Demon of Knowledge is the title of the Great Old One of the Hermit, and Paragon Pathways.
∞↓↓↓SYMBOLS, AUTHORITIES & ABILITIES↓↓↓∞
"They" possess full Authority over the Hermit Symbol2 Hermit and Paragon Symbol2 Paragon Pathways and the corresponding Symbols, which include but are not limited to the following:
∞ HERMIT: Authorities over Mysticism Knowledge, Hiding, Education, Mystery Prying, and Spirit World Mentor with the symbol of Knowledge (Information).
∞ PARAGON: Authorities over Reality Knowledge, Principles, Education, Civilization, and Spirit World Mentor with the symbol of Knowledge (Information).
"Note: A Pathway having certain symbolism doesn't mean at the level of Above the Sequence the symbolism entirely stems from this pathway, the complete symbolism might stem from the entire pathways group or certain pairs from it."
The Symbols, Authorities, and Abilities "They" possess and display at the Above the Sequence level include:
• ESSENCE OF KNOWLEDGE: This is a symbolism inherited from the Original Creator.[2]
Normally, "They" are weaker than the Original Creator's direct children (i.e., the complete Mother Tree of Desire and the Son of Chaos). However, as a Great Old One originated directly from the Original Creator, if the Demon of Knowledge leverages "Their" unique traits, "They" can exceed the power of the Original Creator's direct children.[3]
Knowledge is discovered, not invented, and all Knowledge originally existed within the Knowledge Moor. As such, the Demon of Knowledge doesn't master all Knowledge; the Demon of Knowledge is Knowledge itself.[4]
Since all Knowledge is part of the Demon of Knowledge, "They" know all Potion formulas.[5]
Knowledge is Information, hence "They" represent the Grand Unified Theory of Information.[6]
Knowledge is Essence, and so are Principles.[7]
Information is widespread and all-encompassing in hierarchy. It is not restricted by lower Dimensions. Humans are conglomerations of Information, and Paintings are as well.
As such, "They" can turn incorporeal, transforming into a torrent of complex and massive Information to break free of the confines of the High-Dimensional Overseer's Painting.[8]
• DEMON OF KNOWLEDGE: "They" are the symbol of Knowledge, the embodiment of all Information.
Among "Their" two Pathways:
The Hermit Symbol2 Hermit symbolizes Mysticism Knowledge/Information.[9]
The Paragon Symbol2 Paragon symbolizes Reality Knowledge/Information.[10]
• SPIRIT WORLD MENTOR: The Spirit World is a place where all kinds of Information converge, and Information is Knowledge. It is naturally influenced by the Knowledge Pathways.[9][10]
Therefore, both the Hermit Symbol2 Hermit and the Paragon Symbol2 Paragon have partial authority of the Spirit World.
• EDUCATION: "They" possess the authority to grant Knowledge to others.[9][10] Among "Their" two Pathways:
The Hermit Symbol2 Hermit leans toward Indoctrination.[11]
The Paragon Symbol2 Paragon leans toward Enlightenment, Guidance, Testing, and Systematization.[10]
"They" can unleash "Their" powers upon the outside world by flooding the region with an Ocean of Knowledge, as shown by the Celestial Master.[12]
"They" could translate unknown language such as the Chinese in Roselle's Diary.[13]
• ARCANA OF MADNESS: "They" can pour a vast flood of Knowledge spanning multiple Dimensions into the mind of their enemy, capable of affecting even other Great Old Dominators, as shown by the Celestial Master against the High-Dimensional Overseer.[14]
This Knowledge was not only vast and complex, making it impossible for even a Great Old Dominator to fully absorb in a short time, but it also activated sequentially, transforming into grotesque and bizarre illusory creatures that tore at the enemy Great Old Dominator's thoughts, consciousness, and spirit.
These creatures even instigated rebellion among "Their" pre-existing Knowledge, causing them to become animated and mutinous. This caused the enemy Great Old Dominator to fall into chaos, trapped in a battle against "Themselves".
• LAWS: The Son of Chaos and the Demon of Knowledge both hold the symbolism of Laws (such as the three Laws of Beyonder Characteristics). One focuses on the Laws and the universe, the other on the Knowledge of the Laws itself.[1]
Through "Their" control over relevant Knowledge and Principles, the Demon of Knowledge, if working together with the Lord of Mysteries and Son of Chaos, can modify the Major Month to extend the Chaos Primogenitor's cooldown. However, the three of "Them" could extend it by one Major Year at most.[15]
• COSMOLOGICAL CONSTANTS: "Their" symbols include the Cosmological Constants.[16]
• CIVILIZATION: "They" hold the symbol of Civilization[17]—the rise and fall of Civilizations, the weight of Civilizations, and the vast Knowledge that has been accumulated by Civilizations.[10]
↓↑↓COUNTERING SYMBOLS, AUTHORITIES & ABILITIES↓↑↓
Certain Symbols, Authorities, and Abilities of other Great Old Ones can counter some of "Their" powers, which include but are not limited to the following:
∞ HIGH-DIMENSIONAL OVERSEER:
Dimensionality partially counters the Demon of Knowledge's symbols.
When the High-Dimensional Overseer escaped to the highest Dimension, the Celestial Master could only have minimal influence on this domain.[18]
∞ LORD OF MYSTERIES:
Errors counters Information and Knowledge.
Information underwent loss, degradation, Errors, and chaos in the process of constant backups—this was a fundamental rule of the entire world, a manifestation of Error, decay, and increasing entropy. The more times the overall information is backed up, the higher the probability of problems arising, and the greater the latent chaos. If "They" were to revive using backed up Information, the more times "They" revive the more hidden Errors that might emerge.[19]
If they encountered a Bug, "They" would face phenomena like missing avatars or packet loss, but it would only be for a certain period; the Information and Knowledge would return very soon.[20]
∞ ETERNAL DARKNESS:
Decay counters Information.
Information underwent loss, Degradation, errors, and chaos in the process of constant backups—this was a fundamental rule of the entire world, a manifestation of error, Decay, and increasing entropy. The more times the overall information is backed up, the higher the probability of problems arising, and the greater the latent chaos.[19]
Concealment mutually restrained Mystery Prying.[21]
There is a chance that Mystery Prying can see through Concealment,[22] but the result will depend on each other's state, whether there are clues, etc.
∞ MONARCH OF DECAY:
Decay counters Information.
Information underwent loss, Degradation, errors, and chaos in the process of constant backups—this was a fundamental rule of the entire world, a manifestation of error, Decay, and increasing Entropy. The more times the overall information is backed up, the higher the probability of problems arising, and the greater the latent chaos.[19]
«Formula»
•Knowledge Moor[23]
•Uniquenesses of:[23]
•The Hermit
•The Paragon
•1 Sequence 1 Beyonder Characteristic each from:[23]
•The Knowledge Emperor of the Hermit Pathway
•The Illuminator of the Paragon Pathway
«Advancement Condition»
•Aside from the general advancement condition for all Above the Sequence, under the influence of the Brood Hive, to accommodate the Knowledge Moor, one must possess the corresponding bloodlines of the Celestial Master and complete cultivation.[24]
•The best strategy to create a Demon of Knowledge is to have the current Celestial Master consume potion and advance to Sequence 0 Hermit/Paragon.
•Another strategy is for an existing Sequence 0 Hermit/Paragon to obtain the Celestial Master's bloodline, but this isn't easy. If "He" only integrates a small portion, it's only effective against unintelligent, instinct-driven beings, and won't work against the past Celestial Masters within the Knowledge Moor who still retain fragments of consciousness and spirit.[25]
•There are two methods to create a temporary Quasi-Demon of Knowledge from a Celestial Master + a Sequence 0 Hermit/Paragon that doesn't have the necessary bloodlines + the remaining Uniqueness and 1 Sequence 1 characteristic. Both methods require the Sequence 0 to acknowledge the Celestial Master as "Their" master and join "His" sect as a true disciple.[24]
•Supreme Clarity Talisman: The Celestial Master will pass down the position of Celestial Master to "His" true disciple, allowing "Them" to accommodate the Knowledge Moor in a short time. But afterwards, "They" will face backlash because of the lack of bloodlines. "They" might not be able to endure and resolve the resentment of past Celestial Masters and accomplished cultivators, or might be drawn into the Knowledge Moor to become one of the wandering spirits.
•Three Caverns and Five Thunders Talisman: The true disciple will join the Celestial Master in powering the Three Sovereigns Calamity Dispelling formation. "They" will lend "Him" "Their" power, allowing "Him" to integrate with the Knowledge Moor briefly.
