct a ritual for such a connection to be made.

The leader of a Hunter team must be a Hunter. If the team has multiple Hunters, only the highest Sequence leads; if the team has multiple Hunters at the highest Sequence, they determine superiority via combat.[31]

A Hunter with a team was much more powerful than one without.[33]

There are 3 ways they can use Chain of Command:[29]

• COMMUNICATION: Using the connection, they can share senses between their troops.

While they can't exactly pass down messages to their troops, an Iron-blooded Knight can use the hidden connection to their troops to inform them of certain matters.

Egor Einhorn had, in the midst of his thoughts, planned on using the hidden connection between his troops to inform his adjutant to pay him a visit.[27]

Egor Einhorn, from hearing a sudden noise, immediately woke up every sailor and soldier in the Nepos to prepare for a sudden battle.[27]

They can share power, damage, vision, hearing, and feelings with their team. [34]

• STRENGTH CONCENTRATION: They can focus the power of their army onto themselves.

At this level, they can only Concentrate the Spirituality and overall power of their army to themselves, and not the Beyonder powers that their teammates may possess.[29]

When it comes to Concentrating the power of an army to themselves, it will cause each and every one of their Beyonder powers to be enhanced in terms of potency.[35]

• ALLEVIATION: They can spread the damage on themselves to their troops.

This does not only refer to spreading damage that is of a physical nature onto their troops but is also something that can be used on mental influences.

Through the Sword of Courage, the negative side effect of being overwhelmed by Pleasure was instead turned into a brief daze for Lumian Lee.[36]

Egor Einhorn had spread the illusory hearing damage he experienced from Klein Moretti across his troops, causing them to hear a faint buzz.[27]

• GALVANIZATION: Iron-blooded Knights can transform their body and their own flames into steel at will.[27]

This increases the their defensive capabilities, but not to the point where their Galvanised form can defend from attacks that will melt or destroy steel.

• PYROKINESIS: The heat from their flames increases exponentially, the flames taking on a bluish-white color. Such an enhancement also increases their flames' explosive strength by many factors.

By coating an Augmented item in flames to function as a Fireball, an Iron-blooded Knight can unleash a violent explosion that can destroy everything within a typical public square.

Lumian Lee had used the Sword of Courage as a Fireball within the Special Mirror World the size of a plaza, causing a massive explosion that had flames burn everything within.[38]

They can Conjure a flame sword and have it inserted in the ground beneath them, causing blazing white-blue Fireballs to spread layer upon layer, igniting every corner in a large area.

In an effort to kill Voisin Sanson, Lumian Lee brought the Sword of Courage and inserted it into the ground, destroying and igniting every corner of the ruins.[36]

Each strike an Iron-blooded Knight does that is imbued with their high-temperature bluish-white flames can cause a massive explosion and spread to a target's body.

Lumian Lee demonstrated this through the strikes caused by his Sword of Courage causing massive explosions and spreading onto Higdon.[39]

Their normal flames and power they possess are akin to that of high-class cannons, being capable of resisting its impact and mutually destroying each other.

Egor Einhorn had shot out various flames and Fireballs that intersected the trajectory of those fired cannonballs, causing them to explode prematurely mid-flight.[27]

• FLAME TRANSFORMATION: They can now flame their body at will, allowing them to disperse into multiple flames which they can control precisely to move and then coalesce back into their body.

Even if most of the flames are extinguished by the enemy, it will not affect the integrity of their physical form, but instead weaken their vitality and Spirituality proportionally.

They ignite their entire body, transforming into flames that shoots out in all directions.[40]

In this state, so long as the attack does not harm their spiritual consciousness, they can mostly heal physical-level injuries by devouring natural Flames.[41]

• CULL: Their Cull ability has reached the Demigod level in terms of potency, allowing them to heavily damage Demigods through a well hit strike or the use of their Beyonder abilities.

∞↓MYTHICAL CREATURE FORM↓∞

As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences and become an incomplete Calamity Giant.

«Potion Properties»

Like molten iron, blazing red, high temperature, and vivid.[29][38]

«Beyonder Characteristic Appearance»

Usually fuses with an arm bone, forming an iron-black sword-shaped object, heavy, solid, and burning in its own flames.

«Potion Formula»

≈Main Ingredients

A Magma Giant's core.[37]

A Stone of Catastrophe.[37]

Or

A Iron-blooded Knight Beyonder Characteristic.

≈Supplementary Ingredients

80 milliliters of boiling magma.[37]

20 grams of flora powder corrupted by a Stone of Catastrophe.[37]

20 grams of soil soaked in soldier's blood from a large battlefield.[37]

1 acorn.[37]

«Advancement Ritual»

Form a team of at least thirty people, cultivate a deep friendship with them, make them strong one after another. The higher the strength and tacit understanding of the team, the better the effect of the ritual.[39]

::

Sequence 3: War Bishop

::

• WAR SONG & WAR CRY: War Bishops can yell out a War Cry or sing a War Song to enhance oneself and their allies and also weaken any enemies that are near them.[42]

These abilities can boost the team's morale, temporarily enhance of strength, influence the enemy's mentality, and suppress the target's performance.

• FOG OF WAR: A War Bishop can form a Fog of War that disrupts the senses of anyone within it and also isolates the connection of things in the inside.[42]

It reduces visual range, hearing, and smell of all the living beings within, while also enveloping the corresponding Spirit World, which suppresses the interaction between spirit entities and the Spirit World, preventing most escape attempts using Spirit World Traversal and dulling spiritual warnings and intuitions.[29]

It also disrupts most forms of mystical connections from accurately targeting those within a Fog of War, preventing most forms of Curses and Divination from working.[43]

Within the Fog of War, they are unaffected by anything.[29]

• SACRIFICE: After offering sufficient Sacrifices, each War Bishop can petition the Red Priest Symbol2 Essence of War or the Symbolism of War for assistance once per war.[29]

Through aid from the Essence of War, they can manifest a crimson, dripping banner emblem on their forehead that eases the conditions of Chain of Command.[44]

This crimson, dripping banner emblem on their forehead will increase the range of connecting to a target along with lowering the difficulty of forming a mental resonance.

A War Bishop will be able to temporarily obtain the Beyonder powers of a Weather Warlock.[45]

They can gain an increase in lifespan through Sacrificial Rituals.[46]

Sacrifice couldn't be used if they are isolated internally and externally in a special environment like a Paramita.[47]

∞↓AUTHORITIES↓∞

• GATHERING: The power of the high-level Red Priest Pathway belonged to War, and War was the art of Gathering the Masses, this is the authority of a War Bishop.[48]

They could gather power from their army and impart their own power to one of their troops, effectively increasing that member's strength for a period of time.[49]

The maximum range they can Gather Strength from others power to use for themselves or Gather power for their allies is 3 kilometers.

Not only can they use the Beyonder powers of team members, but they can also share their own abilities and power with them.

War Bishops can only fuse the abilities they get from a teammate of the Demoness Symbol2 Demoness Pathway. This is a limitation that won't be broken even for the Higher Sequences.[50]

Franca had shared "Her" ability of Black Flames with Medici, allowing the latter to utilize the Fire of Destruction and Sword of Destruction.[51]

They can use the Beyonder powers of their team members without their consent, but the team members need the War Bishop's permission to use theirs.[32]

When they borrow an ally's ability, the ally will temporarily lose it.[52]

If one ally borrows the Beyonder powers of the War Bishop, other allies cannot borrow other Beyonder powers at the same time.

The total amount of Spirituality and strength of the team remains unchanged.

• CHAIN OF COMMAND: War Bishops are able to unleash the true strength of an army.[27]

• CROWD CONTROL: They can fortify and connect members together, allowing them to strongly resist outside interference. This manifests as blood and rust-like beams of light that connect the group.[53]

Even while Tyrant Symbol2 Tyrant Pathway Beyonders in the Holy Wind Cathedral sent several giant bluish-black Wind Blades akin to surface-to-air missiles, the War Bishop's airships remained fine.[53]

When those Air Blades were about to hit the airbags of the airship, an invisible layer of defense appeared and shielded it from all the attacks, though the transparent "wall" formed from Crowd Control did shake from the assault.

While a Hurricane was formed with the help of Tyrant Symbol2 Tyrant Pathway Beyonders in the Holy Wind Cathedral, the fleet of airships supported by a War Bishop were able to move on.[53]

• COMMUNICATION: Their previous ability as an Iron-blooded Knight has now been enhanced, allowing a War Bishop to pass down messages to their own troops.

In addition to that, a War Bishop can choose to selectively shield and modify certain information within the Communication, which can be used in many Conspiracies.

• PYROKINESIS: Their flames are now pure azure, and the corresponding destructive power and the heat that their flames emit have been enhanced significantly.

∞↓MYTHICAL CREATURE FORM↓∞

As a Sequence 3 Beyonder, they can respond to prayers within a certain range.

The more anchors there are within a certain range from a War Bishop, the stronger they will be.[54]

These anchors must be for the War Bishop for this effect to work.

Each of their soldiers count as anchors for the War Bishop.

«Potion Properties»

Half red, half black, with light constantly flickering between the two.[29][41]

«Beyonder Characteristic Appearance»

A phantom core intertwined with red flames and black metal.[29]

«Potion Formula»

≈Main Ingredients

Heart of a Bipolar Centaur.[40]

Core of a War Comet.[40]

Or

A War Bishop Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Bipolar Centaur Blood.[40]

War Comet Fragments.[40]

1 Blood Tudor Iris.[40]

8 gram of Flame Giant Tree bark.[40]

«Advancement Ritual»

Lead your own team to defeat a powerful enemy force in a war.

"Note 1: The imminent atmosphere of war will attract comets symbolizing war through the spirit world. They will streak across the night sky bringing revelations, but among such comets, those with corporeal substance that can enter the real world are limited in number.

Note 2: In the advancement ritual, the stronger the enemy force, the better the ritual's effect.[40]"

::

Sequence 2: Weather Warlock

::

• CHARM: "They" possess a Charm that makes people want to follow and be loyal to "Them", and may cause women to develop feelings of admiration, but there is no active Charm.[29]

• INFORMATION-GATHERING: "Their" ability to observe the environment and thus extraction and restoration of environmental information has significantly enhanced.[55]

• PHYSICAL ENHANCEMENT: "Their" strength and stamina are enhanced.[29]

During battle, even without revealing "Their" Mythical Creature form, "They" can expand to 2.7-2.8 meters, like a small giant.[56]

• SPIRITUALITY: "Their" amount of Spirituality gets enhanced as well.[29]

∞↓AUTHORITIES↓∞

• WEATHER (Weather Manipulation): "They" possess a partial authority over Weather, allowing "Them" to change regional Weather and create extreme Weather conditions, such as thunderstorms, hurricanes, heavy rain, hail, blizzards, frost, and dense fog.[29][57]

"They" are able to guide the Weather to strike with colossal and magnificent lightning bolts, forming a silver-white divine tree that connects the sky and earth as if carrying horrific kinetic energy or releasing stored power, causing an impact.[43]

Rather than Concentrate power to "Themselves" to enhance the lightning bolts, it is better to share "Their" Weather authority with "Their" team members as a way to hopefully trigger chain reactions or chaotic changes, exacerbating their power.[35]

This is Weather, where a butterfly's wing flap can eventually evolve into a hurricane.

If this is successful, it will make the thunderstorm even more pronounced and exaggerated than if "They" had enhanced it by Concentrating the strength of "Their" troops onto "Themselves".

If a Weather Warlock were to share "Their" Weather authority with thousands of soldiers, "They" can compete against a Demoness of Catastrophe's destructive power.[58]

"They" can make the weather in the sky form torrential rain that can be guided to aim to a single area, which in a span of 2-3 hours, can submerge the entire Bansy Harbor.[43]

Then, by sending a long, lashing bolt of lighting, the countless electric snakes produced would plung into the pooled water of the surroundings, rapidly darting to form a vast silver web covering the entire ruined area, making the subsequent lightning strikes more destructive and far-reaching.[43]

In the realm of angelic combat, this is utterly useless. No Angel would drown in this and there's ample time to escape the scene. However, this is excellent for slaughtering ordinary people and Low-Sequence Beyonders.[43]

Just as "They" can create extreme weather conditions, "They" are also able to disperse and calm down various weather phenomena, both extreme and normal.[59]

While "They" cannot directly form meteors or earthquakes, "They" are able to create some indirectly through the precise trigger of other weather phenomena.[29]

"They" can bring forth a horrifying hurricane that "They" can form over the sea which can sweep in towering azure waves over 10 meters high to effectively create a small tsunami.[43]

Through this authority, "They" can fly by the wind and levitate in the air.[29]

• GATHERING: "They" can concentrate and Gather strength within a 10 kilometer range, counted from the center of the team leader.[31]

"They" are still limited to sharing only one ability with their team members at a time, but now "They" can allow every team member to use the shared Beyonder power simultaneously while lending them the corresponding Spirituality for the ability. The team's overall Spirituality however does not increase.[29]

The complete Mythical Creature form and self-modified traits due to advancement, e.g. gender transformation, can't be shared.[32]

Like with War Bishops, the ally will temporarily lose the ability borrowed by a Weather Warlock.[52]

With this authority, "Their" team members are practically half-Angels. Together, combined with the ability to get help by Sacrificing to the Red Priest Symbol2 Essence of War, "They" could resist even a Sequence 1 Archangel for some time, maybe even with hope of victory.[60]

• WAR SONG & WAR CRY: "They" can let out a soul-shaking, chilling cry, causing those affected to feel their bodies and minds tremble, as if hearing the incessant drumbeats of an ancient battlefield.[61]

• WEAPONIZING: "They" can make materials like wood and paper as strong as the Sword of Courage, which "They" can launch at high speeds over distances at several times the sound barrier.[31]

Their remote bombardment range using Weaponized objects as carriers has been enhanced to vary between several hundreds to thousands of kilometers.

However, this was not very useful in actual combat. Even if the weapon carrying the Fireball flew quickly, adding an extremely long distance would still require a certain time to reach the target area.

Not to mention Angels and Saints, even Mid-Sequence Beyonders with strong Spiritual Intuition could detect it in advance and escape the potentially covered area in time. The current level of the Fog of War could not be attached and follow along.

• PYROKINESIS: "Their" flames now glow a violet-tinged azure to an azure-tinged violet depending on the potion's digestion, and "Their" control over flames has been massively improved.[29]

"They" can cover a battlefield of tens of kilometers, directly raining down Meteor Shower, or summoning flocks of Fire Ravens.

• COMPRESSION: Their a Compressed fireball's explosive power of now far surpasses that of a fleet's main guns by quite a margin.

"They" can make blue-violet flames rolled out from within "Their" body, quickly condensing into pieces of iron-black armor, transforming into a knight clad in full armor.[62]

• FLAME TRANSFORMATION: "They" can now turn into a stream of flame, a huge flaming spear, and a terrifying flaming meteor to attack enemies or travel quickly.

Combined with hurricane-like winds, "They" can reach speeds up to 4000-5000 kilometers per hour, which can be further enhanced with the potion's digestion.

"They" can further enhance "Their" speed through the explosive force of flames to continually accelerate, reaching a terrifying speed at the cost of damaging "Their" body which means "They" shouldn't do it for too long.

• WEAKNESS INVESTIGATION: The scope of this ability has been enhanced, allowing targets "They" see be in the overall sense, including Substitutes, Avatars, and manifestations.[29]

"They" can then find the weak points in this whole. if combined with Cull and the target doesn't have enough Substitutes or Avatars, "They" can wipe them all out at once.

• CULL: Its power has been greatly enhanced, which, when in combination of Weakness Investigation, make it so that even those in the Demoness Pathway can't take a few of such blows.[29]

"Their" weapons also become extensions of "Their" bodies.

• GALVANIZATION: "Their" ability to turn into steel no longer turns "Them" into ordinary steel, but closer to the symbolism of "steel", able to withstand attacks that would normally destroy or melt real steel.[29]

"They" can transform "Their" flames into actual weapons or iron-black armor with this level of symbolic properties, though "They" could only maintain this for about 10 minutes.[63]

• CHAIN OF COMMAND: This hidden line of command "They" had since "They" became an Iron-blooded Knight have been massively enhanced.

"They" are able to use borrowed ability of "Their" army, along one of "Their" abilities from the Chain of Command to achieve new and unique effects.

By borrowing powers of Manipulator, and attaching it to "Their" Communication, teammates would transmit all inner thoughts or fleeting ideas to their companions.[64]

A Weather Warlock is able to directly descend to the location of "Their" team member through "Their" team members' prayers.[32]

• FOG OF WAR: The War Bishop's ability to produce a Fog of War has been greatly enhanced at "Their" level. At even higher Levels "Their" Fog of War may even affect the Astral World.

The range that "Their" Fog of War can initially expand to is 20 kilometers, which will continue increase as "Their" potion is further digested.

The War Bishop's trait of being unaffected by anything while within the Fog of War can now be shared with "Their" own team members.

At "Their" current level, the Fog of War "They" form now has the ability to interfere with outside Divination and Prophecy.

• SACRIFICE: "They" can now petition the Red Priest Symbol2 Essence of War or the Symbolism of War for assistance once every week, borrowing its strength to help achieve certain victories.[29]

In special environments or circumstances, this allows "Them" to turn "Their" flames into a dark-red, nearly purple flame, and temporarily gain the powers of Conquest.[65][66]

Diest used the special nature of Fourth Epoch Trier to use the Puppets into Soldiers ability of a Conqueror and strengthen his Flames.[65]

As a Priest of the City of Calamity, Lumian obtained the power of Conquest, supplemented with a hint of Sefirah-quality Conquest power.[66]

By conducting a sacrifice exceeding standard to the Essence of War during a large-scale war, "They" can approach or even briefly reach the Sequence 1 level.[67]

• TRACKING: "Their" Tracking skills are of an advanced level.[29]

∞↓MYTHICAL CREATURE FORM↓∞

"They" become a complete Mythical Creature, "Their" Mythical Creature form is a 5-6 meter tall Calamity Giant, an iron-black metal skeleton engulfed in majestic purple flames, along with various symbolic elements representing real phenomena.[68]

A Calamity Giant would ignite those who witness and approach "Them",[29] while the unfathomable knowledge emanating from "Them" would materialize various weather phenomena.[43]

If "They" don't suppress and restrain "Their" psyche, the weather will gradually become more volatile and extreme within the area "They" reside in, and the probability of wars and massacre events occurring will continually increase.[29]

«Potion Properties»

A formed, purplish liquid that burns.[43][44]

«Beyonder Characteristic Appearance»

A palm-sized, crystalline and porous pillar. The various holes in the pillar contained mists, hall, rainwater, lightning, and other meteorological phenomena, sometimes diffusing outwards. sometimes receding back inside.[45]

«Potion Formula»

≈Main Ingredients

Skull of a Weather Giant[42]

Core of a Mist Jellyfish[42]

Or

A Weather Warlock Beyonder Characteristic.

≈Supplementary Ingredients

30 milliliters of blood each from three deceased individuals who died in different extreme weather conditions.[42]

500 strands of a Weather Giant's hair.

Five Mist Jellyfish Crystals.[42]

"Note: After the Fourth Epoch, Weather Giants and Mist Jellyfish no longer exist. Supplementary materials can substituted with the corresponding parts from a Weather Warlock."

A segment of a tree branch struck by lightning.[42]

20 milliliters of the first snow melt of a region each year.[42]

«Advancement Ritual»

Forcefully change the weather of a region without external aid in a very short time.[42]

::

Sequence 1: Conqueror

::

∞↑AUTHORITIES↓∞

CONQUEST & WAR: "They" obtain part of the Conquest and War authorities.

• CONQUEST: "They" can make the target's body, mind and spirit want to submit, and choose to submit. Once the target is completely Conquered, they will be loyal to "Them" forever.

It can also be used to make the target lose consciousness and control the bodies of the affected creatures to act according to "Their" will regardless of whether the creature is conscious or not.

Sauron-Einhorn-Medici channeled "His" will of subjugation into the unstable Vermonda Sauron, Conquering "His" will and allowing "Him" to plunge "His" sword into "His" skull.[69]

It can cause 2 Weather Warlocks and "Their" allies, as well as a crazed Conqueror to feel a sense of awe overwhelm "Their" bodies and minds, dissuading any inclination to resist.[69]

There is no limit for the numbers of targets "They" are able to Conquer.[70]

Puppets into Soldiers (Casting Beans into Soldiers): A combination of the War and Conquest authorities, allowing "Them" to Conquer inanimate objects to turn into soldiers.

If soldier dolls or "beans" have been prepared in advance using Beyonder Characteristics or Boons from other Pathways, those soldiers will likewise possess those abilities.

Sauron-Einhorn-Medici, through "His" Conquering authority, deployed life-like metallic figurines infused with Beyonder Characteristics, instantly showing the formidable strength of "His" legion while implementing "His" plans.[71]

These soldiers are able to use the Conqueror's powers.

Lumian Lee's Sword of Destruction tore the surrounding Mirror World into fragments, each fragment was Conquered to be turned into a soldier that shot Black Flame composed short arrows towards Judith.[66]

Through the soldiers made from "His" Conjured flames, Lumian Lee possessed a ready made army that can use "His" own Spirituality and activate "His" own Beyonder powers and Contract abilities.[72]

Other examples of this usage are:

Vermonda Sauron let out a scream, scorching the ground with purple flames as earth puppets crawled out. These 3 to 4 meter tall puppets charred with an iron hue and speckled in dark-red blood became "His" soldiers in battle. [68]

Diest's soybeans transformed into giants with blurred faces and yellowish skin while "His" various palm-sized iron soldiers sprang into life and had expanded in size, joining the battle against Vermonda Sauron.[65]

Vermonda Sauron granted "His" Sequence 6 Conspirer descendant an equivalent of a charm that allowed the latter to create animated wax soldiers from human corpses.[73][74]

• GATHERING: Gathered power can undergo a qualitative transformation when reaching sufficient numbers, capable of rivaling an attack from an activated Uniqueness.

"They" can enable "Their" soldiers to share "Their" rank by simultaneously sharing all of "Their" abilities and Spirituality; its only drawback is the mass expenditure of Spirituality.[75]

• WAR COMMANDER: A Conqueror can establish a temporary team of unlimited size that enjoys almost all the benefits of a true team within a 50 kilometer range.

"They" gain further enhancements and strengthening to "Their" other Beyonder powers.

• SACRIFICES: If a Conqueror were to Sacrifice "Themselves", "They" can achieve a power burst that reaches similar levels to a Hand of God and Hand of Order doing the same.[76]

This is the level of the weakest tier of Half Great Old One.[77]

• SPEAR OF DESTRUCTION: The Cull ability at this level has undergone a qualitative transformation.

It can be used on a single target or to annihilate an area. Even if it doesn't hit a weak point, it still inflicts massive destruction. If it strikes a clone, projection, or Substitute, it will transmit the destruction to the true body. Striking a true weak point is equivalent to certain death.

• GALVANIZATION: "Their" ability to turn "Their" flames and body into steel has been enhanced.

"They" are able to create a massive, bloodstained, iron-black chair or a throne pieced together from iron-black weapons just by Conjuring flames and Galvanizing it into steel.[78]

"They" can materialize an iron-black blood-stained armor whose mystical and physical defenses reach a level not much inferior to a Hand of God through Galvanization.[66]

• PYROKINESIS: "Their" flames now burn in a pure violet color.[29]

Vermonda Sauron let out a frenzied and terrifying roar where the weather had dramatically shifted. The formless flames that illuminated the surroundings and shrouded the entire "sky" seemed to be influenced, coalescing into a massive vortex. Within the vortex, shapeless and translucent flames descended from above, striking the wilderness like a colossal sword that pierced through heaven and earth.[79]

• WEAPONIZING: "They" can coalesce fog into a spear-like form, a weapon capable of shattering mountain peaks.[69]

In an instant, the spear, crafted from the gray fog, erupted into violent flames, taking on a violet hue. It exuded an aura of supremacy, as if it aimed to Conquer all in its path. Witnessing this surreal phenomenon, whether it was Snarner Einhorn, Diest, Vermonda Sauron, or "Their" allies, it was as though they beheld a city enshrouded in fog. A sense of awe overwhelmed "Their" bodies and minds, dissuading any inclination to resist.

«Potion Properties»

A dazzling, blazing purple sphere of light in the shape of a crown.

«Beyonder Characteristic Appearance»

A strange crown covered in rust and blood. A blood-stained iron crown, formed by the broken skull in hand.

«Potion Formula»

≈Main Ingredients

A Conqueror Beyonder Characteristic

≈Supplementary Ingredients

90 milliliters of blood from a Conqueror or contaminated liquid from a Conqueror Beyonder Characteristic.[29]

A genuine crown.[29]

A drop of fingertip blood from each member of one's own team.[29]

Nine heads of powerful enemies (at least Sequence 4 in status).[29]

«Advancement Ritual»

Conquer a nation with a population of more than 30 million inhabitants, making all beings there fear, obey, and revere you.[29]

::

Sequence 0: Red Priest

::

Description

"Red" represents the red of War, and "Priest" can be understood as the Priest who offers Sacrifices to the Source of Power.[80][Note 1]

∞↓SYMBOLISM↓∞

• LORD OF WAR: A symbolic extension of the War authority that lets "Him" and "His" teammates share "Their" power, rank, and the power of the Uniqueness across an entire planet simultaneously.

Only one team member can use the Uniqueness at any given moment. If "His" subordinate uses it, their insufficient foundation prevents them from unleashing its full might.

A single team member can share their Beyonder powers with everyone else.

Through the use of 0-01, Lumian Lee shared the Blink ability from a Boon Angel soldier of the Door Symbol2 Door Pathway with everyone within "His" entire army.[81]

"He" can freely exchange positions with "His" team at any time.[82]

∞↑AUTHORITIES↓∞

• CONQUEST: This authority can extend to territories and even certain abstract concepts.

Conquest can only make others soldiers and then utilize their abilities; it cannot directly seize the abilities of others. In theory, it could lead to omniscience and omnipotence.[70]

If "He" were to Conquer a True God, "He" would be able to utilize all of "Their" authorities, concepts, and symbols.

When Conquering lower-status beings, even if they resist Conquest, their Beyonder Characteristics may still rebel against them, causing them to lose those Beyonder Characteristics.

Due to Alista Tudor's Conquest, Azik Eggers lost an entire set of Characteristics; only the extra parts remained.

Pathways that possess a strong dominance over both others and themselves, such as the Death Pathway, can resist Conquest to a certain degree.

"They" are able to a make Sealed Artifact enter a Conquered state, causing its negative effects to be temporarily cancelled.[83]

"His" Divine Kingdom is formed through completely Conquering a land, battlefield, or special area. This is a deeper conceptualization of Conquest.

Any living being that enters the Divine Kingdom without adequate protection or rank will immediately become a soldier of the Red Priest.

The aura of Conquest the Red Priest exudes is so overwhelming that even True Deities may bow "Their" heads down to "Him".[72]

The emergence of Lumian Lee's hands from the Door of Summoning caused a group of Sanguines to submit and bow their heads involuntarily.[84]

• WAR: Even without personally starting a War, "He" can cause War to break out in a target area through a mere gaze or presence, controlling its scale, intensity, and nature.

• COURAGE: A subsidiary authority of War—the Courage of the mind means no fear, and the Courage of the body is being extremely difficult to destroy.

• FOG OF WAR: At the True Deity level, the Red Priest's Fog of War should now be able to affect even the Astral World.[29]

• DESTRUCTION: At its highest level, Destruction can shatter an entire planet. At its lowest level, it can kill a True God. It also includes the ability to detect weaknesses and lock onto targets.

Unlike Devastation that is achieved through the actions of combat and is supplementary to Combat, Destruction is both an action and a state of being on its own.

While Combat and Destruction are equal in terms of Sequence 0 authorities, Combat is inferior to the symbolism of Destruction.[85]

Destruction can be achieved through combat or quickening the natural course of an event/being unto its end, or even as a form of the state of finality.

Those killed by the authority of Destruction cannot be Resurrected without special, advanced arrangements, and will otherwise face their Termination.

The authority of Destruction is far more formidable than Devastation, as it directly imposes the state of Destruction on a conceptual level.

The attack of an activated Uniqueness of the Red Priest Pathway is able to shatter a planet and break the defenses of a Hand of God.[86]

• FLAMES: A lesser authority of Destruction—the formless and colorless Flame that burns all things, reducing everything to ash.

Using the authority of Sacrifices to gain additional power from the City of Calamity will cause "His" Flames to turn blood-red.[29]

• DISASTER: A lesser authority of Destruction—the Red Priest is the master of various calamities.

• SACRIFICES: "He" can influence and interfere with any Sacrificial Ritual within a star system and can appeal to the sources of power (Sefirot) to petition for strength or projections.

"He" is able to petition to other Sefirot, as long as they are fragments of the Original Creator—but this also means constantly walking the edge of Corruption.

Sefirot is power, but it is also danger. There is no way for the Red Priest to utilize the power of Sefirot without paying a price.[87]

The Red Priest is able to hold a sacrificial ritual towards a Great Old One, if "He" decides to surrender and become "Theirs".[88]

As the Priest of the Original Creator, "He" was once able to petition "Their" power; however, "He" can no longer do so because the Original Creator is dead.[89]

By offering sufficient Sacrifices to the City of Calamity, "He" can gain the powers and authorities of the Demoness Symbol2 Demoness Pathway temporarily.[90]

• CHARM: Like the Demoness, "He" also possesses a certain degree of Charm authority that is symbiotic with the Conquest authority. The Red Priest is the most charismatic of males.

"His" Charm has certain similar effect to Beauty Goddess.[91]

Azik had experienced these effects before.

• MASCULINITY: As a Masculine aspect of the Original Creator and representation of Yang Energy, "He" possesses some authority over Male forces and concepts.

"He" is able to transform living beings and inanimate objects into Males, bestowing varying degrees of reproductive ability.

The authority of Masculinity makes the Red Priest the strongest, most Masculine, and most fertile Male.[92]

For children born from the union of the True Gods of the Demoness and Red Priest, it's normal for twins to be a boy and a girl. Anything else would be unusual.[93]

«Potion Properties»

A crimson pillar wreathed in formless flames

«Potion Formula»

≈Main Ingredients

The Red Priest Symbol2 Red Priest Uniqueness.

Three Conqueror Beyonder Characteristics.

≈Supplementary Ingredients

One's own nation's deep projection within the Mirror World.[29]

«Advancement Ritual»

Wage a war that sweeps an entire continent and gain sufficient victories.

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