::
Sequence 9: Mystery Pryer
::
• SPIRITUALITY: Their Spirituality will get enhanced upon drinking this potion.
• MAGIC & DIVINATION ARTS: They have a comprehensive but rudimentary understanding and grasp of magic, Enchantment, witchcraft Divination Arts, Ritualistic Magic, and other mystical knowledge.[1]
A Mystery Pryer's use of Ritualistic Magic allows them to summon Spirit World creatures and form Contracts with them which enables them to eventually obtain messengers and helpers with unique powers as they progress forward in their studies.
As a Mystery Pryer progresses through the Sequences, they will be able to form Contracts with even more and more powerful and unique Spirit World creatures.[2]
They can use many Divination methods, including astrology, cartomancy, spirit pendulums, spiritual numbers, and scrying in order to gain revelations from the Spirit World, however, they are less effective in this matter than Seers.[3][4]
• SPIRIT VISION: Mystery Pryers are able to utilize their Spirit Vision to deduce a person's health and emotions, as well as if an object or person contains some sort of magical aura.[5]
• EYES OF MYSTERY PRYING: A Mystery Pryer's eyes are special and allow them to be able to see things that normally aren't visible.[6]
They can Pry into things that shouldn't or can't be seen. This lets them peer through attempts to trap them in Dreams or Illusions, see truth and reality, discern the light of Spirituality, the state of a target's Astral Body, Ether Body, and Body of Heart and Mind, as well as examine the various details of a target's Astral Body.[7][8][9][10]
They can identify if their target is a Beyonder or not through the target's Astral Projection.[6]
Utilizing the Eye of Truth, Lumian was able to view the concealed Mirror Gardner Martin.[11]
Cattleya could view the light of Spirituality of the different items Klein was carrying.[11]
Mystery Pryers have to be careful and show proper restraint with their powers as a Beyonder as they often see things they shouldn't see, leading to them being most exposed to Corruption.[7]
This ability is instinctive and cannot be deactivated. Mystery Pryers can prevent it from affecting their daily lives through Seals or using special Mystical Items of sufficient power.[11][12]
Knowledge (Knowledge Pursuit): Mystery Pryers will occasionally be chased by knowledge brought to life, imbuing them with knowledge in random intervals.
This can either lead to them losing control or gaining a benefit, though often it is the former due to its lack of predictability and interference from the Hidden Sage, or other hidden entity such as the Inextinguishable Ravings.[13]
Knowledge Pursuit (and by extension, Angel-level Education abilities) cannot be treated with Placate. This is because Knowledge Pursuit is not mental confusion or an emotional outburst.
The targets' mind simply cannot withstand being flooded with so much Knowledge in a short time, leaving them not even able to utilize self-protection mechanisms and pass out.[14]
• QUICK RITUALS: They can quickly complete Ritualistic Magic without the need for most ritual items.[10]
They can cast an invisible barrier with various sprays, powders, and an incantation.[15]
They can cast a Spell that aids a Mystery Pryer in drawing someone's portrait.[15]
«Potion Properties»
A gradient of colors, with the liquid becoming increasingly dark and mysterious towards the center[1]
«Beyonder Characteristic Appearance»
Blood-stained, starkly contrasting black-and-white, sinister eyeballs.[1]
«Potion Formula»
≈Main Ingredients
1 Cornea from a Nightmare Evil Eye.[1]
1 piece of a Cursed Crystal.[1]
Or
A Mystery Pryer Beyonder Characteristic.
≈Supplementary Ingredients
70 milliliters pus from the Nightmare Evil Eye.[1]
10 grams of a Cursed Crystal's byproducts.[1]
1 sheet of paper containing other people's secrets.[1]
13 drops of rosemary essential oil.[1]
::
Sequence 8: Melee Scholar
::
• PHYSICAL ENHANCEMENT: A Melee Scholar will gain an improved fitness.[10]
• COMBAT PRYING: They seek the mysteries behind things, and fighting is one such thing.
This allows them to master many different styles of martial arts.
«Potion Properties»
A gray liquid that resembles a raging storm[1]
«Beyonder Characteristic Appearance»
A piece of bone with a dark gray color. It feels cold to the touch[1]
«Potion Formula»
≈Main Ingredients
The spine of an Iron-Armed Therianthrope (they may have been transformed from different races of wild animals, sharing the common feature of thick, iron-like forearms).[1]
The heart of a Four-Eyed Green Turtle.[1]
Or
A Melee Scholar Beyonder Characteristic.
≈Supplementary Ingredients
100ml of Iron-Armed Therianthrope blood.[1]
20g of a Four-Eyed Green Turtle's shell powder.[1]
9 sharp nails.[1]
10 drops of Venus Flytrap Juice.[1]
::
Sequence 7: Warlock
::
• SPIRITUALITY: They have an enhanced Spirituality, letting them have acute warnings from it.[16][17]
This can allow the Warlock to gain premonitions, foresee it and act before it endangers them.[16][17]
• SPELLCASTING: Warlocks use their knowledge of magic, gained through study, analysis, learning, and sometimes their connection to the Spirit World, to create their Spells using their knowledge and mind.
This makes them very versatile, and they can be considered as a traditional fantasy mage.[18][19]
The more knowledge they have the more comprehensive and powerful their Spells become.
They can't cast Spells quickly as even the simplest of Spells require 3 steps to finish:
• FOCUS: Concentrating one's own Spirituality.
• MENTAL COMPONENT: Outlining the corresponding symbol of the Spell in their mind which can be replaced by reciting the Spell's corresponding incantation aloud.
While casting steps are required for a Spell, they can be omitted later.[20]
• MATERIAL COMPONENT: Using the materials to cast the Spell. The materials can either serve as a medium, or part of the Spell.[21]
They can also use certain Sealed Artifacts as a substitute for certain materials.[21]
Some of the Spells they can cast include:
• SCENE DEPICTION: Using some powder to display the scenes they see from their Eyes of Mystery Prying onto mirrors or directly tossing powder to form a realistic picture.[22][23]
• SOUL SUMMONING: A supplementary Spell designed to aid spirits in separating from the flesh or to help Astral Projections find their spirits when adrift in the spirit realm.[24]
• HAND OF FORCE: Using an iron-black powder to create a strong Invisible Hand which can be used as a way to exert force on their targets from afar.[25]
• WIND CREATION: Using a slightly transparent powder to create strong Winds, this is useful to blow away airborne diseases or toxic gas.[25]
• EXORCISM: Using pearl-like powder to clear weeds and vines, this is also useful to combat plant-based Beyonder powers.[25]
• FLAMES: Using powder that accurately lands on their targets, bursting into scarlet Flames that silently burn whatever they touch.[26]
• PURIFICATION: Using Sun Flower powder to create Area-of-Effect Purification effects, allowing them to Purify the undead.[27]
• LIGHTNING: Using powder from a type of tree to create Lightning which can be used to stun enemies or clear areas.[28]
• PLANT SNARE: This uses specific leaves, petals and brambles that grow in size and join together to ensnare their targets.[29]
• SEA WAVE: Using a light blue powder they can send out dark blue waves in all directions that can extinguish flames.[30]
• INVISIBILITY: Using fluorescent powder, they can begin to fade, growing more transparent, vanishing in the blink of an eye.[31]
• KNOWLEDGE (Witchcraft): Having grasped the corresponding abilities in the mysticism domains, they can use their acquired mysticism knowledge to make potions and better Mystical Items.[32][21]
Due to the influence of the Mother Goddess of Depravity, Warlocks from the Moses Ascetic Order used newborns not only as components in potions but also in witchcraft and better Mystical Items.
• EYES OF MYSTERY PRYING: Their special eyes have been greatly enhanced.
As a Warlock, they can naturally Pry into the mysteries of various supernatural powers.
They can Pry into special blood, remnant auras, Sealed Artifacts and Beyonder powers to gain the symbols and knowledge to make Spells from different domains like Evil or Life.[19]
However, this relies on intellect and knowledge, and is quite dangerous.
«Potion Properties»
Dark green pus with gray, flocculent particles floating in it[1]
«Beyonder Characteristic Appearance»
A dull, gray crystal with a matte finish.[1]
A light-purple transparent left eye.[2]
«Potion Formula»
≈Main Ingredients
1 Deer-headed Therianthrope's Antlers.[1]
1 Eyeball of a Grandmother Gray Bird.[1]
Or
A Warlock Beyonder Characteristic.
≈Supplementary Ingredients
100ml of blood from a Deer-Headed Therianthrope.[1]
9 feathers of a Grandmother Gray Bird. [1]
1 pair of eyes from a deceased person.[1]
1 copy of a previous Warlock's notes.[1]
::
Sequence 6: Scrolls Professor
::
• SCROLL MAKING: They can make scrolls from various materials to cast Spells. After chanting the corresponding incantation, the scrolls will burn, releasing their abilities.
This greatly enhances their casting time and combat ability.[10]
Some of the Scroll Spells they can create include:
• SECRET VOICE: This Scroll Spell forms a channel linking 3 to 5 people within 50 meters, allowing for communication without distance obstruction.[33]
• FREEZING: When released, this Scroll Spell creates a stream of crystal clear light that can travel mid-air and fall onto a target, freezing the target.[34]
• STORM: When released, this Scroll Spell creates a wide thunderstorm, that has both abundant wind and lightning and deals great damage. [33]
• NUMB: When released, this Scroll Spell creates a light green luster that can travel mid-air and fall onto a target, paralyzing them.[35]
• BURNING: When released, this Scroll Spell releases burning flames that engulf the nearby area, burning all those in its range.[33]
• WIND: When released, this Scroll Spell forms a swift wind that envelops a selected target, boosting their speed.[35]
• HEALING: When released, this Scroll Spell releases a green light that heals targets that are enveloped by it.[33]
• SUN: When released, this Scroll Spell Purifies targets who are affected by its aura of holy light.[33]
«Potion Properties»
A pale purple liquid with a decaying woody feel.[1]
«Beyonder Characteristic Appearance»
Pale purple leather covered in mysterious patterns.[1]
«Potion Formula»
≈Main Ingredients
Tree Heart of a Treant Priest. [1]
Illusory Eye of a Paper Demon.[1]
Or
A Scrolls Professor Beyonder Characteristic.
≈Supplementary Ingredients
100ml of a Treant Priest's juice. [1]
15g of Paper Demon Ashes.[1]
1 scroll made by someone a Sequence higher than Scrolls Professor.[1]
10 drops of Paper Root Grass Hydrolat.[1]
::
Sequence 5: Constellations Master
::
Description
Astrology, Constellations, Stars, and Starlight are all concepts that possess dual meanings with both mystical and real astronomical significance. A Constellations Master has a basic grasp of the mystical aspects of these concepts, enabling them to utilize corresponding abilities.[10]
• STARLIGHT CAGE: Upon reciting the corresponding incantation, the brilliant Starlight swirling around the caster will begin to detach in successive streams, descending upon the target.
The Starlight instantly coalesces, forming a vast transparent amber that completely envelops the target, confining them to their original position.[35]
• STAR PILLAR: A Constellation Master can scatter the Stars they create one after another and merge them into a magnificent pillar of Starlight, covering a certain area of space.
Any target within the affected area of space will be dissolved in this Starlight, instantly or extremely quickly having it's structure collapse and/or dissipate.
• STELLAR SELF: This ability makes the Constellations Master's form instantly transparent, as though transformed into a statue composed of countless Starlight particles[26]
This "statue" can then shatter abruptly, as a brilliant Starlight surges forth in scattered points, allowing the Constellation Master to slip through the fissures as fragments of Starlight will coalesce anew within, revealing the caster's silhouette.
• STARRY SEA SHUTTLE: They can make ships fly through the use of Starlight.
Cattleya made bits of Starlight swirl around The Future, causing a squall to stir as the Starlight descended to form a swath of "floating ice", dragging the ship into a "rapid flight".[36]
• STAR CONCEALMENT: Constellation Masters are able to use the Stars they have formed to Conceal the targeted area and nullify any outside interference within.
This could allow them to isolate certain Beyonder powers from affecting them.[37]
• STAR BRIDGE: They can manifest an illusory Starry bridge from their refined Stars to stand upon.
• STAR ILLUMINATION: They can also utilize their Stars as a light source in dark areas.[37]
• EYES OF MYSTERY PRYING: Constellation Masters will receive a great increase in their ability to sense hidden existences, making most things within a range of several tens if meters be visible to them in an unobstructed yet chaotic manner.
A Constellation Master can vaguely see layers of thick, shadowy curtains surrounding them, and behind these curtains, something seems to be watching them, watching all living beings.[38][39]
They can also spy on the condition of an environment from a certain distance.
• SPELLCASTING: Their ability to cast Spells have been enhanced. Now, they do not necessarily need materials to cast some Spells and can instead cast them via simple gestures.[26]
Cattleya, through a few simple gestures and a whistle, was able to summon illusory ropes to bind two Primordial Moon believers.[26]
• FLAME: They are able to summon a colorless Flame that is able to burn away things while selectively leaving other things unharmed.[40]
Cattleya summoned a colorless Flame to burn away the mutated vines affected by Earth Mother's remnant aura while sparing the sailors.
• MYOPIA: A special Warlock spell that weakens the effect of the Eye of Mystery Prying to avoid sudden death, but it couldn't be completely sealed.[41]
Nikila pulled out a brown leather scroll from an inner pocket, softly chanting a word in Hermes-"Myopia." The scroll immediately ignited with black flames, quickly turning to ash. The mysterious deep purple in Nikila's eyes faded into the black depths of his pupils.
With the flick of her hand, Cattleya was able to make the drops of blood of Cielf June to float and fly to her hands.[42]
«Potion Properties»
A transparent liquid formed from starlight converging into illusory eyes.[1]
«Beyonder Characteristic Appearance»
Dotted numerous dazzling, almost ethereal, spherical crystals. [1]
Luminous, rather illusory-looking crystal sphere.[3]
«Potion Formula»
≈Main Ingredients
The Cerebrum of a Star Patterned Monster.[1]
1 Destiny Crystal.[1]
Or
A Constellations Master Beyonder Characteristic.
≈Supplementary Ingredients
90ml of pus from a Star Patterned Monster.[1]
18g contaminants of a Destiny Crystal.[1]
1 relatively complete star map.[1]
9 drops of Starflower essential oil.[1]
«Advancement Ritual»
To select, observe, and draw a complete picture of a star constellation, recreating its true appearance, and mastering all the corresponding mysticism knowledge.[1]
::
Sequence 4: Mysticologist
::
Description
The power of a Mysticologist stems from their extensive knowledge of Mysticism, making them extremely dangerous. In addition, among all Sequence 4 Beyonders, a Mysticologist is the Sequence that encounters danger the easiest. This is because they often see things they shouldn't see, hear things they shouldn't hear, and know secrets they shouldn't be aware of. Thus, they must learn to restrain their curiosity if they wish to live a long life.[10]
∞INDIVIDUAL DIFFERENCES∞
• MYTHICAL CREATURE BLOOD SPELL: Depending on the type of blood that was analyzed for their Sequence 4 Advancement Ritual, a Mysticologist's strengths and abilities will vary.[43]
For example, those who advance using the blood of a Snake of Mercury will find it easier to become a Clairvoyant than others, and will also gain the Spell Brief Luck.
• BRIEF LUCK: This Spell gives the caster great amount of Luck for a short period of time.[44]
Regardless of the terrifying Lightning, burning-white spear, or the slash of the Black Knight, none of them hit the target. Cattleya seemed to be standing at the eye of the storm. No matter how dangerous the surroundings were, she was unaffected.
Those attacks and the attempts at control either narrowly passed her by or were canceled out by "friendly" forces. They were unable to achieve the desired effect, and they even helped her weaken the Abyss Shackles holding her down.
Since Cattleya advanced using the blood of a Snake of Mercury, she would also occasionally dream of the scene of the dawn of the Apocalypse,[45] and she also had a dream of Bernadette being Corrupted while she was exploring the Primitive Island when the Future was cruising on the sea.[46]
• MYSTICAL RE-ENACTMENT: The most core ability of a Mysticologist, a manifestation of their Divinity and knowledge. They are able to draw power from the different mysticism knowledge they grasped, and through that, create all sorts of magic or witchcraft.[47]
The exclusivity of the mystical knowledge affects the strength of the Spell; the less that certain mysticism knowledge was known by others and the less that knowledge has spread, the more powerful Spells of this category will be and vice-versa.
There can be a chance of retaliation when using high level knowledge.
Mysticologists can draw power from the battle between The Fool and Error as well as the battle between The God of Combat and Evernight Goddess; however, if they dare utilize it, they shouldn't be afraid of retaliation.[48]
If a Mysticologist used the Mystical Re-enactment; "The Feast of Betrayal", once one of the three main leads of the "betrayal feast" sensed it, the Mysticologist would definitely die for obscure reasons. They would be unable to resist their death and die in an abnormally horrifying way, which is why Cattelya only used this Spell with the blessing of Mr. Fool.[47]
With their core ability of Mystical Re-enactment, Beyonders of the Hermit Pathway can potentially live longer and grow stronger through witnessing various mystical events, mastering much mystical knowledge, and creating powerful Spells.[32]
Some examples of Mystical Re-enactments are as follows:
The Feast of Betrayal: it conjures up an image of the Ancient Sun God getting devoured. It originates from the Mysticism Knowledge of the Ancient Sun God's Death.
Its effect is to temporarily awaken or imbue items in the target's possession with sentience, causing them to betray the target.
The Chess Game of Time: This Spell slows down the actions of the target. It is like entering a region with a different flow of time.[49]
Mystical Re-enactments that are created from the Fairy Tales of Earth's Original Civilizations are called Fairy Tale Magic. A few examples are:
>Avalon (Utopia): The Utopia is neither in reality nor in the Spirit World. It is completely hidden somewhere, and only those who are invited or qualified can enter. Moreover, one must also master the corresponding sequence of numbers, 365 digits in total.
Killing its creator would naturally cause Avalon to wither away.[14]
Spear of Longinus: A Spell that derives power from the knowledge of the one true spear that pierced Jesus Christ in the Bible. It emits a strong sense of destruction and is able to lock against the targeted enemy, following them wherever they go.
To avoid the Spear of Longinus, a Secrets Sorcerer would have to keep on "entering" into different Concealed spaces and hiding within illusory Doors over and over again as they were destroyed as well as utilize Shadow Substitute.
>The Ugly Duckling: A Spell that derives power from the story of "The Ugly Duckling". It allows the caster to temporarily use their Mythical Creature Form without having to worry about losing control but only for 10 seconds and once per day.
>Snow White: A Spell made from the story "Snow White". It shares similar characteristics with Divination Spells and can counter Divination and clears the battlefield of the caster's tracks. It takes the form of a illusory, ancient Mirror.
It can also be used to increase the success rate and accuracy of Prophetic abilities.
>The Emperor's New Clothes: A Spell derived from the story of "The Emperor's New Clothes". The caster becomes something that doesn't exist at all, allowing them to temporarily avoid any kind of attack once.[52]
>Ariadne's Thread: A Spell derived from the mythology of "Ariadne". This Spell creates an illusory ball of yarn that, when thrown into the void, leaves behind a bright colored thread which allows the caster to traverse the Spirit World by following the thread.[51][50]
It is also able to guide the user's direction.
>Jack and the Beanstalk: A spell made from the story "Jack and the Beanstalk". It can change the environment to a forest of long beanstalks and vines.[53]
>The Little Mermaid: A Spell invented from the story "The Little Mermaid". With the Spell, the caster can turn Invisible and disappear into thin air.[54][55]
>The Peach Blossoms' Source: Inspired by "The Peach Blossom Spring", this Spell creates a barrier that is difficult to connect with the outside world.
>Sleeping Beauty: A Spell derived from the story "Sleeping Beauty" that Hypnotizes the enemy and makes them tired and wanting to fall asleep.
>The Boy's Magic Horn: From The Boy's Magic Horn. This Spell condenses into a dark, ancient horn, carrying an extremely heavy and powerful connotation.
It's a horn of destruction and its low, resonant sound, combined with sonic waves, can shatter enemies and even Space itself.
>Hades' Invisible Helmet: A Spell made from the myth of the "Helm of Hades". It allows the caster to become Invisible.
>The Little Match Girl: It conjures up a burning match, causing the enemy to hallucinate.
This Spell can cause a Secrets Sorcerer to be influenced for a moment before breaking free.[47]
>Cinderella: It transforms the user's appearance, image, and temperament.
• EYES OF MYSTERY PRYING: The is the second core ability of a Mysticologist, their Eyes of Mystery Prying can now detect more Concealed objects and attributes.
They gain better control over their eyes, allowing them to deactivate the power of Mystery Prying.
A Mysticologist's mere gaze will be able to pierce into the Cosmos and the world barrier.
Cattleya upon advancing could see the various celestial objects and Outer Deities that were occupying the area as well as "Their" gaze on earth.[43]
They can plant their Eyes of Mystery Prying onto someone else's body to spy on them.
Once it goes into a Concealed state it will be very difficult to detect it through other means.[56]
• STAR PILLAR: The Star Pillar that they can make can envelop the surrounding area, preventing even a Secrets Sorcerer from Teleporting and leaving the enveloped area.[57]
• KNOWLEDGE (Knowledge Pursuit): Their level of tolerance have undergone a qualitative change when it comes to listening to the ravings of the Hidden Sage and accept the Knowledge "He" imbues.[58]
∞↓MYTHICAL CREATURE FORM↓∞
As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences.
Their Mythical Creature Form looks like an abstract "black blob" appearing to be in a higher spatial dimension covered in cracks and eyes which have clear blacks and whites, coldly scanning their surroundings, as though they were formations of multifarious knowledge.
In this Mythical Creature Form a Mysticologist will be able to induce a knowledge storm in the minds of their targets, disrupting and distracting their thoughts.
Certain Spells (like The Ugly Duckling) that a Mysticologist possesses can allow them to temporarily reveal their Mythical Creature Form without danger.
«Potion Properties»
"A phantom, dark liquid from which purple sparks are constantly being ignited deep within"[1]
«Beyonder Characteristic Appearance»
A vague, gem-like orb emanating a gloomy aura, as if a gaze peered out from within to scrutinize everything.[3]
An illusory gemstone shaped like an eyeball.
Its radiance subdues and exudes a murky aura, as though a gaze emanates from within to scrutinise all things.[1]
«Potion Formula»
≈Main Ingredients
1 Scalp of an Arcane Spirit.[1]
1 Eye of Evil God's Pupil.[1]
Or
A Mysticologist Beyonder Characteristic.
≈Supplementary Ingredients
13 drops of an Arcane Spirit's Tears.[1]
80ml from an Eye of Evil God's Ash Liquid.[1]
1 relic related to a mystical event.[1]
1 Warlock potion created by the concoctor (any effect is acceptable).
«Advancement Ritual»
Completely analyze a drop of blood from a Mythical Creature and obtain complicated and massive amounts of knowledge.[6]
•Note 1: Due to the differing types of Mythical Creature blood employed, should they succeed, their specialisation within the 'Mysticologist' stage will also exhibit certain variations.[1]
•Note 2: Although the advancement ritual of a Mysticologist doesn't have any requirements on the Mythical Creature's pathway, the best choice is still the Wheel of Fortune Symbol2 Wheel of Fortune Pathway.[7]
•Note 3: The blood of an Angel-level creature that is one of the main materials for a Sequence 2 angel would work, but the effect is not as good as a complete one.[8]
•Note 4: The blood of a Boon-recceiving Angel would also work, as long as "Their" physical state has changed.[8]
«Acting Method»
Search for mysticism knowledge, the closer to the truth the more beneficial.[4][5]
::
Sequence 3: Clairvoyant
::
∞↓AUTHORITIES↓∞
• MYSTERY PRYING: They have gained a partial authority over Mystery Prying.
Having truly come into contact with the authority of Mystery Prying, they can not only glimpse hidden secrets, knowledge, and existence, but also the secrets of Destiny.
• CLAIRVOYANCE (Prophecy): Prying into the secrets of Fate, a Clairvoyant is able to foresee a choice's consequences through making a Prophecy of what would happen next, glimpse the best option for oneself, and even visualize past events.[54][59]
They can gain inspiration for certain events and see vague images, but limited by one's own level, rank, and status, they will lack sufficient understanding of the specifics involving higher-ranking beings and cannot grasp the true nature of the matter.
The more serious the problem involved was, and the higher their status and level of those involved, the more damage Prying into those secrets would bring to them.
Clairvoyants are able to foresee the coming of the Apocalypse. After completing the corresponding Ritual, they can clearly see the opportunity for Advancement.
Examples of this in use are:
Ma'am Hermit's eyes, obscured by lenses, grew dark but remained unfocused, as if staring into a vast expanse. Countless brilliant specks of light appeared around her, as if she had shrunk the universe and brought it down to the ground in order to Prophesy.[60]
Bernadette tried to Prophesy the consequences of using the Sage Frontlet abilities inside the Black Emperor Mausoleum, and a corresponding scene of her disintegrating and transforming into several Bernadettes built on different tenets appeared before her eyes.[61]
Before Mr. Fool announced that "He" would enter deep sleep, Cattleya had already sensed the impending monumental change with the recents events, allowing her to see some blurry visions. However, she was limited by her own level, position, and status. She didn't have enough knowledge of what had happened, and she was unable to grasp what exactly had caused Mr. Fool to choose to sleep.[55]
A purple light was accentuated in Cattleya's eyes. It became extremely saturated and slowly flowed like a River, which made her feel that Mr. Fool had entered a deep sleep.[55]
• MYSTICAL RE-ENACTMENT: This ability has undergone an enhancement.
The number of times they can use certain Spells and abilities derived from drawing power from mysticism knowledge and events has increased.
The number of uses of the Ugly Duckling Spell that Cattleya was able to do had increased from once a day to twice per day.[62]
In addition to that, a Clairvoyant is also able to draw power from mystical knowledge with a greater accuracy, thus increasing its power.[63]
• NINE SUNS: It conjures up nine blazing Suns with intense heat that can cause pools of blood to quickly show signs of evaporation.
Seeing the pools of pus-like blood on the ground, eroding the soil in the extreme darkness, Cattleya immediately conjured nine blazing Suns, with the intense heat causing the pools of blood to show signs of evaporation.[64]
• EYES OF MYSTERY PRYING: They are capable of manifesting their Eyes of Mystery Prying on parts of their body, such as their scalp.[61]
∞↓MYTHICAL CREATURE FORM↓∞
As Sequence 3 Beyonders, they can respond to prayers within a certain range.
«Potion Properties»
A semi-solidified, translucent purple liquid streaked with fine, mercury-coloured 'veins'[1]
«Beyonder Characteristic Appearance»
A vertically shaped item with a mercury sheen.[1]
«Potion Formula»
≈Main Ingredients
Eyeballs of a Stargazer (outwardly, they are deformed fish with eyes protruding like pillars).[1]
Stardust Skin of a Treant High Priest.[1]
Or
A Clairvoyant Beyonder Characteristic.
≈Supplementary Ingredients
100 ml of the sap of a Treant High Priest. [1]
10ml of brain fluid from a Stargazer.[1]
1 book of prophecies with a higher accuracy rate than error rate.[1]
9 hairs of people with abnormal fates (each one from a different source).[1]
«Advancement Ritual»
It involves gathering a vast amount of information, analyzing, deducing, and divining to 'Prophesy' a certain event that will occur three years later.(It must involve demigods.)[1]
Ultimately the performer has to witness its fulfillment. Throughout the process, they cannot rely on external forces or directly drive the event to happen; the ritual performer can only guide it indirectly.[1]
::
Sequence 2: Sage
::
∞↓AUTHORITIES↓∞
• MYSTICISM KNOWLEDGE: "They" possess a certain degree of authority over Mysticism Knowledge as well as the corresponding, subordinate authorities over Deletion and Revision.
"Their" core ability is the control and utilization of Information, including but not limited to the Sage's own Informatization. By abstracting the body and breaking it down into streams of complex Knowledge, "They" will become a pure being of Information.
"They" can turn into a pure Information torrent and reform later to bypass any obstruction as well as transform into various symbols and words that can be either mystical or ordinary.[65][62]
Even if some of "Their" Information were to be disrupted or destroyed, as long as the overall structure and balance remained as "They" reformed, "They" wouldn't die. At most, "They" would be missing a few limbs or Spells that can be added back later.
This state makes "Them" impervious to most damage, but "They" can still be hurt by things like the Tyrant Symbol2 Tyrant Pathway's Information-interfering abilities, the Paragon's authority over Reality Knowledge, and the Error Symbol2 Error Pathway's Theft and Gifting.[66][67]
Stealing limbs isn't practical but Stealing abilities or data is easy, like using scissors to cut out a piece of Information and take it away. Even when turning into an Information torrent, a Marauder could Gift something else back to a Hermit, leaving them with some strange extra components.[68]
In this state, "They" can detach "Themselves" from the state of being overwhelmed as a Information torrent, reassembling the body using vast and pure Knowledge.[69]
In an Informatized-state, if "They" possess enough self-understanding, without disrupting the overall Information balance within "Them", "They" can add appropriate, non-conflicting, and fully mastered Mysticism Knowledge into a corresponding Information stream, while Deleting the unnecessary Information.
This will complete the transformation of the Sage's body as well as achieve the standardization and acceleration of certain Spells.[69]
Torriope's modified Information flow let "Him" reform "Himself" into a combination of 5 things: a menacing wolf's head with black fur, a blazing throne of fire, a pale face with strange eyes, a writhing mass of maggots, and numerous asymmetrical symbols.
All of these are Mystical Re-enactments and in this form the corresponding magic would immediately trigger and strike any target.
Retia Austin was able to gradually transform "Herself" into a giant Dragon fully at the Informational level. Such a transformation granted "Her" a huge boost in physical strength and vitality while also exuding an evil beauty.
Upon activation, "Her" body rapidly expands. In a blink of an eye, "Her" neck will elongate, covered in magenta scales, Her entire body the same. "She" will be around five or six meters tall, "Her" tailbone extending and becoming very long, filled with joints and barbs. "Her" head will be still human-like in the magenta color.[69]
"They" can see and filter out torrents of Information "They" want to know as well as be able to forge and manipulate Information itself.[46][66]
"Their" ability to see Information allows "Them" the ability to see through realistic illusions as well as find weak points and exits in various Seals, such as spatial maze structures.
"They" are also able to correspondingly manipulate and redirect the flow of Information within such Seals or structures in order to bypass such obstructions. This even allow "Them" to make transport Information from and into the Mirror World.[70]
A Sage can create false Information that misleads others, as well as be able to create false Information in order to deceive laws.
Torriope was able to prepare false Information in the form of a false Informatized self of "Him" while "His" Concealed true Information was rushing to escape Madame Magician.[66]
"They" could make the sensation of coldness be experienced by the surrounding entities even if said coldness does not exist in the environment.[71]
"They" can assimilate objects and Beyonder powers into a part of "Their" Knowledge.
This can allow "Them" to absorb attacks into "Their" Informatized body.[62]
• EDUCATION: "They" have a small authority over Education.
"They" can impart Knowledge in the form of an invisible stream of Information carrying mystical power to targets they are looking at and can "materialize" Knowledge to pursue and attack.[62][70][72]
This causes those affected to be stunned as they try to process the Knowledge given.
Destined Madness froze Lumian's Mind, Sequence names and fragments of relevant Knowledge surged into his mind all at once.[62]
While it wasn't enough to overwhelm his Mind and Spirit, it did disrupt his thoughts, making them sluggish and chaotic. In addition, the Knowledge even vaguely coalesced into a scene with an ancient, worn stone slate as Lumian's consciousness grew foggy.
Bernadette used a pop-up message to incapacitate multiple people, so that Lumian and team could be able to attack Zaratul.
The "materializations" of Knowledge are of varied forms and appearances.
The countless eyes on Destined Madness brought forth a flood of Illusions. They were diverse fragments of Knowledge, some turning into human shapes, eyes bursting, clutching their chests, or heads exploding; some resembling writhing masses of snakes, slick and repulsive; some grotesque and indescribable, all racing madly toward Lumian.[69]
"Materialized" Knowledge can absorb and incorporate certain forces.
When the Petrifying force from Lumian met the Knowledge entities, those apparitions donned a gray-white veil; however, in the next second, Knowledge of 'stone,' 'rigidity,' 'slowness,' and 'lifelessness' seeped into the apparitions, becoming part of them.[69]
The Knowledge pursuing Lumian didn't stop; they merely transformed into heavy yet swift Knowledge statues. Petrification nothing to stop the advancing Knowledge. It instead became a part of them.[62]
• MYSTERY PRYING: "Their" Prophecies have been enhanced.
• CLAIRVOYANCE (Prophecy): Once "Their" enemies take action, "They" can gain certain scenes or fragments of the future that can help aid "Them" in navigating and counterattacking such plans.
Any of "Their" enemies who are aware of this ability can only try to delay when such perceptions appeared or make the corresponding Prophecies difficult to interpret.[73]
>"They" have gained improvements to other abilities in the previous Sequences.
• MYSTICAL RE-ENACTMENT: This power of "Theirs" have been enhanced.
• SUN & SHADOW FIELD: Streams of blazing. golden, pure Sunlight pours forth, illuminating the surrounding area, lifting a miniature, fiercely burning Sun that then expands rapidly, Purifying and igniting everything around it, leaving no Shadows behind except for a ghostly, sticky Shadow clinging onto a target's back, coiling around them in layers, trying to invade.[74]
Lumian, riddled with countless issues, was immediately engulfed in searing pain from this attack, as though his skin were forcibly peeled away to expose raw flesh beneath. Though he used Mirror Substitution to reach the edge of the palace rooftop, where the dark side of Avalon rests, the Sunlight was everywhere, instantly igniting his body in golden Flames as his body began to melt.
• LOSS OF CONTROL GAZE: A Spell derived from the strange death of one of the founders of the Moses Ascetic Order. This Spell creates an illusory figure that, as soon as it solidifies, causes bloody chunks of flesh to fall continuously from its body. Each piece of flesh then turns into a cold, emotionless eye that emanates an aura of chaos, madness, and evil.[32]
This Spell can cause even Angels to show obvious signs of losing control. The effect will be better the more unstable the targets mental state.[75]
"They" can utilize a Spell within their Mystical Re-enactment that is related to Concealment and Resurrection, allowing "Them" to Revive.[76]
∞↓↑MYTHICAL CREATURE FORM↑↓∞
"They" have become a full Mythical Creature. "Their" Mythical Creature Form is that of an Informational serpent or eyeball consisting of countless cold, eyelash-less eyes that are on the body.
«Potion Properties»
A bubbling concoction where each bubble contains a transparent eye.[9]
«Beyonder Characteristic Appearance»
"Crystals" formed from seemingly transparent information.[10]
A fist-sized diamond shimmering with sacred and wise radiance, each facet seeming to reflect indifferent, merciless eyes.[1]
«Potion Formula»
≈Main Ingredients
Crystal of an Ancient Fantasy Demon.[1]
Tentacle of the Mind Wanderer.[1]
Or
A Sage Beyonder Characteristic.
≈Supplementary Ingredients
130ml blood from a Fantasy Ancient Devil (can be replaced by a Sage's blood).[1]
9 Mind Wanderer's light spots (Can be replaced by a Sage's information torrent's remaining light spots).[1]
1 widely circulated ballad praising the concoctor's own deeds.[1]
1 item gathering tens of thousands of sincere blessings.[1]
«Advancement Ritual»
Prevent a disaster that involves a higher level of power.[11]
«Ritual Essence»
The essence of a ritual is to establish a connection with the spiritual information generated by the act.[1]
This information has a distinct imprint and is exceptionally solid due to its high level of involvement. It will not be dispersed by other information in a short period of time, helping the ritual performer to initially stabilize their own consciousness and gradually gather the scattered and diluted torrent of their original spiritual information.[1]
::
Sequence 1: Knowledge Emperor
::
• KNOWLEDGE EMPEROR: "They" are able to utilize the Information gathered in the Spirit World and influence the Seven Lights.
∞↓AUTHORITIES↓∞
• MYSTICISM KNOWLEDGE: "They" gained a deeper grasp over this authority.
Knowledge can bring power, and power can also bestow Knowledge. This is the authority of a Knowledge Emperor, which lets a Knowledge Emperor imbue abstract Knowledge with tangible power.[77]
Roselle Gustav bestowed power to the Knowledge in the written potion formulas of the 22 Pathways, transforming it into Cards of Blasphemy that possessed the following effects:
Once assimilated into the user's Spirit Body, it will cause it to solidify and possess the full aura along with status of a High Sequence Beyonder of the represented Pathway.
If the user is of the same Pathway as what the Card of Blasphemy represents, they will obtain a boost in their abilities; however, it will not reach the High Sequence level like the aura it can bring out.
Upon activation, a Card of Blasphemy will create a convergence of High Sequence Beyonders of the particular Card of Blasphemy's represented Pathway.
A Card of Blasphemy possesses extremely strong Anti-Divination and Anti-Prophecy attributes that is able to Conceal it's location to even True Deities.
"Note: A reason the Cards of Blasphemy carry such strong Anti-Divination powers is due to the Mother Goddess of Depravity's Corruption of "Him".
The Mother Symbol2 Mother Pathway card is especially insidious due to the connection with "Her".[77][78]"
If "They" have sufficient Knowledge about a certain Beyonder power, "They" can theoretically imbue that Knowledge with power and incorporate it into "Their" own Information Stream, thereby gaining the Beyonder powers of other Sequences.
If "They" have enough Knowledge about a Beyonder power like Disorder, "They" can give power to that Knowledge and incorporate in "Their" Information flow.[79]
If "They" fully analyzed the knowledge of a White Angel and Conqueror, "They" could endow that Information with power and incorporate it within "Them".[80]
"They" could then combine Pure White Light and Spear Of Destruction to create an attack like Pure White Spear of Destruction; however, it won't possess the corresponding authority. An attack created this way can reach the power limit that doesn't contain Authority.
"They" can make others switch between a normal and Information stream state, helping them bypass obstructions. "They" can then help those affected reform later.[81]
"They" can draw the surrounding Information into the palm of "Their" hand, condensing it into a shimmering ball of light containing the corresponding Information.[81]
This not only allows "Them" to ascertain certain matters through Information but also allows "Them" to siphon certain Information which "They" can then replace.
Digital Avatar: When "They" transform into "Their" Information/Knowledge flow state, "They" are able to become a Digital Avatar. [82]
This can allow "Them" to become a WeChat account, a character in a manga, or even an NPC or player in a video game.[82]
"They" can ensure the element of surprise in a sudden attack.[83]
Zaratul needed the help of a Knowledge Emperor or a Servant of Concealment in order to ensure the element of surprise in a sudden attack against Klein Moretti.[83]
"They" can forge Information and spread it along Spirit Body Threads.
Roselle Gustav forged false Information about a targeted Marionette and sent it through the corresponding Spirit Body Threads to isolate Klein Moretti's true body.[81]
This worked by modifying Information of the owner of that particular Marionette, isolating the influence that Suah and Zaratul had on Klein Moretti as a result.
• EDUCATION: "They" have more authority over Education.
"They" can conjure up complex and illusory Symbols in their eyes, pouring a massive amount of useless Knowledge into the target's mind, causing the target's head to explode.
In an instant, Klein's head felt like it was exploding while his other thoughts were completely occupied, so much so that he couldn't even lift a finger.[84]
A Knowledge Emperor can protect other Beyonders of the Hermit Symbol2 Hermit Pathway from the Knowledge Pursuit of the Hidden Sage.[85]
• MYSTERY PRYING: "They" have a certain degree of Mystery Prying authority.
The Mystery Prying authority allows "Them" to directly Pry into many Mysteries, including those of the True Deities and even Great Old Ones.
• CLAIRVOYANCE (Prophecy): By momentarily receiving the strength of a Knowledge Emperor through a Wish from the Magic Wishing Lamp, Bernadette managed to sense the death of George III via her Clairvoyant abilities.[86]
«Potion Properties»
A chaotic mass of intermingled bubbles in every colour imaginable[1]
«Beyonder Characteristic Appearance»
A transparent, illusory crown formed from the convergence of diverse information.[1]
«Potion Formula»
≈Main Ingredients
A Knowledge Emperor Beyonder Characteristic
≈Supplementary Ingredients
1 artifact engraved with knowledge related to the concoctor.[1]
1 crown, in the truest sense.[1]
9 types of knowledge closely related to Sequence 0.[1]
1 tome compiling the knowledge discovered by concoctor.[1]
«Advancement Ritual»
Analyze oneself and master all knowledge related to oneself, then understand and find the most core, key part (in the Western Continent, this process is called "Illuminating the Mind and Perceiving the True Nature") and use it as a link to find a way to integrate the remaining parts and other knowledge they have to initially form a whole.[1]
The whole form is known as a Primordial Spirit/Nascent Soul.
The "analyze the self" mean the most core part of the self, the true self, and the innate nature.[12]
::
Sequence 0: Hermit
::
∞↑↓SYMBOLISM↑↓∞
• KNOWLEDGE (Information): Derived from this symbolism, "They" hold the portion of authority that leans toward Mysticism.
This symbolism allows the Gods of the two subordinate Pathways, or even the Sequence 1 or Sequence 2, to transform into a vast and complex torrent of Information, an illusory, overwhelming, and terrifying flood of Information.
Knowledge is discovered, not invented.[87] Knowledge is also Essence, and so are Principles.[88]
Information is widespread and all-encompassing in hierarchy. It is not restricted by lower Dimensions. Humans are conglomerations of Information, and Paintings are as well.
∞↓AUTHORITIES↑∞
• MYSTICISM KNOWLEDGE: "They" are the embodiment of Mysticism Knowledge.[89]
One of its core applications is to imbue Digital Objects with power, granting them genuine, distinct symbolic power in the true sense, though significantly weakened compared to the original.
"0" represents chaos, the unknown, what existed before the start. "1" represents the beginning, the Oldest One who made the world. "2" represents the world and various Divinities that were produced from the Oldest One's body. "3" represents the contact between Divinities and material objects existing in the world to create all things.[90]
By connecting "1" and "0", end to end, "They" can form a digital world, which "They" can reduce to nothingness by changing "1" to "0".[89]
In terms of Symbolism, everything and anything is able to become Numbers with the corresponding occult implications and all of such Numbers possess Spirituality.[91][89]
• BACKUP: A subordinate partial authority of Mysticism Knowledge.
This allows for the Revival of Information after a Backup. For a specific Backup to receive the Uniqueness, it must be activated before its destruction. If not activated, Uniqueness will naturally transfer to the most recent Backup, following the proximity principle.[89]
With repeated Backups, certain Information will undergo loss, degradation, Errors, and chaos in the process. The more times the overall Information is Backed Up, the higher the Probability of problems arising, and the greater the latent Chaos.
This is a fundamental rule of the entire world, a manifestation of Error, Decay, and increasing Entropy.
Self-destruction leads to more significant Information decay and Chaos than being killed, because it starts from the inside, the denial of self-awareness.
More Revivals may cause some hidden Loopholes and Errors to appear, which is what those in the Error Symbol2 Error Pathway can capitalize on.
After the First Blasphemy Slate emerged, the Hermit Uniqueness would master the knowledge of all potion formulas even without having seen the Slate.[92]
There was a possibility of obtaining the potion formula of a Sequence if one were to take the initiative to listen to the ravings of the Hidden Sage and accept the Knowledge "He" imbued.[58]
"They" have the corresponding subordinate partial authorities of Copy, Deletion, Revision, etc.
• HIDING: "They" possess an authority of Hiding.
The Hermit can Hide the Information of others or "Themselves", making it impossible for other True Deities to track or locate it.
Foreseeing danger, the Hidden Sage Concealed "Itself" and the surrounding area.[62]
Under the Hidden Sage's influence, the numeric world would completely collapse and disappear into "nothingness", unable to impede the Hidden Sage's escape any longer. Even The Fool himself would be affected, unable to locate and track in time and "He" would return to a state of Hiding.[89]
Enduring the pain, the Hidden Sage attempted to sever the connection created by the Celestial Master with the Knowledge Moor, hoping to Conceal this part of "His" Information.[62]
• EDUCATION: "They" have partial authority to grant Knowledge to others.
"They" are now able to automatically and directly infuse Knowledge, either positive or negative, into the minds of all Beyonders from the Hermit Symbol2 Hermit Pathway.[93]
The Hidden Sage routinely injects Knowledge into every Beyonder of the Hermit Symbol2 Hermit Pathway, causing those who fail to quickly digest and master it to experience 1 of 3 outcomes:
Accept the modifications made by "Him".
Tenaciously resist "His" influence.
Lose control and/or die.
As an embodiment of the world's Knowledge and Information, "They" are able to sense and directly infuse Knowledge when a Hermit Symbol2 Hermit Pathway Beyonder is trying to advance to another sequence, such as advancing to become a Sage.[46]
"They" are able to attach negative influences in the Knowledge in "Their" ravings, and even send "Their" powers down from above, Corrupting the listener.[58]
"Their" scream can be heard by every Beyonder from the Hermit Symbol2 Hermit Pathway when "They" die.[76]
"They" are able to transform into countless distinct black and white eyes which spin rapidly, each coalescing into ethereal and complex symbols, flooding the target's mind with a terrifying amount of useless Knowledge, causing their head to explode.[14]
While the Education authority of the Paragon leans toward Enlightenment, the Education authority of the Hermit leans toward Indoctrination.[94]
• MYSTERY PRYING: No matter what the secret is, be it a kind of Knowledge, a part of "Mysticism Knowledge" or something else, it can be Pried into.
"They" are able to tell the specialties of "Their" enemies and the nature of their corresponding abilities and arrangements within the environment.[89]
The Hidden Sage was able to know the Symbolisms controlled by The Fool and the role the barrier Sealing the unknown realm played at a glance without further analysis.
Theoretically, "They" have a chance of piercing through the Concealment of the Darkness.[95]
These two authorities mutually restrain each other. The outcome would depend on factors like each other's state, whether there are clues, etc.[96]
The difference between the Mystery Prying authority and Omniscience is the difference between Knowledge itself and Omniscience.[97]
• SPIRIT WORLD MENTOR: The Spirit World is a place where all kinds of Information converge, and Information is Knowledge.
It is naturally influenced by Knowledge Pathways. Therefore, both the Hermit and the Paragon have partial authority of the Spirit World.
• DIVINE KINGDOM: The World in the Eyes or Digital Heaven, Land of Fairy Tales.
«Potion Properties»
A giant eyeball that conceals another world.[1]
«Potion Formula»
≈Main Ingredients
The Hermit Symbol2 Hermit Uniqueness.
Three Knowledge Emperor Beyonder Characteristics.
≈Supplementary Ingredients
Sufficient knowledge concerning the Great Old Ones.[1]
«Advancement Ritual»
Gather all the information one has left in the world. Then, find a suitable place and way to completely hide them, leaving no traces behind.[1]
